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"The Days of the WoW-Style MMO are Over," H1Z1 Boss Says

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  • sanshi44sanshi44 Member UncommonPosts: 1,187

    All he realy saying is everyone seem 2 have had enough with the typical WoW type MMO/Clones and things need to change, Blizz seems 2 agree and i also would agree with it. We had enough of the same for long enough and bout time for change mocing toward the sandboxy things is one of those changes and i am looking forward to how each company pulls off there something new cause alot fo company have now relised that people are now wanting something different :)

    For me i wont buy anything/or play anything that resembles the typical MMO atm however if its somthing new im more than happy to jump on board and test it out even it it might seem like somthing i may not like :P it worth seeing somthing different in this stagnemt market atm.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by junglebeast

    I believe MMO's must have a sense of progression. Maybe not the WoW style of progression that repeats itself over and over.

    But maybe the Dynamic World (or Sandbox) progression is what people want now.

    nah .. i would bet it is the D3 ARPG kind progression .. because that is progression with convenience *and* challenges (those are NOT mutually exclusive).

    Not only you have a ladder to climb, challenging gameplay (try beating GR 50+ .. very hard even with top gear) and a hardcore mode with huge risks, the game is convenient.

    You can play in literally 15 min sessions. And there is no distraction to the core gameplay. You can jump into a random dungeon within seconds of loggin in, and the meta (gearing up, gambling for loot, gemming, crafting, enchanting) is all in one place.

    Personally i do not want a dynamic world .. i want a good, convenient and challenging experience like D3.

  • Moxom914Moxom914 Member RarePosts: 731

    so how many times has the phrase "wow clone" been used in this thread? that has got to be the most overly used phrase in games. not to mention the fact its used way too loosely.

  • umcorianumcorian Member UncommonPosts: 519
    Originally posted by silverreign

    so how many times has the phrase "wow clone" been used in this thread? that has got to be the most overly used phrase in games. not to mention the fact its used way too loosely.

    WoW-Clone has come to mean any theme-park, end-game focused MMO... in another words, a game that feels the end is more important than the journey. I think it's fair - sure, every game has an innovation or two, but the innovations weren't really meaningful in all but a couple of cases. They were innovations for the sake of innovations, specifically so the creators could say they were different than WoW.

    I'd revise a WoW-Clone to mean: "Any game that adds a handful of changes to a theme park styled MMO specifically so they can say: 'Look, we're not WoW... because we have this, that and this.'  If your game wasn't a WoW-Clone, you wouldn't have to show me all the ways it wasn't after I'd played. 

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Velocinox
    Originally posted by Horusra
    Originally posted by Xxerox
    Originally posted by Vutar
    This is why EQnext will be a failure. When the guy at the top makes statements like this, it is clear he has no idea what is going on. Saying people only want to play games for 45 minutes is one of the stupidest things I have heard in a long time.

    -.- I want to play 45 minutes a day ..... Kids want 45 minutes a day. People who work all the time want 45 minutes a day. Everyone i know wants 45 minutes a day. The real people outside of your community want 45 minutes to play. 

     

    It is the most truthfull thing i have ever heard.

    I would probably change it to most people want to feel like they accomplish something if they play 45 minutes a day.  You might play more, but I would think most people want to look back and say they did something to progress in those 45 minutes.

    The only problem with that is that the core population will consume that content in days instead of months (currently) and not years (as it was and still should be).

    It's all about accessibility to content and leaving without losing progress, it doesn't affect content length itself, just how it is segmented.

    What people want is something that can be slotted into a ~45 minutes gameplay session. That doesn't exclude content that would take 5 hours or weeks to finish in its totality, it just mean that devs needs to split that content into ~45 minutes segments that feels like you are accomplishing something and where you can logoff after these ~45 minutes without losing your current progress.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I saw this come across my twitter feed and practically LOL'd.

    Until WoW doesn't have 10-100x the population of every other Western MMO, the days of WoW-style MMO are still going strong buddy.

    Is Smed ever right about anything? H1Z1 is a joke, EQN/Landmark is a joke, "his" company got dumped by Sony and bought up by an investment firm.

    Keep swirling the toilet buddy!

     

  • laseritlaserit Member LegendaryPosts: 7,591

    Variety is the spice of life. It's only common sense that we will get bored of the same ol same ol.

