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Star Citizen Crowdfunding Milestones Discussion

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  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    DocBrody said:
    scorpex-x said:


    Keep in mind the guy was a millionaire long before this project started, he has had a long and successful career before this so it's not like a poor game dev struggling for money used this to get rich.

    At this point I think his game is such a behemoth and he has taken in so much money that he is under immense pressure to deliver "the greatest game ever made" or something and that's why he keeps adding shit and extending the date until it gets released.
    you´re mostly correct except for the "keeps adding features" part. if you look at the stretch goals, there weren´t any features added since 2014

    a new ship role here and there and hangar flair reward during 2014 for every backer was not feature creep. No new features were announced in 2015. I have no effing idea how that stupid rumor even came in to existence.
    Besides, they didn´t just "think up" funny new goals, the stuff was in CR´s vision all the time and stretch goals were revealed to backers with every new million.

    It´s funny that feature creep argument is mostly used on the FPS aspect of the game - fun fact, that feature stretch goal was reached during the ORIGINAL campaign in 2012.
    So I´m really sorry but the feature creep talk is just false propaganda by a handful of detractors.

    I disagree. Was farming a thing before the Endeavour concept showed up? A bunch of biomes where you can produce crops, depending on how involved it is could mean quite a bit of work.
    The passenger ship concept that was shown off a while ago with its silly mini-games that were added just to break up to the boredom.

    Both of those seem like prime examples of feature creep.
  • ErillionErillion Member EpicPosts: 10,317

    Both of those seem like prime examples of feature creep.
    Even in the early design documents CIG was talking about various non-combat professions. So that is nothing new and certainly not feature creep.  The two professions that were most talked about back then was doctor and mechanic/ship tuner.


    Have fun
  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Erillion said:
    so many gonna be dissapointed.. by thinking this is gonna be a mmo..

    i forsee alot of raging in the future
    Well, officially (according to the FAQ) its not an MMO.


    Have fun

    although the context was rather "it´s not a traditional MMO" , talking about point/click ability based with levelling up, etc.
    Some devs at the time often tried to avoid the term because it was somehow tied to WoW concept themepark MMOs.
    It seems MMO has become a more general term these days.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Erillion said:

    Both of those seem like prime examples of feature creep.
    Even in the early design documents CIG was talking about various non-combat professions. So that is nothing new and certainly not feature creep.  The two professions that were most talked about back then was doctor and mechanic/ship tuner.


    Have fun

    So Farmer and Card Dealer are professions now? News to me.

    Doctors and Mechanics make sense because you could use them on any ship, on the ground or wherever. However a farmer requires a specific ship with a specific module attached, likewise a card dealer requires a specific luxury bus.
    It's a large amount of work for such limiting factors. Definitely feature creep.
  • DocBrodyDocBrody Member UncommonPosts: 1,926
    edited October 2015
    Erillion said:

    Both of those seem like prime examples of feature creep.
    Even in the early design documents CIG was talking about various non-combat professions. So that is nothing new and certainly not feature creep.  The two professions that were most talked about back then was doctor and mechanic/ship tuner.


    Have fun

    So Farmer and Card Dealer are professions now? News to me.

    Doctors and Mechanics make sense because you could use them on any ship, on the ground or wherever. However a farmer requires a specific ship with a specific module attached, likewise a card dealer requires a specific luxury bus.
    It's a large amount of work for such limiting factors. Definitely feature creep.
    so be it.
    A bullet point term like "EXPLORATION" needs to be fleshed out, it´s called game systems design.
    Same goes for a bullet point like "NON COMBAT ACTIVITIES".

    Both were in the game plan since the beginning, otherwise they would have said "This game is all about space combat and nothing else". Which never was the plan.


  • AethaerynAethaeryn Member RarePosts: 3,150
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.

    Wa min God! Se æx on min heafod is!

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Aethaeryn said:
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.
    if you scroll through this list and look at the dates on the left side you can see they haven´t added any goals since 2014

    Stretch goals ended at 65 million $ (almost 30 million $ ago)

    https://robertsspaceindustries.com/funding-goals
  • KyleranKyleran Member LegendaryPosts: 43,975
    Teala said:
    Seems Derek Smart's defamation crusade to bring down Star Citizen is a miserable failure for him and is back firing because CIG just hit the 90 mil mark for funding and gained 7k plus more citizens in just a couple of weeks.  At this rate with Derek's help CIG will hit the 100mil mark before the end of the year.

