Smedley leading the studio was all I needed to hear. How does this guy keep getting jobs. Hes death to MMOs
EQ1, EQ2, Vanguard, SWG... All popular and very successful MMOs. Amazon's a company and they're there to make money. If I'm looking to hire someone to build a profitable MMO, I don't know that many names come to mind that even approach John Smedley. You may not like those games, but they all made SOE a ton of money, even Vanguard, which was a complete cluster from start to finish w/r to development.
No 'Early Access, make the player pay to test our game alpha/beta for us, while we never finish the game,' would be a good new start also.
Gut Out!
Only if it works. And sells. If it doesn't no one will copy it. There are plenty of successful games out there with great features that other companies aren't copying, some have been out for years. So hoping that a game like this will change the industry is a little naive. Especially as the core concept is niche at best. Know why there aren't any other 16th century based games out there? No demand.
How do you know there's no demand? I don't know of any other MMOs that are set in the period, so there's no real market data to support that statement. Additionally, what IS really popular right now is steampunk, which is a fictional timeline of roughly the same period.
Frostpunk was really popular, Anno 1800 just came out, and there are a lot of MMOs starting to pull in the steampunk components. I can't really agree with your statement. The market seems to be pushing a lot of 16th century stuff to the top. I'm not sure how significant the demand is, but there's clearly an audience to be found for that period.
I'm all for a MMORPG success story. Hopefully, this will be one.
Gut Out!
It's not much of an MMORPG. Sorry to disappoint. It's a straight survival MMO with out of place RPG elements. It looks decent, has polish, but other games provide way more and better in each of the feature departments
What do you mean by RPG elements though? I'm guessing you mean NPCs and quests....but to me it seems....though I haven't played it....that a good amount t of RP fun can be had exploring with friends and trying to cut out your own piece of the wilderness to build a town or whatever...the game seems to be working on it's own lore...so not really sure what RPG elements it's missing but I could be wrong
RPG elements as in there's crafting levels, character levels, character stats to invest in, and when you're in combat numbers fly off the target.
In terms of you and your buddies going out into the wild and carving out your own thing, it's not really that either. Unless by buddies you mean your guild whose goal is to conquer a piece of the map and defend it if another guild decides they want it.
All housing/bases are currently built on contested nodes. It's not like other games where you just go find somewhere and do your thing and live. It's like a more visually polished passive aggressive version of Crowfall with abysmal combat and contrived lore.
Pick up flint rock, pick up sticks, magically make carving knife, axe, sickle, and pick. Chop trees, break up some rocks, make lumber and brick go store it in a sanctuary and have 0 reason to use it for yourself.
At least in a game like Archeage you chop a tree down, you make your planks, you make your pack, you transport it on your donkey or wagon and you make YOUR house. This isn't that.
I'll say this, if New World:
overhauled the combat
allow players to place their own small plots outside of the nodes
had much better mining mechanics (you're there for an alchemy resource)
Had WAY more enemy NPCs to engage with (like world bosses etc)
had actual packs you had to carry
allowed layered crafting of WAY more things
It would be on to something. It simply is not.
It's in Alpha...they just posted an article on how they are stopping the first ALPHA to implement ideas they got from the community.
Yes, we have all heard this before however, I am still willing to wait until it is released, and not in an early testing state before passing judgment. ALPHA is usually a long way from release. Did you know that?
I would like to know, at this point in a game in an ALPHA state, if the systems they have in place at this point actually work as intended or is it bug filled mess? Not a huge deal, but it would be a good indicator of how closely they are paying attention to quality going forward.
I do hope they add more systems, and I hope it releases complete and ends up being successful. Which we can't really judge from an ALPHA.
Yes I have heard of it. Because I'm in one now, and I'm speaking as a person who has been in them previously. You can sit there and romanticize about Alpha being some huge departure from the finished product if you want. After a while doing the whole Alpha/Beta/Closed/Open/Early Access thing you can start to sort out what stuff seems baked in and what's up for change. I'm not saying some things won't absolutely change. They HAVE. I'm just betting that the things that seemed baked in, are because they won't/can't do better or don't feel the need to. "Alpha" is a marketing ploy. Don't forget that.
Ironically, New World is the LEAST buggy Alpha game I've personally played. There's visual bugs, there's little things, but out of the box that thing was smooth, it looks pretty decent, the UI/UX is AAA. If I was going to compare, I'd put in step with Elder Scrolls Online (the UI/UX polish).
This is why I keep saying it's a Lumberyard tech demo. The engine working, how it works, and looking how it looks are the biggest selling points.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
I'm all for a MMORPG success story. Hopefully, this will be one.
