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The next big mmorpg! Pay to Play? Buy to Play? Free to Play?

bcbullybcbully Member EpicPosts: 11,843

What would you want the monetization method to be?

 

Personally I'm a pay to play guy. I dislike cash shops and hate cash to gold conversion systems even more. 

 

How about you?

 

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Comments

  • BladestromBladestrom Member UncommonPosts: 5,001
    Depends on the company and the game. assuming the game was top quality and the developer/publisher had a real commitment to regular content releases I would go with a sub to give them th financial stability, Anything else and a cash shop type model would be preferred so I can pay hen I think content is good enough.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • SoloAnythingSoloAnything Member UncommonPosts: 308
    Personally if it's not a subscription game it doesn't qualify as a big game more like a trash game going for quick cash.
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    I don't really care how they do it as long as it isn't P2W and its a really good game to play in the long term.
  • BladestromBladestrom Member UncommonPosts: 5,001
    ^^ + 1

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • KyleranKyleran Member LegendaryPosts: 43,975

    I didn't see my preferred option, (I want them to pay me to play) so I went with Pay to Play, someone has to get paid in this scenario.

     

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  • FangrimFangrim Member UncommonPosts: 616
    Even if it is subscription there will be a cash shop too.


    image

  • GdemamiGdemami Member EpicPosts: 12,342


    It does not matter what people want but what they are actually willing to pay for.

    People pay more for newly released games, less for games that are already established, and companies follow.

  • Ket_VilianoKet_Viliano Member UncommonPosts: 271

    People talk big about subscription games, but only a AAA budget for polish and unrealisticly awesome design is going to satisfy them.

    By 'unrealisticly' I mean, that no large budget company can take risks with original, non WoW style game design. The investors won't let them, design by committee ( looking at you SOE ) won't let them, it just does not happen.

    All the new and interesting games will be from indy devs, will launch with bare bone features, and you are lucky if they have decent polish. They will take time to grow, but it seems players are not interested in funding such games, not in the manner required for AAA, or anything beyond bare bones. And not from new or unknown devs, who are going to be the source of original ideas.

    This is why you will get cash shop games for the most part.

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Kyleran

    I didn't see my preferred option, (I want them to pay me to play) so I went with Pay to Play, someone has to get paid in this scenario.

     

    Plus I want free pizza delivered to my door, whenever I log in, as well as the words "GAMING GOD!!"  in flashing neon next to my name.

     

    For this I will grace their game with my presence. image

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • NildenNilden Member EpicPosts: 3,916
     I have no problem paying a subscription fee and a complete distaste for throwing the games integrity, economy, and progression out the window in favor of profits in a cash shop.

    "You CAN'T buy ships for RL money." - MaxBacon

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  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    I don’t know what the next “BIG” game will be, so far I’ve seen success and failure stories from all aspects of the monetization aspect (P2P, F2P, B2P and so on) to think that what decides whether a game succeed or fails has to do more with the game itself than how the company decides to get money from it.

    What I do know, however, is that the next big MMO I will play once I’m bored of my current one (GW2) will be either F2P or B2P. I’m currently (and in the foreseeable future) playing GW2, playing since release, and rather happy with it so far and the direction it’s taking. It’s not perfect, of course, far from it, but it’s a good match to what I want and expect from a game currently. If, or when, I get bored of it, I still have The Secret World that I enjoyed a LOT back when I played it (only left when GW2 was released), and a backlog of other games I enjoyed playing and I’d like to revisit (Age of Conan, Rift among others) plus few that I’d like to try like TOR, all without spending a cent. I don't mind someone having an advantage over me if they pay, as long as it doesn't limit my enjoyment of the game in the first place.

    I don’t think P2P is dead, dying, or in any immediate or long term danger at all, it’s a very valid and very popular form of monetization, that has its advantages and disadvantages (and forum defenders and detractors… AKA white knights and haters) just like F2P and B2P have them, I’m just saying what works for me personally. Of course, it might also be that being in Venezuela I’m limited to how much I can spend online (currently at $300 a year, google CADIVI and CENCOEX for more information if you want).

    What can men do against such reckless hate?

  • iridescenceiridescence Member UncommonPosts: 1,552

    For me models from best to worst:

     

    1. B2P + no cash shop besides cosmetics.

    2. P2P +no cash shop at all 

    3. P2P + no cash shop besides cosmetics 

    4. F2P 

    5. B2P + full cash shop

    6.  P2P + full cash shop

     

    [I'm assuming any F2P MMO will have a full cash shop and any B2P one will at least sell cosmetic items.]

     

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  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by greenreen

    Just re-reading this it doesn't seem right from a logic standpoint.

    "

     Free to Play - Cash shop/Conversion - 9.5%

     Buy to Play - Cash Shop/Conversion - 28.6%

    "

    How can more people want to buy a box versus not buying a box? What am I talking about, there are no boxes anymore, it's all digital, good luck getting printed things these days.

