everyone is giving up already by next week the game will be a ghost town
the population per server is awful .....
the stability is awful
and the wait time on queue is still same time as it was even with less people in queue....hows that work?
looks like some scam system they put in....
Wanted to put this to the test on the NA servers given this is a week day these are not peak time figures
Saphira 3295
aranzeb 2465
kynos 2952
ollo 2376
tahyan 2105
inoch 2126
Enla 2150
I cant speak about the other servers but Saphria was at aproximatly 2500 last night at the same time . So on that server it has actually gone up with the numbers queing . I could only look at to of the EU servers because I have created two characters on them which means i cannot log into other servers on there to see . but neither of them are below 3500 at peak time thats around the same as it was last night .
There were less people on when I logged on about lunchime UK time and some servers were still at 1500 but if you think thats about 4am -6 am in the USA its hardly peak gaming time . I switched my computer off due to a thunder storm about 3 p.m. Uk time but when I tried to log in about 4 ish there was a que of 2800 even then . Which equates to around 10 am 12 midday in the USA .Hardly peak time .
I do agree though from prior experience I expect to see a drop off but I remember expecting to see one with WoW 10 years ago .
It will be interesting to see how this all pans out . Looking at most of your comments I think you probably are going to be correct in your assumption . This is probably just an initial influx . But you are probably like me and have become jaded a bit over the years .I think of all the games I have seen since I quit WoW back in the Lich King days this is the only one that has given me the feeling I had when I played my first mmo all those years ago . For that reason I can't rule it out all together .
Originally posted by oldschoolpunk If you remember FFXIV: Realm Reborn's launch, you know this is nothing. They had TONS of servers and had the same queue issues at about the same rate. They eventually turned them into megaservers (i believe) after the drifters drifted.
Except that FFXIV it was fixed within 2 days. This is going on for a week now.
Originally posted by Ikonic Few servers and that fact that people are probably staying on while AFK to regen LP.
Labor Points are there to balance the economy remember? Dare you say something negative about them.
every time i log on (every day after 5pm central) there is literally NO servers with a q for me....the highest one i see is a red UP sign.....
oh wait.....im a NA person but i play on EU....guess im beating the q system
Hehe yeah its about the only way I can get on as well . Playing off peak in NA when I'm in the EU . As I said in my opening post I wont be getting patron status until thing are all sorted out .
I find it laughable that there are queue times at all in this day and age. You'd think that with server technology improving over the years they would be able to have a smaller number of servers while still allowing higher populations.
Originally posted by oldschoolpunk If you remember FFXIV: Realm Reborn's launch, you know this is nothing. They had TONS of servers and had the same queue issues at about the same rate. They eventually turned them into megaservers (i believe) after the drifters drifted.
Er completely inaccurate. FFXIV;ARR did have quite a few servers at launch, but SE underestimated player interest, its not often that a game relaunches all that successfully, in the end they had to stop sales of the game to prevent the servers becoming even more overloaded, while they brought more servers online. The servers are still to this day very well populated, but for the first few weeks/months it was a bit of an iffy thing if you could manage to log onto some of the servers, and queues still happen on occasion. They have not used megaservers, i think your thinking of GW2 as they recently incorporated that tech.
LOL...you pretty much said what I said minus the megaservers....how was I completely inaccurate...I also said (I believe) meaning I wasnt sure. Because last I logged in, the servers were mashed together in some kind of bracket, so I assumed it was a megaserver housing those servers.
Uhhh it is pretty obvious. You implied that lots of people left and they had to merge the servers. That didn't happen in FFXIV, but did happen in GW2 and Wildstar. Your whole argument was off.....
James T. Kirk: All she's got isn't good enough! What else ya got?
I find it laughable that there are queue times at all in this day and age. You'd think that with server technology improving over the years they would be able to have a smaller number of servers while still allowing higher populations.
3k+ queues are nothing but utter incompetence. Overflow servers, megaserver, population caps, free transfers, prefered servers or you know anything that would and could have been done to prevent this seems to have escaped them. In fact the labor system encourages players to stay logged in.
It's laughable but pretty sad as well.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Originally posted by oldschoolpunk If you remember FFXIV: Realm Reborn's launch, you know this is nothing. They had TONS of servers and had the same queue issues at about the same rate. They eventually turned them into megaservers (i believe) after the drifters drifted.
Huh? I was there on day one and there was no queue...
Originally posted by oldschoolpunk If you remember FFXIV: Realm Reborn's launch, you know this is nothing. They had TONS of servers and had the same queue issues at about the same rate. They eventually turned them into megaservers (i believe) after the drifters drifted.
