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Elite: Dangerous - trouble in paradise ?

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Comments

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708

    I think people need to make informed decision so as to not get frustrated when something doesn't meet their requirements/expectations. Said people also need to ask themselves how much they value that 20/40/60 dollars they're about to part with to get that game and how much they're willing to risk while staying in a sane frame of mind doing so.

     

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Arglebargle

    This is a PR screwup for the E:D crew.   They had a sizeable body of people who wanted offline play, and had that reasonable expectation due to developer promise, and previous iterations of the earlier games.   Some of those folks are likely to be suspicious as to exactly when the decision that offline couldn't be done was made.  If it was six months ago, it might have been smarter to start seeding the waters with the possibility of not delivering.    They'd also have been wiser to just have a simple refund process.  Unless they really are hurting for cash.  They are already backpedalling on their refund stance.  Would've been better to just do it from the get go.

     

    As for the 'Just get good internet' types, you just look foolish.  Especially in the US, internet infrastructure is not that hot everywhere.    If you've got it good, you are lucky.  Certainly here, where we've got a major player in US internet service, we recently went through six months of balky internet, with erratic connections and large blocks of disconnected times.  Despite frequent visits by techs, it took an ironclad threat of switching (and a letter to the BBB) to get the problem resolved.  Though it is amazing how much better things got from our original provider when Google Fiber moved into the area.  

    Yea it sucks that people without internet can't play the game.  I'd be pissed too.

     

    Now do you think we can all move on and forget about it, or are you intent on destroying the multiplayer online game out of spite?

     

    Deal with it.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • chryseschryses Member UncommonPosts: 1,453

    I had a fair few doubts but find myself logging in a lot now and enjoying the random pirate attacks and actually using skill to win.

    the game could do with more fleshing out for launch but what are we talking about here?  The price of a large pizza and a few beers to play? I have already got 50 pounds worth of gameplay from beta and happy to support this type of game development, which is steered by fans and not EA etc. 

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Boneserino

    Yea it sucks that people without internet can't play the game.  I'd be pissed too.

    That just struck me as funny as heck.

     

    This game was born in a crowdfunding on a website (KS), developped collaboratively and openly on an online forum and is being distributed digitally. Whoever the fuck supported or even knows about this game sure as heck have internet access, at least for the couple of kpbs it will take to play this game.

     

    Come on.

  • wuckswucks Member UncommonPosts: 114


    Originally posted by Holyavenger1
    Originally posted by Boneserino Yea it sucks that people without internet can't play the game.  I'd be pissed too.
    That just struck me as funny as heck.

     

    This game was born in a crowdfunding on a website (KS), developped collaboratively and openly on an online forum and is being distributed digitally. Whoever the fuck supported or even knows about this game sure as heck have internet access, at least for the couple of kpbs it will take to play this game.

     

    Come on.


    For the millionth time, it's not about online play. People wanted a single player game, they were promised a single player game pretty much from the games conception and then, at the last minute, it was casually dropped into a newsletter that it wasn't going to happen, thanks for the money though.

    Solo online play is not in any way a single player game.

  • ErillionErillion Member EpicPosts: 10,317

    @HolyAvenger:

    Keep in mind that there have been quite a few "always on" fiascos recently  (e.g. SimCity), so people like to play their games offline too  when the server goes to "Shangri-La-La-Land" again.

    Of course IMHO it makes more sense to play online, but that assumes that the server side is working as intended.

    Which - lately - it often has not for various games.

     

    Have fun

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by wucks

     


    Originally posted by Holyavenger1

    Originally posted by Boneserino Yea it sucks that people without internet can't play the game.  I'd be pissed too.
    That just struck me as funny as heck.

     

     

    This game was born in a crowdfunding on a website (KS), developped collaboratively and openly on an online forum and is being distributed digitally. Whoever the fuck supported or even knows about this game sure as heck have internet access, at least for the couple of kpbs it will take to play this game.

     

    Come on.


     

    For the millionth time, it's not about online play. People wanted a single player game, they were promised a single player game pretty much from the games conception and then, at the last minute, it was casually dropped into a newsletter that it wasn't going to happen, thanks for the money though.

    Solo online play is not in any way a single player game.

    You might feel differently if you had played SWTOR. Very solo-centric game, but is an MMORPG. 

     

    I get the gripes, I really do. People wanted to see a single-player game. On the other hand, I get where the developers are coming from, also. I think that a single player game would seem pretty empty and lifeless. I think back to Wing Commander Privateer and I always think about how awesome it was. However, it wasn't until I cracked out the old install discs and actually installed it again for the first time in like 15 or 20 years that I thought to myself "Oh gawd! This game is just lifeless." It's probably a promise that never should have been made, plain and simple, because offline play on a game with massive scale would have been brutal on so many levels.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
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  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Erillion

    @HolyAvenger:

    Keep in mind that there have been quite a few "always on" fiascos recently  (e.g. SimCity), so people like to play their games offline too  when the server goes to "Shangri-La-La-Land" again.

    Of course IMHO it makes more sense to play online, but that assumes that the server side is working as intended.

