Originally posted by Mitara It might be me, but i still fail to find out what it is that I should be able to do at level 30 that I cant do at level 10?
Personally i found the game after lvl 30 still not satisfying so to each their own.
Apparently once you get to level 50 it really opens out as a game
We were on the open seas, traversing the world, having fun and getting stuff done by L15.
but, you don't want to hear that, right?
I think you're missing the point that I found to me personally that the...
I think your missing the point that I was talking to Phry.
I get that you don't like the game, and that's fine.
My point was that the 'opens at 50' dig was lame and wrong and the kind of crap that spreads disinformation for cheap laughs.
Originally posted by Mitara It might be me, but i still fail to find out what it is that I should be able to do at level 30 that I cant do at level 10?
Personally i found the game after lvl 30 still not satisfying so to each their own.
Apparently once you get to level 50 it really opens out as a game
We were on the open seas, traversing the world, having fun and getting stuff done by L15.
but, you don't want to hear that, right?
I think you're missing the point that I found to me personally that the...
I think your missing the point that I was talking to Phry.
I get that you don't like the game, and that's fine.
My point was that the 'opens at 50' dig was lame and wrong and the kind of crap that spreads disinformation for cheap laughs.
Right i see, well and I agree with you i was off the beaten path well before 30 myself and was really gunning for that farmers workstation over anything else for worms so I could go fishing on my cutter.
Launch issues aside, what the OP wants is a Sandbox MMO, not a Sandpark MMORPG which is what AA is.
Just not that kind of game, this is an RPG where you have to put time and effort into achieving anything. A level 1 can't embark on a his ship with his farm growing back at home and fight in glorious PvP battles. It's just not that kind of game although I think grind could be slightly reduced in some areas, but I feel that way about every game.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
[quote]Originally posted by JDis25 [b]Launch issues aside, what the OP wants is a Sandbox MMO, not a Sandpark MMORPG which is what AA is.
b][/quote] True I would love a sandbox. My last 10 years have been spent in 2 sandboxes. Im only looking around cause my last game may have ended (Devs really screwed it up). This was my 3rd game in testing and the other themeparks I lasted 2 days each in. So at least in my mind I gave AA more time cause I wanted to get to the good stuff. I personally never found it. Saying that I was talked into the free Guildwars trial week by a friend. And wow this is a themepark to start too but wow they game has personality and at least in the first day I was excited. In a week we will see how excited I am, but as a sandbox player I don't mind grind, I grind all day. I want grind that doesn't treat me like shit and toss me useless quests that make no sense. Make my grind useful, make it fun, make it so I want to do it.
I am with you OP, I am also a 50 year old gamer and right now I just quit playing completely, there is no Intelligent Design in any of the last games released, it is like the developers brain froze in time after WoW came out and no one seems to come out with anything original (with very few exceptions as GW2). It is like the devs were terrorized by WoW and they cant think of anything different than WoW. Everyone including their dogs are trying to copy WoW and they all are failing miserably.
I also played about a week, I got to level 24. My intention was to try the dungeons and look at the crafting system. I crafted 3 items at lvl 20, which I guess I spent around 500-600 labor points total doing. Ie: around 10 hours ingame to craft 3 items.
I didn't think too much about it, but once I reached lvl 24 I couldn't craft lvl 24 armor, since I needed 1000 Experience, and I only had 400 in Armorcrafting. Quick math told me I would need to play another 15-20 hours to get to that by that time I would no longer need the items, so I basicly gave up crafting.
I did the first dungeon Sharpwind Mines at 18. then at 20 and finally 5 runs at 23. At 18 it was maybe too hard, at 20 doable and pretty easy at 23. I was tanking all the attempts and did the dungeon about 10 times. I never had a healer in my teams, which is a possible reason for why I thought the dungeon was too hard at 18. At 18 I could basicly only take Boss damage for a few seconds before I had to let someone else take the boss off me. While at 23 I was tanking more like other games with some kiting.
You hardly get any Exp in dungeons and if you die you can loose EXP unless you're ressed by a player. The 5 runs I did today at 23, including 5 dungeon quests one which was the mentee, I obtained about half a level, around 25k EXP. That's about the same as 12 quests.
Dungeon loot is a bit of a problem, everything seems to be BOE, and everyone basicly rolls on the item, even lvl 30+ mentors sometimes roll, probablyt to sell which is annoying if you're 18 and want to use the item.
