Originally posted by waynejr2 Why don't you good consumer-investors ask for all this BEFORE you drop money on these? This afterthought of checking in on things is off to me. Do it up front. What is going on right now is you are going to the car dealership to pick up the car you purchased and demanding the upgraded rims without prior negotiation. You may win this fight in the long run but you guys should step up your consumerism game.
Look at his post history, in his own words he doesn't care about the game and is not a backer. Problem is he is desperate to defend a game he cares nothing for.
It's actually embarrassing and cringe worthy that he actually thinks we believe a word he is saying. Whether you support SC or not this guy is a laugh a minute.
Posts history in the last 24 hours from someone who has no interest lol.
Joker.
Where am I defending the Star Citizen game itself? I'm addressing Derek Smart's demands of CIG. Why won't you actually address my arguments against Derek Smart's demands? Pick one.
I'll have a guess why you can't get what you are looking for, it's because you are actually boring. A repeatative record is the best way to describe your posts.
You actually forget what you have posted in the past, I feel embarrassed for you.
Why am I not surprised that you're posting another ad hominem?
in response to your long winded whining post again earlier on my comment.
i'm not proving you with anything, from an outsider what i see is a company producing a fund generator sim not a space sim... all that gets released is more ships for sale and everything else gets pushed back or delayed indefinitely.
the fact that you're so passionate about this really begs to wonder what your motives are.
either way, you're a sad sad person.
Key thing, you're an outsider that 'thinks' you know everything about the project, what's happening, etc.
The last time I was here and seen the pitchforks being raised so much is when everyone was so adamant about Darkfall being vaporware with no game. Anyone that pointed to the obvious that proved that it wasn't were called shills; idiots; or had some other special interest in 'fooling' this community into believein that Darkfall was vaporware.
Their concerns were legitimate up to a point, but even after it was very well understood and even proven that Darkfall wasn't vaporware, they still clung to it and called out 'scam' when developers started pre-orders.
I'm watching the same ignorant stuff replaying now where people are going from legitimate concerns (the project COULD fail), to it's a scam; the devs are shady; etc.
You're convicting the CIG developers for cvrap that you have no idea on or and gleefully admit to being an outsider on (thus, have no basis in your position).
Originally posted by waynejr2 Why don't you good consumer-investors ask for all this BEFORE you drop money on these? This afterthought of checking in on things is off to me. Do it up front. What is going on right now is you are going to the car dealership to pick up the car you purchased and demanding the upgraded rims without prior negotiation. You may win this fight in the long run but you guys should step up your consumerism game.
Look at his post history, in his own words he doesn't care about the game and is not a backer. Problem is he is desperate to defend a game he cares nothing for.
It's actually embarrassing and cringe worthy that he actually thinks we believe a word he is saying. Whether you support SC or not this guy is a laugh a minute.
Posts history in the last 24 hours from someone who has no interest lol.
Joker.
Where am I defending the Star Citizen game itself? I'm addressing Derek Smart's demands of CIG. Why won't you actually address my arguments against Derek Smart's demands? Pick one.
I'll have a guess why you can't get what you are looking for, it's because you are actually boring. A repeatative record is the best way to describe your posts.
You actually forget what you have posted in the past, I feel embarrassed for you.
Why am I not surprised that you're posting another ad hominem?
in response to your long winded whining post again earlier on my comment.
i'm not proving you with anything, from an outsider what i see is a company producing a fund generator sim not a space sim... all that gets released is more ships for sale and everything else gets pushed back or delayed indefinitely.
the fact that you're so passionate about this really begs to wonder what your motives are.
either way, you're a sad sad person.
Key thing, you're an outsider that 'thinks' you know everything about the project, what's happening, etc.
The last time I was here and seen the pitchforks being raised so much is when everyone was so adamant about Darkfall being vaporware with no game. Anyone that pointed to the obvious that proved that it wasn't were called shills; idiots; or had some other special interest in 'fooling' this community into believein that Darkfall was vaporware.
Their concerns were legitimate up to a point, but even after it was very well understood and even proven that Darkfall wasn't vaporware, they still clung to it and called out 'scam' when developers started pre-orders.
I'm watching the same ignorant stuff replaying now where people are going from legitimate concerns (the project COULD fail), to it's a scam; the devs are shady; etc.
You're convicting the CIG developers for cvrap that you have no idea on or and gleefully admit to being an outsider on (thus, have no basis in your position).
you're an outsider with no apparent vested interest.. why are you so biased in your opinion?
address your first post with what... your first post's arguments are based purely around the fact you think it's for his own gain to further himself, find out insider information, get himself a job and smear the company.
Conflict of interests aside, let's begin:
That's my analysis of his motives, yes. This is based upon his history and even personal experience. Now, let's take in consideration that Derek Smart is a 'competitor' with a 'competing product' and his first demand:
"Allow an independent forensics accountant, hired by backers, to come and do an audit. This is standard practice in developer-publisher relationships."
This seems to imply that the backers will gain knowledge of these details. This will give him an incredible amount of information for his own competing product. This is a major conflict of interest, and a big red flag.
Furthermore, he is absolutely smearing the company. He's claiming stuff like vaporware, the company doesn't have the ability to create the game, they don't have people capable of creating the game. Have you taken a moment to look at their team? Do a search on LinkedIn.com. Check out the programmers alone, their past experience, their released games. With a little research, you can make a reasonable argument that Derek Smart is smearing the guy.
