Rng is a perfectly legitimate mechanic with a long and venerable history. The recent trend to vilify it is subjective taste masquerading as "better design."
Like the genre, if you don't like this particular aspect, move on.
Rng is a perfectly legitimate mechanic with a long and venerable history. The recent trend to vilify it is subjective taste masquerading as "better design."
Like the genre, if you don't like this particular aspect, move on.
Maybe the OP wants to feel like a tough guy in a video game because he has leet skillz. RNG is great!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Yeah, not often I agree with the PVP'ers, but that is simply dumb as feck.
In fact, a lot of things to do with RNG in this game are dumb as feck and detrimental to the game.
^Not a fan of this myself. I already despised it back in the day when it was popular on single player RPGs... to have it in a competitive game is just... ugh...
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Yeah, not often I agree with the PVP'ers, but that is simply dumb as feck.
In fact, a lot of things to do with RNG in this game are dumb as feck and detrimental to the game.
^Not a fan of this myself. I already despised it back in the day when it was popular on single player RPGs... to have it in a competitive game is just... ugh...
Perhaps you don't realize MMORPGs are meant to be virtual worlds and not "competetive" team sport games?
In real life there will aways be someone more powerful than you. You learn to beat them anyways. Same thing here.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But what a joy from the encouraging altitis standpoint.
OCD minmaxers, spreadsheeting for every erg of theoretical oomph, are forced to go back and replay the same class again hoping for better RNG next time.
But what a joy from the encouraging altitis standpoint.
OCD minmaxers, spreadsheeting for every erg of theoretical oomph, are forced to go back and replay the same class again hoping for better RNG next time.
It's an OWPVP dream!
Lol, I never thought of it that way. If they unhide those stats, the character slot sales will go through the roof as people roll multiple characters and save their best rolls. It's not like getting 50 takes any time at all the second and or third time around.
Yeah, not often I agree with the PVP'ers, but that is simply dumb as feck.
In fact, a lot of things to do with RNG in this game are dumb as feck and detrimental to the game.
^Not a fan of this myself. I already despised it back in the day when it was popular on single player RPGs... to have it in a competitive game is just... ugh...
Perhaps you don't realize MMORPGs are meant to be virtual worlds and not "competetive" team sport games?
In real life there will aways be someone more powerful than you. You learn to beat them anyways. Same thing here.
This is so silly, I can't even put together a snarky enough comment to combat it. So i'll just leave this here:
One simply has to understand the madness behind the mechanic. The reason this type of game mechanic is implemented into games is to combat min-maxing thereby introducing a level of unpredictability into the game.
There are two schools of thought on this ...
On the one hand we have the min-maxer type of player who simply sees an MMORPG as a "game" and wants to be in total control of their character, knowing exactly where they want to go and how they should go about accomplishing that goal of getting there, in an effort to become "the best."
On the other hand we have the type of player who simply wants to enjoy the game from a real life simulated "role-playing" stand point understanding that life is not always fair and that sometimes in life we must deal with the advantages and/or disadvantages that are thrown our way and over which we have no control.
Neither game play preference is right or wrong. There are good arguments to be made for both game play preferences. This is simply a matter of where your game play preferences lie within that spectrum. Although I would have to side with the second group of players in this debate since MMORPGs, by their very nature, are "role-playing" games as evidenced by the RPG in their title. Min-maxing is better suited for more competitive type gaming such as "FPS' and "MOBAs."
Yeah, not often I agree with the PVP'ers, but that is simply dumb as feck.
In fact, a lot of things to do with RNG in this game are dumb as feck and detrimental to the game.
^Not a fan of this myself. I already despised it back in the day when it was popular on single player RPGs... to have it in a competitive game is just... ugh...
Perhaps you don't realize MMORPGs are meant to be virtual worlds and not "competetive" team sport games?
In real life there will aways be someone more powerful than you. You learn to beat them anyways. Same thing here.
This is so silly, I can't even put together a snarky enough comment to combat it. So i'll just leave this here:
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What does it add to the game though? It not being there doesn't effect either player type.
And what the f#%k player type goes around saying "Life isn't fair, I need my games to not be fair."
Edit: Let me rephrase to make it simple ...
The answer to your question is rooted in the third paragraph of my above post.
It's a "role-playing" game. Simulating "real life" is inherently integral to "role-playing."
WTF real life aspect has to do with RNG stats on an equal lvl toon ?????? Are you saying that if we both buy the same car but my car is outperforming yours you'll say "well it's real lifes RNG"?????? lulz man !!!!
"Human beings make life so interesting. Do you know, that in a universe so full of wonders, they have managed to invent boredom. (Death)” ― Terry Pratchett,
What does it add to the game though? It not being there doesn't effect either player type.
And what the f#%k player type goes around saying "Life isn't fair, I need my games to not be fair."
Edit: Let me rephrase to make it simple ...
The answer to your question is rooted in the third paragraph of my above post.
It's a "role-playing" game. Simulating "real life" is inherently integral to "role-playing."
