I just wish the combat was faster. I'm hoping they remove the skill speed cap or at least let you spec it down further.
They'd probably have to rethink a lot of the systems in place to balance it for that. As a whole, Dragoon is pretty fast paced due to long animations and a half dozen off-global attacks to serve as fill-in attacks. Monk can get pretty intense, as well.
All things considered it is pretty fast already, especially when thinking of FFXI where you had to wait thirty seconds to a minute for your auto attacks to build up 100% TP so that you can use an ability. It was similar back in 1.0 as well, with them changing the formula quite a bit. Needing to build 3000% before using a skill, chain combos were free... until they made it so you start with 3,000 TP to initiate combat faster as a whole.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
it doesn't matter if there are 4 million people or 2 million or 1, when i log in i am always in queues and every single region is full, and i can't even enter gold saucer because it is full always, only people who do not play it are making up things like small number of players or what ever. what ever the case is this game after 1 and a half year is still always freakin full, just log in and see for yourself, i haven't seen this many people in any mmo i have played. i am not gonna guess the numbers or what ever i am seeing full servers on my own when i log in, hell i can't even make another char because they are closed for making because the servers are FULL
p.s. kitarad DAEBAK!!!!
p.p.s. greetings from balmung
This post and the 3 directly above it all say the same thing.
People who are playing, are seeing the game's popularity 1st hand.
Sucks there's like a billion people on and I can't even get to golden saucer because it's full.
Wait til after the patch month, then the next 2 or so months inbetween are dead as hell. After that fist month my FL, GC and LS's go from packed to a ghost town. The game seems to be built to hold people for a short time with only the stupid weekly lockouts on half the endgame keeping people around (which turns it into a 1 day a week game for many more)
That expansion needs to have more long term goals, its really depressing seeing all my groups fade away after the new patch rush.
Originally posted by Pepeq Had you left out the comment on WoW... you would of had more credibility.
I played FFXIV and left,i also do not play WOW ,but if i was forced to play one or the other,120% would be FFXIV,WOw does absolutely nothing i like.Now in saying that both games are very similar with minor differences ,but FFXIV has MUCH better graphics and that makes a world of difference in a 3D VIDEO game.
However i choose to play FFXI far better than either of those games and there really is nothing competing in the FFXI market,so it makes my choice easy.
But ya if i was going to choose between the solo questing games with end game grinds i would choose FFXIV over Wow and likely another as well.I have seen how Blizzard operates their games,nerf here,nerf there,they never seem to get it right.I hear they botched up the Hunter class this time ,made the pets too strong or something,i didn't read the whole story on it.
Too much if not like 99% of how Wow is played is waiting to que ue in behind some ugly wall in a narrow corridor.It was sad watching the stream as i could literally hear dudes keyboard spamming 100 mph,so much for calculative and thoughtful combat,just spam away.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by zanfire Originally posted by FoomerangSucks there's like a billion people on and I can't even get to golden saucer because it's full.
Wait til after the patch month, then the next 2 or so months inbetween are dead as hell. After that fist month my FL, GC and LS's go from packed to a ghost town. The game seems to be built to hold people for a short time with only the stupid weekly lockouts on half the endgame keeping people around (which turns it into a 1 day a week game for many more)
That expansion needs to have more long term goals, its really depressing seeing all my groups fade away after the new patch rush.
Been playing since launch and have not seen anything that remotely resembles a ghost town. Patches are always this packed, but the "down months" I still get login queues. I love the fact that content like housing, gold saucer, bonding ceremonies, etc are so well received. Usually the servers are most packed when non combat activities are added. That's awesome news for players like me who love that type of content in an mmo. Social vibe in game reminds me of coronet in swg back in the day. This game may not get wow numbers, but it has far exceeded se's requirements. Which is all that matters as far as finances goes.
FFXIV - just wish I had the time for a P2P MMO, I just wouldn't get my $15 worth.
With more and more MMOs coming to XB1, I'm still hopefully eventually they'll make a deal and we'll get FFXIV on XB1.
Maybe with the new Windows 10 + XB1 integration stuff they won't have a reason not to anymore.
About the only reason, as i understand things, that FFXIV;ARR isn't on XB1, is because Microsoft won't allow it, its worth bearing in mind that even on the PS3/4 FFXIV;ARR doesn't require PS+ (unless thats changed again recently!). Personally i think it would do wonders for the console community as a whole to have less segregation in games, take out the whole PS4 vs XB1 argument, and give console players a chance to play together without any antagonism, if FFXIV;ARR can be run on a PS3 then there is no good reason it can't work on both the XBOX360 and XB1. Windows 10 is largely irrelevant in this particular argument tbh, its really about Microsoft in general.
