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Now that the game has been out for a couple of days, I’m not so sure. It’s a great looking game (even if the frame rate isn’t so hot). Team Ninja did an excellent job bringing an amazing roster to life. Unfortunately, I feel like the gameplay is a bit of a regression, even for its admittedly simple predecessors.
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But as a game, it's way better than Marvel Heroes ever was. I do, however, hope that they do polish updates to clean up attack effects, add extra team bonuses that are blatantly missing from characters (HOW is Scarlet Witch not an X-men character, how does Hawkeye not have Wisecracking Warriors, why is Iron Man missing Guardians of the Galaxy), fix that worthless camera, and improve the UI (particularly the atrocious ISO-8 menu.)
Aloha Mr Hand !
They would gain so much more proffit if they made it for PC also.
Not to mention popularity. This exclusive console crap does not help with anything on the long run.
But they have bilions of dollars so i guess they dont care.
They do what they want.
Maybe you didn't get the message years ago but the MMORPG scene is washed up. They need to do other news to stay relevant and keep the lights on.
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Cheap, Formulaic, fan service. Maybe a couple notches up from those movie tie in games from Activision back in the day.
Not sure what anyone was expecting. It always looked like a glorified mobile game.
The Lego marvel games for toddlers had more thought put into them.
Disney isn't taking any risks in the video game department.
well that seems to be the case but with the money the marvel side of the business is raking in a bit of fan service in the form of a game marvel heroes, or something similar should be a no brainer
Like what though?
Everything in development that I'm aware of is kickstarter crafting games like crowfall or survival games.
No one wants to make mmos worth writing about. Can't blame MMO sites for expanding to other genres. They'd go out of business otherwise.
But aren't you betraying yourself by having played MH? Your hard line on microtransactions should apply to it, and it had a particularly bad business model. The f2p hero unlock system was atrocious.
I don't fault you for making exceptions. We all do. But I am legitimately curious to know where your standards, so strongly expressed all of the time, apply.
I actually did spend more money than I'd care to admit, but also got skins for free through prestige. That wasn't an intentional part of their business model, by the way. They vocally expressed a desire to rework prestige rewards and remove that system while they were doing the Omega reworks. I don't think any such system was ever put into practice, but the game died not too long after.
At an average cost of 400 shards, that's up to 26.67 hours for a hero, assuming you get 1 shard per every 4 minutes. The time between shards can be greater than that (especially outside of patrols where enemies are less numerous) and the number of shards can vary, so that number can go in either direction.
You would have to play for roughly 8-9 hours per day to get a hero every few (3) days.
I suspect that's a hidden reason why the game failed to bring in enough money to survive. There was almost no need for a remotely dedicated player to give Gaz money to buy heroes
Days of grinding to get a hero was nothing compared to the month+ it took Gaz to actually create a hero, which is why most players by the end stopped needing to pay Gaz money for new heros. Gaz couldn't develop and create them faster than players earned the splinters for them (based on my own cursory observations while playing the game whenever people were talking about the next upcoming hero. Finding players who actually would pay for the hero rather than dip into their splinter storage was really REALLY rare)
hero unlocks were not that bad if u played regular u got easy 25-50 splinters easily a day one dropped every 8 mins (not counting daily login bonuses) and most heroes only cost 400. Most the money I spent usually went on cards (only in sales), stash and costumes TBH when the game first came out the mega pack was a good buy (all chars n stash and some lil extras) you could even get it in sale too.
the partrols and prestige were sopme of the best content i have ever played in a game as well as my main Taskmaster.
Once David Brevik left, they clearly lacked an overall design vision, true endgame content was sparse, and new content was far too rare.
The game was basically defined by a few patrol zones, and repeating the same short story missions ad nauseum with a huge cast of characters over and over. When your main long term content (prestiging) shows how little content you actually have, there are going to be severe longevity problems with your game. It's nothing short of amazing that Marvel Heroes lived for as long as it did.