It still has a cash shop - so the only difference between this and F2P it will have an upfront cost and the cash shop.
After a while they'll go F2P and ramp up the cash shop more.
This is obviously a smart way to make the most profit - but I fail to see how this is better for the players.
F2P - free game with cash shop B2P - pay upfront with cash shop
So B2P+ cash shop is better because it has an upfront cost?
Is this the new scare tactic to try and discredit the game?
Pretty sure most people are looking at GW2 and ESO and seeing that B2P in those games has provided a relatively level playing field, without the p2w elements built into most f2p games, or the burden of a sub.
The question is whether BDO can live up to the same standards set by GW1/2 and ESO in terms of its business model.
Those games, in particular GW, are structured in a way that inhibits p2w elements, whereas many f2p games have systems that seemed designed to leverage a p2w cash shop (eg extreme rng on crafting that can be mitigated by purchasing cash shop items). If BDO has been built from the ground up to have the typical p2w-f2p system then it could be quite the task to implement a satisfactory B2P version.
I played the russian english patch and the game is actually much worse than I expected and I expected archeage. I have been drooling over this game for 2 years and now having played it , it is totally off my radar.
Weird cause I just started and it's even better than I expected.
The character creator alone is amazing. After fiddling with the settings it runs great and looks amazing. The combat is ridiculously amazing for an MMO.
The amount of detail and customization available is outrageous!
Just one example- When you go to take a screenshot of your character, his or her head follows the cursor around... WTF!
I think I may just hunker down and live on the RU server. Screw waiting for like 6 months for an NA translation. Plus it's free lol. Why wait 6 months to pay money for a game I can play free right now?
I agree with above statement. The game is very nice it reminds me of Witcher 2 in style and movement. Sadly I need a better computer to handle it.
The thing is, BD might go F2P later down the road if box sales aren't enough. It took GW2 3 years, but they eventually went F2P, so their B2P model/cash shop, wasn't exactly perfect or generating enough cash. Time will tell if ESO can survive on B2P alone too. TSW still seems to be hanging on though.
The thing is, BD might go F2P later down the road if box sales aren't enough. It took GW2 3 years, but they eventually went F2P, so their B2P model/cash shop, wasn't exactly perfect or generating enough cash. Time will tell if ESO can survive on B2P alone too. TSW still seems to be hanging on though.
Does it matter?
I don't really understand the angst about GW2 offering a limited version of the base game for free, its still b2p for the full game and they haven't changed the monetization model.
Just wondering, why do people think this is meant to be a competitor to Archeage? BDO has a completely different combat system and world design to start with. The game have similarities but are very different animals.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
So they give you the opportunity to pay 50$ upfront while also maintaining their cash shop? Sounds like a good monetization strategy, this way they're getting most ouf the sheep people while still being able to sell labor pots in the cash shop for more extra cash. All this while exploiting and hacking the RU CBT went rampant, there's litterally dozens of exploits for this game if you know where to look.
People will buy it level to max and then quit there is nothing at all to do endgame, according to any of the reviews out there. Maybe some people that love to pvp 24/7 will stick around but they will lose tons of pve players without anything to do at endgame within the first month unless they have some miracle patch that will address this. Considering they said you can max level within a week people will gobble all the content up and be done.....
But now that I come to think of it, this is basically just your typical mmo same thing happens in all of them
I played the russian english patch and the game is actually much worse than I expected and I expected archeage. I have been drooling over this game for 2 years and now having played it , it is totally off my radar.
You said that in another thread but once again did not go into any detail.
Saying why you hated it (or even those who liked it) is important.
I do suspect that your issues might be what others have reported such as mobs being easy, too grindy (which is a plus for me) maybe easy bosses?
I also suspect that this is going to be one of those "it's what the players make of it" sort of games.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The game is not bad in comparison, just it is
not better. Mobs are not easy, they are slow and stupid. The
PvE as multiplayer function is nonexsitent. All is about the PvP. As
for the cash shop, you must buy, at least you have to buy a pet to
gather the drop for you. It is like GW2 with FFA PvP, but without
dungeons. The overall gameplay is pointless. It is not like the
Calssic L2 or EVE, where you PvP to PvE and vice versa. You can
buy the best gear from the cash shop, or to craft it alone, it depends on the class. The
economic is singleplayer - solo crafting, no player to player trade.
The gear has no level restrictions. So after you buy or craft
your gear you have no reason to PvE, except the leveling grind.
There is no level limit on theory. You can lose a lot of enchanting
stones in PvP - like sieges, so you have to do daily grind too. A lot
of grind, and after your eyes accustom to the beautiful graphics, the
grind becomes boring.
just to repeat this comment. But the poster sees them as bad which are not so bad everything. The only negative is the lack of "PvP to PvE and vice versa", which is something i bet we wont see again from a AAA MMO... But the huge turn off are the "player to player" trade options (none..), that the best gear you can get from cash shop, and the channels which kills the open world PvP and they are not mentioned in the above post... My only hope is that with the B2P model we will see the above changing, otherwise this MMO seems doomed to fail ..
Soooo I know I'm late to the party, but is this game a RvR or GvG focused PvP game now? I remember reading, here I think, that the devs ditched the sandbox model. Is the PvP more instanced or open world territory? Any death penalties or player looting?
It still has a cash shop - so the only difference between this and F2P it will have an upfront cost and the cash shop.
After a while they'll go F2P and ramp up the cash shop more.
This is obviously a smart way to make the most profit - but I fail to see how this is better for the players.
F2P - free game with cash shop B2P - pay upfront with cash shop
So B2P+ cash shop is better because it has an upfront cost?
Yes it's better then paying 40$ for new class or paying for being able to equip earrings, or paying to get labor while not playing or can go on forever and you know it.