You really don't need to say more, it's painfully obvious you don't even play this game. To say that FFXIV pumps out more content than all those games combined is hardly an overstatement.
The servers are going to collapse come Heavensward.
Still don't say sub, see how they word it, make people think is sub, is how many accounts they have, what was it last year 2 mil? but didn't have even 1 mil sub.
I wonder which fools people more, the fact they're providing vague information regarding player numbers or by treating the game as if they had WoW-like sub numbers? More importantly, who (aside from WoW players feeling threatened) gives a damn since the figure has no actual significance?
There number sure keeps going up:) not even a hit from WoD expack when every other game took big hit losing people to it.
If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Originally posted by Pepeq Had you left out the comment on WoW... you would of had more credibility.
I played FFXIV and left,i also do not play WOW ,but if i was forced to play one or the other,120% would be FFXIV,WOw does absolutely nothing i like.Now in saying that both games are very similar with minor differences ,but FFXIV has MUCH better graphics and that makes a world of difference in a 3D VIDEO game.
Graphics are not the most important. We are not playing Call of Duty lol. WoW has amazing world design. Also WoW has a more open world. FFXIV is full of invisibe walls which completely ruins exploration.
However i choose to play FFXI far better than either of those games and there really is nothing competing in the FFXI market,so it makes my choice easy.
But ya if i was going to choose between the solo questing games with end game grinds i would choose FFXIV over Wow and likely another as well.I have seen how Blizzard operates their games,nerf here,nerf there,they never seem to get it right.I hear they botched up the Hunter class this time ,made the pets too strong or something,i didn't read the whole story on it.
Yet their class balance is still better in PvP and the PVP is way better. In PvE every single spec is viable.
Too much if not like 99% of how Wow is played is waiting to que ue in behind some ugly wall in a narrow corridor.It was sad watching the stream as i could literally hear dudes keyboard spamming 100 mph,so much for calculative and thoughtful combat,just spam away.
Really? Of all my WoW playtime 80-90% of the time was spent out in the open world and not in a raid. I never ever had a situation where I was sitting idly waiting for a queue to pop. Maybe you did, I don't know. If you are maknig generalisations without having playing the game, then shame on you. Let's see some of my WoW epic moments:
- Open world city raids
- Openining of AQ
- Invasions
- Blackrock Mountain PvP. We sometimes cancelled raids just to rape the Horde all night.
- Neverending Alterac Valley
- Raids where I was literally AMAGAD - BWL, AQ, Kara, Sunwell, Mount Hyjal, Ulduar.
I am not saying FFXIV is a bad game but when the OP creates a flame bait like that, then he should expect the trolling to ensue.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
FFXIV - just wish I had the time for a P2P MMO, I just wouldn't get my $15 worth.
With more and more MMOs coming to XB1, I'm still hopefully eventually they'll make a deal and we'll get FFXIV on XB1.
Maybe with the new Windows 10 + XB1 integration stuff they won't have a reason not to anymore.
About the only reason, as i understand things, that FFXIV;ARR isn't on XB1, is because Microsoft won't allow it, its worth bearing in mind that even on the PS3/4 FFXIV;ARR doesn't require PS+ (unless thats changed again recently!). Personally i think it would do wonders for the console community as a whole to have less segregation in games, take out the whole PS4 vs XB1 argument, and give console players a chance to play together without any antagonism, if FFXIV;ARR can be run on a PS3 then there is no good reason it can't work on both the XBOX360 and XB1. Windows 10 is largely irrelevant in this particular argument tbh, its really about Microsoft in general.
Keep in mind that Final Fantasy 11 and 14 both have cross platform play also. So your PC and console players are all on the same servers. I wish more companies would realize this is a huge factor for many. I have many friends and family that are console players and I am a PC gamer (always have been). It is nice to be able to play together.
You really don't need to say more, it's painfully obvious you don't even play this game. To say that FFXIV pumps out more content than all those games combined is hardly an overstatement.
The servers are going to collapse come Heavensward.
Still don't say sub, see how they word it, make people think is sub, is how many accounts they have, what was it last year 2 mil? but didn't have even 1 mil sub.
I wonder which fools people more, the fact they're providing vague information regarding player numbers or by treating the game as if they had WoW-like sub numbers? More importantly, who (aside from WoW players feeling threatened) gives a damn since the figure has no actual significance?
