Wanted to give a fair update since I put out a whole lotta problems in my first post...
I emailed their customer service again about the name change. They couldn't have been faster to respond or easier to deal with. Glad that worked out!
I finally got in to actually play, too! Looks like the character I created during the server issues was the problem.
Xeron had a good take on this as far as how the engine has and continues to run. It's night and day better than it was, but it's still got a ways to go. I've been testing for years and this is as close to 1440p/60 as I've been able to maintain - and it's max settings now!
Game has been been pretty fun - I look forward to getting more time in!
*EDIT* Wanted to mention the fact that the netcode seems to behave strangely - no matter how many people are on the screen. Load in for other players seems slow and sometimes single players glide and teleport around. This has me curious about how large scale PvP will play out, but we'll see...
It's terryfing to see how this game went from most hyped pvp MMO to no one cares during the development.
When and why did this happen? I mean performance and bugs are something which can be fixed. But somehow it seems they went into a wrong direction in terms of gameplay/mechanics
It's terryfing to see how this game went from most hyped pvp MMO to no one cares during the development.
When and why did this happen? I mean performance and bugs are something which can be fixed. But somehow it seems they went into a wrong direction in terms of gameplay/mechanics
Albion was the same way throughout it's development cycle. It was a real slow burn at release - and even after going F2P. The main difference between this and Albion is the later will run well on practically anything. That's a sure fire way to get a large South American and Russian crowd.
Already doing my typical altaholic play. 16th lvl Stoneborne (dwarf) myrmidon and a 22nd level Nethari Inquisitor. Small bugs but nothing game breaking so far. Performance is good but I've got a beast of a rig, so YMMV.
As some insight into the leveling process: Leveling your character *is* the tutorial. You'll be introduced to new mechanics the whole time up to lvl 30 (I believe). Level 20 was my first introduction to the Gravedigging mechanic, which is how you begin to craft (or have crafted) a new 'vessel' which is how your character is improved after level 30. I don't know the specifics yet, I kickstarted but didn't put in any appreciable playtime during development.
I think the PvP portion of the tutorial starts at level 25 but don't hold me to that.
There's so much I don't know yet, but I'm having fun so far.
It's terryfing to see how this game went from most hyped pvp MMO to no one cares during the development.
When and why did this happen? I mean performance and bugs are something which can be fixed. But somehow it seems they went into a wrong direction in terms of gameplay/mechanics
It is a gameplay / mechanics problem. Most people who didn't try it out during beta, are doing the tutorial right now and calling it "fun". Because the tutorial can be, its a quest driven PvE experience that is engaging.
But after that the game is PvP only, save for some static camps that are really boring to farm for very long. Players spend a huge amount of time roaming around looking for someone to PvP against and just end up getting bored and burned out quickly, which is why the population was so low during beta. They never fixed this problem.
Albion, as mentioned previously in this thread, at least has a engaging PvE side to it, that gives players something to do while they wait for a good PvP match.
Do the tutorial til the end on every character you plan to spend a lot of time playing..
If you can't make it through the full length of the tutorial on a class even if you thought the class looked cool when you read the description or watched a YouTube vid then delete and start on your next choice.
The tutorial(starter world) mode functions as both a tutorial and class/profession picker. Level 15 when you pick your profession is when you actually get to try the 'final form' of your class. Level 15-25'ish is when you decide if you really like the race + profession you chose.
IF you like the class/profession but not the race then reroll. Don't waste time with OCD thinking about whether another race is better cause that thought will eat you up post 30 until it makes you quit the game or reroll. Don't make the same mistakes I did... devote a few hours each night for 1-2 weeks trying out ALL race/class/profession combos. One combo you thought you would never like may actually be the one you decide to play for various personal reasons.
Do the tutorial til the end on every character you plan to spend a lot of time playing..
If you can't make it through the full length of the tutorial on a class even if you thought the class looked cool when you read the description or watched a YouTube vid then delete and start on your next choice.
The tutorial(starter world) mode functions as both a tutorial and class/profession picker. Level 15 when you pick your profession is when you actually get to try the 'final form' of your class. Level 15-25'ish is when you decide if you really like the race + profession you chose.
IF you like the class/profession but not the race then reroll. Don't waste time with OCD thinking about whether another race is better cause that thought will eat you up post 30 until it makes you quit the game or reroll. Don't make the same mistakes I did... devote a few hours each night for 1-2 weeks trying out ALL race/class/profession combos. One combo you thought you would never like may actually be the one you decide to play for various personal reasons.
I know you mean well, but wow, that sounds more like a job than starting a new game.
People do that for a couple weeks and they be ready to just forget about it.
Sounds like what people used to tell EVE new players, just log in set skills training for 2-3 months then come back when that's done to start playing the game.
