Originally posted by Bladestrom I also cannot understand why blizzard don't just develop wow 2, all they need to do is provide achsni for existing players to transfer their achieve history over to wow 2 and the player base and mmorpg fan base in general would love it, plus a massive spike I. Wow while people mop up as many achieves as possible. They are so short sighted.
And what would be in "wow 2"?
*There is a reason the graphics are cartoony. so "upgrading" them would be counter productive to the potential player pool.
*Why would they employ a new gameplay strategy when the current one is making them bucket loads of money? They have tried hard content: people didn't like it
*Where do you go from here? we have seen Azzeroth Twice! and there's no room left in lore to explore.
So what you would basicly get would be some generic mmo which has to compete with all the other generic mmos out there.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
New engine, new world (e.g titan home world) 60 levels instead of 5, new classes new skill trees, new effects, 40 new zones instead of a few, new questing levelling experience for said 60 levels, new engine allows for itemised housing, new large scale pvp. The list is endless. What it is not is another 5 levels a couple raids and selfies.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I think the reviewer and it appears most everyone that posted in this thread needs to go outside and play Frisbee for a couple of months then come back inside and play computer games again.
Originally posted by Laughing-man Garrisons were a massive flop :-(
Yes they were.
All I wanted was a nice house where I could move things around and place trophies, maybe even have some extra storage. Instead I got a Facebook game which made it feel like you were grinding every time you logged in.
Garrisons are the worst version of player housing pretty much ever.
I might even still be playing if they didn't exist in the first place. The idea of logging in and seeing that place, which looked like all my friends places, where all there was to do were those horrible missions, killed the whole game for me.
Originally posted by Laughing-man Garrisons were a massive flop :-(
Fully agree. Incredibly fun at first glance, enjoyed a lot ... but have nearly destroyed game virtually eliminating any need to go to cities or in wilds to mine, gather, ...
For the rest, have never ever been bored in Wow .. up to WOD. I could play half year strait from 2 to 16 hours per day, depending on time, before WOD was released had 22 alts all manually leveled for both horde and alliance. With Wod - which was I admit very fun for 1 month - I left after barely 1 month. I just can not believe. WOD simply feels like BC2, nothing more nothing less. Fun to some degree and for few maxed up alts i made in this month ... but then boring. And also leveling is incredibly fast. It took me usually half year to have 10 alts by PVE, now JUST 1 MONTH FOR 5?!? Something is definitively wrong. Maybe of for those that love only end game and do not care for jurney ... but I'm (AS MANY) altholic and enjoy mainly PVE and questing ... only at some later time I have been into endgame.
Now i have resubbed after half year but ... meh.... i'm playing but without that trademark joy I always had retuning. Well fortunately my new No.1 SWTOR is still fun as hell and have been playing it since I left Wod, now also Gw2 ... and then Swtor expansion coming which is honestly only thing I care now. And I'sure will be there for minimum of half year.
for everyone asking for WOW 2, most 2's have been horrible in comparison to their predeccessors
AC2, EQ2, GW2, all not even close to the originals
I don't agree with you about Gw2 (played the first for 5 years but whatever). Anyways can sequels be better.
TES 2: Daggerfall was far better. Many people prefer Diablo 2 to 1 (ok, not me). The Godfather 2 was a far better movie then the first.
Sure, I imagine that Wow 2 would not be the same experience as someone got playing it in 2004, Wow however is pretty horrible now in comparision to then as well (which is the point of the whole thread) so compared to now I think a sequel would improve things. MMOs needs expansions (payed or otherwise) to grow and continue to florish but after a number the game always go downhill. Too many empty zones, old code that messes things up, gear that have become obsolete and far more levels then the game really was made for.
Same thing happened to both Everquest games, the first expansions improved them but it started to go downhill after a bunch. Same thing happens to all MMOs.
A sequel starts out fresh. Running the same game for 20 years with upgrades and expansions will give you a shadow of it's former self.
AC2 was another matter, it was made way to early, something Origin almost made as well before they cancelled UO2. A MMO should have 8 or so years before a sequel comes out. If AC2 would have released today with a bit more work on it things might have been rather different.
A Wow 2 will not live up to what many of the ultra fans would hope for but it would still be a new start and a chance for Blizzard to once again get over 10 million subs. I don't see that happening to Wow again unless something very drastically happens.