After listening to the initial moments of the podcast, and based upon personal experience, you can already tell that the podcast is about Derek Smart (and how he knows it all). He knows it all so much that his game, Line of Defense, is 3 years over due and has mostly negative reviews on Steam.
The fact is his list of "demands" were compiled from other threads on the forums... questions that backers wanted answers for.
Please post links to these threads and provide an explanation of why his list of demands, most especially the one about 'family', are completely legitimate. But, once I review those be honest and review Erin Roberts's credential or the fact that Sandi Gardiner (who is credited by Guinness Book of World Records as being a co-owner of the biggest crowdfunded project ever) don't deserve their positions of Executive Producer (Erin) and VP of Marketing (Sandi). From someone that understands and has experience in the industry, they sure as hell fit the positions.
But, please, post links so I can poke holes in anything you think supports your objection to my original post and arguments.
THe fact is, kickstarter needs to re-evaluate the way they do things, it's not donating at all, it's a way for some people to do shady business without having accountability to investors or publishers. The fact is, anyone who pledged money in kickstarter is infact an investor in a company that should be traded publicly and the fact that they are so unwilling to release any documentation or adhere to any of the demands just shows how underhanded they are being about the whole thing.
What does Kickstarter have to do with my original post? Why are you constantly withdrawing to a red herring? Kickstarter isn't meant to be an investment platform, it's meant to be a pledge platform to get projects funding. If it's turned into an investment platform that will COMPLETELY destroy the spirit and what Kickstarter was meant to be.
Just because you think things 'should be' doesn't mean they should be or are. If I wanted to 'invest' in a company I'd look at several options that provide me real returns. If I want to pledge to an idea that I know may or may not succeed, because I like that idea, I'll head to Kickstarter or other crowdfunding resources.
This is one of the most incredibly bad arguments against Kickstarter for a number of reasons. Everyone going into Kickstarter or partaking in other crowdfunding avenues needs to know the difference between a pledge and an investment.
People haved pledged in excess of $10,000+ for ships n such, now thats not a donation... thats literally buying penny shares in a company, the only difference being that they can hide behind kickstarter with no accountability.
People that pledge $10k+ are most likely the same people that if they wanted to invest in a company to gain stock or shares would do so via other avenues that are bountiful. This is an incredibly weak argument that is and has been THOROUGHLY debunked by industry veterans, including myself, in arguments with people that simply don't understand wtf they're talking about.
But, please, by all means find these people that have plunked down $10k ready to argue and support your side. I can promise you the people that can throw that kind of money around on a ship in a game are the same people that throw a lot more of that around when they're looking to 'invest' and make money.
People that pledge $10k+ are most likely the same people that if they wanted to invest in a company to gain stock or shares would do so via other avenues that are bountiful. AND expect a return on investment THAT is why they invest, bit since this is SIMPLY a good faith donation they are willing to throw 10K away WITH NO return on investment (product.)
Just stop.
I have exactly $47,521 invested between 3 startups in which i'm an official shareholder.
They are products i'd like to see happen, they are products i believe in and they are products that outside of my initial investment i'll be lucky to see more come of it.
it didn't stop me from investing, although my portfolio is somewhat larger than those 3 investments.. not anything huge.. but bigger of which i expect to make a return on, and have lost a size-able amount of money also over the years.
It's not a good faith donation at all, it's money people are investing into a product they believe in and want to see into fruition and should be granted shares in the company and expect a certain level of accountability from the company for use of their money.
For someone that invests you sure as heck don't know what an investment vs. a pledge and gift are. How can you think that Kickstarter/game crowdfunding has anything to do with inveswtment? THEY'RE PLEDGES THEN GIFTS:
Per an actual person that knows the LAW and is licensed to practice it, who is also an attorney, with extensive experience working with the game industry:
"Investor is another word people should avoid using when talking about Kickstarter campaigns. Backers are not investors because there is no assumption of risk and no chance of a monetary yield." - Dan Rogers
Quick... somebody kill the messenger, because Derek Smart is totally the problem. He made up everything, it's all a big lie. He paid $250 bucks and masterminded a plan that would influence RSI getting 83mil more than they needed, have a lead exec ditch and have family members hired in his stead... ALL to promote HIS game via his blog. KILL THE MESSENGER!
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Originally posted by FlyByKnight Quick... somebody kill the messenger, because Derek Smart is totally the problem. He made up everything, it's all a big lie. He paid $250 bucks and masterminded a plan that would influence RSI getting 83mil more than they needed, have a lead exec ditch and have family members hired in his stead... ALL to promote HIS game via his blog. KILL THE MESSENGER!
Quick, Derek Smart, -who is developing a competing product and who would benefit by piggybagging off of Star Citizen's current popularity since he has a competing product currently inEarly Access (and receiving Mostly Negative reviews on Steam)- would never make unsubstantiated claims:
It's amazing that you go from not caring about this game at all to ranting about the subject across every thread posted here so far and starting how many of your own now? How many more are to come? You seem to care an awful lot for someone that doesn't care at all.
The needle on my shill-o-meter is starting to jump.
Yes, I don't care about the the 'game' Star Citizen, in terms of 'playing the game'. I've been upfront about that several times now. However, the subject of Star Citizen and Derek Smart's blog posts about it were made public. I took an interest in this particular topic since I'm interested in crowdfunding, MMO's, and I've even had firsthand experiences of how Derek Smart acts.