    I can't help but think that the reason people are choosing the latter over the former is because they are using GW2 as an example game for buy to play and find the cash shop less aggressive than other free games? It's not like there are that many buy to play games that I've even heard of out there.

    GW1 was also B2P, the cash shop had cosmetics and skill unlocks for PvP (you had to buy and unlock skills on PvE, they sold them all onlocked if you wanted to jump straight to PvP).

    TSW became buy to play after release. The cash shop, at least last time I saw it, sold only cosmetics and unlocks for the newer releases. It was originally P2P with cosmetics only cash shop.

    What can men do against such reckless hate?

  • Ket_VilianoKet_Viliano Member UncommonPosts: 271
    Originally posted by greenreen

    Just re-reading this it doesn't seem right from a logic standpoint.

    "

     Free to Play - Cash shop/Conversion - 9.5%

     Buy to Play - Cash Shop/Conversion - 28.6%

    "

    How can more people want to buy a box versus not buying a box? What am I talking about, there are no boxes anymore, it's all digital, good luck getting printed things these days.

    I can't help but think that the reason people are choosing the latter over the former is because they are using GW2 as an example game for buy to play and find the cash shop less aggressive than other free games? It's not like there are that many buy to play games that I've even heard of out there.

    With free to play, there is really bad customer service, as free players needing CS are just a drag. With b2p, at least everyone in the game is a paying customer, and there is money for CS. At least, that is how I look at it, others may as well.

    It puts a small dent in the number of gold farmers and spammers, they are not eliminated, but just a tad limited.

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • SiugSiug Member UncommonPosts: 1,257
    P2P of course. I'm sick of F2P shenanigans and all this P2W crap. 
  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by DMKano

    F2P with cash shop is the only choice for vast majority of games in the future.

    Anything that does not involve a cash shop is highly unlikely.

     

    Your first statement has been true for at least the last 8 years, pretty much only games that brought a big budget and a big IP could afford to launch P2P much less stay P2P.

     

    Your second statement hints at the real question for the future: Will the handful of games that can actually support the subscription model actually be able to resist also adding a cash shop?  The only games I can think of that are currently not offering a cash shop are FFXIV and Wildstar.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by bcbully
    What would you want the monetization method to be? Personally I'm a pay to play guy. I dislike cash shops and hate cash to gold conversion systems even more.  How about you?

    The company that works out how to do a flat box price that doesnt have a cash shopis gona bring on the golden age of mmorpg gaming.

    It's always the same question though: how do you make your product sustainable doing that?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • JohnxboyJohnxboy Member UncommonPosts: 104
    Fourth option: Buy to play 60+ And that's it. Purely account services (server change, name change) and cosmetic (dyes at best) And you get to play forever. That is sincerely the best way to get the best of both.
  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Johnxboy
    Fourth option: Buy to play 60+ And that's it. Purely account services (server change, name change) and cosmetic (dyes at best) And you get to play forever. That is sincerely the best way to get the best of both.

    But how do you pay for your data, devs and support staff?
    I don't believe there would be enough "service sales" to support such a model.

    image
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  • majimaji Member UncommonPosts: 2,091

    Pay2Play would be the best. But it won't be that way.

    You will first have founder packs that reach into the triple digits, and people will buy them despite the game still being under construction. Since the founder packs will give people ingame advantage, it will be clear at this point already that it will be another pay2win game.

    Then the game itself will of course has a cash shop, where you can buy more pay2win items. Whether the game will be free 2 play or buy2play is more or less random.

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  • free2playfree2play Member UncommonPosts: 2,043

    The only free to play game that I have played, that did what they said they were going to do was LotRO. They went free to fill up the game with people playing the game. Most just use it as a method of advertising the over price cash shop and offer people no reason to stay if they don't want to pay upwards of $5/hr in premium items. Most cash shop games today make feeding old arcade games with quarters look cheap.

     

    That said, I prefer the subscription style games. If I am going to play a free game, like LotRO I want a freemium option. Even ArcheAge and the like, they didn't anticipate success and are where they are. That can't be blamed on free or subscription because FF14 also tried the limited edition, grind your guts out content route and I left that game as a result.

     

    It's circumstance and planning. Few games get it right. Payment model exempt.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Nitth

     


    Originally posted by Johnxboy
    Fourth option: Buy to play 60+ And that's it. Purely account services (server change, name change) and cosmetic (dyes at best) And you get to play forever. That is sincerely the best way to get the best of both.

     

    But how do you pay for your data, devs and support staff?
    I don't believe there would be enough "service sales" to support such a model.

    100% correct, but it's just filled with delicious nostalgia.  Remember back when the gw2 hype train was going full steam ahead and there were so many people that believe that nonsense?

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