Originally posted by IndependenceDay If you follow SOE employees on social media. They are super excited and jubilant. It can mean H1Z1 which sold 400,000 copies in 5 days and netted 36 million made them a legitimate game company and spurred a billion dollar investor to aquire them. If you look at their investment strategy they do it by 10s. They inject 10 million dollars at a time. This means Daybreak will be thoroughly funded and can make better games. This is good stuff for former SOE. Planetside 2 and H1Z1 finally broke the curse of SOE misfortunes...
Cite source of numbers, please.
Indeed; source please.
And even if it did sell 400,000 copies @ c.20 euros in most countries some of that is tax, then Steam or Wal-Mart or Amazon or whoever all take a %. You, IndependenceDay, do realise that retailers do not pass the entire box price to the supplier right? And lets not forget full refunds were being offered as well ....
This is probably good news for SOE in the short term; for individuals depends. It also means that they will have to deliver. There will be no excuses if they don't; no - if only Sony had OK'd that ..... we would have made a killing. This is make or break time.
Well this is ...interesting. I have a feeling we'll see a few of their MMOs shut down now and EQN is never going to see the light of day (ironic, given the name of the "new" studio).
We are really in an MMO dark ages. There's absolutely no AAA coming out any time for years, if ever again.
Most of the Indie stuff is "flavor of the moment", poorly done and PVP oriented, none of which I'm remotely interested in.
It was fun while it lasted, I guess, but I think this genre is going right down the tubes and may never recover fully.
*nods* I feel much the same, that we are indeed in a Dark Age of MMOs.
As to Everquest Next: I can't shake the feeling SOE... pardon Daybreak (?) or whatever the heck SOE is called now, went a bit the wrong way with EQ:N. The voxel graphics is VERY demanding, so they risk making the same mistake as with EQ2 at launch: only NASA computers can really run it. And if the Voxels are such a gain just because you can drill a hole in the ground remains to be seen. It all looks quite odd, and so far all overly anti-mainsteam MMO design ideas fell flat on the face.
But I want to give the new Masters the benefit of doubt, and I will wait and see what they deliver. However, praising the Early Access of H1Z1 as good example feeds my worst fears. I profoundly dislike the practice of big, rich companies to take money for a super buggy, early alpha MMO. If you are a small garage indie company, ok. But SOE has/had enough money so they don't need to take 20 Dollars just for an Alpha participation. Landmarks was even more expensive, and despite still being beta already has a big ingame shop with more than just cosmetics. So praising H1Z1 as good example makes me feel uneasy.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
My guess is what we will get is a company that will look at Blizzards success and push for existing and future games to be more streamlined/dumbed down . I think EQ next will get a release but I doubt it will be the game a lot of people are hoping for because of this . Landmark and H1Z1 may be in a precarious position that leads to ceasing development and who knows which existing SOE games may get the axe .
Originally posted by Archlyte Maybe the new owners will sack anyone who had anything to do with the art design in EQNext. Would be nice to see Rosie go off to Cartoon Network or Noggin. Perhaps some righteous ass kicking will take place and result in good things.
I think there's a better chance of me having a threesome with scarlett johansson and keira knightley than them redoing the art style for eq next
I didn't say anything about it changing.
You're correct, you didn't. I just inferred that would be the ultimate hope. Granted it would still be extremely satisfying for the person (i suspect it was ponytail) who was responsible for the art style to be thrown to the proverbial wolves.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
1). no more half-baked Dragon's Prophet type games, that prob have a low return on investment
If DP wasn't making decent cash, they would have cut it when they cut Star Wars CWA, Free Realms, Wizardry Online, etc.
On topic, a few words from TheBrasse:
Dear peoples of the Earth, some important facts:
- Daybreak IS the old SOE. Same people, same studios, same locations, same games. We rock, but we now rock as an independent game studio with private funding.
- The transition should be seamless for all of our players. Same account name, password, wallet balance (we will change the *name* of station cash, but the value and volume remain the same).
- memberships and special grandfathered weirdness in accounts will carry on as they do now. You weird ol' grandfathers, you. smile emoticon
- existing station cash cards and codes will continue to work, but seriously, why haven't you claimed them yet? I'd be afraid of losing the darn things, myself!
- all current games remain live and under development. Games in beta remain in development. Doomsayers, go back to your caves, it's not yet your time.
- We were purchased because Columbus Nova thinks we have a future. They don't throw money away. At the same time, *we* are the developer and publisher.
- Yes, we have to make a profit, because that is how business works (and I am not volunteering for 40 hours a week or more, sorry!). This has NOT changed since the acquisition. We know this business and we know our players, all of you, very well.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Speculate all you want.......All they care is about the bottom line. Companies are in business to make money.
They are going to do whats best for THEM......whatever platform it may be.
Slight correction, they're going to do whatever they *think* is best for them.
Right now that *seems* to be pursuing multiplatform f2p, "farmville" type of games. Whether that pans out in the long run remains to be seen.
Personally i think the only reason they are so succesful now is because the general public hasn't wisened up to the fact that they're being fleeced. Other industries have figured out psychological tricks to get people to spend more money than they would normally, etc, and many of those activities are either illegal or so well known that they can't get away with them anymore because people have become more aware of whats going on.