There number sure keeps going up:) not even a hit from WoD expack when every other game took big hit losing people to it.
If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.
I for one, am glad it's not as big as WoW. Look how WoW has changed in order to maintain itself? If I wanted that, I'd play WoW.
I just wish the combat was faster. I'm hoping they remove the skill speed cap or at least let you spec it down further.
well in the last live letter Yoshida said something indirectly which might be a major thing as follows:
(the only adjustment they are doing for ACN/SMN/SCH is reducing Ruin spells MP cost is due to:
In 3.0, with the level cap and new skills, changing ACN skills too much will affect too much. Especially on SCH side as well.
Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.)
it does seem to me in the expansion , we will be expecting much faster skill speed as passive increase from 50 to 60, otherwise they would not have mentioned it this way.
I really enjoyed the leveling experience in FFXIV:AAR. A lot more than any other game.
I did not, however, enjoy the same handful of end-game dungeons and encounters that we were just a separate difficulty level. That, along with the artificial time gating on weekly caps. If these things have changed, I would likely give it another try!
Originally posted by ZenTaoYingYang Originally posted by FoomerangI just wish the combat was faster. I'm hoping they remove the skill speed cap or at least let you spec it down further.
well in the last live letter Yoshida said something indirectly which might be a major thing as follows:
(the only adjustment they are doing for ACN/SMN/SCH is reducing Ruin spells MP cost is due to: [*] In 3.0, with the level cap and new skills, changing ACN skills too much will affect too much. Especially on SCH side as well. Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.)
it does seem to me in the expansion , we will be expecting much faster skill speed as passive increase from 50 to 60, otherwise they would not have mentioned it this way.
it doesn't matter if there are 4 million people or 2 million or 1, when i log in i am always in queues and every single region is full, and i can't even enter gold saucer because it is full always, only people who do not play it are making up things like small number of players or what ever. what ever the case is this game after 1 and a half year is still always freakin full, just log in and see for yourself, i haven't seen this many people in any mmo i have played. i am not gonna guess the numbers or what ever i am seeing full servers on my own when i log in, hell i can't even make another char because they are closed for making because the servers are FULL
p.s. kitarad DAEBAK!!!!
p.p.s. greetings from balmung
LoL DAEBAK indeed you a fan too. Latest one I watched was Nine times Time Travel. Currently watching Giant.
Originally posted by Pepeq Had you left out the comment on WoW... you would of had more credibility.
I played FFXIV and left,i also do not play WOW ,but if i was forced to play one or the other,120% would be FFXIV,WOw does absolutely nothing i like.Now in saying that both games are very similar with minor differences ,but FFXIV has MUCH better graphics and that makes a world of difference in a 3D VIDEO game.
However i choose to play FFXI far better than either of those games and there really is nothing competing in the FFXI market,so it makes my choice easy.
But ya if i was going to choose between the solo questing games with end game grinds i would choose FFXIV over Wow and likely another as well.I have seen how Blizzard operates their games,nerf here,nerf there,they never seem to get it right.I hear they botched up the Hunter class this time ,made the pets too strong or something,i didn't read the whole story on it.
Too much if not like 99% of how Wow is played is waiting to que ue in behind some ugly wall in a narrow corridor.It was sad watching the stream as i could literally hear dudes keyboard spamming 100 mph,so much for calculative and thoughtful combat,just spam away.
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
Have you seen the EA reports? They completely obfuscate what is going on with games by lumping them together and given joint numbers, they don't lie, they just don't tell you the whole truth. Meanwhile NCsoft lays everything out on the table with color charts. I'm unsure if this difference is just NCsoft is far more confident than EA or if this is because Korea has different laws/regulations.
I don't recall them giving an exact subscriber number in the financials before but I wasn't looking that closely in the past. While I doubt they'll take the opportunity to inflate their numbers with free players if they're showing revenue by quarter then it will be fairly easy to get an effective subscriber rate.
Also it's hard to call the last patch major as it exclusively released mini-games, usually to call a patch major one would expect dungeons/raids/battlegrounds to be added.
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
reactivating players accounts for free does not improve revenue, so would not be a positive aspect for a financial report, seems some people fail at basic math
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
reactivating players accounts for free does not improve revenue, so would not be a positive aspect for a financial report, seems some people fail at basic math
The point isnt to improve revenue, its to increase subscriber numbers for a financial report with free to play players.
I dont know if blizzard do the same things, im just pointing out something most people dont see.
