Obviously these UI's are made for the console there can be no doubt about that. But I have to give props to the developers in convincing PC gamers that the they don't need so many combat options and its just to "confusing". That they have "streamlined" the combat system after getting feedback from the community, blaa, blaa ,blaa.
I think I would of been happier just being told, ya we have to make a UI that works on the console, ya console gamers cant actively manage more than about 5 abilities so we designed our combat system around console game play. And sorry PC gamers that's just the way it is.
The thing is that there are several MMOs that never had any plans to launch console versions with similar limited bars... GW2 and TSW to name just 2. It's a different style of MMO than EQ, WOW and their many clones.
And EQ and WOW were not even true to the spirit of tabletop D&D where casters, for example, had to pre-select which spells they wanted to memorize in between rest periods from a larger set.
Selecting a limited number from many possibilities is actually quite enjoyable and leads to more build diversity,
I play and have played WOW and Rift and SWTOR and many other multiple hot-bar MMOs as well as TSW and GW2 and this one. No one needed to talk me into anything lol. I've played them all and I prefer the limited bar system by far over the old bloated EQ/WOW clone style.
Some people, apparently don't. But saying it's all about the console controller, misses the whole point of this style.
I can manage way more than 5 abilities on console than 5 in ARR. So this duping it onto consoles in horseshit. I haven't got far enough into ESO to know if the 10 ability thing is too restrictive. From my assessment so far, ESO class system is too open for access to a ton of skills. It would make every class substantially similar to the next. The souls series is considered one of the hardest rpgs of this era and it doesn't have a billion skills accessible on the fly.
Imo it's not how much you can have but how much of what you have that is good. Which UI makes you think and execute more efficiently on the fly? What system has abilities that have so much depth, that if you fail honing your skill and executing. You could die or fail?
Again, I haven't progressed far enough to know if this applies to ESO. But more isn't always better. Hack n slash button mashers can be fun to play but that usually wanes.
Comments
Please tell me you're joking.
I can manage way more than 5 abilities on console than 5 in ARR. So this duping it onto consoles in horseshit. I haven't got far enough into ESO to know if the 10 ability thing is too restrictive. From my assessment so far, ESO class system is too open for access to a ton of skills. It would make every class substantially similar to the next. The souls series is considered one of the hardest rpgs of this era and it doesn't have a billion skills accessible on the fly.
Imo it's not how much you can have but how much of what you have that is good. Which UI makes you think and execute more efficiently on the fly? What system has abilities that have so much depth, that if you fail honing your skill and executing. You could die or fail?
Again, I haven't progressed far enough to know if this applies to ESO. But more isn't always better. Hack n slash button mashers can be fun to play but that usually wanes.