The biggest problems was the raids. They were horribly boring. Being a wow raider since TBC, I can say that WoD is the worst raiding expansion, with MoP being a close second.
But well, actual WoW is what casual players have asked for along the years. Now they realise the game is boring when you can solo it in a few days.
Be careful what you ask for, you might get it.
Sometimes you think you want something but it really is a bad idea.
Part of the problem is that people who are happy tend to be silent about it so the devs only hear the whiners who constantly asks for easier and faster content together with better loot.
And adding more dailies together with garrisons to get the content last longer is like putting a band aid on a amputated leg.
The problem with garrisons, shipyards etc. is, as you said, the boredom/grind factor when running more than one toon. Now if Blizzard had made garrisons account specific rather than toon specific, we might have had something worth investing in. A garrison where all my toons contributed to the whole, with enough space for all the crafting stations, and where not all items were soulbound (i.e. crafting related mats, loot, follower upgrades ) would have been something where time invested would have been worthwhile. And although Draenor has gone a little way towards lifting the level-bound crafting restrictions, this is still a PITA for those of us who are craft-oriented at lower levels. And crafting in Draenor requires co-operation between toons/players to get the mats you need (sorcerous mats generated are often not the ones you need to craft with, and need swapping, i.e. sorcerous earth from blacksmiths, scribes etc. are needed by tailors for hexweave bags), so why not make the whole thing a toon co-operative.
As it is, by the time I've done the garrison dailies for all my toons, there's little time left for anything else, and it's become a huge grind.
Don't get me wrong, I have enjoyed a lot of the new Draenor content, but with a little more thought it could have been a more satisfying experience instead of yet another joyless grind.
A lot of people saying they should just bring out WoW 2, the problem here isn't the game, it's Blizz. They're not trying anymore, the effort just seems very minimal or Activision are just helping too much lol.
The complaints aren't about how old the game is, combat, limitations or anything along those lines, it's about Blizzard hyping the shit out of their game,
(Hyper meter at MAXIMUM CAPACITY)
charging people more, then releasing half baked content ( excluding leveling and raids) and piss poor patches. 6.1 which the majority of the community don't even consider a patch and 6.2 being just a rehash of the same content moved to another location, but I think the biggest smack in the face is then turning round to say "Well expansions pretty much done, hope you enjoyed our to major content patches. especially 6.1".
So them releasing Wow 2 won't change a thing lol. If they want change, the first thing they need to do is kick Activision out, because i'm getting major deja vu, this is just how CoDAW and Destiny launched, both games Activision actively "helping".
Before history rewrites itself, let's make sure we remember that WoD was supposed to be that expansion that excited players and brought everyone back. Late last year fans were gushing about how this expansion had taken WoW back to its roots and made it better than ever. The ability to revisit pre-WarCraft Draenor was supposed to be a return to the heart of the WarCraft story after what many saw as the panda debacle. Flying, which had supposedly ruined the previous expacs, was removed so that players once again were forced to enjoy the world the way it was meant to be.
It brought back three million players, and failed to hold their attention for even four months. Even if tokens mask some of the additional decline, it seems inevitable that WoW will continue to shed subs as it has since the end of WotLK/beginning of Cata. If the "best expac yet" as WoD was touted by many to be less than eight months ago could not halt the decline, nothing will. Blizzard has no magic expac up its sleeve to reverse things on any kind of long-term basis.
The subs stalled out in the final months of WotLK, and the decline began in the first months of Cata. Aside from bumps at the start of MoP and WoD, you can draw a downward sloping line through the sub numbers for the next 4+ years. I came back for the end of MoP and beginning of WoD, but was one of those people who initially left at the very top. Something changed in late WotLK and into Cata that the game was never really able to recover from.
A lot of people saying they should just bring out WoW 2, the problem here isn't the game, it's Blizz. They're not trying anymore, the effort just seems very minimal or Activision are just helping too much lol.
The complaints aren't about how old the game is, combat, limitations or anything along those lines, it's about Blizzard hyping the shit out of their game,
(Hyper meter at MAXIMUM CAPACITY)
charging people more, then releasing half baked content ( excluding leveling and raids) and piss poor patches. 6.1 which the majority of the community don't even consider a patch and 6.2 being just a rehash of the same content moved to another location, but I think the biggest smack in the face is then turning round to say "Well expansions pretty much done, hope you enjoyed our to major content patches. especially 6.1".
