In terms of aesthetics, Marauders from WAR were awesome. A class mutating it's own arm to become a monstrous tool suitable to the current battle was a fun and unique concept.
In terms of possibility, Archmages/Shamans from WAR. It was a little like the alternating rhythm between arcane and nature damage for Balance druids (WOW), except these WAR classes alternated between healing and damage. It had the potential to be really deep and rewarding of skill.
Sadly neither class really achieved its potential, due to shallow rotations (and in PVP it hurt that the game revolved around excessive CC.) Even sadder is that out of all the classes truly in need of help, Archmage/Shaman was the pair they wanted to revamp first, with a proposal that would've made them far shallower to play
In terms of what I've played longest, WOW Shaman. The healing rotation is currently pretty dang excellent. Lots of options dependent on the order your cast your spells.
In terms of what I enjoyed raiding/dungeoning with most, WOW Rogues. Such a ridiculously fun and flexible kit the last couple expansions.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
In terms of aesthetics, Marauders from WAR were awesome. A class mutating it's own arm to become a monstrous tool suitable to the current battle was a fun and unique concept.
In terms of possibility, Archmages/Shamans from WAR. It was a little like the alternating rhythm between arcane and nature damage for Balance druids (WOW), except these WAR classes alternated between healing and damage. It had the potential to be really deep and rewarding of skill.
Sadly neither class really achieved its potential, due to shallow rotations (and in PVP it hurt that the game revolved around excessive CC.) Even sadder is that out of all the classes truly in need of help, Archmage/Shaman was the pair they wanted to revamp first, with a proposal that would've made them far shallower to play
In terms of what I've played longest, WOW Shaman. The healing rotation is currently pretty dang excellent. Lots of options dependent on the order your cast your spells.
In terms of what I enjoyed raiding/dungeoning with most, WOW Rogues. Such a ridiculously fun and flexible kit the last couple expansions.
I think Disciple of Kaine had the most potential as far as classes in WAR went. Front line battle cleric that relied on melee and healing.
Sadly, poorly implemented, as with most of the game (IMHO)
Raquelis in various games Played: Everything Playing: Nioh 2, Civ6 Wants: The World Anticipating:Everquest NextCrowfall, Pantheon, Elden Ring
1. My Kobold darkness Spiritmaster is probably my favorite from DAoC with MoC 3, watch those infs and NS die after they thought they had an easy kill, muahaha.
Although I liked most of the classes from daoc like warden, sorc, shm, skald, loved that speed and melee with song shouts. Valkyrie and Vamp were fun, mostly because they were just so overpowered lol. I did like the concept of them and they were still good when brought in line. I probably played every class and liked just about all of them except maybe armsman, wasn't a polearms fan.
2. Loved my Ranger from EQ1, especially when it was viable as an archer or melee. Monk, magician, necro were other favorites. I was often a puller, so really enjoyed my monk.
3. Rogue from WoW. Probably my favorite rogue. Just had such great handling and I could play it like a berserker if I wanted (early game).
In terms of aesthetics, Marauders from WAR were awesome. A class mutating it's own arm to become a monstrous tool suitable to the current battle was a fun and unique concept.
In terms of possibility, Archmages/Shamans from WAR. It was a little like the alternating rhythm between arcane and nature damage for Balance druids (WOW), except these WAR classes alternated between healing and damage. It had the potential to be really deep and rewarding of skill.
Sadly neither class really achieved its potential, due to shallow rotations (and in PVP it hurt that the game revolved around excessive CC.) Even sadder is that out of all the classes truly in need of help, Archmage/Shaman was the pair they wanted to revamp first, with a proposal that would've made them far shallower to play
In terms of what I've played longest, WOW Shaman. The healing rotation is currently pretty dang excellent. Lots of options dependent on the order your cast your spells.
In terms of what I enjoyed raiding/dungeoning with most, WOW Rogues. Such a ridiculously fun and flexible kit the last couple expansions.