It's also odd to reward players for bringing in high level players to make the dungeon easy, while not rewarding anything extra if you do it the hard way on level.
I tried to get to the next dungeon, but I eventually gave up 23-31 was just too long and the quests got pretty dull. So I gave up. Just too much work and I didn't see myself playing this game.
Compare that to Rift for example, I didn't plan to play that game either, but atleast I reached lvl 50, and had fun while doing it since the dungeons were fun and plentifull on the way up. I played Rift 6 months after launch though so could be different. But things like Dungeon Finders do help a lot.
I didn't feel like spending money at the game as I knew I wouldn't be playing, but not having access to the auction house probably got me to leave faster. I would probably have enjoyed my time a bit more if I could trade some.
Originally posted by paul43 I didn't feel like spending money at the game as I knew I wouldn't be playing, but not having access to the auction house probably got me to leave faster. I would probably have enjoyed my time a bit more if I could trade some.
Excellent point, not having an auction did make the game less of a game as I really couldn't trade what I found or buy much better stuff with all the coins I got. coins were pretty much useless when I left I had 100+ unopened sacks because the money had no reason to be there.
I think it's really funny that maxed level gamers are coming out to say that Labor Points don't last forever...especially since so many others have said that Labor Points is a great idea and that subbed players never run out :P
Originally posted by oldschoolpunk I think it's really funny that maxed level gamers are coming out to say that Labor Points don't last forever...especially since so many others have said that Labor Points is a great idea and that subbed players never run out :P
Labor points is one of the things I liked about the game. the more you play the more u get. The more u die the more u need. Makes payment for death (Or getting back your xp) a decision Xp vs time. I never had under 150. but if I opened all my sacks I would have run out for sure.
Is the OP a F2P by chance? I think the F2P get less XP so it could make a difference. Plus, less labor points so a F2P would miss out on some of the crafting levels. I have always been used to a SUB so it just makes since if a F2P offers a SUB to just pay the SUB.
Yes I was in the F2P channel. If its advertised that way then it should hold up that way. I have no problem paying for something once I like it..
No, I get it. I like games that have a way to try before you buy. I also think Archeage should be P2P. It was originally designed that way. I am just assuming you feel slow leveling because part of the F2P conversion was lowering XP gains and reducing LP regen, so you lvl slower via crafting also.
I just think it would be a faster leveling experience if subscribed because you can get to 30 in a weekend and then start enjoying other aspects of the game like the sand in the sandbox.
Originally posted by Delusive I just think it would be a faster leveling experience if subscribed because you can get to 30 in a weekend and then start enjoying other aspects of the game like the sand in the sandbox.
Why are the 2 channels so far apart? F2P shouldn't slow down the tutorial. everyone should have the same experience. F2P should P2P in the real game. Chase away the F2p for no reason but they are f2p..... This is what the gaming world is becoming?
Originally posted by oldschoolpunk I think it's really funny that maxed level gamers are coming out to say that Labor Points don't last forever...especially since so many others have said that Labor Points is a great idea and that subbed players never run out :P
Labor points is one of the things I liked about the game. the more you play the more u get. The more u die the more u need. Makes payment for death (Or getting back your xp) a decision Xp vs time. I never had under 150. but if I opened all my sacks I would have run out for sure.
LOL, I just banked my coin purses until I had so many I was running out of storage space. Since the cost of opening coin purses rises with the type of purse, it became a situation where I would need 6000 LP just to rid my storage of these things. On the plus side, you get XP and crafting materials from opening them, so it can level you pretty fast... especially at the lower levels.
I have 120 purses left to clear out... that will be another 600 LP to do... and I'm a F2Per... guess what, my mount is leveling nicely during this purging endeavor. I have a ton of gold and nothing really to spend it on... everything really is about the LP and only the LP.
As a F2P, for $5 you can by a scroll that allows you to post to the AH. If that really was a big deal to you, it's only $5 to get that feature. I wouldn't bother crafting gear for yourself at the lower levels, you want to craft your gear when you hit max level... that's where it eclipses any quest/dropped gear that you may have acquired. Of course, in crafting, you tend to consume the lower level items when making the upper level ones, so ultimately you will craft them all.
Then there's the Halsa grind... for your better entry level weapons... getting to 50 is the easy part... everything else just takes time... and lots of it.
