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WoW grew to 10 million subscribers again.
In a time where every decent AAA MMO turned free to play after 1 or 2 years of subscriptions...
My reasons:
1. The competition stinks for 8 years already.
2. People do care about structured MMORPG play. No sandboxes clearly.
3. Recruiting people back in an industry that turned by default free to play says people are fed up with free to play.
4. Short playing session games get boring after a while.
5. Mmorpg's will become more popular again and the first signs of that is always through the market leader.
Discuss your points right here as it is a multi game discussion around MMORPG's in general.
Comments
Likely in 3 to 6 months they be back to 7M or even less as has been the typical pattern.
Some things are just not that complicated.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There are many reasons why it is the only mmorpg that can carry a subscription model with ease. Like WoW or not, you just can't argue that it's a very polished game with lots of content for about every type of player.
It is the only real AAA title in terms of overall quality nowadays.....and it will still have more active players than Gw2, AOC, TESO, TSW, and SWTOR combined.
James T. Kirk: All she's got isn't good enough! What else ya got?
It'a a point of view re only real AAA as fans of other games will have different opinions. And we need that variety of opinion, where would it be if everyone just played one game.
But of course you cannot argue with it's complete dominance compared with the list of sub games that have switched to ftp.
So then we are down to the closest subscription only competitors - and it ain't a long list. Maybe FFXIV in second place? and follow on from there......->
Yeah, why trying to find a complex reason when in the end the reason is so simple.
I dont like it, but seems 10millions like it, its really simple.
It's not the only one carrying a sub with ease, though.
For me it just boils down to 3 points.
What can men do against such reckless hate?
Are you sure it 10 million subs that buy WOD or over half of that are Chinese WOW account that don't play the game anymore ?
Because the newest news said they sell only 3 million copy so far .
According to the new release, 3.3 million copies were sold in the first 24 hours since WoD was released, so it's fair to assume that way a lot more have been sold so far. As for who is counted:
"World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules."
So, chinese WoW accounts that haven't played in the last 30 days aren't counted, and doesn't count anyone that doesn't have an active sub (as in, either paid for the month or just bought the game and is within the free month of access).
What can men do against such reckless hate?
Wait till the "Ohhhh SHINEY!!" phase wears off.
I'm finding it pretty boring and hard pressed to continue leveling. Still feels the same old shit. People left WoW for a reason and unless they bring something new to the table, which there is nothing new and please don't bring up garrisons saying its all this and that when its nothing more than a shallow time sink to distract people, then people will leave again.
WoW got their numbers boosts for the time being but will go back down after a few months as people grow tired of the timesinks, which Bliz is very creative of.
Wildstar flopped, ESO flopped, people are needing a distraction atm since the market it pretty much crap. Has been for years and people been dying for a new MMO that is actually well made and innovative that brings something new and fresh to the table of a stagnant genre.
LQQK people it don't take a scientific calculator to figure this out,and you don;t need a master's Degree. Here are some of the
Biggest reasons for not only W0W's 10mil subscribers,but their continued success WITHOUT being a F2p:
1- Top Quality graphics
2. The game mechanics that have remained consistent throughout the games history.
3- Flatout a business model that continues to be successful, and actually giving members
bang for their Bucks.
4- continued content growth through continued add-ons and updates,not giving scribers a chance
to get bored.
5. since the game's conception,it's actually an enjoyable game to play,including a player community
that is always ready to offer in game advice ad tips,a thing that many F2P games are seriously lacking.
IMO,above and beyond all that developers are always striving to create new in game items,and working
to expand the player Xperience. I also think the player community has a great deal to do with the 10mil
scribers. For the most part,they make it easy for a new player to feel comfortable & welcomed.always
willing to help new players
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/and for mostly people it was his first MMORPG, so people tend to have good memory and always look back when something new shows up, but give it time, in a month or 2 subs will go down again, you guys read too much on it
Nooooooo, the latest news said they sold 3.3 million copies in 24 hours. That doesn't take into consideration any pre-orders leading up to the release, as far as I've read.
Crazkanuk
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What is funny is that people trivialize 7 or 6.5 million as if every other MMO holds same amount of subscribers and it is no big deal.
Arguments like 'come back to me after few months of expansion when subs are down to 7' really make me LOL!!
Wow subs continually fell despite preivous expansions, what makes this one so special that it will break the trend? especially with wow getting older and older while the bench mark for gaming keeps rising and rising with modern games.
The tope quality graphics bit of this made me lol. top quality in 2004, terrible quality in 2014/2015 you mean.
There are other flaws but im going to point out the 2nd most ridiculous one. The player community 'ALWAYS' makes people feel welcome. Then how come there is a thread on a newbie to wow who cant complete any quests on a PvE server because the enemy faction continually wipes out all npc quest givers so he can never manage to hand them in and get beyond level 40.
That's either a complete lie or you haven't been looking. The only thing that has changed in wow since its conception graphically is the textures on the character models have been updated and to my knowledge that's only happened once.
Not only that but that minor improvement is so minor that it hasn't affected the system requirements to play wow. In other words, its negligible.
There are plenty of mmos with better graphics than WoW but that doesn't mean theya re better games than WoW. It just shows how dated WoW is.
Someone stating that wow has top quality graphics in 2014/2015 is a comedian.
You're back? Seems like the mods would have had a good ip block on you buy now.
Back to the topic though. The graphics in WoW are not always state of the art to allow those with minimal systems to play and enjoy the title. This is probably one of the reasons it has been so popular for a decade.
Using your community logic no one has ever gotten past level 40.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.