    I think I'll help...I've had my eye on the Origin 325a for some time now...this sounds like a great time to add it to my fleet.  :p

    Well as is often pointed out, most gamers don't read forums, so many are likely donating while ignorant of the situation, or if they know they don't care, their faith carries them.

    Sort of surprised you are buying into all of the hype, I'm still taking a wait and see approach.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ExcessionExcession Member RarePosts: 709
    DocBrody said:
    Aethaeryn said:
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.
    if you scroll through this list and look at the dates on the left side you can see they haven´t added any goals since 2014

    Stretch goals ended at 65 million $ (almost 30 million $ ago)

    https://robertsspaceindustries.com/funding-goals
    Very true.

    So why do they need more money?

    They claimed that the game, and all the stretch goal's, could be made for 65 million, they have 90 million, and still need more?

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • BrenicsBrenics Member RarePosts: 1,939
    I wonder how much interest they would have made if they just left the 25m in the bank while only using the money they needed to make the game, some game, not movies, but actual game play they could sell for 50 bucks.  =)
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    edited October 2015
    Excession said:
    DocBrody said:
    Aethaeryn said:
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.
    if you scroll through this list and look at the dates on the left side you can see they haven´t added any goals since 2014

    Stretch goals ended at 65 million $ (almost 30 million $ ago)

    https://robertsspaceindustries.com/funding-goals
    Very true.

    So why do they need more money?

    They claimed that the game, and all the stretch goal's, could be made for 65 million, they have 90 million, and still need more?
    Why is the Pope catholic?
    Seriously do I need to give you a crash course in business economics? Why do they need more money, how about running a company with 260+ employees, delivering future content and keeping the servers running until 2030 ?
    Why do I never read stupid questions like "Why does EA need more money"?
    Yes all studios need more money, they will make more money and they will pay the employees as long as the game stays online. Shocking revelation, huh?
  • BrenicsBrenics Member RarePosts: 1,939
    DocBrody said:
    Excession said:
    DocBrody said:
    Aethaeryn said:
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.
    if you scroll through this list and look at the dates on the left side you can see they haven´t added any goals since 2014

    Stretch goals ended at 65 million $ (almost 30 million $ ago)

    https://robertsspaceindustries.com/funding-goals
    Very true.

    So why do they need more money?

    They claimed that the game, and all the stretch goal's, could be made for 65 million, they have 90 million, and still need more?
    Why is the Pope catholic?
    Seriously do I need to give you a crash course in business economics? Why do they need more money, how about running a company with 260+ employees, delivering future content and keeping the servers running until 2030 ?
    Why do I never read stupid questions like "Why does EA need more money"?
    Yes all studios need more money, they will make more money and they will pay the employees as long as the game stays online. Shocking revelation, huh?
    So now we compare a company with no games to one that has money coming in from games they have? They said they could make the game with 65 million, so was that just the game or also the employees they needed to make the game? I always thought economics took the whole into account?
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • ExcessionExcession Member RarePosts: 709
    DocBrody said:
    Excession said:
    DocBrody said:
    Aethaeryn said:
    The same thing bothers me about "goals". . . each goal adds something they need to make / work on.  I just hope they release the "core" (as the plan stands now) and add the other stuff after.    I don't think they even need stretch goals at this point do they?  People are buying ships regardless of what gets unlocked or added to the game.

    I can't wait to play this.
    if you scroll through this list and look at the dates on the left side you can see they haven´t added any goals since 2014

    Stretch goals ended at 65 million $ (almost 30 million $ ago)

    https://robertsspaceindustries.com/funding-goals
    Very true.

    So why do they need more money?

    They claimed that the game, and all the stretch goal's, could be made for 65 million, they have 90 million, and still need more?
    Why is the Pope catholic?
    Seriously do I need to give you a crash course in business economics? Why do they need more money, how about running a company with 260+ employees, delivering future content and keeping the servers running until 2030 ?
    Why do I never read stupid questions like "Why does EA need more money"?
    Yes all studios need more money, they will make more money and they will pay the employees as long as the game stays online. Shocking revelation, huh?
    Yes yes, they will need money in the future, to keep the game running and add new content, but why do they need more now, to actually make the game that they claimed could be made for 65 million?

    Yes, they have staff to pay, they have a company to run, all of which they should have taken into account when they decided to ask for money, right?