Er completely inaccurate. FFXIV;ARR did have quite a few servers at launch, but SE underestimated player interest, its not often that a game relaunches all that successfully, in the end they had to stop sales of the game to prevent the servers becoming even more overloaded, while they brought more servers online. The servers are still to this day very well populated, but for the first few weeks/months it was a bit of an iffy thing if you could manage to log onto some of the servers, and queues still happen on occasion. They have not used megaservers, i think your thinking of GW2 as they recently incorporated that tech.
LOL...you pretty much said what I said minus the megaservers....how was I completely inaccurate...I also said (I believe) meaning I wasnt sure. Because last I logged in, the servers were mashed together in some kind of bracket, so I assumed it was a megaserver housing those servers.
Uhhh it is pretty obvious. You implied that lots of people left and they had to merge the servers. That didn't happen in FFXIV, but did happen in GW2 and Wildstar. Your whole argument was off.....
nah, you misread me....I didnt mean to imply that at all....FFXIV is one of the best MMO's out there right now and it shows by it's numbers. I was just mentioning the parallel between the FFXIV launch and the AA launch and showing that FFXIV had WAYYYYY more people wanting to get in than AA does.
Originally posted by oldschoolpunk If you remember FFXIV: Realm Reborn's launch, you know this is nothing. They had TONS of servers and had the same queue issues at about the same rate. They eventually turned them into megaservers (i believe) after the drifters drifted.
Er completely inaccurate. FFXIV;ARR did have quite a few servers at launch, but SE underestimated player interest, its not often that a game relaunches all that successfully, in the end they had to stop sales of the game to prevent the servers becoming even more overloaded, while they brought more servers online. The servers are still to this day very well populated, but for the first few weeks/months it was a bit of an iffy thing if you could manage to log onto some of the servers, and queues still happen on occasion. They have not used megaservers, i think your thinking of GW2 as they recently incorporated that tech.
LOL...you pretty much said what I said minus the megaservers....how was I completely inaccurate...I also said (I believe) meaning I wasnt sure. Because last I logged in, the servers were mashed together in some kind of bracket, so I assumed it was a megaserver housing those servers.
Uhhh it is pretty obvious. You implied that lots of people left and they had to merge the servers. That didn't happen in FFXIV, but did happen in GW2 and Wildstar. Your whole argument was off.....
nah, you misread me....I didnt mean to imply that at all....FFXIV is one of the best MMO's out there right now and it shows by it's numbers. I was just mentioning the parallel between the FFXIV launch and the AA launch and showing that FFXIV had WAYYYYY more people wanting to get in than AA does.
Just wondering how many people were playing FF14 at launch and how you know the figures of those wanting to try Archeage ? How do you know there were way more people ?
Yeah I remember when WoW first came out I sat in 5 hour ques and thought to myself how successful a strategy this was for success. Oh wait WoW didn't make their loyal customers wait in ques.
In a few months these que's are the only thing people will remember about ArcheAge.
I believe Trion is taking an Anti-Hype approach to Archeage launch.. Note they sort of did the anti-hype thing with Rift's pre/post launch.
what better way to weed out the MMO jumpers than launch issues. This way they don't have massive drop offs, since most of the masses won't play at a single time at launch.
Originally posted by kitarad No this is an artificial situation created by too few servers.
I think the OP is right. You can't just merge servers when there is player housing in the world. they have to assume that it will die off like any other MMO after the first month. Dead servers for a PvP centric game sucks. They are screwed one way or the other.
Yeah I remember when WoW first came out I sat in 5 hour ques and thought to myself how successful a strategy this was for success. Oh wait WoW didn't make their loyal customers wait in ques.
In a few months these que's are the only thing people will remember about ArcheAge.
No queues at WoWs launch?
You clearly, were not even there because they could not even keep the servers online at WoWs launch. They were down for days and days at a time....if the servers were up there were queues in the thousands and IF you maintained a connection long enough to get in game you were hit with massive latency...."kneel and loot for 30 mins" anyone? Even if you survived all that, in the first weeks there was a high chance the servers would randomly die and throw you back into a queue of thousands.
It was a shambles.
For which Blizz had to give thousands and thousands of players free months sub time as compensation.
I believe Trion is taking an Anti-Hype approach to Archeage launch.. Note they sort of did the anti-hype thing with Rift's pre/post launch.
what better way to weed out the MMO jumpers than launch issues. This way they don't have massive drop offs, since most of the masses won't play at a single time at launch.
Kind of clever.
The number of servers is probabily correct but they are not managed the queues in correct way imo.
To many launch issues around servers and accounts show they didnt prepare for launch.
Anyway, to all those like me that know allready AA is the game to play for the next months, we just need a little patience, everthing will solve sooner then later, im sure.
I believe Trion is taking an Anti-Hype approach to Archeage launch.. Note they sort of did the anti-hype thing with Rift's pre/post launch.
what better way to weed out the MMO jumpers than launch issues. This way they don't have massive drop offs, since most of the masses won't play at a single time at launch.