So them releasing Wow 2 won't change a thing lol. If they want change, the first thing they need to do is kick Activision out, because i'm getting major deja vu, this is just how CoDAW and Destiny launched, both games Activision actively "helping".
Just putting it out there
For the most part, I agree.
World of Warcraft seems to have taken a back seat. They are doing a great job at marketing the brand (Warcraft) itself with games like Hearthstone and Heroes of the Storm but they forgot about their biggest player. None of these things would be possible without the insane amount of success that World of Warcraft brought them. Yet they seem to be dropping it on the side of the road to focus on other games, and even a movie. I have no idea what the thought process is there. 'Let's use all this money to try getting new fans! The old ones will be fine on their own!' ? I know Blizzard has some pretty hardcore fans but even they can only take so much. I think we're seeing a breaking point.
My point is why should we care about your game when you have shown over time you lack interest in it as well? Blizzard, it's time to get your hands out of so many pots and focus on what brought you the success you have today. World of Warcraft is funding so many of their projects, and sadly World of Warcraft doesn't seem to be one of them.
Originally posted by Bladestrom I also cannot understand why blizzard don't just develop wow 2, all they need to do is provide achsni for existing players to transfer their achieve history over to wow 2 and the player base and mmorpg fan base in general would love it, plus a massive spike I. Wow while people mop up as many achieves as possible. They are so short sighted.
It's real easy, WoW is 7M sub strong with HotS, Hearthstone, and soon Overwatch to keep $$$ flowing. Why waste development resource and money when they have all that going? From WoW subs alone they make 105M monthly. As long as people are willing to sub to WoW it will not go anywhere. Then when subs decline to a point where they can't sustain they can flip the f2p switch and make more than they do now on subscriptions.
Originally posted by Bladestrom Why would they do this, it's called investment and planning for the future.
Why would they do that?
Every expansion the customers come back for multiple months. ($$$$)
They put items into their cashshop. ($$$$$)
Even at 300k customers with a cashshop they can keep the game profitable. ($$$$)
Look at SWG, before it died and they ousted the community by 99%. Even the 1% that stayed with the game made the game profitable by buying lottery playing card decks. How many were playing SWG at the end? 50k? Not much more then that and it was only shut down because of SWTOR being released and LucasArts did not want 2x Star Wars IP MMO's out there.
Blizzard can keep this game running for another 10y with 1% of the current community and still drain money from it.
And in the end: that is all that matters, not your playing experience, not the reputation. Just cold cash.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
WoW is getting more retarded with every single expansion and patch. Just shut it down and bring a WoW 2.0 or another mmo from Blizz. It has nothing to do with population decline or if its dying or not etc. Its only about how boring, old and almost retarded seems anymore.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
Its foundations are so freaking old and rotten, they'll do better with shutting it down and starting something new and fresh, and please, for the love of god, something that doesn't let you level from 1 to max in less than a week.
Originally posted by Bladestrom Why would they do this, it's called investment and planning for the future.
Why would they do that?
Every expansion the customers come back for multiple months. ($$$$)
They put items into their cashshop. ($$$$$)
Even at 300k customers with a cashshop they can keep the game profitable. ($$$$)
Look at SWG, before it died and they ousted the community by 99%. Even the 1% that stayed with the game made the game profitable by buying lottery playing card decks. How many were playing SWG at the end? 50k? Not much more then that and it was only shut down because of SWTOR being released and LucasArts did not want 2x Star Wars IP MMO's out there.
Blizzard can keep this game running for another 10y with 1% of the current community and still drain money from it.
And in the end: that is all that matters, not your playing experience, not the reputation. Just cold cash.
1%? This mean they would need to fire 90% of staff and cancel all those projects they are investing in now. R U INSANE?
Not surprised by the poor review and the associated comments. This site is one of the most anti-WOW gaming sites on the web.
I like WOW and am still subbed.