So, please, by all means have your shill-o-meter raised without actually taking a look at my account, it's age, posting history, etc.
The best way to expose someone is poking holes in their arguments. So, by all means, if you have issues with any of my arguments poke holes in them. Attacking someone personally instead of their argument is signs that you yourself have a weak position.
I call it like I see it, regardless of join dates and post histories. Your another in a sea of people that are continuing to make Derek Smart the focus of this entire thing.
Derek is not the first person to raise these concerns, and I for one would like to see people STFU about Derek so we can get on with having them addressed. But, you don't actually care about SC or the issues raised, you've made that much clear. Your only here to spam your hate for Derek and cloud the real issue.
Then, by all means, address my comments about his posts where he's speaking for all backers. Address my comments and point out their flaws and holes. Calling me a shill is really an ad hominem, one of the first clear signs that someone has a weak position.
Actually DSmart said in his interview he wasn't speaking for ALL backers in his interview around the 39:30 mark.
"They want me not as a backer, as that weakens any legal action that I initiate or become a part of, since I'm the only person on the planet capable of completely destroying their dev nonsense with regard to the game," he said. "In other words, I'm voted most likely to cause trouble." - Derek Smart
He's right, they gave him his money back when he didn't request a refund, as he didn't break any ToS and posted on HIS blog, yet will stonewall others that may want money back per their own thread.
Alert the presses, Derek Smart is the only person capable of taking down the supervillain Chris Roberts and his team of villains known as Star Ciitzen as they attempt to take over the world with their evil plans.
This is getting to be about as stupid as the idea that comic-books are real.
The conclusion of my analysis of the OP's analysis of 'Backer Demands' is that the OP can't even do an analysis to understand the issues some may have. If the OP would have listen to the DSmart interview posted 1-2 days ago on this same site he would comprehend the issue.
Mr Smarts ranting isn't worth repeating. Anyone familiar with his LONG history of related antics, would have simply chuckled, and reached for the pop corn.
Stating that he has little diplomacy (and even less tact) would be the understatement of the century. The evidence to back this is spread all over various forums to this very day.
Just about anyone looking at this non issue, would be struck by the obvious conflict of interest involved.
No doubt Mr. Smart will continue to ride this for all of the publicity its worth. Thats always been his style in the past, and I see no reason to expect that has changed.
My oh my, sure is a lot of hatred and insults and smearing, and a lot of an OP that seems to think he knows an awful lot here, all over a game that isn't anywhere near release, and hell we don't even know IF it will ultimately release, at least not in what form.....
Sorry but all of the arguing over SC is awfully ridiculous guys, none of us knows anything beyond what we read, and we all know that most of that is slanted anyway. For the record though, I would say that Mr. Smart is far from the first person to raise these concerns over SC. I could not possibly care less about the game, but what I see from the outside looking in is a supposed game that is continuing to sell ships (well, at least the concept art for them) while doing little else. I could be wrong about that, but again, such concerns have been stated numerous times over the past couple of years so there's no need for me to resurrect them here.
Jeez guys, if you want to play a space sim, go hop on ED or X3 or something, I mean for God's sake at least you can log in and play, and have an actual GAME to argue about. Sheesh!
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
Nobody outside of Derek Smart has raised any of these concerns before his blog post. You heard it here first on MMORPG. Derek Smart is an Illuminati Social Engineer. CONFIRMED.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
The conclusion of my analysis of the OP's analysis of 'Backer Demands' is that the OP can't even do an analysis to understand the issues some may have. If the OP would have listen to the DSmart interview posted 1-2 days ago on this same site he would comprehend the issue.
Mr Smarts ranting isn't worth repeating. Anyone familiar with his LONG history of related antics, would have simply chuckled, and reached for the pop corn.
Stating that he has little diplomacy (and even less tact) would be the understatement of the century. The evidence to back this is spread all over various forums to this very day.
Just about anyone looking at this non issue, would be struck by the obvious conflict of interest involved.
No doubt Mr. Smart will continue to ride this for all of the publicity its worth. Thats always been his style in the past, and I see no reason to expect that has changed.
So using your past history example, Star Citizen is DOA.
My oh my, sure is a lot of hatred and insults and smearing, and a lot of an OP that seems to think he knows an awful lot here, all over a game that isn't anywhere near release, and hell we don't even know IF it will ultimately release, at least not in what form.....
Sorry but all of the arguing over SC is awfully ridiculous guys, none of us knows anything beyond what we read, and we all know that most of that is slanted anyway. For the record though, I would say that Mr. Smart is far from the first person to raise these concerns over SC. I could not possibly care less about the game, but what I see from the outside looking in is a supposed game that is continuing to sell ships (well, at least the concept art for them) while doing little else. I could be wrong about that, but again, such concerns have been stated numerous times over the past couple of years so there's no need for me to resurrect them here.
Jeez guys, if you want to play a space sim, go hop on ED or something, I mean for God's sake at least you can log in and play, and have an actual GAME to argue about. Sheesh!
Building a MMO isn't simply as showing the next iteration of a MMO. What appears to suck or doesn't seem like much can consist of extremely advanced networking code; pathfinding algorithms; load balance testing; etc. There's tons of 'components' that take hundreds to thousands of man hours to work on that need to be done as an underlining layer that players are unaware that exists. How do you 'show something like that'?