Gut Out!
It's not much of an MMORPG. Sorry to disappoint. It's a straight survival MMO with out of place RPG elements. It looks decent, has polish, but other games provide way more and better in each of the feature departments
What do you mean by RPG elements though? I'm guessing you mean NPCs and quests....but to me it seems....though I haven't played it....that a good amount t of RP fun can be had exploring with friends and trying to cut out your own piece of the wilderness to build a town or whatever...the game seems to be working on it's own lore...so not really sure what RPG elements it's missing but I could be wrong
RPG elements as in there's crafting levels, character levels, character stats to invest in, and when you're in combat numbers fly off the target.
In terms of you and your buddies going out into the wild and carving out your own thing, it's not really that either. Unless by buddies you mean your guild whose goal is to conquer a piece of the map and defend it if another guild decides they want it.
All housing/bases are currently built on contested nodes. It's not like other games where you just go find somewhere and do your thing and live. It's like a more visually polished passive aggressive version of Crowfall with abysmal combat and contrived lore.
Pick up flint rock, pick up sticks, magically make carving knife, axe, sickle, and pick. Chop trees, break up some rocks, make lumber and brick go store it in a sanctuary and have 0 reason to use it for yourself.
At least in a game like Archeage you chop a tree down, you make your planks, you make your pack, you transport it on your donkey or wagon and you make YOUR house. This isn't that.
I'll say this, if New World:
overhauled the combat
allow players to place their own small plots outside of the nodes
had much better mining mechanics (you're there for an alchemy resource)
Had WAY more enemy NPCs to engage with (like world bosses etc)
had actual packs you had to carry
allowed layered crafting of WAY more things
It would be on to something. It simply is not.
It's in Alpha...they just posted an article on how they are stopping the first ALPHA to implement ideas they got from the community.
Yes, we have all heard this before however, I am still willing to wait until it is released, and not in an early testing state before passing judgment. ALPHA is usually a long way from release. Did you know that?
I would like to know, at this point in a game in an ALPHA state, if the systems they have in place at this point actually work as intended or is it bug filled mess? Not a huge deal, but it would be a good indicator of how closely they are paying attention to quality going forward.
I do hope they add more systems, and I hope it releases complete and ends up being successful. Which we can't really judge from an ALPHA.
Yes I have heard of it. Because I'm in one now, and I'm speaking as a person who has been in them previously. You can sit there and romanticize about Alpha being some huge departure from the finished product if you want. After a while doing the whole Alpha/Beta/Closed/Open/Early Access thing you can start to sort out what stuff seems baked in and what's up for change. I'm not saying some things won't absolutely change. They HAVE. I'm just betting that the things that seemed baked in, are because they won't/can't do better or don't feel the need to. "Alpha" is a marketing ploy. Don't forget that.
Ironically, New World is the LEAST buggy Alpha game I've personally played. There's visual bugs, there's little things, but out of the box that thing was smooth, it looks pretty decent, the UI/UX is AAA. If I was going to compare, I'd put in step with Elder Scrolls Online (the UI/UX polish).
This is why I keep saying it's a Lumberyard tech demo. The engine working, how it works, and looking how it looks are the biggest selling points.
How much does it cost to play the ALPHA?
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I'm all for a MMORPG success story. Hopefully, this will be one.
Gut Out!
It's not much of an MMORPG. Sorry to disappoint. It's a straight survival MMO with out of place RPG elements. It looks decent, has polish, but other games provide way more and better in each of the feature departments
What do you mean by RPG elements though? I'm guessing you mean NPCs and quests....but to me it seems....though I haven't played it....that a good amount t of RP fun can be had exploring with friends and trying to cut out your own piece of the wilderness to build a town or whatever...the game seems to be working on it's own lore...so not really sure what RPG elements it's missing but I could be wrong
RPG elements as in there's crafting levels, character levels, character stats to invest in, and when you're in combat numbers fly off the target.
In terms of you and your buddies going out into the wild and carving out your own thing, it's not really that either. Unless by buddies you mean your guild whose goal is to conquer a piece of the map and defend it if another guild decides they want it.
All housing/bases are currently built on contested nodes. It's not like other games where you just go find somewhere and do your thing and live. It's like a more visually polished passive aggressive version of Crowfall with abysmal combat and contrived lore.
Pick up flint rock, pick up sticks, magically make carving knife, axe, sickle, and pick. Chop trees, break up some rocks, make lumber and brick go store it in a sanctuary and have 0 reason to use it for yourself.
At least in a game like Archeage you chop a tree down, you make your planks, you make your pack, you transport it on your donkey or wagon and you make YOUR house. This isn't that.