     

    Just like hair styles and the latest movie craze, Tastes have and will always change.

    "Be water my friend" - Bruce Lee

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by SpottyGekko
    Originally posted by nbtscan

    http://www.gamespot.com/articles/the-days-of-the-wow-style-mmo-are-over-h1z1-boss-s/1100-6426943/

    Clearly with all of his experience in the MMOSphere, he knows better than us.

    It seems that this time, he does.

     

    What he said is self-evident to anyone looking critically at today's online gaming scene. Where are the greatest concentrations of players and game activity ? MOBA's, trading card games and short-session combat games (FPS's, War Thunder, World of Tanks, etc.). And those genres seem to be rapidly growing as well...

     

    There's also a very noticeable lack of big-budget AAA MMORPG's in development currently (definitely in the west, anyway).

    One thing  I know from all my years experiencing the different forms of entertainment is that these things run in cycles and phases.  Nothing has proven to be the "Future" as we keep recycling everything.  The only thing that holds true no matter the circumstances is that quality always trumps quantity, always.

    image
  • ScotScot Member LegendaryPosts: 24,273

    Nothing wrong with WoW style raiding being over, as long as it is replaced by something as a good or better. But so far mmOs have only given us also rans.

    I do think the industry wants to see an end to raiding, not inclusive enough blah blah. But there is a reason games which do not have it suffer at top level. Nothing...for...them...to...do. You can put in all the inclusive mini pvp etc you like. Players just leave and they need to get there head round it and except it.

    You can do without raids if your games is designed differently from the ground up. Take PS2, the whole game is a pvp match, no need for raids.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Scot

    Nothing wrong with WoW style raiding being over, as long as it is replaced by something as a good or better. But so far mmOs have only given us also rans.

    I do think the industry wants to see an end to raiding, not inclusive enough blah blah. But there is a reason games which do not have it suffer at top level. Nothing...for...them...to...do. You can put in all the inclusive mini pvp etc you like. Players just leave and they need to get there head round it and except it.

    You can do without raids if your games is designed differently from the ground up. Take PS2, the whole game is a pvp match, no need for raids.

    I agree with you on that! The opposite side of PS2, though, I think that a raiding-centric game could be successful. Shoot, look at Destiny, essentially 15 hours of story followed by endless dungeons and raiding (and PvP). I don't think there's a problem with that. I think that the biggest issue with MMOs these days is the time sink. There is so much out there, that I believe people want to be able to jump in and play. People comment that GTAV is a better MMO than most MMOs. Reason being is you can just jump in and play with your friends. With WoW, there is a 150 hour time sink sitting in front of you (maybe more). It's not "pick-up-and-play". Also, much of the story in current MMOs have become meaningless and empty. SWTOR still, at least, feels like I'm serving some purpose, it's engaging.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Kind've funny, as the latest episode of the Jimquisition "Five Golden Rules for Steam Early Access" noted that Zombie Survival games are the ones that are over and done with.  I'm inclined to believe that "Themeparks" have a brighter future simply because that could essentially be anything.  Though I'm sure there will be an audience for both irregardless of what other people say. 

     

    But I can't help but to wonder if he's trying to point the finger elsewhere when knowing the decline and saturated zombie genre.  It's not as robust and adaptive as the Themepark is, which could encompass just about anything.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Vorthanion
     

    One thing  I know from all my years experiencing the different forms of entertainment is that these things run in cycles and phases. 

    That is not true. Text adventures are not making a come-back. Even point & click adventures, which has a revival because of tablets & indie, is still not making back into the AAA leagues. Platform (the jumping kind) games are also not likely to come back as AAA again.

    There are changes .. that are probably irreversible. Not everything can rise again.

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by nariusseldon
    Originally posted by Vesavius
    Originally posted by nbtscan

    http://www.gamespot.com/articles/the-days-of-the-wow-style-mmo-are-over-h1z1-boss-s/1100-6426943/

    Clearly with all of his experience in the MMOSphere, he knows better than us.

     

    Yeah, because Smed's  history in MMORPGs is unblemished and he never gets it wrong.

    no .. because Blizz seems to agree with him. They scrapped titans and are now making short session online FPS, MOBAs, and card games.

    Now Blizz is unblemished .. all their games are big hit.