IMO that's what will happen to the F2P industry as it stands. But, only time will tell of course, i could be dead wrong.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
I made the apparently unacceptable error of posting about this on the EQN forums and got roasted before a mod shut the thread down. So remember this advice everyone: don't discuss this in ANY of the SOE game forums on MMORPG!
SOE is saying nothing to see here, everybody move on, everything is fine. I guess wait and see. :-)
Farewell SoE, once many years ago had the world in their hand and just stuffed it up then flooded the market with crap before going the same way as many of their own games, into failure - Hopefully we will no longer see their trash games being so heavily advertised any more
R.I.P SWG
Good riddance SoE
They couldn't do MMO games right for the past 10 years and they wont be able to handle any other type of game either, they can line pockets well but they just can not make good games
I wonder if the recent "early access" cashgrab games such as Landmark and H1Z1 will now simply be closed down after making SoE a ton of money while this new company move into farmville style cash grabbing instead
Comments
Indeed; source please.
And even if it did sell 400,000 copies @ c.20 euros in most countries some of that is tax, then Steam or Wal-Mart or Amazon or whoever all take a %. You, IndependenceDay, do realise that retailers do not pass the entire box price to the supplier right? And lets not forget full refunds were being offered as well ....
This is probably good news for SOE in the short term; for individuals depends. It also means that they will have to deliver. There will be no excuses if they don't; no - if only Sony had OK'd that ..... we would have made a killing. This is make or break time.
*nods* I feel much the same, that we are indeed in a Dark Age of MMOs.
As to Everquest Next: I can't shake the feeling SOE... pardon Daybreak (?) or whatever the heck SOE is called now, went a bit the wrong way with EQ:N. The voxel graphics is VERY demanding, so they risk making the same mistake as with EQ2 at launch: only NASA computers can really run it. And if the Voxels are such a gain just because you can drill a hole in the ground remains to be seen. It all looks quite odd, and so far all overly anti-mainsteam MMO design ideas fell flat on the face.
But I want to give the new Masters the benefit of doubt, and I will wait and see what they deliver. However, praising the Early Access of H1Z1 as good example feeds my worst fears. I profoundly dislike the practice of big, rich companies to take money for a super buggy, early alpha MMO. If you are a small garage indie company, ok. But SOE has/had enough money so they don't need to take 20 Dollars just for an Alpha participation. Landmarks was even more expensive, and despite still being beta already has a big ingame shop with more than just cosmetics. So praising H1Z1 as good example makes me feel uneasy.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Aha but think positive.. The same old boss has gotten new bosses, and they might want a better performing one eventually.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
What...does...this...mean?
I have an odd feeling that this will lead to 2 things:
1). no more half-baked Dragon's Prophet type games, that prob have a low return on investment
2). more microtransactions in all games...to make MOAR money
Not sure if the overall will be better, but I hope EQN is still on track. Not a fan of H1Z1...so..yeah
Speculate all you want.......All they care is about the bottom line. Companies are in business to make money.
They are going to do whats best for THEM......whatever platform it may be.
You're correct, you didn't. I just inferred that would be the ultimate hope. Granted it would still be extremely satisfying for the person (i suspect it was ponytail) who was responsible for the art style to be thrown to the proverbial wolves.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
If DP wasn't making decent cash, they would have cut it when they cut Star Wars CWA, Free Realms, Wizardry Online, etc.
On topic, a few words from TheBrasse:
Dear peoples of the Earth, some important facts:
Do not panic. It's Daybreak, not Sunset.
Yer auld Dwarf
Source: https://www.facebook.com/Brasse/posts/10153626390619832
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Slight correction, they're going to do whatever they *think* is best for them.
Right now that *seems* to be pursuing multiplatform f2p, "farmville" type of games. Whether that pans out in the long run remains to be seen.
Personally i think the only reason they are so succesful now is because the general public hasn't wisened up to the fact that they're being fleeced. Other industries have figured out psychological tricks to get people to spend more money than they would normally, etc, and many of those activities are either illegal or so well known that they can't get away with them anymore because people have become more aware of whats going on.
IMO that's what will happen to the F2P industry as it stands. But, only time will tell of course, i could be dead wrong.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I made the apparently unacceptable error of posting about this on the EQN forums and got roasted before a mod shut the thread down. So remember this advice everyone: don't discuss this in ANY of the SOE game forums on MMORPG!
SOE is saying nothing to see here, everybody move on, everything is fine. I guess wait and see. :-)
Farewell SoE, once many years ago had the world in their hand and just stuffed it up then flooded the market with crap before going the same way as many of their own games, into failure - Hopefully we will no longer see their trash games being so heavily advertised any more
R.I.P SWG
Good riddance SoE
They couldn't do MMO games right for the past 10 years and they wont be able to handle any other type of game either, they can line pockets well but they just can not make good games
I wonder if the recent "early access" cashgrab games such as Landmark and H1Z1 will now simply be closed down after making SoE a ton of money while this new company move into farmville style cash grabbing instead