People need to start trying to have fun again. Not worry about getting the perfect build/class/character right out of the gate.
Sure some folks like that type of play I guess, but I think people are forgetting the main ingredient of gaming anymore...fun.
Do the tutorial til the end on every character you plan to spend a lot of time playing..
If you can't make it through the full length of the tutorial on a class even if you thought the class looked cool when you read the description or watched a YouTube vid then delete and start on your next choice.
The tutorial(starter world) mode functions as both a tutorial and class/profession picker. Level 15 when you pick your profession is when you actually get to try the 'final form' of your class. Level 15-25'ish is when you decide if you really like the race + profession you chose.
IF you like the class/profession but not the race then reroll. Don't waste time with OCD thinking about whether another race is better cause that thought will eat you up post 30 until it makes you quit the game or reroll. Don't make the same mistakes I did... devote a few hours each night for 1-2 weeks trying out ALL race/class/profession combos. One combo you thought you would never like may actually be the one you decide to play for various personal reasons.
I know you mean well, but wow, that sounds more like a job than starting a new game.
People do that for a couple weeks and they be ready to just forget about it.
Sounds like what people used to tell EVE new players, just log in set skills training for 2-3 months then come back when that's done to start playing the game.
People need to start trying to have fun again. Not worry about getting the perfect build/class/character right out of the gate.
Sure some folks like that type of play I guess, but I think people are forgetting the main ingredient of gaming anymore...fun.
I may not have worded it properly but that's the message I was trying to convey...
Rolling a race/class combo because of min/max charts or cause a Youtuber said it's the best combo may not be the most "fun" a person can have due to different race animations + personal preference.
Trying out all race/class combos a person wants to use could possibly lead to more "fun" because people will pick the combo they like rather than what others suggested they should play.
When you think about how much time you'll spend on your characters(hundreds-thousands hrs) devoting a few hours for each potential class/race combo you're interested in and getting it to 15-25'ish isn't really a very big time investment.
I am enjoying the game, but that may be due to the fact that I have been in the guild for over 2yrs and everyone knows how to get the most out of the game. This is not something you can treat like a regular mmo, this is a guild game, period, and any fun depends on the leaders, and what activities they plan out.
The numbers seem to be around 3-4k at peak times, 1-2k at low.
I finally played last night. The new player experience is much better compared to 12 months ago - there is a decent PvE tutorial, the UI is cleaner, and it's obvious where to go. The sound effects of the UI sound nice and rewarding. They also did a good job teasing some of the PvP/siege elements via the PvE quests.
Still have my concerns about the animations and the overall feel of the combat. The game was mostly stable, minus one crash when trying to enter my personal kingdom.
Do the tutorial til the end on every character you plan to spend a lot of time playing..
If you can't make it through the full length of the tutorial on a class even if you thought the class looked cool when you read the description or watched a YouTube vid then delete and start on your next choice.
The tutorial(starter world) mode functions as both a tutorial and class/profession picker. Level 15 when you pick your profession is when you actually get to try the 'final form' of your class. Level 15-25'ish is when you decide if you really like the race + profession you chose.
IF you like the class/profession but not the race then reroll. Don't waste time with OCD thinking about whether another race is better cause that thought will eat you up post 30 until it makes you quit the game or reroll. Don't make the same mistakes I did... devote a few hours each night for 1-2 weeks trying out ALL race/class/profession combos. One combo you thought you would never like may actually be the one you decide to play for various personal reasons.
I know you mean well, but wow, that sounds more like a job than starting a new game.
People do that for a couple weeks and they be ready to just forget about it.
Sounds like what people used to tell EVE new players, just log in set skills training for 2-3 months then come back when that's done to start playing the game.
People need to start trying to have fun again. Not worry about getting the perfect build/class/character right out of the gate.
Sure some folks like that type of play I guess, but I think people are forgetting the main ingredient of gaming anymore...fun.
I may not have worded it properly but that's the message I was trying to convey...
Rolling a race/class combo because of min/max charts or cause a Youtuber said it's the best combo may not be the most "fun" a person can have due to different race animations + personal preference.
Trying out all race/class combos a person wants to use could possibly lead to more "fun" because people will pick the combo they like rather than what others suggested they should play.
When you think about how much time you'll spend on your characters(hundreds-thousands hrs) devoting a few hours for each potential class/race combo you're interested in and getting it to 15-25'ish isn't really a very big time investment.
Crowfall will shutter before anyone is able to bank Thousands of hours on a toon
Honestly, is there anything new this game brings to the table? I saw a few minutes of a stream and it looked rather bland.
I know it has some sort of PVP and potential sandbox elements but is there anything really new?