Originally posted by oldschoolpunk I think it's really funny that maxed level gamers are coming out to say that Labor Points don't last forever...especially since so many others have said that Labor Points is a great idea and that subbed players never run out :P
Labor points is one of the things I liked about the game. the more you play the more u get. The more u die the more u need. Makes payment for death (Or getting back your xp) a decision Xp vs time. I never had under 150. but if I opened all my sacks I would have run out for sure.
LOL, I just banked my coin purses until I had so many I was running out of storage space. Since the cost of opening coin purses rises with the type of purse, it became a situation where I would need 6000 LP just to rid my storage of these things. On the plus side, you get XP and crafting materials from opening them, so it can level you pretty fast... especially at the lower levels.
I have 120 purses left to clear out... that will be another 600 LP to do... and I'm a F2Per... guess what, my mount is leveling nicely during this purging endeavor. I have a ton of gold and nothing really to spend it on... everything really is about the LP and only the LP.
As a F2P, for $5 you can by a scroll that allows you to post to the AH. If that really was a big deal to you, it's only $5 to get that feature. I wouldn't bother crafting gear for yourself at the lower levels, you want to craft your gear when you hit max level... that's where it eclipses any quest/dropped gear that you may have acquired. Of course, in crafting, you tend to consume the lower level items when making the upper level ones, so ultimately you will craft them all.
Then there's the Halsa grind... for your better entry level weapons... getting to 50 is the easy part... everything else just takes time... and lots of it.
Guess what - putting money into the game (like buying a scroll - 5 USD is a crap load of many for one scroll BTW) does not make you a F2P player. You are one of the rose-coloured glass wearing players that don't see this as basically subbing for the game with a paying the actual sub,
I'm not bothered by single complain from OP with exception of gold spammers. And lag at times is just terrible. Quests are fun, I try to read all text, no problem reading, challenge is just right majority of time, .... Only thing I do not like is by design, I do not PVP (at least not for long time and do not plan to). Missing a lot PVE only servers. Then they would get my money from subs. For now I'm enjoying only as trial as in few days Rift expansion launches and month later WOD. Very very bad timing for release of AA, imo (despite they do not necesarelly target same audience).
Originally posted by daltanious I'm not bothered by single complain from OP with exception of gold spammers. And lag at times is just terrible. Quests are fun, I try to read all text, no problem reading, challenge is just right majority of time, .... Only thing I do not like is by design, I do not PVP (at least not for long time and do not plan to). Missing a lot PVE only servers. Then they would get my money from subs. For now I'm enjoying only as trial as in few days Rift expansion launches and month later WOD. Very very bad timing for release of AA, imo (despite they do not necesarelly target same audience).
The quests aren't that bad, they were easy to complete and required little running around to figure out what to do. The NPC camps did feel like 10 year old by design. Just humans and animals wandering around with no apparent purpose. In single player RPG's characters usually have a purpose to exist and in many modern MMORPG's they've tried to do the same. In many AAA games you can see humans doing stuff, patroling, warming themselves on the fire, doing armorsmithing etc.
There's also just too many kill quests even if you can complete them after 2-3 kills it was just too much. I would have liked quests that went into buildings, more interaction with objects.
The game felt a little too feelgood to me, happy music, and you killed the bad guys. Even in WoW you sometimes discovered that the missing guy you were looking for lay scattered in pieces, and returned the belongings to the wife, brother etc.
A guy who mostly plays sandboxes reviewing the themepark aspects of a mostly sandbox game...
Why didn't you get to the sandbox part and review that?
This game is far from a sandbox!
You do not create your house and mold it to your liking, you are given a choice of pre-designed models that you have to place on a pre-determined plot of land in a "virtual projects". The crafting system is just plain mind-numbing and monotonous. The only thing about this being a sandbox is the legal system which is mostly used as a popularity contest, the economy of which you have little control on how it changes and the pirate system. To call this game a sandbox is about as accurate as calling my wife a mule!
That out of the way... I do like the game and would love to see the concepts of this game take off and expand, unfortunately this is a Korean game that will see little change to what it already is.... a sub-par designed game with too many bland grindy elements that offer little reward in return for the time spent.
Originally posted by dalewj I gave all the warnings at the top just so if you dint like them you could stop reading and go elsewhere. Yes it is a review cause I put over 60 hours into the game. Anything I do for 60 hours is a review. Sure I didn't make it to the sandbox, cause I got bored with all the stupid shit and I got annoyed enough to leave.
the point being archage lost me right off the bat. they should learn from that.
I heard movie critics now only have to watch the first 20mins to give a review. True story.
