What is more important to you? How you level or the end result of you level? Journey vs. Destination.
I would say both are about equal to me. I can't play MMO where the leveling is boring test to see if I deserve in game. On the other hand I like to flesh out my character horizontal or progressive leveling into something I like to play.
Comments
you can't have a journey if you stand still
I enjoy the challenge of coping with less than the ideal (end game) tool kit and the faster pace of advancement. End game is typically more about small and subtle progression through gear or some other end-game scheme,
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you know like excessive power gains at a rapid pace,levels always increasing making everything obsolete etc. yeah i know "muh rpg"
I had fun once, it was terrible.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I presume from your post you are the type that need a level up bar to continue playing.
I played korean grinders with unreachable level cap. The problem is the level gap between players get too large. That is why themepark games have easy to reach max level. So everyone is relatively the same power level.
I understand you hate wow, and almost every post talk about how bad wow is and other theme park game is... But the whole reason for easy to reach level cap is people need to be at the same power level to do dungeon and pvp together. But of crouse you won't understand the concept. Because most likely you quit the game after reaching max level.
and the music stopped.....
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Then to see scaling just makes my eyes bleed,you take one of the fails of a rpg and make that worse...sigh.
Let's turn an entire world....game into nothing more than a bunch of instances grinding gear so you are able to hit a new instance.
So yeah for me,it is about the people you meet along the way,the new art work and discoveries along the way,the new npc personalities,the new skills you learn along the way.When it comes time to hit the last level it is a sad state of gaming that evolves from there,one i have never enjoyed.
Oh but wait,let's call these instances RAIDS,oh boy isn't that exciting....sigh.Then after we kill that boss,we can just reenter and kill the same boss again a few minutes later,but wait ,i thought we just killed him...apparently not ,all the while 500 other groups are killing that same boss because hey isn't instance gaming ...FUN.
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
But here's the thing. I don't want it to be about levels. I want the journey to be about building both my character and my assets, with no real "end" to it all.
I want to be able to seek out advancements in my character and build "him/her" into what I want. I don't want it just leveled according to the system. I want to find the know-how to make stronger spells, or stronger special attacks, or better potions, or finer weaponry, etc. I want to do it, not the game's dictation that a level grants it.
I always wanted to see players be able to advance past the top "level" of skills, but at that point lose some with each death back to the "top level". So that it's possible to build an extraordinary character, and everyone would know what an accomplishment it is. A slow gain rate, and something like a 50% loss of the current "over-the-top" skill gain upon a death.
Once upon a time....
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So really my answer is neither and both. What matters to me is the type game play the game is designed for.
That's right, which why the nature of the game play is all that really matters. If you enjoy what you are doing to gain levels and/or loot then it's worth it to keep playing. If you don't enjoy the type of game play required to progress then it is ridiculous to keep playing just to keep adding numbers to a character you don't even like playing.
Logic, my dear, merely enables one to be wrong with great authority.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance