Originally posted by Talonsin Is it greed or hubberous that makes the CEO want to push this game in its current state? An overwhelming amount of backers who are loyal to the game agree that it is not currently worth a sub fee and bringing in new players now will only alienate them from playing later on when the game is possibly in a playable condition. Why dont suits listen? Greed or Hubberous?
I believe it is neither.
CEO are sometimes like lawyers. They think they know better than us plebs and can debate their way out of it.
You see a lot of this type of behaviour if you can ever stand to stay awake and watch those congressional hearings on C-Span.
They just think they are not wrong and knows better.
" MMORPG.com gave the game a 4 out of 10, saying that it "offers a degree of freedom that is rare in online games" but "the game in its current state is broken, full of bugs and does not have half of what was promised""
Happy to answer any questions anyone may have! If you would be interested in tryng the game, email me at customer.support@goblinworks.com and I will be happy to send you a 15 day trial!
Originally posted by rsdancey Happy to answer any questions anyone may have! If you would be interested in tryng the game, email me at customer.support@goblinworks.com and I will be happy to send you a 15 day trial!
You keep saying this, but you're not "answering any questions anyone may have".
You selectively cherry pick questions that you can put a positive spin on and answer them, while glossing over the hard questions that you cannot put a positive spin on.
You're doing your product more harm than good by continuing this charade. There will be an official review out in the near future, at which point people will know everything they need to know without some company yes-man trying to con people and obscure the facts. You should really stop now.
Originally posted by rsdancey Happy to answer any questions anyone may have! If you would be interested in tryng the game, email me at customer.support@goblinworks.com and I will be happy to send you a 15 day trial!
You keep saying this, but you're not "answering any questions anyone may have".
You selectively cherry pick questions that you can put a positive spin on and answer them, while glossing over the hard questions that you cannot put a positive spin on.
You're doing your product more harm than good by continuing this charade. There will be an official review out in the near future, at which point people will know everything they need to know without some company yes-man trying to con people and obscure the facts. You should really stop now.
Seriously, just stop it.
I was thinking the same thing. What good is asking a question if all the critical ones are simply getting ignored?
I hope you stay clear of being duped by the fanboys who will invite you into their fold, shower you with gifts and hold your hand through the early stages of the game.
They do this, not so much to be helpful to noobs, but also as recruitment pitches.
There will also be some who suggest that you look at the game in the context of where it was and where it is supposedly heading, and to be somewhat forgiving as to where it is right now.
Honestly the most un influenced way for you to see the game is solo and then with five of your friends (using buddy keys) and not get too involved with any group.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
Ryan Dancey wrote "Happy to answer any questions anyone may have!"
Ok Ryan, here are a few questions, and just for full disclosure to this community, I am a critic of a number of systems that you include as part of your vision for PFO. Also for the reader, I have been following PFO for over 2 years and have been playing it since Alpha 6 (late June / early August).
1. You often describe PFO as trying to emulate the success of EvE's economic system, however low level gear is not readily seeded within the game, crafting recipes are gated by having to have learned the previous level of that item and the coin faucet is not high enough to really kick start the economy.
If you are trying to emulate EvE, why is your economic / crafting systems so drastically different?
2. One of the biggest problems I see in your vision is that you view a settlement as a social grouping as opposed to a location. The player base, both current and potential, still view and function at the guild level as a social structure.
Have you reconsidered that you have underestimated the social bonds being tied more to guild than settlement?
Would it not make more sense to tie hating of skills (even though I disagree with them) to guild membership and guild influence, rather than settlements?
3. You often describe PFO as a sandbox, and being an experienced sandbox MMO player, I find that PFO is the most limited and restrictive sandbox in my experience.
Once you tied the access to player skills that have already been trained to remaining with an equally leveled settlement, you removed a basic freedom required in what is considered to be a sandbox mainstay.
In no other sandbox is the character's skills tied to a continued social association.
Do you not recognize how this could be a turn off for the average MMO player, looking to play in a game where they have the freedom to play their character in a way and with whom they wish?
4. You had stated that the theme park MMO model is essentially dead, and the sandbox MMO is the future of MMOs. Yet of all of the new wave of sandbox MMOs coming, PFO is the only one that is not full loot and is more slanted towards PvE than PvP.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I hope you stay clear of being duped by the fanboys who will invite you into their fold, shower you with gifts and hold your hand through the early stages of the game.
They do this, not so much to be helpful to noobs, but also as recruitment pitches.
There will also be some who suggest that you look at the game in the context of where it was and where it is supposedly heading, and to be somewhat forgiving as to where it is right now.
Honestly the most un influenced way for you to see the game is solo and then with five of your friends (using buddy keys) and not get too involved with any group.
In all fairness, I don't find this immoral.
On any game people will help out noobs and provide them with gear, hoping they will have a good time and maybe stay and become a part of the community.
I had to stop writing my IPhone was acting squirrelly....
4. (Continued).
Don't you consider your balance of PvE to PvP to be out of sync with what the MMO gamer community seem to be interested in? (Compare to Ks of Crowfall and Albion Online).
5. Final question... Seeing the response that you and GW had received over your business model of Buy to Play + Subscription based Alpha / Beta / Early Enrollment, do you believe it was worth it to attempt this model?