Obviously, It only takes 90 mins to 190 mins to reach max level depending on the MMO. Why wouldnt you hit level cap before you review...
When movies take 1 to 6 months to finish, your argument will be valid...
Originally posted by g0m0rrah Originally posted by SemielOriginally posted by dalewjI gave all the warnings at the top just so if you dint like them you could stop reading and go elsewhere. Yes it is a review cause I put over 60 hours into the game. Anything I do for 60 hours is a review. Sure I didn't make it to the sandbox, cause I got bored with all the stupid shit and I got annoyed enough to leave. the point being archage lost me right off the bat. they should learn from that.
I heard movie critics now only have to watch the first 20mins to give a review. True story.
Obviously, It only takes 90 mins to 190 mins to reach max level depending on the MMO. Why wouldnt you hit level cap before you review...
When movies take 1 to 6 months to finish, your argument will be valid...
Why would anyone even play a game that took 190 mins to cap. Seems boring as hell to me.
Originally posted by dalewjI gave all the warnings at the top just so if you dint like them you could stop reading and go elsewhere. Yes it is a review cause I put over 60 hours into the game. Anything I do for 60 hours is a review. Sure I didn't make it to the sandbox, cause I got bored with all the stupid shit and I got annoyed enough to leave. the point being archage lost me right off the bat. they should learn from that.
I heard movie critics now only have to watch the first 20mins to give a review. True story.
Obviously, It only takes 90 mins to 190 mins to reach max level depending on the MMO. Why wouldnt you hit level cap before you review...
When movies take 1 to 6 months to finish, your argument will be valid...
Why would anyone even play a game that took 190 mins to cap. Seems boring as hell to me.
Um... I don't know if you're joking or not, but just in case, I'll explain what glim meant.
What glim is saying is that movies take 90 minutes to 190 minutes to watch, but MMOs take 1-6 months to reach level cap for the average player (unless they're ridiculous, of course) .
Therefore, it is unfair to ask a reviewer to "finish" an MMO before reviewing it. Because "finishing" an MMO requires 1-6 months, which is crazy. No reviewer has time to spend 1-6 months on one game just for a review!
(in truth, ACTUALLY finishing an MMO takes at least a year if it's a competent MMO and you include "end-game" activites like raiding)
It sadly also means you can't really trust reviews of MMOs by your average reviewer though. While it's unfair to ask the reviewer to "finish" an MMO first before reviewing it, it is also stupid to trust a review that only covers a small portion of the MMO.
Case in point: Wildstar. Awesome at first (the first 90-190 minutes) for many people, absolutely HORRIBLE for many people as you continue on and on and either the honeymoon phase wears off (and you start to realize just how repetitive everything is or your wrist starts DYING from the combat or you realize that every play session leaves you tired instead of invigorated) or you reach the end-game. Thus Wildstar got good reviews because the reviewers only spent 90-190 minutes on it (or, at best, a week or two).
So I guess we have a Catch-22 here. A reviewer can't feasibly spend 1-6 months on an MMO just to review it, yet you can't get a complete review of an MMO without spending 1-6 months on it (unless that MMO is really really short and bad).
....it's really best to look at most reviews as just "first impressions" unless you know the reviewer spent a looong time in that MMO.
Comments
I think your missing the point that I was talking to Phry.
I get that you don't like the game, and that's fine.
My point was that the 'opens at 50' dig was lame and wrong and the kind of crap that spreads disinformation for cheap laughs.
Right i see, well and I agree with you i was off the beaten path well before 30 myself and was really gunning for that farmers workstation over anything else for worms so I could go fishing on my cutter.
Reached 50.
Basically its....
Use up labor points....less than an hour
Wait for labor points to build up again.
People say at 30 it opens up, at 50 it opens up......opens up to what?
As far as I can tell you are either farming, doing arena, or stealing someones pack.
Good read OP.
I left about an hour into my experience due to endless gold spammers as you rightly mentioned, it was to the point of comical.
Launch issues aside, what the OP wants is a Sandbox MMO, not a Sandpark MMORPG which is what AA is.
Just not that kind of game, this is an RPG where you have to put time and effort into achieving anything. A level 1 can't embark on a his ship with his farm growing back at home and fight in glorious PvP battles. It's just not that kind of game although I think grind could be slightly reduced in some areas, but I feel that way about every game.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Never touched the stuff. Note im not a ? ! player, im a sandbox player by default.
