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I ask this as a sandbox fan. When I look at a lot of threads, it seems to me that many sandbox fans are too picky. I read things like "If it doesn't have housing, and it doesn't have open world pvp, and it doesn't have full loot, and it doesn't have X, however, if it does have quest hubs (in some cases quests at all), it's not a sandbox and I won't play it"
It seems to me that we can be a bit too rigid. Every game has some sandbox element, whether it be a very small amount or a very large amount. I think if we too picky and won't support some games that don't live up to the perfect game(which will never exist), a lot of decent games are going to go belly up, and developers are going to stop trying to cater to us. The more sandbox we want, the more niche it becomes and while developers are willing to come some way to the niche group, they have to temper it with a wider appeal.
In addition, it means that we don't allow ourselves to enjoy some of the offerings because of this rigidity.
I self identify as a monkey.
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
My experience is that sandbox types -including myself- want freedom and a online 'world without linear grind+endgame' and are wary of anything a developer throws at them that looks like a carrot and a cashcow.
Personally I also look from a financial perspective, I want to keep playing a game; I don't like the "been there, done that, throw the game on the shelve" experience.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I has more to do with the idea that people have played different sandbox mmo's that they liked. If is hard to satisfy people when they aren't served the same or very close to the same in newer mmo's. Everyone that likes sandbox would agree that we need more sandbox and less themepark only mmo's. We just have a different picture of what that might be.
Let's party like it is 1863!
Hmm sounds good at first, yet then I think about the typical talking point around here... "there's nothing good to play"... and it doesn't sound so good.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That doesn't sound too far from what I wish for - I'm looking for a PvE-focused, crafting/farming/pet centric sandbox like a grown-up and combatified version of a Harvest Moon. Or a more solo-friendly, prettier/more customizable, combatified, and storyified version of A Tale In The Desert. (I'm a sandpark fan rather than a sandbox fan, but there's room for negotiation there.)
Too picky are you serious? Have you seen the crap that's been slung to us over the past 10 years? Most sandbox fans are playing WoW right now because the alternatives are so terrible we have no choice. Even themeparks are having a rough time making anything not gag worthy let alone sandboxes, most of which feel like they're on a 100 dollar budget(aka Darkfall).
Many sandbox fans are even looking to Project Gorgon to save them and if you've ever played that game it will tell you everything you need to know about how low our standards are becoming.....
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I dont think this problem is limited to sandbox fans. Everyone is guilty of this to some degree.
We have become picky, extremely picky. And if you spend times on the forums you can see that there are quite a few people who are picky to the point of being unrealistic. And that's when it becomes a problem.
For a while now we've treated games like shopping lists. Writing up a list of features, and then scrutinizing every new game based on our own personal list. Which btw is different for each person. This severely limits a person's ability to enjoy new experiences, and most of us never realize this. We simply think back to our first new experience (our first sandbox in this case) and wonder why more things aren't like that one, missing potentially great experiences in the process.
I've enjoyed some of the old classic sandboxes in the past, but I'm not fooling myself to think that I'd be able to play the same games now. There just isn't enough time to enjoy those types of games anymore, as sad as that may be.
Being a sandbox fan, I can say that I have a personal vision of what I think a sandbox should be, how it should be implemented, rule sets/ variable rule sets for different servers, etc. But I would be more than happy to play a game that I thought got it MOSTLY right. That is, an open world with enough depth to keep my attention, and combat that is satisfying and more-or-less skill based.
Fact: True sandbox doesn't exist.
Some players simply confuse badly made, unfinished products that like to hide their incompetence under the umbrella of "sandbox games" with the real thing.
/Thread closed.
I think being too rigid can seriously hinder future enjoyment. Everyone has a vision of the perfect game. I like X from this game, Y from that game, Z from from another game and if they put them all in a single game, I'll be happy.
It won't happen, and you may end up one of those bitter old gamers who continually proclaims the death of MMOs, and/or the "I remember UO and unless I get something like it, everything else sucks"
This mindset can apply to all gamers, but it seems that us sandboxers are at the forefront of this attitude. I can honestly say that I want more sandbox style games. I can also say that it doesn't have to be the second coming of sandboxes for me to give it a try. Not everyone is rigid, and there are plently of us out there, I think. It just seems to me, when I'm reading threads about the subject, the sandbox types seem to be more vehement in their requirements than themepark fans.
I self identify as a monkey.
Yes, we are picky. Everyone wants their favorite sandbox features from every game including those that havent come out yet.
Thing thats still funny to me is, I'd say no less than 80% of the people who talk about sandbox this and that, still don't even understand that sandbox simply means freedom. Things like quests don't necessarily break the sandbox code.
Now truth be told, a decent sandbox game hasn't come out in years. The best one in forever was ArcheAge and it was completely ruined by hacks, bots, dupers and excessive RNG that forced too many players to Pay2Win it. That and there was really nothing to accomplish beyond crafting gear and amassing wealth.
Like a moth to the flame, someone comes in to "correct" a simple statement with semantics.
What you are forgetting about sandbox games however, is that they are still games. Giving players all the tools to "create" everything changes the nature of the beast from a mere game to something else. There were some "hard-coded" rules in every sandbox game ever, and they did not, nor will not lose their sandbox qualification because people try to enforce some new sandbox code upon them.
Still, its true the more options or freedom a game has to offer, the more it qualifies as sandbox. Just don't expect any game to ever meet the criteria you're claiming must exist to be truly sandbox. It will literally never happen.
New flash! There are boundaries in all sandboxes. Go take a look at that pretty picture you posted on the last previous page. See those wooden board? Those are boundaries.
While what you say may technically be accurate as far as what a pure 100% sandbox game would be! it's not attainable and not realistic, so why bother spouting it? Look at Minecraft, it's about as close to a pure sandbox, but there are still limits to what you can do. Why not stick to realistic expectations and suggestions for a sandbox?
What a fun game. Hey I'm an invincible dragon and you're an invincible dragon, let's fight. Hours later, nobody is hurt...lotta fun!
Edit - just saw your new post. I also did not read your post as you intended. Your new post makes more sense. I concur with your new point.
Me Grimlock King!
Agreed, but you should also consider how fun the game is to play as well. Many games that do have everything most sandboxers considers a sandbox are not very fun to play and playing something rather boring just because it have all features you want isn't good either. And not trying a game because it have a single of a few features might make you miss out on a game you really would have loved.
If you can find a really fun game you like you want it then it is perfect but I honestly never played the perfect game so I settle for something that at least is fun to play. I rather play something further from what I really want that is fun then curse something with all the right features but doesn't implement them right.
Then again, everyone should make their own decisions.