I think Disciple of Kaine had the most potential as far as classes in WAR went. Front line battle cleric that relied on melee and healing.
Sadly, poorly implemented, as with most of the game (IMHO)
You were only sort of reliant on melee. You were reliant on close proximity but not on melee abilities depending on your spec.
I'd rank my favorites as:
1.) EQ1 Shaman- the absolute ultimate support class. I don't think I've seen another class match the support abilities of the Shaman in any game I've played. Most games don't even have a real support option.
2.) EQ1 Shadowknight- I've found it extremely odd that such a popular class and theme hasn't been incorporated into more games. The Deathknight never felt like a Shadowknight to me- a real hybrid class. The Paladin at various points in WoW did.
3.) WAR Warrior Priest- By far the most fun I've had with a class for PvP healing. It's not even close.
4.) Shadowbane Assassin- A very unique take on the rogue style classes.
In terms of aesthetics, Marauders from WAR were awesome. A class mutating it's own arm to become a monstrous tool suitable to the current battle was a fun and unique concept.
In terms of possibility, Archmages/Shamans from WAR. It was a little like the alternating rhythm between arcane and nature damage for Balance druids (WOW), except these WAR classes alternated between healing and damage. It had the potential to be really deep and rewarding of skill.
Sadly neither class really achieved its potential, due to shallow rotations (and in PVP it hurt that the game revolved around excessive CC.) Even sadder is that out of all the classes truly in need of help, Archmage/Shaman was the pair they wanted to revamp first, with a proposal that would've made them far shallower to play
In terms of what I've played longest, WOW Shaman. The healing rotation is currently pretty dang excellent. Lots of options dependent on the order your cast your spells.
In terms of what I enjoyed raiding/dungeoning with most, WOW Rogues. Such a ridiculously fun and flexible kit the last couple expansions.
I think Disciple of Kaine had the most potential as far as classes in WAR went. Front line battle cleric that relied on melee and healing.
Sadly, poorly implemented, as with most of the game (IMHO)
You were only sort of reliant on melee. You were reliant on close proximity but not on melee abilities depending on your spec.
I'd rank my favorites as:
1.) EQ1 Shaman- the absolute ultimate support class. I don't think I've seen another class match the support abilities of the Shaman in any game I've played. Most games don't even have a real support option.
2.) EQ1 Shadowknight- I've found it extremely odd that such a popular class and theme hasn't been incorporated into more games. The Deathknight never felt like a Shadowknight to me- a real hybrid class. The Paladin at various points in WoW did.
3.) WAR Warrior Priest- By far the most fun I've had with a class for PvP healing. It's not even close.
4.) Shadowbane Assassin- A very unique take on the rogue style classes.
I'm guessing you never played a Vanguard Shamen or Dread Knight. Not that I don't agree with ya but Vanguards Shamen was right up there. After all it was the same person who designed both the Shamens we are talking about.
Friar from DAOC. It's the only class I've ever played that really felt like they did quarter staff combat justice. Combined with the combo system from the game the class was just very unique and fun.
EQ2, Aion, Age of Wushu, and a few other games also have quarterstaff style combat. But not a single one of them feels remotely as fun as the Friar.
Definitely Defenders in City of Heroes. So many combinations, so much utility. My favorite combinations were Illusion/Kinetic (underappreciated, combation healer/buffer and backup tank, plus lots of control) and Storm/Power(enemies who can't stand up can't hurt you).
Originally posted by dreamscaper Definitely Defenders in City of Heroes. So many combinations, so much utility. My favorite combinations were Illusion/Kinetic (underappreciated, combation healer/buffer and backup tank, plus lots of control) and Storm/Power(enemies who can't stand up can't hurt you).
Plus the mind control powers to get the enemies fight with each other!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Comments
Loved the BM in Vanguard.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Hybrid Feral-Resto Druid with Nature's Swiftness/Healing Touch Macro
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
In terms of aesthetics, Marauders from WAR were awesome. A class mutating it's own arm to become a monstrous tool suitable to the current battle was a fun and unique concept.
