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The ESA (Entertainment Software Association) stated that Microsoft, Nintendo, and Sony are currently creating policies which require the disclosure of loot box odds for their consoles.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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More likely, disclosure of odds is something developers dislike because it prevents them from engaging in shady dynamic odds, controlled by AI learning that can determine what you want and manipulate your odds accordingly.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In ESO for example there is an addon that tracks what you get from the loot boxes (called "crown crates") and there's a website with the compiled results: https://www.crowncrates.com/
If the officially stated odds deviate from that, i'll be noticed.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Not that it won't happen at all, but I think most large companies would be honest.
And someone real low on the totem pole will get the blame for it while the real people behind it find other ways to take your money.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What interests me about it in gaming is simply how it impacts the game itself and to me its pretty obvious that a game becomes a lesser game when loot and mechanics are manipulated to funnel you toward loot crates or the cash shop.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm sure they constantly tweak the RNG in the background. Especially games that have events where they give away "free stuff", like BDO when it throws enhancement materials around like candy. Turn the odds down, and make bank on all those suckers forking out money for artisan's memories.
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No they wouldn't. Executives have done worse things and got away with it. For example wage theft. Wal-mart stole millions (if not billions) from their employees by forcing them to work off the clock. In once case they literally locked them inside the store. No one went to jail for that. All they have to do is cry out "Free enterprise!" or complain about "socialism" and they'll have supporters going on about how the big, bad, gubment is taking away their rights.
Look at EA, they sold a racing game with no micro-transactions then added them months later after they got the majority of their sales and it got the desired ESRB rating (something they wouldn't have gotten if the micro-transactions were added from the get-go). Want a smaller scale example of game-company dishonesty? Ever Kickstarter video game that promised a Steam key that later went Epic-exclusive.
True.
But if players know there is only a 1% chance of getting the item they are aiming for, they might think twice.
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I think you worked on the gaming industry, is that right?
If yes, do you think deep down in the code some engineer could set the odds to be different by order of the management?
I think they will do that as its nearly impossible for anyone to find out as they will not disclose game source code as its industry secret or whatever.
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
If loot boxes are accepted by regulators / governments as gambling then it follows that whatever laws pertaining to gambling (that apply) should be applied.
Is this an attempt at "self-regulation" to avoid loot boxes being "formally" classified as gambling?