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ArenaNet has revealed plans to update the Guild Wars 2 new player experience to offer the game's newest players a clearer progression throughout the earliest phases. Players can expect to find "story chunks" of the Personal Story that will be unlocked as the game unfolds for new players.
As another addition with the level-up guide, we’re updating the personal story steps using our new Story Journal so they come in story chunks that unlock all at once per chapter. When a story chapter is unlocked as a level-up reward, you’ll be able to play straight through the entire chapter from start to finish and not have any awkward starts and stops that throw off the storyline. In this way, story chapters become another big moment to look forward to earning and unlocking as your character levels up.
We’ve also taken this opportunity to go back and reevaluate the rewards of each of the major story chapters. We’ve done some pretty major overhauls to make the rewards for completing chapters feel much more compelling than they were in the past. Personal story chapters will absolutely be worth completing for your character as you progress. Similar to level-up rewards, we won’t be able to retroactively apply these to current level 80 characters, but all future characters you create or level up to 80 will benefit from this system.
Read more about the changes coming in the September update on the Guild Wars 2 site.
Comments
Sounds decent... Will patch up and have a peek....
Oh and first !!
Played-Everything
Playing-LoL
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
"What? They don't need to overhaul the new player experience they need to overhaul the veteran experience. This game eases you in perfectly, and cuts you off with no real endgame. "
My thoughts exactly.
+1 Found no problems with the personal story except for the end story that forced grouping, seemed a little strange in such open game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
A lot of development effort on the one thing they didn't need to touch. The levelling experience in GW2 was one of the few levelling experiences that was perfectly fine compared to the quest grind of other themeparks. The fact it was relatively hands-free made it great... And now they're adding a railroad under it and further dumbing down the levelling progression. What is their audience? 8 year olds?
Very typical of ArenaNet to spend resources on unnecessary things while ignoring important game issues. The game is completely content-starved from PvE to WvW. This is yet more evidence of how out of touch they are with their own product. How many things could they have added to other parts of the game if they actually used their development resources properly?
Actually a number of people where not quite pleased with the way story was presented while leveling up. We felt that it lacked certain coherence and that it held much bigger potential.
I think that this is a welcomed change.
"Rallying from the downed state can be overwhelming to a brand-new Guild Wars 2 player. We’ve moved the downed state to unlock at level five so players have time to learn the basics of combat before they experience this system. "
This is amusing me big time. Who even dies before level 5? Why is a player starting out "overwhelmed" by the downed system but then after 20 minutes of playtime he is considered experienced enough to grasp this basic feature?
Talk about completely random and pointless changes.
Spot on, mate.
I believe that if one person has a problem understanding something, even if its simple as all hell, then theres bound to be multiple people with the same issue.
Anet is trying to please everyone while staying true to their vision of what they want their game to be. Could they have worked on other things? Yeah, but back when they announced the story journal they were going to add the option to replay some of those segments. The revamped lvling experience serves as an added improvement bonus. Aint nothing wrong with that.
"Some systems have been layered further along the leveling progression and will become fully unlocked when you reach those levels to help give players more time to learn the core game systems. For example, rallying from the downed state can be overwhelming to a brand-newGuild Wars 2 player. We’ve moved the downed state to unlock at level five so players have time to learn the basics of combat before they experience this system. We also made the downed state give you additional health early on to help make it easier to learn."
This may be the first time I couldn't tell whether or not developer notes were being sarcastic. Like, this could have been from a gaming Onion article.
There is 1 thing wrong with it....well 2 actually.
1. If it aint broke, don't fix it. They now run the risk of breaking something that didn't need fixing.
2. Diverted resources. The team they have on this project could have been doing other things that GW2 really needs. But they aren't so now there are fewer, if any people working on the big and much more needed changes. Like an expansion.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
1 and 2 go together. Somewhere down the line people must have had problems and/or it has something to do with the China client. They don't just spend resources on "things to do to stay busy". /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This could be why they are changing a few things.
To me the LS is like any book, if you put it down for a period of time you forget what you read. I'm not exactly sure of what the changes are, but hopefully they have made it so the stories are laid out in a more memorable format. I'm excited to see what they did with it. Damn, I forgot what I just wrote.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
IMO just by reading the posts on here they being ArenaNet need to do both revamp what they are doing for new folks and then as well revamp for vets.
While the living story is great it doesn't give enough content in a episode hence t he need for an expansion...... I am sure it is a money issue why we are not seeing this.
Highly doubt that there is any money issue. Highly.
I'm also totally fine with everything they're improving. I would definitely replay the story with new character just to enjoy it all over again!
Thanks Anet for constantly improving GW2! You guys rock!!
To all of the armchair developers here:
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D