Creating a model that matches today's industry graphical standards can take weeks to model and texture, and as much as several months to fully animate. I've never been involved with ships, but I'm taking an educated guess that they're not as time-consuming as a fully animated, textured monster - but I'm guessing that a fully completed ship model in Star Citizen is a couple weeks of 'modeling, texturing, and animated' minimum. Concept art itself alone can have as much as 10 hours, sometimes more, put into it.
I have not gotten into the fact that getting networking right for a MMO is going to require a network engineer, with extensive knowledge in C++ and Assembly, months (or possibly a few years) to fully implement and get right. And, they'll have to continue to update, extent, tweak, debug and so forth after they get the basics in place.
The level of technical achievement just to get a basic MMO going that looks like dog shit (By people who don't know no better about the backend/networking, and server stuff) is one of the hardest technical achievements that takes considerable time by 'highly skilled' engineers. The vast majority of people that have backed this project most likely doesn't have a grasp on this nor what a prototype is. People are going to want to see some semblance of a finished product without realizing that a lot of that 'finished product' feel is going to come much closer to the actual 'feasible' launch date.
The conclusion of my analysis of the OP's analysis of 'Backer Demands' is that the OP can't even do an analysis to understand the issues some may have. If the OP would have listen to the DSmart interview posted 1-2 days ago on this same site he would comprehend the issue.
Mr Smarts ranting isn't worth repeating. Anyone familiar with his LONG history of related antics, would have simply chuckled, and reached for the pop corn.
Stating that he has little diplomacy (and even less tact) would be the understatement of the century. The evidence to back this is spread all over various forums to this very day.
Just about anyone looking at this non issue, would be struck by the obvious conflict of interest involved.
No doubt Mr. Smart will continue to ride this for all of the publicity its worth. Thats always been his style in the past, and I see no reason to expect that has changed.
So using your past history example, Star Citizen is DOA.
Do you read the links you post? Digital Anvil's Starlancer sold 700k copies. Line of Defense probably won't have 700k worth of playtime by legitimate players. He may have sold that many copies , combined between all his games, over two decades, but I'm not even sure about that.
Also, remember, Richard Garriott created Tabula Rasa (a flop), but then not only successfully ran a Kickstarter, but doesn't have too shabby of reviews for that game so far:
My oh my, sure is a lot of hatred and insults and smearing, and a lot of an OP that seems to think he knows an awful lot here, all over a game that isn't anywhere near release, and hell we don't even know IF it will ultimately release, at least not in what form.....
Sorry but all of the arguing over SC is awfully ridiculous guys, none of us knows anything beyond what we read, and we all know that most of that is slanted anyway. For the record though, I would say that Mr. Smart is far from the first person to raise these concerns over SC. I could not possibly care less about the game, but what I see from the outside looking in is a supposed game that is continuing to sell ships (well, at least the concept art for them) while doing little else. I could be wrong about that, but again, such concerns have been stated numerous times over the past couple of years so there's no need for me to resurrect them here.
Jeez guys, if you want to play a space sim, go hop on ED or something, I mean for God's sake at least you can log in and play, and have an actual GAME to argue about. Sheesh!
Building a MMO isn't simply as showing the next iteration of a MMO. What appears to suck or doesn't seem like much can consist of extremely advanced networking code; pathfinding algorithms; load balance testing; etc. There's tons of 'components' that take hundreds to thousands of man hours to work on that need to be done as an underlining layer that players are unaware that exists. How do you 'show something like that'?
Creating a model that matches today's industry graphical standards can take weeks to model and texture, and as much as several months to fully animate. I've never been involved with ships, but I'm taking an educated guess that they're not as time-consuming as a fully animated, textured monster - but I'm guessing that a fully completed ship model in Star Citizen is a couple weeks of 'modeling, texturing, and animated' minimum. Concept art itself alone can have as much as 10 hours, sometimes more, put into it.
I have not gotten into the fact that getting networking right for a MMO is going to require a network engineer, with extensive knowledge in C++ and Assembly, months (or possibly a few years) to fully implement and get right. And, they'll have to continue to update, extent, tweak, debug and so forth after they get the basics in place.
The level of technical achievement just to get a basic MMO going that looks like dog shit (By people who don't know no better about the backend/networking, and server stuff) is one of the hardest technical achievements that takes considerable time by 'highly skilled' engineers. The vast majority of people that have backed this project most likely doesn't have a grasp on this nor what a prototype is. People are going to want to see some semblance of a finished product without realizing that a lot of that 'finished product' feel is going to come much closer to the actual 'feasible' launch date.
We know, it's the typical we are too dumb to know line. Mr. Smart was right, mismanagement of assets and poor project management, JUST like at Anvil Games.
The conclusion of my analysis of the OP's analysis of 'Backer Demands' is that the OP can't even do an analysis to understand the issues some may have. If the OP would have listen to the DSmart interview posted 1-2 days ago on this same site he would comprehend the issue.
Mr Smarts ranting isn't worth repeating. Anyone familiar with his LONG history of related antics, would have simply chuckled, and reached for the pop corn.
Stating that he has little diplomacy (and even less tact) would be the understatement of the century. The evidence to back this is spread all over various forums to this very day.
Just about anyone looking at this non issue, would be struck by the obvious conflict of interest involved.
No doubt Mr. Smart will continue to ride this for all of the publicity its worth. Thats always been his style in the past, and I see no reason to expect that has changed.