As an active subscriber, I take umbrage with that comment. I do NOT hate WoW. I am disappointed in Warlords for not being up to Blizzard's promises and for not utilizing its resources (lore, developers, it's "biggest team ever, etc.) to create an experience worthy of the game's heritage -- think Lich King here.
No fan, player or subscriber should have to keep their comments to themselves if they are less than pleased with the product they have invested in. It's OK to be constructively critical, but not OK to remain silent and let this sort of development continue yielding another subpar expac.
Not surprised by the poor review and the associated comments. This site is one of the most anti-WOW gaming sites on the web.
I like WOW and am still subbed.
As an active subscriber, I take umbrage with that comment. I do NOT hate WoW. I am disappointed in Warlords for not being up to Blizzard's promises and for not utilizing its resources (lore, developers, it's "biggest team ever, etc.) to create an experience worthy of the game's heritage -- think Lich King here.
No fan, player or subscriber should have to keep their comments to themselves if they are less than pleased with the product they have invested in. It's OK to be constructively critical, but not OK to remain silent and let this sort of development continue yielding another subpar expac.
Fully agree. I still have 2 months of sub yet, but after almost 10 years of constant playing I totally lost interests in this game. I used to be a hardcore raider and pvp player. For me the game lost it's soul. Slow developed poor quality content, broken pvp, garrisons and those freaking ships were the final nail to the coffin.
Not surprised by the poor review and the associated comments. This site is one of the most anti-WOW gaming sites on the web.
I like WOW and am still subbed.
As an active subscriber, I take umbrage with that comment. I do NOT hate WoW. I am disappointed in Warlords for not being up to Blizzard's promises and for not utilizing its resources (lore, developers, it's "biggest team ever, etc.) to create an experience worthy of the game's heritage -- think Lich King here.
No fan, player or subscriber should have to keep their comments to themselves if they are less than pleased with the product they have invested in. It's OK to be constructively critical, but not OK to remain silent and let this sort of development continue yielding another subpar expac.
Fully agree. I still have 2 months of sub yet, but after almost 10 years of constant playing I totally lost interests in this game. I used to be a hardcore raider and pvp player. For me the game lost it's soul. Slow developed poor quality content, broken pvp, garrisons and those freaking ships were the final nail to the coffin.
I have about 15 hours left on my sub and although it will be sad to see it end, I think I will be relieved to take a break after playing for so many years. Wrath was the last time I was really satisfied with WoW gameplay. When Blizzard revamped the landscape in cata, it killed my love of the game.
Comments
And what would be in "wow 2"?
*There is a reason the graphics are cartoony. so "upgrading" them would be counter productive to the potential player pool.
*Why would they employ a new gameplay strategy when the current one is making them bucket loads of money? They have tried hard content: people didn't like it
*Where do you go from here? we have seen Azzeroth Twice! and there's no room left in lore to explore.
So what you would basicly get would be some generic mmo which has to compete with all the other generic mmos out there.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Garrisons are the worst version of player housing pretty much ever.
I might even still be playing if they didn't exist in the first place. The idea of logging in and seeing that place, which looked like all my friends places, where all there was to do were those horrible missions, killed the whole game for me.
I wish I wouldn't have bought WoD. It was okay but WOW is sooooooooo yesterday. I wish I could buy a new MMO today worth buying!
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Fully agree. Incredibly fun at first glance, enjoyed a lot ... but have nearly destroyed game virtually eliminating any need to go to cities or in wilds to mine, gather, ...
For the rest, have never ever been bored in Wow .. up to WOD. I could play half year strait from 2 to 16 hours per day, depending on time, before WOD was released had 22 alts all manually leveled for both horde and alliance. With Wod - which was I admit very fun for 1 month - I left after barely 1 month. I just can not believe. WOD simply feels like BC2, nothing more nothing less. Fun to some degree and for few maxed up alts i made in this month ... but then boring. And also leveling is incredibly fast. It took me usually half year to have 10 alts by PVE, now JUST 1 MONTH FOR 5?!? Something is definitively wrong. Maybe of for those that love only end game and do not care for jurney ... but I'm (AS MANY) altholic and enjoy mainly PVE and questing ... only at some later time I have been into endgame.
Now i have resubbed after half year but ... meh.... i'm playing but without that trademark joy I always had retuning. Well fortunately my new No.1 SWTOR is still fun as hell and have been playing it since I left Wod, now also Gw2 ... and then Swtor expansion coming which is honestly only thing I care now. And I'sure will be there for minimum of half year.