I say "attempt" because I can not view it as successful considering the low interest in buying into it.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I hope you stay clear of being duped by the fanboys who will invite you into their fold, shower you with gifts and hold your hand through the early stages of the game.
They do this, not so much to be helpful to noobs, but also as recruitment pitches.
There will also be some who suggest that you look at the game in the context of where it was and where it is supposedly heading, and to be somewhat forgiving as to where it is right now.
Honestly the most un influenced way for you to see the game is solo and then with five of your friends (using buddy keys) and not get too involved with any group.
I have no idea about the state of PFO, but if it is indeed a sandbox game avoiding the overall community is rather counter productive as that's what will make or break the game in the end.
@ the overall topic, I'm sure CCP is happy they didn't have to release in this day and age. As this is exactly what rhetoric over it's launch state would look like now. It certainly wouldn't have been considered "launch quality".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Maybe they should give out more 7 day free codes, so the backers can give to friends and they could try the game first. If they like it then they may back it as well.
Comments
Much respect man. Glad to see you guys giving this game a review and hopefully opening some eyes.
Thank you Bill!
I believe it is neither.
CEO are sometimes like lawyers. They think they know better than us plebs and can debate their way out of it.
You see a lot of this type of behaviour if you can ever stand to stay awake and watch those congressional hearings on C-Span.
They just think they are not wrong and knows better.
This fiasco is almost reaching levels that Dark & Light had.. lmao. Anyone remember that game?
https://en.wikipedia.org/wiki/Dark_and_Light
" MMORPG.com gave the game a 4 out of 10, saying that it "offers a degree of freedom that is rare in online games" but "the game in its current state is broken, full of bugs and does not have half of what was promised""
You keep saying this, but you're not "answering any questions anyone may have".
You selectively cherry pick questions that you can put a positive spin on and answer them, while glossing over the hard questions that you cannot put a positive spin on.
You're doing your product more harm than good by continuing this charade. There will be an official review out in the near future, at which point people will know everything they need to know without some company yes-man trying to con people and obscure the facts. You should really stop now.
Seriously, just stop it.
I was thinking the same thing. What good is asking a question if all the critical ones are simply getting ignored?
I hope you stay clear of being duped by the fanboys who will invite you into their fold, shower you with gifts and hold your hand through the early stages of the game.
They do this, not so much to be helpful to noobs, but also as recruitment pitches.
There will also be some who suggest that you look at the game in the context of where it was and where it is supposedly heading, and to be somewhat forgiving as to where it is right now.
Honestly the most un influenced way for you to see the game is solo and then with five of your friends (using buddy keys) and not get too involved with any group.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
Ok Ryan, here are a few questions, and just for full disclosure to this community, I am a critic of a number of systems that you include as part of your vision for PFO. Also for the reader, I have been following PFO for over 2 years and have been playing it since Alpha 6 (late June / early August).
1. You often describe PFO as trying to emulate the success of EvE's economic system, however low level gear is not readily seeded within the game, crafting recipes are gated by having to have learned the previous level of that item and the coin faucet is not high enough to really kick start the economy.
If you are trying to emulate EvE, why is your economic / crafting systems so drastically different?
2. One of the biggest problems I see in your vision is that you view a settlement as a social grouping as opposed to a location. The player base, both current and potential, still view and function at the guild level as a social structure.
Have you reconsidered that you have underestimated the social bonds being tied more to guild than settlement?
Would it not make more sense to tie hating of skills (even though I disagree with them) to guild membership and guild influence, rather than settlements?
3. You often describe PFO as a sandbox, and being an experienced sandbox MMO player, I find that PFO is the most limited and restrictive sandbox in my experience.
Once you tied the access to player skills that have already been trained to remaining with an equally leveled settlement, you removed a basic freedom required in what is considered to be a sandbox mainstay.
In no other sandbox is the character's skills tied to a continued social association.
Do you not recognize how this could be a turn off for the average MMO player, looking to play in a game where they have the freedom to play their character in a way and with whom they wish?
4. You had stated that the theme park MMO model is essentially dead, and the sandbox MMO is the future of MMOs. Yet of all of the new wave of sandbox MMOs coming, PFO is the only one that is not full loot and is more slanted towards PvE than PvP.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
In all fairness, I don't find this immoral.
On any game people will help out noobs and provide them with gear, hoping they will have a good time and maybe stay and become a part of the community.
4. (Continued).
Don't you consider your balance of PvE to PvP to be out of sync with what the MMO gamer community seem to be interested in? (Compare to Ks of Crowfall and Albion Online).
5. Final question... Seeing the response that you and GW had received over your business model of Buy to Play + Subscription based Alpha / Beta / Early Enrollment, do you believe it was worth it to attempt this model?
I say "attempt" because I can not view it as successful considering the low interest in buying into it.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I have no idea about the state of PFO, but if it is indeed a sandbox game avoiding the overall community is rather counter productive as that's what will make or break the game in the end.
@ the overall topic, I'm sure CCP is happy they didn't have to release in this day and age. As this is exactly what rhetoric over it's launch state would look like now. It certainly wouldn't have been considered "launch quality".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....