So using your past history example, Star Citizen is DOA.
Do you read the links you post? Digital Anvil's Starlancer sold 700k copies. Line of Defense probably won't have 700k worth of playtime by legitimate players. He may have sold that many copies , combined between all his games, over two decades, but I'm not even sure about that.
Also, remember, Richard Garriott created Tabula Rasa (a flop), but then not only successfully ran a Kickstarter, but doesn't have too shabby of reviews for that game so far:
"...........Delays in the schedule and Microsoft's take over of Digital Anvil gave rise to speculation that Roberts's most promised feature—the dynamic world—would be cut.The concerns were partially realized; the features, although not cut, were reduced, leaving Freelancer with a virtual world that did not live up to the industry's expectations. It presented a static galaxy, where territories of various factions never change despite the groups' frequent raids and attacks on each other....."
Originally posted by waynejr2 Why don't you good consumer-investors ask for all this BEFORE you drop money on these? This afterthought of checking in on things is off to me. Do it up front. What is going on right now is you are going to the car dealership to pick up the car you purchased and demanding the upgraded rims without prior negotiation. You may win this fight in the long run but you guys should step up your consumerism game.
Look at his post history, in his own words he doesn't care about the game and is not a backer. Problem is he is desperate to defend a game he cares nothing for.
It's actually embarrassing and cringe worthy that he actually thinks we believe a word he is saying. Whether you support SC or not this guy is a laugh a minute.
Posts history in the last 24 hours from someone who has no interest lol.
Joker.
Where am I defending the Star Citizen game itself? I'm addressing Derek Smart's demands of CIG. Why won't you actually address my arguments against Derek Smart's demands? Pick one.
I'll have a guess why you can't get what you are looking for, it's because you are actually boring. A repeatative record is the best way to describe your posts.
You actually forget what you have posted in the past, I feel embarrassed for you.
Why am I not surprised that you're posting another ad hominem?
in response to your long winded whining post again earlier on my comment.
i'm not proving you with anything, from an outsider what i see is a company producing a fund generator sim not a space sim... all that gets released is more ships for sale and everything else gets pushed back or delayed indefinitely.
the fact that you're so passionate about this really begs to wonder what your motives are.
either way, you're a sad sad person.
Key thing, you're an outsider that 'thinks' you know everything about the project, what's happening, etc.
The last time I was here and seen the pitchforks being raised so much is when everyone was so adamant about Darkfall being vaporware with no game. Anyone that pointed to the obvious that proved that it wasn't were called shills; idiots; or had some other special interest in 'fooling' this community into believein that Darkfall was vaporware.
Their concerns were legitimate up to a point, but even after it was very well understood and even proven that Darkfall wasn't vaporware, they still clung to it and called out 'scam' when developers started pre-orders.
I'm watching the same ignorant stuff replaying now where people are going from legitimate concerns (the project COULD fail), to it's a scam; the devs are shady; etc.
You're convicting the CIG developers for cvrap that you have no idea on or and gleefully admit to being an outsider on (thus, have no basis in your position).
you're an outsider with no apparent vested interest.. why are you so biased in your opinion?
works both ways.
OP is probably a CIG/RSI employee of some kind. Lol Dude goes pretty in length to defend something he "doesn't" have an interest in. And slams Derek Smart and points that all the negativity that RSI/CIG has received lately is Smart's fault. (Who really vocalized most peoples concerns who are interest or who have backed that DO want answers ) Smart may not be the greatest, smartest or likable individual but he does raise concerns that most NOW want to know.
My oh my, sure is a lot of hatred and insults and smearing, and a lot of an OP that seems to think he knows an awful lot here, all over a game that isn't anywhere near release, and hell we don't even know IF it will ultimately release, at least not in what form.....
Sorry but all of the arguing over SC is awfully ridiculous guys, none of us knows anything beyond what we read, and we all know that most of that is slanted anyway. For the record though, I would say that Mr. Smart is far from the first person to raise these concerns over SC. I could not possibly care less about the game, but what I see from the outside looking in is a supposed game that is continuing to sell ships (well, at least the concept art for them) while doing little else. I could be wrong about that, but again, such concerns have been stated numerous times over the past couple of years so there's no need for me to resurrect them here.
Jeez guys, if you want to play a space sim, go hop on ED or something, I mean for God's sake at least you can log in and play, and have an actual GAME to argue about. Sheesh!
Building a MMO isn't simply as showing the next iteration of a MMO. What appears to suck or doesn't seem like much can consist of extremely advanced networking code; pathfinding algorithms; load balance testing; etc. There's tons of 'components' that take hundreds to thousands of man hours to work on that need to be done as an underlining layer that players are unaware that exists. How do you 'show something like that'?
Creating a model that matches today's industry graphical standards can take weeks to model and texture, and as much as several months to fully animate. I've never been involved with ships, but I'm taking an educated guess that they're not as time-consuming as a fully animated, textured monster - but I'm guessing that a fully completed ship model in Star Citizen is a couple weeks of 'modeling, texturing, and animated' minimum. Concept art itself alone can have as much as 10 hours, sometimes more, put into it.
I have not gotten into the fact that getting networking right for a MMO is going to require a network engineer, with extensive knowledge in C++ and Assembly, months (or possibly a few years) to fully implement and get right. And, they'll have to continue to update, extent, tweak, debug and so forth after they get the basics in place.