In terms of possibility, Archmages/Shamans from WAR. It was a little like the alternating rhythm between arcane and nature damage for Balance druids (WOW), except these WAR classes alternated between healing and damage. It had the potential to be really deep and rewarding of skill.
Sadly neither class really achieved its potential, due to shallow rotations (and in PVP it hurt that the game revolved around excessive CC.) Even sadder is that out of all the classes truly in need of help, Archmage/Shaman was the pair they wanted to revamp first, with a proposal that would've made them far shallower to play
In terms of what I've played longest, WOW Shaman. The healing rotation is currently pretty dang excellent. Lots of options dependent on the order your cast your spells.
In terms of what I enjoyed raiding/dungeoning with most, WOW Rogues. Such a ridiculously fun and flexible kit the last couple expansions.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I think Disciple of Kaine had the most potential as far as classes in WAR went. Front line battle cleric that relied on melee and healing.
Sadly, poorly implemented, as with most of the game (IMHO)
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
Thread is making me miss WAR, and sad at all that could have/should have been...
Easily the most depressing failure of the MMORPG genre.
Man am I the only person who chose a non combat class?
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
1. My Kobold darkness Spiritmaster is probably my favorite from DAoC with MoC 3, watch those infs and NS die after they thought they had an easy kill, muahaha.
Although I liked most of the classes from daoc like warden, sorc, shm, skald, loved that speed and melee with song shouts. Valkyrie and Vamp were fun, mostly because they were just so overpowered lol. I did like the concept of them and they were still good when brought in line. I probably played every class and liked just about all of them except maybe armsman, wasn't a polearms fan.
2. Loved my Ranger from EQ1, especially when it was viable as an archer or melee. Monk, magician, necro were other favorites. I was often a puller, so really enjoyed my monk.
3. Rogue from WoW. Probably my favorite rogue. Just had such great handling and I could play it like a berserker if I wanted (early game).
Yeah DoK/WP was the pairing which was my runner-up in terms of potential for sure.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
GW1 - Necro
Before the capped minions, as long as you created the bodies you could have as many as you liked.
Past favorites:
Scrapper from City of Heroes
Death Knight (when it first came out) from WoW
Conqueror from Age of Conan
Demonologist from Age of Conan
Bounty Hunter from SWG
and current favorite and favorite of them all:
Dragon Knight from ESO
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
You were only sort of reliant on melee. You were reliant on close proximity but not on melee abilities depending on your spec.
I'd rank my favorites as:
1.) EQ1 Shaman- the absolute ultimate support class. I don't think I've seen another class match the support abilities of the Shaman in any game I've played. Most games don't even have a real support option.
2.) EQ1 Shadowknight- I've found it extremely odd that such a popular class and theme hasn't been incorporated into more games. The Deathknight never felt like a Shadowknight to me- a real hybrid class. The Paladin at various points in WoW did.
3.) WAR Warrior Priest- By far the most fun I've had with a class for PvP healing. It's not even close.
4.) Shadowbane Assassin- A very unique take on the rogue style classes.
I'm guessing you never played a Vanguard Shamen or Dread Knight. Not that I don't agree with ya but Vanguards Shamen was right up there. After all it was the same person who designed both the Shamens we are talking about.
Balance Druid from WoW.
Defender from CoH.
Friar from DAOC. It's the only class I've ever played that really felt like they did quarter staff combat justice. Combined with the combo system from the game the class was just very unique and fun.
EQ2, Aion, Age of Wushu, and a few other games also have quarterstaff style combat. But not a single one of them feels remotely as fun as the Friar.
Plus the mind control powers to get the enemies fight with each other!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Barbarian in Age of Conan
warning NSFW
https://www.youtube.com/watch?v=T2X_SbZCHpc