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
[quote]Originally posted by JDis25
[b]Launch issues aside, what the OP wants is a Sandbox MMO, not a Sandpark MMORPG which is what AA is.
b][/quote]
True I would love a sandbox. My last 10 years have been spent in 2 sandboxes. Im only looking around cause my last game may have ended (Devs really screwed it up). This was my 3rd game in testing and the other themeparks I lasted 2 days each in. So at least in my mind I gave AA more time cause I wanted to get to the good stuff. I personally never found it. Saying that I was talked into the free Guildwars trial week by a friend. And wow this is a themepark to start too but wow they game has personality and at least in the first day I was excited. In a week we will see how excited I am, but as a sandbox player I don't mind grind, I grind all day. I want grind that doesn't treat me like shit and toss me useless quests that make no sense. Make my grind useful, make it fun, make it so I want to do it.
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
I also played about a week, I got to level 24. My intention was to try the dungeons and look at the crafting system. I crafted 3 items at lvl 20, which I guess I spent around 500-600 labor points total doing. Ie: around 10 hours ingame to craft 3 items.
I didn't think too much about it, but once I reached lvl 24 I couldn't craft lvl 24 armor, since I needed 1000 Experience, and I only had 400 in Armorcrafting. Quick math told me I would need to play another 15-20 hours to get to that by that time I would no longer need the items, so I basicly gave up crafting.
I did the first dungeon Sharpwind Mines at 18. then at 20 and finally 5 runs at 23. At 18 it was maybe too hard, at 20 doable and pretty easy at 23. I was tanking all the attempts and did the dungeon about 10 times. I never had a healer in my teams, which is a possible reason for why I thought the dungeon was too hard at 18. At 18 I could basicly only take Boss damage for a few seconds before I had to let someone else take the boss off me. While at 23 I was tanking more like other games with some kiting.
You hardly get any Exp in dungeons and if you die you can loose EXP unless you're ressed by a player. The 5 runs I did today at 23, including 5 dungeon quests one which was the mentee, I obtained about half a level, around 25k EXP. That's about the same as 12 quests.
Dungeon loot is a bit of a problem, everything seems to be BOE, and everyone basicly rolls on the item, even lvl 30+ mentors sometimes roll, probablyt to sell which is annoying if you're 18 and want to use the item.
It's also odd to reward players for bringing in high level players to make the dungeon easy, while not rewarding anything extra if you do it the hard way on level.
I tried to get to the next dungeon, but I eventually gave up 23-31 was just too long and the quests got pretty dull. So I gave up. Just too much work and I didn't see myself playing this game.
Compare that to Rift for example, I didn't plan to play that game either, but atleast I reached lvl 50, and had fun while doing it since the dungeons were fun and plentifull on the way up. I played Rift 6 months after launch though so could be different. But things like Dungeon Finders do help a lot.
I didn't feel like spending money at the game as I knew I wouldn't be playing, but not having access to the auction house probably got me to leave faster. I would probably have enjoyed my time a bit more if I could trade some.
Excellent point, not having an auction did make the game less of a game as I really couldn't trade what I found or buy much better stuff with all the coins I got. coins were pretty much useless when I left I had 100+ unopened sacks because the money had no reason to be there.
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
Labor points is one of the things I liked about the game. the more you play the more u get. The more u die the more u need. Makes payment for death (Or getting back your xp) a decision Xp vs time. I never had under 150. but if I opened all my sacks I would have run out for sure.
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
No, I get it. I like games that have a way to try before you buy. I also think Archeage should be P2P. It was originally designed that way. I am just assuming you feel slow leveling because part of the F2P conversion was lowering XP gains and reducing LP regen, so you lvl slower via crafting also.
I just think it would be a faster leveling experience if subscribed because you can get to 30 in a weekend and then start enjoying other aspects of the game like the sand in the sandbox.
Why are the 2 channels so far apart? F2P shouldn't slow down the tutorial. everyone should have the same experience. F2P should P2P in the real game. Chase away the F2p for no reason but they are f2p..... This is what the gaming world is becoming?
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
LOL, I just banked my coin purses until I had so many I was running out of storage space. Since the cost of opening coin purses rises with the type of purse, it became a situation where I would need 6000 LP just to rid my storage of these things. On the plus side, you get XP and crafting materials from opening them, so it can level you pretty fast... especially at the lower levels.