I don't agree with you about Gw2 (played the first for 5 years but whatever). Anyways can sequels be better.
TES 2: Daggerfall was far better. Many people prefer Diablo 2 to 1 (ok, not me). The Godfather 2 was a far better movie then the first.
Sure, I imagine that Wow 2 would not be the same experience as someone got playing it in 2004, Wow however is pretty horrible now in comparision to then as well (which is the point of the whole thread) so compared to now I think a sequel would improve things. MMOs needs expansions (payed or otherwise) to grow and continue to florish but after a number the game always go downhill. Too many empty zones, old code that messes things up, gear that have become obsolete and far more levels then the game really was made for.
Same thing happened to both Everquest games, the first expansions improved them but it started to go downhill after a bunch. Same thing happens to all MMOs.
A sequel starts out fresh. Running the same game for 20 years with upgrades and expansions will give you a shadow of it's former self.
AC2 was another matter, it was made way to early, something Origin almost made as well before they cancelled UO2. A MMO should have 8 or so years before a sequel comes out. If AC2 would have released today with a bit more work on it things might have been rather different.
A Wow 2 will not live up to what many of the ultra fans would hope for but it would still be a new start and a chance for Blizzard to once again get over 10 million subs. I don't see that happening to Wow again unless something very drastically happens.
Be careful what you ask for, you might get it.
Sometimes you think you want something but it really is a bad idea.
Part of the problem is that people who are happy tend to be silent about it so the devs only hear the whiners who constantly asks for easier and faster content together with better loot.
And adding more dailies together with garrisons to get the content last longer is like putting a band aid on a amputated leg.
The problem with garrisons, shipyards etc. is, as you said, the boredom/grind factor when running more than one toon. Now if Blizzard had made garrisons account specific rather than toon specific, we might have had something worth investing in. A garrison where all my toons contributed to the whole, with enough space for all the crafting stations, and where not all items were soulbound (i.e. crafting related mats, loot, follower upgrades ) would have been something where time invested would have been worthwhile. And although Draenor has gone a little way towards lifting the level-bound crafting restrictions, this is still a PITA for those of us who are craft-oriented at lower levels. And crafting in Draenor requires co-operation between toons/players to get the mats you need (sorcerous mats generated are often not the ones you need to craft with, and need swapping, i.e. sorcerous earth from blacksmiths, scribes etc. are needed by tailors for hexweave bags), so why not make the whole thing a toon co-operative.
As it is, by the time I've done the garrison dailies for all my toons, there's little time left for anything else, and it's become a huge grind.
Don't get me wrong, I have enjoyed a lot of the new Draenor content, but with a little more thought it could have been a more satisfying experience instead of yet another joyless grind.
A lot of people saying they should just bring out WoW 2, the problem here isn't the game, it's Blizz. They're not trying anymore, the effort just seems very minimal or Activision are just helping too much lol.
The complaints aren't about how old the game is, combat, limitations or anything along those lines, it's about Blizzard hyping the shit out of their game,
(Hyper meter at MAXIMUM CAPACITY)
charging people more, then releasing half baked content ( excluding leveling and raids) and piss poor patches. 6.1 which the majority of the community don't even consider a patch and 6.2 being just a rehash of the same content moved to another location, but I think the biggest smack in the face is then turning round to say "Well expansions pretty much done, hope you enjoyed our to major content patches. especially 6.1".
So them releasing Wow 2 won't change a thing lol. If they want change, the first thing they need to do is kick Activision out, because i'm getting major deja vu, this is just how CoDAW and Destiny launched, both games Activision actively "helping".
Just putting it out there
Before history rewrites itself, let's make sure we remember that WoD was supposed to be that expansion that excited players and brought everyone back. Late last year fans were gushing about how this expansion had taken WoW back to its roots and made it better than ever. The ability to revisit pre-WarCraft Draenor was supposed to be a return to the heart of the WarCraft story after what many saw as the panda debacle. Flying, which had supposedly ruined the previous expacs, was removed so that players once again were forced to enjoy the world the way it was meant to be.
