Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Single life MMO's

HeronnHeronn Member UncommonPosts: 39
I am looking to play an rpg/roguelike game where it is totally hardcore and only allows you a single lifeline and if you did die ( or some form of putrefaction) you would have to start .. I'd like to say all over again to simplify things but I'd also allow some things to be kept too.

So far I only know of one MMO (did I mention it needs to be an mmo) that gives you this setting and I am trying to expand my library by looking for more and I need your help so please suggest me some others.

I am aware of how incredibly difficult for a large multiplayer game to be run like this, believe me I can imagine killing off a WoW lvl 100 character only to start grinding the incredibly boring level grind again, but you know as this game has taught me it could be quite euphoric.

Only problem with the one I am playing is that noone i know is playing and could you believe it or not, mostly for children but they actually give you this mode..Can you believe it.

Comments

  • PepeqPepeq Member UncommonPosts: 1,977
    Shaiya Ultimare Mode... die and your character is deleted.

    http://shaiya.aeriagames.com/guide/modes

    Of course you can do this in any game... just delete your character whenever you die.  Of course most games are so easy, that you have to work at dying.
  • HeronnHeronn Member UncommonPosts: 39
    Yes ofcourse I could always fake it, but then the group I party with might not be convicted enough to help me atleast try to live.


    And ofcourse the open world pvp etc etc.. This is not a selfish decision of mine to torture myself.
    Oh and btw thanks for the suggestion.
  • ForgrimmForgrimm Member EpicPosts: 3,069
    Realm of the Mad God.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Wizardry Online was just as this and has closed.

    Does Diablo III "hardcore" option count?
  • HeronnHeronn Member UncommonPosts: 39
    Never really gotten around to playing the 3rd diablo but I suppose it does yeah thanks all again.
  • LokeroLokero Member RarePosts: 1,514
    Diablo 3 would be fun if you've never played it.  But, with that game, you have to keep server lag in the back of your mind.  D3 has always been a somewhat laggy game.

    Lag aside, the D3 Monk was one of the coolest and most versatile classes I ever played in an RPG.  Pretty sure they lost some of their diversity by now though.

    The classes were pretty fun, unfortunately the gearing system they use sort of forces you into using certain abilities and playstyles towards the end.

    The reason I mention the lag... well, you can imagine, if you have 1 life to live, how fun it is to die due to a laggy server.

    Side note:  While your character is killed off if you die in Hardcore, your bank stash and crafting station upgrades and such remain.  So, technically, you can save up gear and money for your next character.  What you are carrying when you die poofs, but your banked stuff lives on.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited January 2016
    Salem has permadeath also(MMO)

     Also grim Dawn has Hardcore permadeath (ARPG ) excellent game btw

     As well as Path of Exile (ARPG)
  • DauzqulDauzqul Member RarePosts: 1,982
    I would never play a perma-death game. I can't tell you how many times I've died in game due to basic network issues, game crashes, power going out, etc.

    The time investment is simply not worth it.
  • HeronnHeronn Member UncommonPosts: 39
    edited January 2016
    The problem with these Arpg's, now that I remembered I did play the first few levels of Path of exile, is the hectic and furious action system have a sort of tendency to completely naturally be an action game while forgetting everything about character history and development. Development should be priority and everything else second.

    The mmo I played was a sort of xcom type strategy game so I had protection against issues like my power outages and game crashes, simply because of all that extra time I had.
    Protection mechanisms can be proven to work, i dont think this sub genre is totally hopeless yet...

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Heronn said:
    The problem with these Arpg's, now that I remembered I did play the first few levels of Path of exile, is the hectic and furious action system have a sort of tendency completely naturally be an action game while forgetting everything about character history and development. Development should be priority and everything else second.

    The mmo I played was a sort of xcom type strategy game so I had protection against issues like my power outages and game crashes, simply because of all that extra time I had.
    Protection mechanisms can be proven to work, i dont think this sub genre is totally hopeless yet...

    Try Grim Dawn .. its hits a sweet spot between D3 action and POE depth ... manageable if you take care , the difficulty curve ramps up nicley to not overwelm you early as you flesh out your class..
  • tinuelletinuelle Member UncommonPosts: 363
    Dauzqul said:
    I would never play a perma-death game. I can't tell you how many times I've died in game due to basic network issues, game crashes, power going out, etc.

    The time investment is simply not worth it.
    The best games I've played are those with permadeath. Not the instant one life, then you die for eternity, but the ones where you have like 20 lifepoints and each time you die There is like 15% chance  to loose a point. Loose all 20 and be dead eternal. 

    And the reason I like this system is because it makes players care about what they do as long as it has a progressionsystem. The lvl 20 wont go out to fight the 4 lvl 10s, and the lvl 30 attacking the lvl 40 might Get him running out of fear for his life. Today There is to much oh I died, oh well respawn and lets go again, cant loose anything mentality in games.

    image
  • CazrielCazriel Member RarePosts: 419
    Scorchien said:
    Heronn said:
    The problem with these Arpg's, now that I remembered I did play the first few levels of Path of exile, is the hectic and furious action system have a sort of tendency completely naturally be an action game while forgetting everything about character history and development. Development should be priority and everything else second.

    The mmo I played was a sort of xcom type strategy game so I had protection against issues like my power outages and game crashes, simply because of all that extra time I had.
    Protection mechanisms can be proven to work, i dont think this sub genre is totally hopeless yet...

    Try Grim Dawn .. its hits a sweet spot between D3 action and POE depth ... manageable if you take care , the difficulty curve ramps up nicley to not overwelm you early as you flesh out your class..
    Yes, I think Grim Dawn is the one you are looking for.  Combat is just as fast paced as you want it.  Solid crafting, good questing.  Wide variety of viable builds for every character type, including dual-classing.  Pretty much the Diablo 3 everyone wishes Diablo 3 had been. 
Sign In or Register to comment.