The level of technical achievement just to get a basic MMO going that looks like dog shit (By people who don't know no better about the backend/networking, and server stuff) is one of the hardest technical achievements that takes considerable time by 'highly skilled' engineers. The vast majority of people that have backed this project most likely doesn't have a grasp on this nor what a prototype is. People are going to want to see some semblance of a finished product without realizing that a lot of that 'finished product' feel is going to come much closer to the actual 'feasible' launch date.
lol this guy, SC is built on CryEngine 3 which comes with it's own network code, generally companies don't spend millions of dollars inventing their own network code unless they are developing their own engine.. in this case SC did not, tweaking the code to work for your game is always in your best interests, but with a foundation down it hardly takes as much time as you said.. after working with Unreal 3 engine for a year and a half and seeing it's capabilities etc... i find it hard to believe that SC would need to put a lot of man hours into the network code, especially this early on when there is only really "Ship models" being sold to show for it.
I'm not even going to get into this, but yeah it is actually pretty simple to show if they have been working hundreds of hours into the network code.. for the backend of a game, created on a licensed engine.
Put the servers up and let people login.
Maybe you should go back to work, building your fund generation simulator, don't you have some models to reskin to sell to people?
pretty sure that's your video right... you literally use all the same arguments this guy does
It's not, but I thought that the readers here would enjoy a nice video of Arena Commander (a module that is part of Star Citizen's development currently available to backers).
Oh, my bad, does that shatter the illusion of no progress? I mean, last year, there was no multiplayer or nothing, now it has multiplayer, people posting videos on how teamwork,etc. That's just that component and it appears to be infinitely more popular than Line of Defense already. No wonder Derek Smart comes off as a jealous, vindictive whining brat that probably is venting frustrating and anger at his inept ability to do anything remotely close to what Chris Roberts has already achieved.
There's an easy answer for why Chris Roberts is simply a better developer than Derek Smart:
MORE TALENT.
Meanwhile, let's find some nice Line of Defense Youtube videos by fans...
pretty sure that's your video right... you literally use all the same arguments this guy does
It's not, but I thought that the readers here would enjoy a nice video of Arena Commander (a module that is part of Star Citizen's development currently available to backers).
Oh, my bad, does that shatter the illusion of no progress? I mean, last year, there was no multiplayer or nothing, now it has multiplayer, people posting videos on how teamwork,etc. That's just that component and it appears to be infinitely more popular than Line of Defense already. No wonder Derek Smart comes off as a jealous, vindictive whining brat that probably is venting frustrating and anger at his inept ability to do anything remotely close to what Chris Roberts has already achieved.
There's an easy answer for why Chris Roberts is simply a better developer than Derek Smart:
MORE TALENT.
Meanwhile, let's find some nice Line of Defense Youtube videos by fans...
*crickets*
you mean the only module released thats a shell of what the game is meant to be while the other modules get put on hold indefinitely?
OHHH not to mention you have to pay $60... thats to get into the "alpha" of the module.
then you have to buy the ships to use ontop of it.. again buying alpha ships in an alpha module (not even the whole game, just a space combat simulator in a closed instanced environment)
By that logic Derek Smart is going to tear down CR, steal all of his ideas copy paste them into a game and then call it Alganon's Star Citizen ... Remember past history is important..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
pretty sure that's your video right... you literally use all the same arguments this guy does
It's not, but I thought that the readers here would enjoy a nice video of Arena Commander (a module that is part of Star Citizen's development currently available to backers).
Oh, my bad, does that shatter the illusion of no progress? I mean, last year, there was no multiplayer or nothing, now it has multiplayer, people posting videos on how teamwork,etc. That's just that component and it appears to be infinitely more popular than Line of Defense already. No wonder Derek Smart comes off as a jealous, vindictive whining brat that probably is venting frustrating and anger at his inept ability to do anything remotely close to what Chris Roberts has already achieved.
There's an easy answer for why Chris Roberts is simply a better developer than Derek Smart:
MORE TALENT.
Meanwhile, let's find some nice Line of Defense Youtube videos by fans...
*crickets*
you mean the only module released thats a shell of what the game is meant to be while the other modules get put on hold indefinitely?
OHHH not to mention you have to pay $60... thats to get into the "alpha" of the module.
then you have to buy the ships to use ontop of it.. again buying alpha ships in an alpha module (not even the whole game, just a space combat simulator in a closed instanced environment)
Yes, Mr. Dunning-Kruger, who knows more about MMO development than Chris Roberts, but doesn't know the difference between investing and pledging then gifting.
pretty sure that's your video right... you literally use all the same arguments this guy does
It's not, but I thought that the readers here would enjoy a nice video of Arena Commander (a module that is part of Star Citizen's development currently available to backers).
Oh, my bad, does that shatter the illusion of no progress? I mean, last year, there was no multiplayer or nothing, now it has multiplayer, people posting videos on how teamwork,etc. That's just that component and it appears to be infinitely more popular than Line of Defense already. No wonder Derek Smart comes off as a jealous, vindictive whining brat that probably is venting frustrating and anger at his inept ability to do anything remotely close to what Chris Roberts has already achieved.
There's an easy answer for why Chris Roberts is simply a better developer than Derek Smart:
MORE TALENT.
Meanwhile, let's find some nice Line of Defense Youtube videos by fans...