    Which - lately - it often has not for various games.

     

    Have fun

    Thing is, for the vast majority of time (except when the server is down, granted), the online solo gameplay will be absolutely undistinguishable from a single-player game.

     

    It wouldn't have been a good economical decision to spend too much resource developing something that people mostly WON'T notice (the absence of internet connectivity). Had they done the opposite and had it become known publicly, the outrage would have been much bigger.

  • leway21leway21 Member Posts: 13

    OFFLINE= Does not require a internet connection to play.

    ONLINE= You need internet.

    They sold this game as a hybrid (online/offline) game.  Then right near release they change it to an ONLINE only game.   Everyone who bought this game to play offline or a combination got screwed over.  This has nothing to do with single player mode. 

    I bought the game for the offline mode and I told them this via support ticket asking for a refund.  They went on talking about single player and how it's still in the game but you have to connect to the internet.   They said that you're not getting a refund and to have a nice day and did not address the offline issue.  It was only after I went on the attack posting links to my threads i made about this issue that they offered me a full refund.  But in the refund message once again they addressed that single player is still in the game and you just need to be connected to the internet.  Not once did they address the offline issue and it seems others are having a harder time getting refunds.

    But the end of the day I'm getting my refund and moving on to better places.  Best of luck E:D.

  • BladestromBladestrom Member UncommonPosts: 5,001
    There is no difference between single play and single play with tiny stream of data being sent to a server (which is the difference between online and offline play in this case) getting a refund for a game you enjoy because of a tiny stream of data, bizzare fear of technology.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • CaldrinCaldrin Member UncommonPosts: 4,505

    I have 0 issues with this not having an offline single player mode.. I cant remember a time in the last 14 years that I have not had an internet connection..

     

    From what I have tested of the game so far I am going to really enjoy playing it when it launches just brings back memories of playing the original. They have done a gereat job bringing this up to date and its well worth the money I paid for it.

     

  • LobotomistLobotomist Member EpicPosts: 5,980

    I have preordered the game.

    Felt I kind of own it to my past - Elite being one of the first and most loved game for me.

     

    And I can tell you even the combat training demo , preorders have access to - is absolutely amazing.

    I am not simulation games freak, but I was totally immersed and amazed. It exceeds my expectations even in this small slice of the game.

    So yes, well recommended

     

     



  • wuckswucks Member UncommonPosts: 114


    Originally posted by Bladestrom
    There is no difference between single play and single play with tiny stream of data being sent to a server (which is the difference between online and offline play in this case) getting a refund for a game you enjoy because of a tiny stream of data, bizzare fear of technology.


    Sure there is. Solo online play still has everyone else in the universe interfering with your game, be it trade routes, exploring, whatever. Solo offline play would of been your own universe, to do with as you wished.

    Their whole argument is that offline play wouldn't be 'dynamic' and the universe would be dead (as opposed to merely soulless) without all these other people being there and doing their stuff within the world. Just because you can't see them does not mean they aren't influencing the world in some way.

    You might not want that but it's obvious lots of people did - and they were told they'd have it, right up until they'd emptied their wallets.


    It really is painful watching people trying to defend this nonsense and the manner in which they carried out said nonsense.

  • PerramasPerramas Member UncommonPosts: 83
    There is a huge difference in a single player game and an online solo multiplayer game. The online game is going to be balanced around neckbeards who can play 16+ hours a day. Players can drain the profit from a trade route while you are at work/with family/asleep. Ships will be balanced around PvP and not what is fun. You will also have to play against players in the market who will exploit, dupe credits/items and use hacks. Look how fast ArchAge has fallen from all the exploits and hacks to see what can happen to an online game.

    FUncom putting the FU in fun since 1993.

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    This game, from the beginning, was design as an MMO. The fact there was an option listed for offline solo play was one feature. It didn't make the cut for release like several other features. They had to make design decisions to launch the game at one point.
  • wuckswucks Member UncommonPosts: 114

    It was also said from the beginning (the AMA on reddit to help boost funding/awareness of the original kickstarter) that true single player would be a thing. It's not like this was a 'maybe we'll tack it on' feature, it was a direct promise that it would exist and numerous people pledged on the back of it.

    You really don't want to try and argue this is an mmo or was designed to be one, because it's not and it wasn't.

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Torvaldr
    Originally posted by Holyavenger1
    This game, from the beginning, was design as an MMO. The fact there was an option listed for offline solo play was one feature. It didn't make the cut for release like several other features. They had to make design decisions to launch the game at one point.

    If it was designed as an mmo from the beginning then why does it lack mmo style chat features? Chat is so lacking an crippled in this game it's pathetic.

    Agreed, that's really weird. I wish I could hear on that from the developer who owns that piece.

  • mazutmazut Member UncommonPosts: 988
    Originally posted by Vortex5oo

    2. If FD server goes down will the game just quit working? "Can´t connect to server, please try again later!"

     

    3. If FD a year from now decide E: D not to be the hit they wanted and pull the plug on the server, is the game dead forever then?

    How is this different from any other MMO?

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