WTF real life aspect has to do with RNG stats on an equal lvl toon ?????? Are you saying that if we both buy the same car but my car is outperforming yours you'll say "well it's real lifes RNG"?????? lulz man !!!!
MMORPG is defined as a "massively multi-player online role playing game."
That means that by their very nature MMORPGs are games that aspire to implement game play features that simulate a "real life" world experience.
This is about HP/MP/ACC and Luck in you, as a living character, in BDO.
Are you able to control the genes that you are randomly given at birth that are simulated in the above and are crucial in fleshing out your life skills, abilities and experience in real life?The keyed answer to that is no.
Are you able to control the RNG stats that you are randomly given in BDO that are simulated in the above and crucial in fleshing out your in game skills, abilities and experience in the game? The keyed answer to that is no.
I can't make it much more clearer and simpler than that.
Honestly I have shelved this game for now. Swg just pushed out publish 8 and it's as close to live as it gets now and things "work" so far I'm having fun reliving my adventures as a noob. There really isn't another game like it out there until SWG2 which is still a few years away. We should hear more about it this e3 or next.
But what a joy from the encouraging altitis standpoint.
OCD minmaxers, spreadsheeting for every erg of theoretical oomph, are forced to go back and replay the same class again hoping for better RNG next time.
It's an OWPVP dream!
I don't know of any gamer that enjoys that much hidden RNG. Basically your characters in BDO are all simply mysteries. A globule of chaos covered in a virtual coating of order.
I'm not trying to be a smart ass but that is beautiful to me.
A globule of chaos covered in a virtual coating of order.
That statement describes to me the error we make in trying to order the world sometimes. It also screams verisimilitude to me. I imagine it is another way to make things less predictable in BDO or any game.
MMORPG players are often like Hobbits: They don't like Adventures
Comments
In fact, a lot of things to do with RNG in this game are dumb as feck and detrimental to the game.
Like the genre, if you don't like this particular aspect, move on.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I don't really think it's a great idea in a PVP-driven game, but I guess it fits their vision.
Really? People knew that accuracy and luck ere RNG?
Man up. This retentive need to control everything is crazy. How about just play the game. IMO, they should hide all the numbers so people just play.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I already despised it back in the day when it was popular on single player RPGs... to have it in a competitive game is just... ugh...
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
In real life there will aways be someone more powerful than you. You learn to beat them anyways. Same thing here.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OCD minmaxers, spreadsheeting for every erg of theoretical oomph, are forced to go back and replay the same class again hoping for better RNG next time.
It's an OWPVP dream!
It's not like getting 50 takes any time at all the second and or third time around.
http://crowfall.com/
Sheesh.
¯\_(ツ)_/¯
One simply has to understand the madness behind the mechanic. The reason this type of game mechanic is implemented into games is to combat min-maxing thereby introducing a level of unpredictability into the game.
There are two schools of thought on this ...
On the one hand we have the min-maxer type of player who simply sees an MMORPG as a "game" and wants to be in total control of their character, knowing exactly where they want to go and how they should go about accomplishing that goal of getting there, in an effort to become "the best."
On the other hand we have the type of player who simply wants to enjoy the game from a real life simulated "role-playing" stand point understanding that life is not always fair and that sometimes in life we must deal with the advantages and/or disadvantages that are thrown our way and over which we have no control.
Neither game play preference is right or wrong. There are good arguments to be made for both game play preferences. This is simply a matter of where your game play preferences lie within that spectrum. Although I would have to side with the second group of players in this debate since MMORPGs, by their very nature, are "role-playing" games as evidenced by the RPG in their title. Min-maxing is better suited for more competitive type gaming such as "FPS' and "MOBAs."
And what the f#%k player type goes around saying "Life isn't fair, I need my games to not be fair."
¯\_(ツ)_/¯
Edit: Let me rephrase to make it simple ...
The answer to your question is rooted in the third paragraph of my above post.
It's a "role-playing" game. Simulating "real life" is inherently integral to "role-playing."
Its not.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Are you saying that if we both buy the same car but my car is outperforming yours you'll say "well it's real lifes RNG"?????? lulz man !!!!
― Terry Pratchett,
MMORPG is defined as a "massively multi-player online role playing game."
That means that by their very nature MMORPGs are games that aspire to implement game play features that simulate a "real life" world experience.
This is about HP/MP/ACC and Luck in you, as a living character, in BDO.
Are you able to control the genes that you are randomly given at birth that are simulated in the above and are crucial in fleshing out your life skills, abilities and experience in real life?The keyed answer to that is no.
Are you able to control the RNG stats that you are randomly given in BDO that are simulated in the above and crucial in fleshing out your in game skills, abilities and experience in the game? The keyed answer to that is no.
I can't make it much more clearer and simpler than that.
A globule of chaos covered in a virtual coating of order.
That statement describes to me the error we make in trying to order the world sometimes. It also screams verisimilitude to me. I imagine it is another way to make things less predictable in BDO or any game.