    So, they start KS, ask for 500k, hoping to get that, and show that the game is worth investing in, they get over 2 million from KS, decide that they do not need investor's, and keep the "pledges" rolling in through stretch goals and ship sales.

    They hit 65 million, decide enough is enough, and add no more stretch goals, so at that point, they have basically said they have all the money they need to complete the project, but they still carry on selling ship's, many of which do not exist, and keep the money rolling in (also, lets not forget the subscription's that some people are already paying).

    So, instead of replying with more stupid answer's about keeping the game that is not yet complete, running until 2030, why should anyone pay them more money to finish making the game, when they have more than they claimed to need already?

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • SmartySmartSmartySmart Member UncommonPosts: 312
    Funny fact... I need and get new money every month. That's called salary... it helps me being part of our system (whether I approve things in it or not) and buying stuff, spending it on different wares and occasions.

    What happens if my salary stops? I know it because I was self employed, not successfulf and broke forsome time. Makes you unhappy, you segregate yourself from the system, feel isolated... so good thing is that my money keeps flowing after I dug me out of that hole. 

    Tell the big bosses of insurance, car, oil, etc. cc. companies that they have enough money with their millions on their bank account... not some people who work hard, sometimes much too long, under pressure due to ambition and are not that well paid.

    Generally Most people in this world work for the upper class... welcome to capitalism... the modern and human way of slavery. When money generates money you should ask yourself who really generates that money. The little man. 

    Btt... Yes CIG needs more money like any other man, woman, company, etc. to keep things going.
  • ErillionErillion Member EpicPosts: 10,317
    Excession said:

    So, instead of replying with more stupid answer's about keeping the game that is not yet complete, running until 2030, why should anyone pay them more money to finish making the game, when they have more than they claimed to need already?
    Because they do not plan to stop development in 2017. They want to expand the game beyond all the things mentioned in the current campaign, add a procedurally generated ever expanding universe to the Known SC Universe. Where players can keep exploring and finding new systems. Maybe meet new aliens. They hope to add more "Mission Discs" - not only military campaigns but also series of missions based on other themes like exploration. They want to add player generated content - items, ships, missions, clothing, modules etc. They want to add all kinds of virtual reality options and voice recognition. They want to add more story and cinematics. They want to add atmospheric flight, planetary landing and planetary exploration anywhere. etc etc

    All of this will cost money at some point in the future.


    Have fun
  • BrenicsBrenics Member RarePosts: 1,939
    Funny fact... I need and get new money every month. That's called salary... it helps me being part of our system (whether I approve things in it or not) and buying stuff, spending it on different wares and occasions.

    What happens if my salary stops? I know it because I was self employed, not successfulf and broke forsome time. Makes you unhappy, you segregate yourself from the system, feel isolated... so good thing is that my money keeps flowing after I dug me out of that hole. 

    Tell the big bosses of insurance, car, oil, etc. cc. companies that they have enough money with their millions on their bank account... not some people who work hard, sometimes much too long, under pressure due to ambition and are not that well paid.

    Generally Most people in this world work for the upper class... welcome to capitalism... the modern and human way of slavery. When money generates money you should ask yourself who really generates that money. The little man. 

    Btt... Yes CIG needs more money like any other man, woman, company, etc. to keep things going.
    HOLY SHIT, so now we are saying that this crowdfunding isn't to make a game any longer but it is a business or an employee that needs to keep being paid?

    This shit is really getting out of hand. :=D 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • RealizerRealizer Member RarePosts: 724
    Brenics said:
    Funny fact... I need and get new money every month. That's called salary... it helps me being part of our system (whether I approve things in it or not) and buying stuff, spending it on different wares and occasions.

    What happens if my salary stops? I know it because I was self employed, not successfulf and broke forsome time. Makes you unhappy, you segregate yourself from the system, feel isolated... so good thing is that my money keeps flowing after I dug me out of that hole. 

    Tell the big bosses of insurance, car, oil, etc. cc. companies that they have enough money with their millions on their bank account... not some people who work hard, sometimes much too long, under pressure due to ambition and are not that well paid.

    Generally Most people in this world work for the upper class... welcome to capitalism... the modern and human way of slavery. When money generates money you should ask yourself who really generates that money. The little man. 

    Btt... Yes CIG needs more money like any other man, woman, company, etc. to keep things going.
    HOLY SHIT, so now we are saying that this crowdfunding isn't to make a game any longer but it is a business or an employee that needs to keep being paid?