*crickets*
you mean the only module released thats a shell of what the game is meant to be while the other modules get put on hold indefinitely?
OHHH not to mention you have to pay $60... thats to get into the "alpha" of the module.
then you have to buy the ships to use ontop of it.. again buying alpha ships in an alpha module (not even the whole game, just a space combat simulator in a closed instanced environment)
Yes, Mr. Dunning-Kruger, who knows more about MMO development than Chris Roberts, but doesn't know the difference between investing and pledging then gifting.
In your opinion of course your opinion is only thay of eats suits your agenda so common sense and logic have no place here. Come back when you get Chris Roberts D**k out of your mouth Btw pledging is the act of saying "I'll give you this money if your required goal is net" the goal was met the people paid money... it's no longer a pledge once the money has been transfered nor is it it gift a gift is something you gice with the intent of not receiving anything back... these people expected expected a game
Dan Rogers, that attorney and person that practices law, and has been in the gaming industry practicing law, obviously should come and learn a thing or two from you. I mean, in his article, he was clearly mistaken, and I'm glad you cleared that up for me.
Man, I feel so foolish following someone that knows the law and the gaming industry from a legal perspective instead of you.
Comments
Key thing, you're an outsider that 'thinks' you know everything about the project, what's happening, etc.
The last time I was here and seen the pitchforks being raised so much is when everyone was so adamant about Darkfall being vaporware with no game. Anyone that pointed to the obvious that proved that it wasn't were called shills; idiots; or had some other special interest in 'fooling' this community into believein that Darkfall was vaporware.
Their concerns were legitimate up to a point, but even after it was very well understood and even proven that Darkfall wasn't vaporware, they still clung to it and called out 'scam' when developers started pre-orders.
I'm watching the same ignorant stuff replaying now where people are going from legitimate concerns (the project COULD fail), to it's a scam; the devs are shady; etc.
You're convicting the CIG developers for cvrap that you have no idea on or and gleefully admit to being an outsider on (thus, have no basis in your position).
you're an outsider with no apparent vested interest.. why are you so biased in your opinion?
works both ways.
For someone that invests you sure as heck don't know what an investment vs. a pledge and gift are. How can you think that Kickstarter/game crowdfunding has anything to do with inveswtment? THEY'RE PLEDGES THEN GIFTS:
Per an actual person that knows the LAW and is licensed to practice it, who is also an attorney, with extensive experience working with the game industry:
"Investor is another word people should avoid using when talking about Kickstarter campaigns. Backers are not investors because there is no assumption of risk and no chance of a monetary yield." - Dan Rogers
Source: http://www.gamasutra.com/blogs/DanRogers/20150309/238279/Understanding_Your_Kickstarter_Liabilities.php
Let me guess. You know more than he does, don't you?
Research: Dunning-Kruger Effect.
¯\_(ツ)_/¯
Quick, Derek Smart, -who is developing a competing product and who would benefit by piggybagging off of Star Citizen's current popularity since he has a competing product currently inEarly Access (and receiving Mostly Negative reviews on Steam)- would never make unsubstantiated claims:
Alert the presses, Derek Smart is the only person capable of taking down the supervillain Chris Roberts and his team of villains known as Star Ciitzen as they attempt to take over the world with their evil plans.
This is getting to be about as stupid as the idea that comic-books are real.
I'm seriously face palming here.
Mr Smarts ranting isn't worth repeating. Anyone familiar with his LONG history of related antics, would have simply chuckled, and reached for the pop corn.
Stating that he has little diplomacy (and even less tact) would be the understatement of the century. The evidence to back this is spread all over various forums to this very day.
Just about anyone looking at this non issue, would be struck by the obvious conflict of interest involved.
No doubt Mr. Smart will continue to ride this for all of the publicity its worth. Thats always been his style in the past, and I see no reason to expect that has changed.
My oh my, sure is a lot of hatred and insults and smearing, and a lot of an OP that seems to think he knows an awful lot here, all over a game that isn't anywhere near release, and hell we don't even know IF it will ultimately release, at least not in what form.....
Sorry but all of the arguing over SC is awfully ridiculous guys, none of us knows anything beyond what we read, and we all know that most of that is slanted anyway. For the record though, I would say that Mr. Smart is far from the first person to raise these concerns over SC. I could not possibly care less about the game, but what I see from the outside looking in is a supposed game that is continuing to sell ships (well, at least the concept art for them) while doing little else. I could be wrong about that, but again, such concerns have been stated numerous times over the past couple of years so there's no need for me to resurrect them here.
Jeez guys, if you want to play a space sim, go hop on ED or X3 or something, I mean for God's sake at least you can log in and play, and have an actual GAME to argue about. Sheesh!
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
¯\_(ツ)_/¯
So using your past history example, Star Citizen is DOA.
https://en.wikipedia.org/wiki/Digital_Anvil
http://www.gamespot.com/articles/digital-anvil-melted-down/1100-6140687/
Remember past history is important.
Building a MMO isn't simply as showing the next iteration of a MMO. What appears to suck or doesn't seem like much can consist of extremely advanced networking code; pathfinding algorithms; load balance testing; etc. There's tons of 'components' that take hundreds to thousands of man hours to work on that need to be done as an underlining layer that players are unaware that exists. How do you 'show something like that'?
