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Thoughts on this new MMORPG???

honourswordhonoursword Member UncommonPosts: 82

Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that this is how Elder Scrolls Online should have been.

And the best bit about it? It seems to be an MMORPG.

www.revivalgame.com/

Comments

  • GrimulaGrimula Member UncommonPosts: 644

    Ohhh that does look awesome

     

    the player house looks really nice....big huge staircase looks nice  =)

     

    would love to play in a Real growing world.....where even the tree's grow over time and eventually dies/falls over

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    I'm following the game, no real thoughts on it yet. It's hard for me to get hyped for anything atm.
    When all is said and done, more is always said than done.
  • kenpokillerkenpokiller Member UncommonPosts: 321

    I will wear only a loincloth, gamble and wager, fight with my bare fists, visit prostitutes, get drunk as hell and smack pocketthiefs around.

     

    ALSO THIS MY HOUSE YOU YOUNG WHIPPERSNAPPERS

    Sway all day, butterfly flaps all the way!

  • dreamisoverdreamisover Member UncommonPosts: 23
    Originally posted by honoursword

    Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that this is how Elder Scrolls Online should have been.

    And the best bit about it? It seems to be an MMORPG.

    www.revivalgame.com/

    oh nice!! Ya same for me, that list of Features sounds very interesting. I quit MMOs after GW2's "dynamic world" turned out to be just scripts run on a regular basis. ugh, GW2 is such boring shit, what a letdown. so ive been playing single player RPGs, Skyrim mostly and now The Witcher 3 but Revival is now on my game radar. thanks!

  • AxehiltAxehilt Member RarePosts: 10,504

    Definitely watching it.

    It looks to be trying some ambitious things, many of them appealing, but many of them are known red flags.

    Their "natural skill development", for example, can very easily make gameplay exceedingly tedious.  Will I have to spend hours running or jumping or similarly inane tasks (repeatedly building a tent?) in order to max these abilities?  Other use-based progression games have failed that way in the past, and it's a huge negative.

    Use-based progression also tends to be the exact opposite of sandbox play (even though, ironically, it shows up more often in sandboxes than themepark games.)  Here's why:

    • In XP-based progression, you can do whatever activities you want to level and as long as all major activities have a balanced XP reward you'll make progression.  Then if the rest of the progression system is set up well you can use that progression to buy/upgrade the skill(s) of your choice.  This is the most player freedom you can have in character advancement -- you choose what activities you like, and what abilities are increased.
    • In use-based progression, to raise your sword skill you must swing your sword at things.  That's generally fine.  But when you extend past it to the other types of skills -- camping, direction sense, running, jumping -- you realize that it actually sucks to spend any significant time running around just to level that one skill.  But it's the only way you can level that skill, which means it lacks player freedom and forces the player to do one specific thing.
    There are ways to avoid this and ESO is a solid example since you can level a lot of things without directly using them.
     
    Apart from that, the skill-based combat is a yellow flag.  It could turn out fairly dull like Chivalry or Mount & Blade (games I wouldn't call shallow, but whose combat nuances I had basically exhausted way back in Jedi Knight 2 which honestly did it better.)  Or it could be a lot more interesting than that and something genuinely fun to fight with.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

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