    This shit is really getting out of hand. :=D 
     What you think you can just insert money into a bill changer and get a game out of the drop box? Salaries pay developers, developers make games. Easy concept. 
  • ErillionErillion Member EpicPosts: 10,317

    From yesterdays presentation at Star Citizen Conference 2015 in Manchester (and older sources):

    Number of CIG employees

    Mid 2012       5
    Oct 2012       7
    Nov 2012       8
    Feb 2013      20
    Jun 2013      32
    Aug 2013      40
    Oct 2013      52
    Dec 2013     60
    Feb 2014     93
    Jun 2014    139
    Aug 2014   156
    Feb 2015   205
    Aug 2015   260

    (external contractors in second half 2014: 80 ish, in second half 2015: 50 ish)


    Number of Star Citizens

    Mid 2012                   5
    Oct 2012          60447
    Nov 2012       101.711
    Feb 2013       121.197
    Jun 2013        134.000
    Aug 2013       195.994
    Oct 2013       248.109
    Dec 2013       ? (typo here, CIG wrote 195.994 again, the AUG number)
    Feb 2014       358.248
    Jun 2014       416.386
    Aug 2014      595.335
    Feb 2015      724.725
    Aug 2015      929.976
    Oct 2015      994.960


    Have fun
  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    ahhh who thought that numbers could be so sexy, and so satisfying to look at :+1: 
  • TheYear1500TheYear1500 Member UncommonPosts: 531
    Erillion said:

    From yesterdays presentation at Star Citizen Conference 2015 in Manchester (and older sources):

    Number of CIG employees

    Mid 2012       5
    Oct 2012       7
    Nov 2012       8
    Feb 2013      20
    Jun 2013      32
    Aug 2013      40
    Oct 2013      52
    Dec 2013     60
    Feb 2014     93
    Jun 2014    139
    Aug 2014   156
    Feb 2015   205
    Aug 2015   260

    (external contractors in second half 2014: 80 ish, in second half 2015: 50 ish)


    Number of Star Citizens

    Mid 2012                   5
    Oct 2012          60447
    Nov 2012       101.711
    Feb 2013       121.197
    Jun 2013        134.000
    Aug 2013       195.994
    Oct 2013       248.109
    Dec 2013       ? (typo here, CIG wrote 195.994 again, the AUG number)
    Feb 2014       358.248
    Jun 2014       416.386
    Aug 2014      595.335
    Feb 2015      724.725
    Aug 2015      929.976
    Oct 2015      994.960


    Have fun
    Number of Star Citizens is meaningless as its just the number of accounts created, not how many backed.   
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I thought once you launch a successful game it brings in even more money because more people can actually play it.   It's supposed to be the largest revenue stream and then you build from there.  The more features a game comes with the more problems have to be fixed.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ErillionErillion Member EpicPosts: 10,317

    Star Citizen Backers have passed  the 92  million dollar mark (92,033,369 $)

    Number of Star Citizens is currently at  996,791  (up from 993,143 + 3.648)

    Noteworthy is all the new info from the Manchester Star Citizen Conference 2015. The Gary Oldman speech, the Squadron 42 "Morrow Tour" intro, the 20 min gameplay multi-player ship Star Citizen 2.0 demo around the planet Crusader in Stanton system (including space and ground battles), the facial animation behind-the-scenes show etc. etc.



    Have fun




  • TealaTeala Member RarePosts: 7,627
    Awesome, CIG raised another 2 mil in just a couple of days and it's still climbing like made heading to 93 mil!  We just might hit the 100 mil mark before the end of the year after all.  :)
  • TealaTeala Member RarePosts: 7,627
    1,000,501 official Star Citizens!  Congrats to CIG for this great accomplishment.  :p
  • BurntvetBurntvet Member RarePosts: 3,465
    edited October 2015
    I thought once you launch a successful game it brings in even more money because more people can actually play it.   It's supposed to be the largest revenue stream and then you build from there.  The more features a game comes with the more problems have to be fixed.
    Not in the case of KS'd games, however, because every single client and "virtual asset" up to this point will generate no FUTURE revenue.

    So it is entirely possible, that the "new revenue" after launch might very well stink, as every dollar they have taken in up to now will count against that same customer buying something after launch. (All while having to pay "post-release" development costs.)

    Which is the opposite of how traditional MMO sales work.
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