You really don't need to say more, it's painfully obvious you don't even play this game. To say that FFXIV pumps out more content than all those games combined is hardly an overstatement.
The servers are going to collapse come Heavensward.
Still don't say sub, see how they word it, make people think is sub, is how many accounts they have, what was it last year 2 mil? but didn't have even 1 mil sub.
I wonder which fools people more, the fact they're providing vague information regarding player numbers or by treating the game as if they had WoW-like sub numbers? More importantly, who (aside from WoW players feeling threatened) gives a damn since the figure has no actual significance?
There number sure keeps going up:) not even a hit from WoD expack when every other game took big hit losing people to it.
If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.
I for one, am glad it's not as big as WoW. Look how WoW has changed in order to maintain itself? If I wanted that, I'd play WoW.
WoW was wildly successful right from the start. Vanilla had 6-8m subs, TBC went to 8-10m, WOTLK - 12m etc. WoW changed because times change and what was the standard 10 years ago no longer works.
Besides if anything, FFXIV is very similar to the CURRENT iteration of WoW. It's solo levelling till max level than queue for dungeons/raids. True there are systems which are better like crafting and they have housing but ultimately FFXIV is just as much the lobby game as WoW if we want to go there.
I actually liked a lot of things of FFXIV and it's probably my most played MMO recently but I physically hate the combat. The combat is ultra slow, playing a white mage compared to the healers of WoW is just sad. WoW's healing and tanking is so much more involved, responsive and fun. WHM was something like cure, cure, cure, aoe spell from time to time, dispel. It doesn't help that there's only 2 healing classes. Classes are too one dimensional.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I actually liked a lot of things of FFXIV and it's probably my most played MMO recently but I physically hate the combat. The combat is ultra slow, playing a white mage compared to the healers of WoW is just sad. WoW's healing and tanking is so much more involved, responsive and fun. WHM was something like cure, cure, cure, aoe spell from time to time, dispel. It doesn't help that there's only 2 healing classes. Classes are too one dimensional.
Now that's merely up to you. You don't understand that while, yes, you will do less actions over-time as a WHM you need to commit to each and every action. If you choose to DPS during the fight you must commit to the action much more than in any other game. If you choose to cast cleanse spell over cure you must commit to that action for many seconds. If you do the wrong action for the situation you will be punished heavily for it (depending on the encounter of course). Anyone who has played WHM and SCH should intuitively be aware of the difference between the two: with SCH you don't have to commit to each action to a similar degree as with WHM. DPS'ing during the fight becomes way easier with Lustrate and the pet as there is less weight to each individual action but you will do more actions over-time. Neither of these approaches is objectively better than the other - only subjectively at best, since only one approach is what some MMO gamers are familiar with and thus unable to move on from.
FFXIV teaches you the benefits of slower combat. Whether you're accepting enough to learn the benefits is up to the player. Coming in with WoW baggage is one way to become blind to the change. The more the encounter demands of the combat system the more apparent this fact becomes. Alternatively the less the encounter demands of the combat system the less important the differences become: either you press more buttons or press less, the encounter remains easy either way.
Using LOL is like saying "my argument sucks but I still want to disagree".
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
Coincidentally Square-Enix is releasing the first major expansion pack around the same time as these interest-maximizing actions. But surely that is in no way related to SE's current strategy since it's not like it's in SE's best interests to boost the game's reception in the long-term with an expansion pack (as well as the reception coming to the exp pack) and far more likely that they're acting solely out of short-term interests to appease the investors that their now-stable-for-2-years-cash-cow will remain stable/growing for the following year too.
Hell, it's not like SE has been thinking long-term with the FFXIV project so far either. You're truly on to something here.
Whatever their financial reports say will soon be nullified by the expansion in either case, so you can't shut your ears for too long regarding the game's ongoing success with this rationale I'm afraid.
Using LOL is like saying "my argument sucks but I still want to disagree".
Comments
They'd probably have to rethink a lot of the systems in place to balance it for that. As a whole, Dragoon is pretty fast paced due to long animations and a half dozen off-global attacks to serve as fill-in attacks. Monk can get pretty intense, as well.
All things considered it is pretty fast already, especially when thinking of FFXI where you had to wait thirty seconds to a minute for your auto attacks to build up 100% TP so that you can use an ability. It was similar back in 1.0 as well, with them changing the formula quite a bit. Needing to build 3000% before using a skill, chain combos were free... until they made it so you start with 3,000 TP to initiate combat faster as a whole.
This post and the 3 directly above it all say the same thing.