     

     

    Blizz doesn't make another "WOW" type game because they know that splitting their player base would kill off both games.  They lose nothing pumping out microtransaction junk that can effectively fleece the wallets of their existing fandom.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by thinktank001
     

     

    Blizz doesn't make another "WOW" type game because they know that splitting their player base would kill off both games.  They lose nothing pumping out microtransaction junk that can effectively fleece the wallets of their existing fandom.

    or because WOW is declining and there is little market for the old style MMOs.

    And hearthstone is highly successful and well reviewed. If you think making a fun game with microtransacction is freecing their fans ... then well, looks like millions of them don't mind being fleeced.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Azaron_Nightblade

    The future of MMOs is variety. And not just in genre, but also in different styles of games.

    There will always be a place for WoW styled games, just like there is for sandboxes and shooter MMOs.

    As we get more different kinds I imagine the market will get more balanced.

    Eh, themeparks need way more players to sustain the incredibly high development budget than more player driven niche games.

     

    I believe it was either Crowfall or Camelot Unchained that said, adding in proper PvE content would triple their budget. Themeparks are just not that viable from a business sense.

     

    There's a reason most WoW clones collapse within a month of launch and then go on life support, with a staff about 1/10th the original size, limping along in FTP obscurity.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by nariusseldon
    Originally posted by Vesavius
    Originally posted by nariusseldon
    Originally posted by Vesavius
    Originally posted by nbtscan

    http://www.gamespot.com/articles/the-days-of-the-wow-style-mmo-are-over-h1z1-boss-s/1100-6426943/

    Clearly with all of his experience in the MMOSphere, he knows better than us.

     

    Yeah, because Smed's  history in MMORPGs is unblemished and he never gets it wrong.

    no .. because Blizz seems to agree with him. They scrapped titans and are now making short session online FPS, MOBAs, and card games.

     

    Blizzard's stated reason was that they simply couldn't make Titan 'fun', was it not?

     

    Isn't that the same thing? Can't make a MMO fun enough for the mass market ... pretty much mean that its day is over.

    and if blizz cannot do it, i doubt anyone can do better.

    You guys should really stop taking corporate press releases seriously.  Why would Blizzard dump hundreds of millions into Titan only to cannibalize their own subscribers?  There is no business incentive to make the next WoW killer when you already own WoW. 

     

    Blizzard clearly had no idea how resilient WoW would be and they started making a new MMO assuming WoW numbers would fall off much quicker than they did. 

     

    That said he's not that far off.  Why would anyone want to leave WoW for a game that's just like WoW only with less content/polish/history/friends?  People who want to play a game very similar to WoW are already playing WoW.  This is why WoW clones fail. 

     

    To actually steal customers from WoW you need to try and deliver something completely different that people can't already get with WoW.  Yet somehow for the last 8 years the industry has been convinced that the safe route to success is trying to make a copy of WoW with a slight twist then hype it through the roof and hope you can fool enough people into leaving WoW for your bug-filled, content-light copy of WoW.

  • BurntvetBurntvet Member RarePosts: 3,465

    Like Smed has anything to tell anyone about business or MMOs: as president of SOE, he oversaw several consecutive years of layoffs and studio closings, culminating in a $60 mil write down of assets, immediately followed by the sale of SOE to venture capitalists, after which another half of the company was fired and studios closed. (And allegedly the VC deal was the only one on the table that let Smed keep his job, and it was allegedly also lower in value than some of the other offers.)

    Yeah, all of that sounds like "being early on the post -WoW bus" and having continued business success based on knowledge of the industry and what customers want.

    Not.

    Smed, what a joke.

  • sketocafesketocafe Member UncommonPosts: 950

    Yeah, I know. 

    Can the days of Day Z clones be over too?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by reeereee

    That said he's not that far off.  Why would anyone want to leave WoW for a game that's just like WoW only with less content/polish/history/friends?  People who want to play a game very similar to WoW are already playing WoW.  This is why WoW clones fail. 

     

    Because WOW is old and everything gets boring sooner or later? And gamers like new experiences? It is not accidental that newer variations like MOBAs, and WoT, and card games hit it big.