Kind of clever.
You do realize that Rift lost a lot of players after a year and that Defiance never recovered from its poor launch right?
So much for that argument. Any other excuses for launching in two giant markets with fewer servers than the Russian launch and only a few more than the Japanese launch?!? anyone? anyone?
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Comments
Wanted to put this to the test on the NA servers given this is a week day these are not peak time figures
Saphira 3295
aranzeb 2465
kynos 2952
ollo 2376
tahyan 2105
inoch 2126
Enla 2150
I cant speak about the other servers but Saphria was at aproximatly 2500 last night at the same time . So on that server it has actually gone up with the numbers queing . I could only look at to of the EU servers because I have created two characters on them which means i cannot log into other servers on there to see . but neither of them are below 3500 at peak time thats around the same as it was last night .
There were less people on when I logged on about lunchime UK time and some servers were still at 1500 but if you think thats about 4am -6 am in the USA its hardly peak gaming time . I switched my computer off due to a thunder storm about 3 p.m. Uk time but when I tried to log in about 4 ish there was a que of 2800 even then . Which equates to around 10 am 12 midday in the USA .Hardly peak time .
I do agree though from prior experience I expect to see a drop off but I remember expecting to see one with WoW 10 years ago .
It will be interesting to see how this all pans out . Looking at most of your comments I think you probably are going to be correct in your assumption . This is probably just an initial influx . But you are probably like me and have become jaded a bit over the years .I think of all the games I have seen since I quit WoW back in the Lich King days this is the only one that has given me the feeling I had when I played my first mmo all those years ago . For that reason I can't rule it out all together .
Hehe yeah its about the only way I can get on as well . Playing off peak in NA when I'm in the EU . As I said in my opening post I wont be getting patron status until thing are all sorted out .
I find it laughable that there are queue times at all in this day and age. You'd think that with server technology improving over the years they would be able to have a smaller number of servers while still allowing higher populations.
Uhhh it is pretty obvious. You implied that lots of people left and they had to merge the servers. That didn't happen in FFXIV, but did happen in GW2 and Wildstar. Your whole argument was off.....
James T. Kirk: All she's got isn't good enough! What else ya got?
3k+ queues are nothing but utter incompetence. Overflow servers, megaserver, population caps, free transfers, prefered servers or you know anything that would and could have been done to prevent this seems to have escaped them. In fact the labor system encourages players to stay logged in.
It's laughable but pretty sad as well.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Huh? I was there on day one and there was no queue...
nah, you misread me....I didnt mean to imply that at all....FFXIV is one of the best MMO's out there right now and it shows by it's numbers. I was just mentioning the parallel between the FFXIV launch and the AA launch and showing that FFXIV had WAYYYYY more people wanting to get in than AA does.
Just wondering how many people were playing FF14 at launch and how you know the figures of those wanting to try Archeage ? How do you know there were way more people ?
Yeah I remember when WoW first came out I sat in 5 hour ques and thought to myself how successful a strategy this was for success. Oh wait WoW didn't make their loyal customers wait in ques.
In a few months these que's are the only thing people will remember about ArcheAge.
I believe Trion is taking an Anti-Hype approach to Archeage launch.. Note they sort of did the anti-hype thing with Rift's pre/post launch.
what better way to weed out the MMO jumpers than launch issues. This way they don't have massive drop offs, since most of the masses won't play at a single time at launch.
Kind of clever.
Philosophy of MMO Game Design
I think the OP is right. You can't just merge servers when there is player housing in the world. they have to assume that it will die off like any other MMO after the first month. Dead servers for a PvP centric game sucks. They are screwed one way or the other.
Wa min God! Se æx on min heafod is!
No queues at WoWs launch?
You clearly, were not even there because they could not even keep the servers online at WoWs launch. They were down for days and days at a time....if the servers were up there were queues in the thousands and IF you maintained a connection long enough to get in game you were hit with massive latency...."kneel and loot for 30 mins" anyone? Even if you survived all that, in the first weeks there was a high chance the servers would randomly die and throw you back into a queue of thousands.
It was a shambles.
For which Blizz had to give thousands and thousands of players free months sub time as compensation.
The number of servers is probabily correct but they are not managed the queues in correct way imo.
To many launch issues around servers and accounts show they didnt prepare for launch.
Anyway, to all those like me that know allready AA is the game to play for the next months, we just need a little patience, everthing will solve sooner then later, im sure.
You do realize that Rift lost a lot of players after a year and that Defiance never recovered from its poor launch right?
So much for that argument. Any other excuses for launching in two giant markets with fewer servers than the Russian launch and only a few more than the Japanese launch?!? anyone? anyone?
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/