I have 120 purses left to clear out... that will be another 600 LP to do... and I'm a F2Per... guess what, my mount is leveling nicely during this purging endeavor. I have a ton of gold and nothing really to spend it on... everything really is about the LP and only the LP.
As a F2P, for $5 you can by a scroll that allows you to post to the AH. If that really was a big deal to you, it's only $5 to get that feature. I wouldn't bother crafting gear for yourself at the lower levels, you want to craft your gear when you hit max level... that's where it eclipses any quest/dropped gear that you may have acquired. Of course, in crafting, you tend to consume the lower level items when making the upper level ones, so ultimately you will craft them all.
Then there's the Halsa grind... for your better entry level weapons... getting to 50 is the easy part... everything else just takes time... and lots of it.
Guess what - putting money into the game (like buying a scroll - 5 USD is a crap load of many for one scroll BTW) does not make you a F2P player. You are one of the rose-coloured glass wearing players that don't see this as basically subbing for the game with a paying the actual sub,
Nice try though.....
The quests aren't that bad, they were easy to complete and required little running around to figure out what to do. The NPC camps did feel like 10 year old by design. Just humans and animals wandering around with no apparent purpose. In single player RPG's characters usually have a purpose to exist and in many modern MMORPG's they've tried to do the same. In many AAA games you can see humans doing stuff, patroling, warming themselves on the fire, doing armorsmithing etc.
There's also just too many kill quests even if you can complete them after 2-3 kills it was just too much. I would have liked quests that went into buildings, more interaction with objects.
The game felt a little too feelgood to me, happy music, and you killed the bad guys. Even in WoW you sometimes discovered that the missing guy you were looking for lay scattered in pieces, and returned the belongings to the wife, brother etc.
From a veteran player that sums it up.
This is the part where cameron goes berserk!
This game is far from a sandbox!
You do not create your house and mold it to your liking, you are given a choice of pre-designed models that you have to place on a pre-determined plot of land in a "virtual projects". The crafting system is just plain mind-numbing and monotonous. The only thing about this being a sandbox is the legal system which is mostly used as a popularity contest, the economy of which you have little control on how it changes and the pirate system. To call this game a sandbox is about as accurate as calling my wife a mule!
That out of the way... I do like the game and would love to see the concepts of this game take off and expand, unfortunately this is a Korean game that will see little change to what it already is.... a sub-par designed game with too many bland grindy elements that offer little reward in return for the time spent.
Obviously, It only takes 90 mins to 190 mins to reach max level depending on the MMO. Why wouldnt you hit level cap before you review...
When movies take 1 to 6 months to finish, your argument will be valid...
Obviously, It only takes 90 mins to 190 mins to reach max level depending on the MMO. Why wouldnt you hit level cap before you review...
When movies take 1 to 6 months to finish, your argument will be valid...
Why would anyone even play a game that took 190 mins to cap. Seems boring as hell to me.
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside
Um... I don't know if you're joking or not, but just in case, I'll explain what glim meant.
What glim is saying is that movies take 90 minutes to 190 minutes to watch, but MMOs take 1-6 months to reach level cap for the average player (unless they're ridiculous, of course) .
Therefore, it is unfair to ask a reviewer to "finish" an MMO before reviewing it. Because "finishing" an MMO requires 1-6 months, which is crazy. No reviewer has time to spend 1-6 months on one game just for a review!
(in truth, ACTUALLY finishing an MMO takes at least a year if it's a competent MMO and you include "end-game" activites like raiding)
It sadly also means you can't really trust reviews of MMOs by your average reviewer though. While it's unfair to ask the reviewer to "finish" an MMO first before reviewing it, it is also stupid to trust a review that only covers a small portion of the MMO.
Case in point: Wildstar. Awesome at first (the first 90-190 minutes) for many people, absolutely HORRIBLE for many people as you continue on and on and either the honeymoon phase wears off (and you start to realize just how repetitive everything is or your wrist starts DYING from the combat or you realize that every play session leaves you tired instead of invigorated) or you reach the end-game. Thus Wildstar got good reviews because the reviewers only spent 90-190 minutes on it (or, at best, a week or two).
So I guess we have a Catch-22 here. A reviewer can't feasibly spend 1-6 months on an MMO just to review it, yet you can't get a complete review of an MMO without spending 1-6 months on it (unless that MMO is really really short and bad).
....it's really best to look at most reviews as just "first impressions" unless you know the reviewer spent a looong time in that MMO.
So I'm not sure what age has to do with your review.