     

  • nyxiumnyxium Member UncommonPosts: 1,345

    It's understandable why Daybreak said that about WoW, it's old and has a declining fan base, the garrison has killed off even the die hards. Raids.. are surviving.. but are somewhat lesser, I say that as an old school raider. Flying in Draenor might have kept expired subbers around but the dev's would rather drink jugs of player tears instead.

    The buzz from the WoW Token is fading, who knows what gimmick a desperate Blizz might try next to retain players. A new innovation in games is understandable when someone feels the need to make a statement about how WoW has lost some of its polish, to put it lightly and politely.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by nyxium

     

    The buzz from the WoW Token is fading, who knows what gimmick a desperate Blizz might try next to retain players. A new innovation in games is understandable when someone feels the need to make a statement about how WoW has lost some of its polish, to put it lightly and politely.

    I doubt Blizz is desperate though since they are making tons of money from Hearthstone, and they have a MOBA launching soon.

    It is quite simple. The way to be successful is to stop making MMORPGs and do something else.

  • nyxiumnyxium Member UncommonPosts: 1,345
    Originally posted by nariusseldon
    Originally posted by nyxium

     

    The buzz from the WoW Token is fading, who knows what gimmick a desperate Blizz might try next to retain players. A new innovation in games is understandable when someone feels the need to make a statement about how WoW has lost some of its polish, to put it lightly and politely.

    I doubt Blizz is desperate though since they are making tons of money from Hearthstone, and they have a MOBA launching soon.

    It is quite simple. The way to be successful is to stop making MMORPGs and do something else.

    I have got a tingling feeling Blizz are putting more effort into their MOBA and card game rather than WoW, which got a filler Farmville garrison minigame and a token-pvp island to soak up player time so Blizz could work on HotS and Hearthstone. Even timewalking is a rehash of old content rather than new instances. The WoW Token is great but once again... it looks like an excuse not to make new instances just a distraction to keep players in and doing old stuff over and over. Tanaan didn't even make it into the WoD launch while a shiny Overwatch trailer was released. The new games are getting all the love and attention and it's sort of hinted at in that article.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by nyxium
     

    I have got a tingling feeling Blizz are putting more effort into their MOBA and card game rather than WoW,

    Of course .. those are new games for the future. They are just keeping WoW alive for the cash it brings in. And oh, not to mention they will focus on Overwatch. That also looks like a good game.

     

  • AnirethAnireth Member UncommonPosts: 940

    The day of the WoW style game is over? Big news. Wildstar proved that over a year ago.

    Doesn't say anything about games that divert from that formula. Most eastern MMOs, and just because they don't release in the west doesn't mean they don't have a bif audience. And most of the top voted games in development are (supposedly) also different. Whether they actually turn out different and/or good is another matter, but irrelevant here.

    Smedly sound like all those WoW fans up that don't know that WoW did not invent anything and is hardly the first MMO. It was more polished, franchise already had a huge fanbase, and it became the most popular (subscription based) MMO, sure. But it was just the logical successor to something like EQ2, nothing groundbreaking new or anything.

    So "WoW"-style is wrong in the first place and doesn't say anything about games like EVE, Crowfall, Camelot Unchained, The Repopulation, Shroud of the Avatar etc.

    One can only hope that the days of the Smedley-style predictions are over soon..

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Dibdabs
    Originally posted by nbtscan

    http://www.gamespot.com/articles/the-days-of-the-wow-style-mmo-are-over-h1z1-boss-s/1100-6426943/

    Clearly with all of his experience in the MMOSphere, he knows better than us.

    LMAO, someone needs to tell WoW that!!  Anyway, I'd take anything he said with a very large pinch of salt.

    For your information it wasn't about WoW but about WoW style MMO's

    As for what smedly said is what is already happening. Daybreak isn't early they are actually late.

    MMO are becoming just that MMO's, the RPG seems to be as much RPG as you might find your story/upgrading/quest/missions in FPS singleplayer games and the focus seems to be about the massive amount of players online. So MMO is actually the proper wording of what's to come atleast from A tittle company's. That's not to say there will be some great games to come with that that I personaly hope to enjoy.

     

    Personaly I do not feel WoW style MMO's are over, plenty of people seem to be enjoying them still. But do feel it's time to expand in to MMO's becoming more MMORPG's but with the sence of MMO instead of the singleplayer creep that has invaded this genre due to populair demand.

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