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Before I write my list dont write in any form that todays tech cant handle it, It can.
1: Big world, It can take your houres to get to the other side.
2: Skills, plenty of skills not just fighting, everything from Lore, farming, woodcutting, baking, gardening, magic, taming you name it ( has been done before)
3: Build a house, a farm, add a blacksmith to your house or even a buchershop ect. ( has been done before)
4:no levels no ? or !, just skills.
5: restricted full loot PVP
6: Migrating mobs ( if you clear a cave of mobs it stays emty until new mobs move in, if no one kills them they get stronger and stronger, if they are still not killed they launch attacks on nearby targets)
7: no AH ( players need to trade from city to city due to local materials)
8: Seasons ( been done before)
9 Weather, rain, sunshine, mist, fog,snow esc ( been done before)
10: Quests that has a meaning of the word quest yes things than can take you days or even weeks to complete hence the word quest.
11: Tasks level up your tradeskills by helping building things like houses, bridges,walls,farms and when they are finished stays in the world until destroyed by NPCs yes thats right not players.
12:boats
13:Guilds can claim areas to build and defend.
14: Random world bosses, they have random spawn in timer and random locations ( You cant spawn camp spawn location) you have to find them.
This is what I want to see, yes plenty of indi game studios have tried to do this but failed, the funny part is that they try while the big AAA companies wont and that I find really sad beacuse if you have the skills and the experience to build a game why not make it a game worthy of being a true game, not some half made handholding themepark or some PVP centric wannabe sandbox, make it real for all of us.
If it's not broken, you are not innovating.
Comments
This is a very subjective one. Restricted by what? Level? Area? Flagging? Instanced? etc.
Most full loot pvp is open world (for the most part) with little restriction and consequence (regardless of in game mechanics most times).
Although, I think ArchAge hits most of your list except the levels from what I know (although I do not play it, although I tested it but very briefly.)
You may also be interested in checking out some Indie games, or something that sounds like it might be close to what you like is a game I recently saw called Life is Feudal on Steam. Although I have not played this either and its also early release so who knows when it comes to that, plus its not a true MMO at this time.
~I am Many~
Maybe the AAA developers know something that the indies don't know.
Look, I want an inexpensive, high-horsepower, compact car that can also tow my boat. I'd also like to get 40 MPG, too.
Yes, each individual option I listed is currently available in different cars. I'm not naive enough to think that means it can all be done in one car.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You should keep an eye on Shroud of the Avatar which is promising a lot of the features you want a couple of the other upcoming sandboxes like The Repopulation and Pathfinder Online as well as perhaps Camelot Unchained may suit you as well. Definitely not ArcheAge as it is much more themepark with some sandbox elements than the reverse.
I self identify as a monkey.
I'll second those two suggestions. I also think you're right about ArcheAge. From what I've seen so far, it's the most advanced version of Farmville I have seen to date.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Guessing you never heard of Atlantica. It has everything you listed AND more.
http://atlantica.nexon.net
wow... only what YOU like is a "true" game? Much of the stuff you said is not fun for me (and probably others). Why do you think your preferences overrule others?
For example:
"2: Skills, plenty of skills not just fighting, everything from Lore, farming, woodcutting, baking, gardening, magic, taming you name it ( has been done before)"
hmm .. i don't play games to cut wood, or bake, or garden. May be MMO devs are not catering to those who want to cut wood. That makes a game "not true"? Really?
Or ...
"7: no AH ( players need to trade from city to city due to local materials)"
I don't want to go through the hassle of moving from city to city to trade. Even take out trade, or make it convenient. Or else I am not playing. Not a "true" game if devs want the game to have some convenience? Really?
Did you miss the thread title where he said "I want old game features..." or the last paragraph where he said "This is what I want to see"? It's his wishlist for a game that he sees as ideal.
and yet he dissed everything else but what he likes at the end by saying "why not make it a game worthy of being a true game, not some half made handholding themepark or some PVP centric wannabe sandbox, make it real for all of us."
May be most don't want what is a "true" game to him.
This... would be nice to get a game tailor made for what you want but just by adding PvP looting you drive off a lot of customers. Quests that take weeks to get done, again you drive off a lot of customers. What do you have left for profit? My guess is you gona have to settle and take this from a guy thats been hunting for the next MMO high going back to EQ1 15 years ago. Companies see that there is more money to be made from causal players then hard core players because there is just more of them. Pick the top 2-3 things off your list you want and go find a MMO.
Only if you're dumb enough to believe the nonsense you see posted here....but there are lots of people here who call anything they don't like a failure regardless of how many hundreds of thousands of other people who still play it.