Soooo I know I'm late to the party, but is this game a RvR or GvG focused PvP game now? I remember reading, here I think, that the devs ditched the sandbox model. Is the PvP more instanced or open world territory? Any death penalties or player looting?
This is a heave guild versus guild based mmo.
You can claim nodes or city's and get a percentage of the towns income.
You can declare guild war on another guild.
killing random players reduces your karma and for your guild, if you get low on karma you will lose gear when you die.
Not much is known how the EU / US version will be, but i gues we will find out on the 26th
"You can claim nodes or city's and get a percentage of the towns income. - You do not get percentage of the towns income. Guilds cannot manage castles, towns or nodes. That was removed from the game."
What are guild flags doing on nodes then in the RU version I'm playing?
They do nothing. It is just a sign that the guild won the weekly siege.
Are you sure you haven't been smoking DMKano Ganja?
According to BDO Tome it does do something. You get an income and can adjust taxes, much like AA's castles, only they aren't secluded in a separate area, they are all of the towns and hubs in the game:
"Sieges are a key form of end game content. They occur on a three times a week, Wednesday and Sunday for node sieges, and region sieges are on Saturday. Sieges typically last for four hours, and will require you to join specific channels depending on what you would like to siege. As an example if you want to siege for Calpheon you will need to be in Calpheon channel 1, if you want to siege for Hidel you would need to go to Hidel channel 1.
Pre-Occupation
Prior to the siege start you will need to purchase a Based Citadel from the Guild Manager NPC for 200,000 silver. Once purchased your guild leader or a commander must take the citadel to the node you intend to fight for and set it down in channel 1.
Once the citadel is placed everyone in your guild can then send workers to help build the fortification. You will need to finish the construction prior to sieges starting to participate.
Siege Mechanics
Once the siege has begun your objective is to defend your Citadel and destroy every other one. you have four hours to be the last one standing. During the siege you will be able to freely attack anyone not in your guild, if you are working with another guild you will have to be careful to not attack them. At the end of the four hours if more than one base is destroyed the node will go unclaimed.
Occupation Benefits
Successfully claiming a node or region will generate silver for your guild, if it is a region your guild emblem will be placed in the capitol, and you will be able to adjust taxes."
Comments
Pretty sure most people are looking at GW2 and ESO and seeing that B2P in those games has provided a relatively level playing field, without the p2w elements built into most f2p games, or the burden of a sub.
The question is whether BDO can live up to the same standards set by GW1/2 and ESO in terms of its business model.
Those games, in particular GW, are structured in a way that inhibits p2w elements, whereas many f2p games have systems that seemed designed to leverage a p2w cash shop (eg extreme rng on crafting that can be mitigated by purchasing cash shop items). If BDO has been built from the ground up to have the typical p2w-f2p system then it could be quite the task to implement a satisfactory B2P version.
I agree with above statement. The game is very nice it reminds me of Witcher 2 in style and movement. Sadly I need a better computer to handle it.
Cant wait to play this game I work for a living so paying for something I might enjoy is a pleasure for me.
I don't really understand the angst about GW2 offering a limited version of the base game for free, its still b2p for the full game and they haven't changed the monetization model.
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
From what I heard, the f2p version is not very p2w and makes its money off of outfits and stuff, much like TERA.
What are we getting by buying the game? Will all the cool outfits still be in the cashshop?
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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All this while exploiting and hacking the RU CBT went rampant, there's litterally dozens of exploits for this game if you know where to look.
GL with that fellas
Its nice that black desert will start as b2p but there's no guarantee it will stay like that
But now that I come to think of it, this is basically just your typical mmo same thing happens in all of them
Saying why you hated it (or even those who liked it) is important.
I do suspect that your issues might be what others have reported such as mobs being easy, too grindy (which is a plus for me) maybe easy bosses?
I also suspect that this is going to be one of those "it's what the players make of it" sort of games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
This is a heave guild versus guild based mmo.
You can claim nodes or city's and get a percentage of the towns income.
You can declare guild war on another guild.
killing random players reduces your karma and for your guild, if you get low on karma you will lose gear when you die.
Not much is known how the EU / US version will be, but i gues we will find out on the 26th
What are guild flags doing on nodes then in the RU version I'm playing?
According to BDO Tome it does do something. You get an income and can adjust taxes, much like AA's castles, only they aren't secluded in a separate area, they are all of the towns and hubs in the game:
"Sieges are a key form of end game content. They occur on a three times a week, Wednesday and Sunday for node sieges, and region sieges are on Saturday. Sieges typically last for four hours, and will require you to join specific channels depending on what you would like to siege. As an example if you want to siege for Calpheon you will need to be in Calpheon channel 1, if you want to siege for Hidel you would need to go to Hidel channel 1.
Pre-Occupation
Prior to the siege start you will need to purchase a Based Citadel from the Guild Manager NPC for 200,000 silver. Once purchased your guild leader or a commander must take the citadel to the node you intend to fight for and set it down in channel 1.
Once the citadel is placed everyone in your guild can then send workers to help build the fortification. You will need to finish the construction prior to sieges starting to participate.
Siege Mechanics
Once the siege has begun your objective is to defend your Citadel and destroy every other one. you have four hours to be the last one standing. During the siege you will be able to freely attack anyone not in your guild, if you are working with another guild you will have to be careful to not attack them. At the end of the four hours if more than one base is destroyed the node will go unclaimed.
Occupation Benefits
Successfully claiming a node or region will generate silver for your guild, if it is a region your guild emblem will be placed in the capitol, and you will be able to adjust taxes."
They are basically just profiting off the pretty graphics, the game itself isn't good enough.
Anyone that thinks it being b2p is a good thing needs to say why, I can't see any reason at all.