People who are playing, are seeing the game's popularity 1st hand.
Wait til after the patch month, then the next 2 or so months inbetween are dead as hell. After that fist month my FL, GC and LS's go from packed to a ghost town. The game seems to be built to hold people for a short time with only the stupid weekly lockouts on half the endgame keeping people around (which turns it into a 1 day a week game for many more)
That expansion needs to have more long term goals, its really depressing seeing all my groups fade away after the new patch rush.
I played FFXIV and left,i also do not play WOW ,but if i was forced to play one or the other,120% would be FFXIV,WOw does absolutely nothing i like.Now in saying that both games are very similar with minor differences ,but FFXIV has MUCH better graphics and that makes a world of difference in a 3D VIDEO game.
However i choose to play FFXI far better than either of those games and there really is nothing competing in the FFXI market,so it makes my choice easy.
But ya if i was going to choose between the solo questing games with end game grinds i would choose FFXIV over Wow and likely another as well.I have seen how Blizzard operates their games,nerf here,nerf there,they never seem to get it right.I hear they botched up the Hunter class this time ,made the pets too strong or something,i didn't read the whole story on it.
Too much if not like 99% of how Wow is played is waiting to que ue in behind some ugly wall in a narrow corridor.It was sad watching the stream as i could literally hear dudes keyboard spamming 100 mph,so much for calculative and thoughtful combat,just spam away.
Never forget 3 mile Island and never trust a government official or company spokesman.
FFXIV - just wish I had the time for a P2P MMO, I just wouldn't get my $15 worth.
With more and more MMOs coming to XB1, I'm still hopefully eventually they'll make a deal and we'll get FFXIV on XB1.
Maybe with the new Windows 10 + XB1 integration stuff they won't have a reason not to anymore.
That expansion needs to have more long term goals, its really depressing seeing all my groups fade away after the new patch rush.
Been playing since launch and have not seen anything that remotely resembles a ghost town. Patches are always this packed, but the "down months" I still get login queues.
I love the fact that content like housing, gold saucer, bonding ceremonies, etc are so well received. Usually the servers are most packed when non combat activities are added. That's awesome news for players like me who love that type of content in an mmo. Social vibe in game reminds me of coronet in swg back in the day.
This game may not get wow numbers, but it has far exceeded se's requirements. Which is all that matters as far as finances goes.
About the only reason, as i understand things, that FFXIV;ARR isn't on XB1, is because Microsoft won't allow it, its worth bearing in mind that even on the PS3/4 FFXIV;ARR doesn't require PS+ (unless thats changed again recently!). Personally i think it would do wonders for the console community as a whole to have less segregation in games, take out the whole PS4 vs XB1 argument, and give console players a chance to play together without any antagonism, if FFXIV;ARR can be run on a PS3 then there is no good reason it can't work on both the XBOX360 and XB1. Windows 10 is largely irrelevant in this particular argument tbh, its really about Microsoft in general.
If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Keep in mind that Final Fantasy 11 and 14 both have cross platform play also. So your PC and console players are all on the same servers. I wish more companies would realize this is a huge factor for many. I have many friends and family that are console players and I am a PC gamer (always have been). It is nice to be able to play together.
I for one, am glad it's not as big as WoW. Look how WoW has changed in order to maintain itself? If I wanted that, I'd play WoW.
well in the last live letter Yoshida said something indirectly which might be a major thing as follows:
(the only adjustment they are doing for ACN/SMN/SCH is reducing Ruin spells MP cost is due to:
In 3.0, with the level cap and new skills, changing ACN skills too much will affect too much. Especially on SCH side as well.
Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.)
it does seem to me in the expansion , we will be expecting much faster skill speed as passive increase from 50 to 60, otherwise they would not have mentioned it this way.
source: http://youtu.be/geXcubC70NA?t=43m24s
I really enjoyed the leveling experience in FFXIV:AAR. A lot more than any other game.
I did not, however, enjoy the same handful of end-game dungeons and encounters that we were just a separate difficulty level. That, along with the artificial time gating on weekly caps. If these things have changed, I would likely give it another try!
and this.
(the only adjustment they are doing for ACN/SMN/SCH is reducing Ruin spells MP cost is due to: [*] In 3.0, with the level cap and new skills, changing ACN skills too much will affect too much. Especially on SCH side as well. Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.)
it does seem to me in the expansion , we will be expecting much faster skill speed as passive increase from 50 to 60, otherwise they would not have mentioned it this way.
source: http://youtu.be/geXcubC70NA?t=43m24s
Nice! Thanks for the info. Looking forward to 3.0
Can't even imagine all the new content that xpac will bring
LoL DAEBAK indeed you a fan too. Latest one I watched was Nine times Time Travel. Currently watching Giant.