I'll say this, if New World:
overhauled the combat
allow players to place their own small plots outside of the nodes
had much better mining mechanics (you're there for an alchemy resource)
Had WAY more enemy NPCs to engage with (like world bosses etc)
had actual packs you had to carry
allowed layered crafting of WAY more things
It would be on to something. It simply is not.
It's in Alpha...they just posted an article on how they are stopping the first ALPHA to implement ideas they got from the community.
Yes, we have all heard this before however, I am still willing to wait until it is released, and not in an early testing state before passing judgment. ALPHA is usually a long way from release. Did you know that?
I would like to know, at this point in a game in an ALPHA state, if the systems they have in place at this point actually work as intended or is it bug filled mess? Not a huge deal, but it would be a good indicator of how closely they are paying attention to quality going forward.
I do hope they add more systems, and I hope it releases complete and ends up being successful. Which we can't really judge from an ALPHA.
Yes I have heard of it. Because I'm in one now, and I'm speaking as a person who has been in them previously. You can sit there and romanticize about Alpha being some huge departure from the finished product if you want. After a while doing the whole Alpha/Beta/Closed/Open/Early Access thing you can start to sort out what stuff seems baked in and what's up for change. I'm not saying some things won't absolutely change. They HAVE. I'm just betting that the things that seemed baked in, are because they won't/can't do better or don't feel the need to. "Alpha" is a marketing ploy. Don't forget that.
Ironically, New World is the LEAST buggy Alpha game I've personally played. There's visual bugs, there's little things, but out of the box that thing was smooth, it looks pretty decent, the UI/UX is AAA. If I was going to compare, I'd put in step with Elder Scrolls Online (the UI/UX polish).
This is why I keep saying it's a Lumberyard tech demo. The engine working, how it works, and looking how it looks are the biggest selling points.
How much does it cost to play the ALPHA?
How much does it cost to eat a crappy home cooked breakfast after an OK-ish one night stand?
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
No 'Early Access, make the player pay to test our game alpha/beta for us, while we never finish the game,' would be a good new start also.
Gut Out!
Only if it works. And sells. If it doesn't no one will copy it. There are plenty of successful games out there with great features that other companies aren't copying, some have been out for years. So hoping that a game like this will change the industry is a little naive. Especially as the core concept is niche at best. Know why there aren't any other 16th century based games out there? No demand.
How do you know there's no demand? I don't know of any other MMOs that are set in the period, so there's no real market data to support that statement. Additionally, what IS really popular right now is steampunk, which is a fictional timeline of roughly the same period.
Frostpunk was really popular, Anno 1800 just came out, and there are a lot of MMOs starting to pull in the steampunk components. I can't really agree with your statement. The market seems to be pushing a lot of 16th century stuff to the top. I'm not sure how significant the demand is, but there's clearly an audience to be found for that period.
So there aren't any MMOs you know about set in that period, so that makes it some previously untapped market? I though it was pretty obvious what the big draws were in entertainment. Saying no demand was hyperbole, but seriously, you think that is a popular setting? Steampunk is popular, but because it's steampunk, which is fantastic and very science fiction. From New World I've seen a bear and hear talk of some kind of zomb . . . Sorry dozed off there XD Wake me up if they come up with something more interesting than Twitch integration!
Lol at putting Smed up as a positive note in this Article. Pffft, I'm out just based on that paragraph alone, didn't even continue reading.
EQ, EQ2, SWG, Vanguard, Planetside, Planetside2... all very successful games and all under Smed. If you're analyzing a game for financial viability, you'd be really hard pressed to find a better name. Plus, I played and enjoyed every one of those games. Some more than others, but they all got plenty of playtime from me. H1Z1 not so much, but that's more because of the genre.
Comments
The Force WAS with us, then came the CU!
Frostpunk was really popular, Anno 1800 just came out, and there are a lot of MMOs starting to pull in the steampunk components. I can't really agree with your statement. The market seems to be pushing a lot of 16th century stuff to the top. I'm not sure how significant the demand is, but there's clearly an audience to be found for that period.
Ironically, New World is the LEAST buggy Alpha game I've personally played. There's visual bugs, there's little things, but out of the box that thing was smooth, it looks pretty decent, the UI/UX is AAA. If I was going to compare, I'd put in step with Elder Scrolls Online (the UI/UX polish).
This is why I keep saying it's a Lumberyard tech demo. The engine working, how it works, and looking how it looks are the biggest selling points.
¯\_(ツ)_/¯
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
¯\_(ツ)_/¯
Sorry dozed off there XD Wake me up if they come up with something more interesting than Twitch integration!
~I am Many~