It brought back three million players, and failed to hold their attention for even four months. Even if tokens mask some of the additional decline, it seems inevitable that WoW will continue to shed subs as it has since the end of WotLK/beginning of Cata. If the "best expac yet" as WoD was touted by many to be less than eight months ago could not halt the decline, nothing will. Blizzard has no magic expac up its sleeve to reverse things on any kind of long-term basis.
The subs stalled out in the final months of WotLK, and the decline began in the first months of Cata. Aside from bumps at the start of MoP and WoD, you can draw a downward sloping line through the sub numbers for the next 4+ years. I came back for the end of MoP and beginning of WoD, but was one of those people who initially left at the very top. Something changed in late WotLK and into Cata that the game was never really able to recover from.
For the most part, I agree.
World of Warcraft seems to have taken a back seat. They are doing a great job at marketing the brand (Warcraft) itself with games like Hearthstone and Heroes of the Storm but they forgot about their biggest player. None of these things would be possible without the insane amount of success that World of Warcraft brought them. Yet they seem to be dropping it on the side of the road to focus on other games, and even a movie. I have no idea what the thought process is there. 'Let's use all this money to try getting new fans! The old ones will be fine on their own!' ? I know Blizzard has some pretty hardcore fans but even they can only take so much. I think we're seeing a breaking point.
My point is why should we care about your game when you have shown over time you lack interest in it as well? Blizzard, it's time to get your hands out of so many pots and focus on what brought you the success you have today. World of Warcraft is funding so many of their projects, and sadly World of Warcraft doesn't seem to be one of them.
It's real easy, WoW is 7M sub strong with HotS, Hearthstone, and soon Overwatch to keep $$$ flowing. Why waste development resource and money when they have all that going? From WoW subs alone they make 105M monthly. As long as people are willing to sub to WoW it will not go anywhere. Then when subs decline to a point where they can't sustain they can flip the f2p switch and make more than they do now on subscriptions.
Why would they do that?
Every expansion the customers come back for multiple months. ($$$$)
They put items into their cashshop. ($$$$$)
Even at 300k customers with a cashshop they can keep the game profitable. ($$$$)
Look at SWG, before it died and they ousted the community by 99%. Even the 1% that stayed with the game made the game profitable by buying lottery playing card decks. How many were playing SWG at the end? 50k? Not much more then that and it was only shut down because of SWTOR being released and LucasArts did not want 2x Star Wars IP MMO's out there.
Blizzard can keep this game running for another 10y with 1% of the current community and still drain money from it.
And in the end: that is all that matters, not your playing experience, not the reputation. Just cold cash.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I didn't play wow for a long time - checked it out a few times but it really is nothing new at this point.
Iam ready for a Starcraft MMO though. Thank you blizzard, will see you there!
(Not that i think this would happen anytime soon, if at all)
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Not surprised by the poor review and the associated comments. This site is one of the most anti-WOW gaming sites on the web.
I like WOW and am still subbed.
I think the main issue with WoW, is WoW itself.
Its foundations are so freaking old and rotten, they'll do better with shutting it down and starting something new and fresh, and please, for the love of god, something that doesn't let you level from 1 to max in less than a week.
1%? This mean they would need to fire 90% of staff and cancel all those projects they are investing in now. R U INSANE?
As an active subscriber, I take umbrage with that comment. I do NOT hate WoW. I am disappointed in Warlords for not being up to Blizzard's promises and for not utilizing its resources (lore, developers, it's "biggest team ever, etc.) to create an experience worthy of the game's heritage -- think Lich King here.
No fan, player or subscriber should have to keep their comments to themselves if they are less than pleased with the product they have invested in. It's OK to be constructively critical, but not OK to remain silent and let this sort of development continue yielding another subpar expac.
¯\_(ツ)_/¯
Fully agree. I still have 2 months of sub yet, but after almost 10 years of constant playing I totally lost interests in this game. I used to be a hardcore raider and pvp player. For me the game lost it's soul. Slow developed poor quality content, broken pvp, garrisons and those freaking ships were the final nail to the coffin.
I have about 15 hours left on my sub and although it will be sad to see it end, I think I will be relieved to take a break after playing for so many years. Wrath was the last time I was really satisfied with WoW gameplay. When Blizzard revamped the landscape in cata, it killed my love of the game.