Completely missing the point... again.
We're getting used to that from you.
Gonna point out Squares current strategy for sub numbers and financial reports to investors.
Financial report will be due at the end of March.
Square push out a major patch just before this time to maximize interest, not happy with this they also give out free subscriber time to anyone that wants it (expect lots of advertising pushing f2p). The longest ever free "weekend" campaign just before a financial report is due when these free players will be classed as subscribers.
Given this I expect a lot more than I initially did, because if they can't pull really big numbers right after a major patch and with large numbers of free to play players then it will show the true state of things.
I'm more interested in seeing the financial report than I was before realizing Squares strategy now. It's kinda funny how far they will go though, they can't lie to investors so they do things like this.
Have you seen the EA reports? They completely obfuscate what is going on with games by lumping them together and given joint numbers, they don't lie, they just don't tell you the whole truth. Meanwhile NCsoft lays everything out on the table with color charts. I'm unsure if this difference is just NCsoft is far more confident than EA or if this is because Korea has different laws/regulations.
I don't recall them giving an exact subscriber number in the financials before but I wasn't looking that closely in the past. While I doubt they'll take the opportunity to inflate their numbers with free players if they're showing revenue by quarter then it will be fairly easy to get an effective subscriber rate.
Also it's hard to call the last patch major as it exclusively released mini-games, usually to call a patch major one would expect dungeons/raids/battlegrounds to be added.
reactivating players accounts for free does not improve revenue, so would not be a positive aspect for a financial report, seems some people fail at basic math
The point isnt to improve revenue, its to increase subscriber numbers for a financial report with free to play players.
I dont know if blizzard do the same things, im just pointing out something most people dont see.
WoW was wildly successful right from the start. Vanilla had 6-8m subs, TBC went to 8-10m, WOTLK - 12m etc. WoW changed because times change and what was the standard 10 years ago no longer works.
Besides if anything, FFXIV is very similar to the CURRENT iteration of WoW. It's solo levelling till max level than queue for dungeons/raids. True there are systems which are better like crafting and they have housing but ultimately FFXIV is just as much the lobby game as WoW if we want to go there.
I actually liked a lot of things of FFXIV and it's probably my most played MMO recently but I physically hate the combat. The combat is ultra slow, playing a white mage compared to the healers of WoW is just sad. WoW's healing and tanking is so much more involved, responsive and fun. WHM was something like cure, cure, cure, aoe spell from time to time, dispel. It doesn't help that there's only 2 healing classes. Classes are too one dimensional.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Now that's merely up to you. You don't understand that while, yes, you will do less actions over-time as a WHM you need to commit to each and every action. If you choose to DPS during the fight you must commit to the action much more than in any other game. If you choose to cast cleanse spell over cure you must commit to that action for many seconds. If you do the wrong action for the situation you will be punished heavily for it (depending on the encounter of course). Anyone who has played WHM and SCH should intuitively be aware of the difference between the two: with SCH you don't have to commit to each action to a similar degree as with WHM. DPS'ing during the fight becomes way easier with Lustrate and the pet as there is less weight to each individual action but you will do more actions over-time. Neither of these approaches is objectively better than the other - only subjectively at best, since only one approach is what some MMO gamers are familiar with and thus unable to move on from.
FFXIV teaches you the benefits of slower combat. Whether you're accepting enough to learn the benefits is up to the player. Coming in with WoW baggage is one way to become blind to the change. The more the encounter demands of the combat system the more apparent this fact becomes. Alternatively the less the encounter demands of the combat system the less important the differences become: either you press more buttons or press less, the encounter remains easy either way.
Coincidentally Square-Enix is releasing the first major expansion pack around the same time as these interest-maximizing actions. But surely that is in no way related to SE's current strategy since it's not like it's in SE's best interests to boost the game's reception in the long-term with an expansion pack (as well as the reception coming to the exp pack) and far more likely that they're acting solely out of short-term interests to appease the investors that their now-stable-for-2-years-cash-cow will remain stable/growing for the following year too.
Hell, it's not like SE has been thinking long-term with the FFXIV project so far either. You're truly on to something here.
Whatever their financial reports say will soon be nullified by the expansion in either case, so you can't shut your ears for too long regarding the game's ongoing success with this rationale I'm afraid.