Creating a model that matches today's industry graphical standards can take weeks to model and texture, and as much as several months to fully animate. I've never been involved with ships, but I'm taking an educated guess that they're not as time-consuming as a fully animated, textured monster - but I'm guessing that a fully completed ship model in Star Citizen is a couple weeks of 'modeling, texturing, and animated' minimum. Concept art itself alone can have as much as 10 hours, sometimes more, put into it.
I have not gotten into the fact that getting networking right for a MMO is going to require a network engineer, with extensive knowledge in C++ and Assembly, months (or possibly a few years) to fully implement and get right. And, they'll have to continue to update, extent, tweak, debug and so forth after they get the basics in place.
The level of technical achievement just to get a basic MMO going that looks like dog shit (By people who don't know no better about the backend/networking, and server stuff) is one of the hardest technical achievements that takes considerable time by 'highly skilled' engineers. The vast majority of people that have backed this project most likely doesn't have a grasp on this nor what a prototype is. People are going to want to see some semblance of a finished product without realizing that a lot of that 'finished product' feel is going to come much closer to the actual 'feasible' launch date.
Do you read the links you post? Digital Anvil's Starlancer sold 700k copies. Line of Defense probably won't have 700k worth of playtime by legitimate players. He may have sold that many copies , combined between all his games, over two decades, but I'm not even sure about that.
Starlancer's Metacritic score: 78
http://www.metacritic.com/game/pc/starlancer
Also, remember, Richard Garriott created Tabula Rasa (a flop), but then not only successfully ran a Kickstarter, but doesn't have too shabby of reviews for that game so far:
http://store.steampowered.com/app/326160/
Meanwhile, Derek Smart is currently working on this:
http://store.steampowered.com/app/266620/
We know, it's the typical we are too dumb to know line. Mr. Smart was right, mismanagement of assets and poor project management, JUST like at Anvil Games.
Careless about game reviews, not relevant.
Do you read?
"...........Delays in the schedule and Microsoft's take over of Digital Anvil gave rise to speculation that Roberts's most promised feature—the dynamic world—would be cut. The concerns were partially realized; the features, although not cut, were reduced, leaving Freelancer with a virtual world that did not live up to the industry's expectations. It presented a static galaxy, where territories of various factions never change despite the groups' frequent raids and attacks on each other....."
Sounds like a repeat.
OP is probably a CIG/RSI employee of some kind. Lol Dude goes pretty in length to defend something he "doesn't" have an interest in. And slams Derek Smart and points that all the negativity that RSI/CIG has received lately is Smart's fault. (Who really vocalized most peoples concerns who are interest or who have backed that DO want answers ) Smart may not be the greatest, smartest or likable individual but he does raise concerns that most NOW want to know.
Random video from random guy. seeking his random 10 minutes of internet fame......................priceless.
Edit:
TLDR: DSmart has no valid points random youtube internet guy does.
lol this guy, SC is built on CryEngine 3 which comes with it's own network code, generally companies don't spend millions of dollars inventing their own network code unless they are developing their own engine.. in this case SC did not, tweaking the code to work for your game is always in your best interests, but with a foundation down it hardly takes as much time as you said.. after working with Unreal 3 engine for a year and a half and seeing it's capabilities etc... i find it hard to believe that SC would need to put a lot of man hours into the network code, especially this early on when there is only really "Ship models" being sold to show for it.
I'm not even going to get into this, but yeah it is actually pretty simple to show if they have been working hundreds of hours into the network code.. for the backend of a game, created on a licensed engine.
Put the servers up and let people login.
Maybe you should go back to work, building your fund generation simulator, don't you have some models to reskin to sell to people?
pretty sure that's your video right... you literally use all the same arguments this guy does
It's not, but I thought that the readers here would enjoy a nice video of Arena Commander (a module that is part of Star Citizen's development currently available to backers).
Oh, my bad, does that shatter the illusion of no progress? I mean, last year, there was no multiplayer or nothing, now it has multiplayer, people posting videos on how teamwork,etc. That's just that component and it appears to be infinitely more popular than Line of Defense already. No wonder Derek Smart comes off as a jealous, vindictive whining brat that probably is venting frustrating and anger at his inept ability to do anything remotely close to what Chris Roberts has already achieved.
There's an easy answer for why Chris Roberts is simply a better developer than Derek Smart:
MORE TALENT.
Meanwhile, let's find some nice Line of Defense Youtube videos by fans...
*crickets*
you mean the only module released thats a shell of what the game is meant to be while the other modules get put on hold indefinitely?
http://www.polygon.com/2015/6/30/8871167/star-citizens-fps-module-delayed-indefinitely
OHHH not to mention you have to pay $60... thats to get into the "alpha" of the module.
then you have to buy the ships to use ontop of it.. again buying alpha ships in an alpha module (not even the whole game, just a space combat simulator in a closed instanced environment)
By that logic Derek Smart is going to tear down CR, steal all of his ideas copy paste them into a game and then call it Alganon's Star Citizen ... Remember past history is important..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes, Mr. Dunning-Kruger, who knows more about MMO development than Chris Roberts, but doesn't know the difference between investing and pledging then gifting.
Dan Rogers, that attorney and person that practices law, and has been in the gaming industry practicing law, obviously should come and learn a thing or two from you. I mean, in his article, he was clearly mistaken, and I'm glad you cleared that up for me.
Man, I feel so foolish following someone that knows the law and the gaming industry from a legal perspective instead of you.
Thanks!