The rulesets with the resetting worlds.
GW2 WvW resets the same maps nominating a winner server in regular intervals. Foxhole does the same with its wars but taking it one step further by changing something between each war. A Tale in the Desert does something similar for PVE with its "tales".
Crowfall takes this to the extreme by completely destroying its campaign worlds and creating new ones every few months, while the Eternal Kingdoms provide persistent worlds that the players can build and customize. The intent is supposed to be a more level field and equal starting point for all players at the beginning of each campaign.
No game has done something similar to my knowledge.
I don't know, it doesn't feel all the innovative to me. Campaign worlds are really just matches, and matches have been restarting since the dawn of sports. DOTA, League, PUBG, all have matches with a time limit that ends and everyone restarts for the next one.
The only difference with Crowfall is they're trying to have their matches last weeks or months, instead of less than a hour. I don't think it was proven during Beta that matches that long is really even an enjoyable feature. It takes a lot out of you to play a match for that long, especially if you fall behind early. I have a feeling each match will continue to cause players to quit until there aren't enough left to fully support them anymore.
Its also a little disappointing to me that its launch week and the dying worlds aren't even up and running yet.
Do the tutorial til the end on every character you plan to spend a lot of time playing..
If you can't make it through the full length of the tutorial on a class even if you thought the class looked cool when you read the description or watched a YouTube vid then delete and start on your next choice.
The tutorial(starter world) mode functions as both a tutorial and class/profession picker. Level 15 when you pick your profession is when you actually get to try the 'final form' of your class. Level 15-25'ish is when you decide if you really like the race + profession you chose.
IF you like the class/profession but not the race then reroll. Don't waste time with OCD thinking about whether another race is better cause that thought will eat you up post 30 until it makes you quit the game or reroll. Don't make the same mistakes I did... devote a few hours each night for 1-2 weeks trying out ALL race/class/profession combos. One combo you thought you would never like may actually be the one you decide to play for various personal reasons.
This is great advice, but my guild has already did the numbers, and I have 3 pre-mades lined up for roles I will be playing.
If I do, or do not like them, that is not relevant, they are Meta.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
I emailed their customer service again about the name change. They couldn't have been faster to respond or easier to deal with. Glad that worked out!
I finally got in to actually play, too! Looks like the character I created during the server issues was the problem.
Xeron had a good take on this as far as how the engine has and continues to run. It's night and day better than it was, but it's still got a ways to go. I've been testing for years and this is as close to 1440p/60 as I've been able to maintain - and it's max settings now!
Game has been been pretty fun - I look forward to getting more time in!
*EDIT* Wanted to mention the fact that the netcode seems to behave strangely - no matter how many people are on the screen. Load in for other players seems slow and sometimes single players glide and teleport around. This has me curious about how large scale PvP will play out, but we'll see...
When and why did this happen?
I mean performance and bugs are something which can be fixed.
But somehow it seems they went into a wrong direction in terms of gameplay/mechanics
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
As some insight into the leveling process: Leveling your character *is* the tutorial. You'll be introduced to new mechanics the whole time up to lvl 30 (I believe). Level 20 was my first introduction to the Gravedigging mechanic, which is how you begin to craft (or have crafted) a new 'vessel' which is how your character is improved after level 30. I don't know the specifics yet, I kickstarted but didn't put in any appreciable playtime during development.
I think the PvP portion of the tutorial starts at level 25 but don't hold me to that.
There's so much I don't know yet, but I'm having fun so far.
It is a gameplay / mechanics problem. Most people who didn't try it out during beta, are doing the tutorial right now and calling it "fun". Because the tutorial can be, its a quest driven PvE experience that is engaging.
But after that the game is PvP only, save for some static camps that are really boring to farm for very long. Players spend a huge amount of time roaming around looking for someone to PvP against and just end up getting bored and burned out quickly, which is why the population was so low during beta. They never fixed this problem.
Albion, as mentioned previously in this thread, at least has a engaging PvE side to it, that gives players something to do while they wait for a good PvP match.
People do that for a couple weeks and they be ready to just forget about it.
Sounds like what people used to tell EVE new players, just log in set skills training for 2-3 months then come back when that's done to start playing the game.
People need to start trying to have fun again. Not worry about getting the perfect build/class/character right out of the gate.
Sure some folks like that type of play I guess, but I think people are forgetting the main ingredient of gaming anymore...fun.
Current games;
Star treck online
Rift
Eve online
Firefall
The numbers seem to be around 3-4k at peak times, 1-2k at low.
I finally played last night. The new player experience is much better compared to 12 months ago - there is a decent PvE tutorial, the UI is cleaner, and it's obvious where to go. The sound effects of the UI sound nice and rewarding. They also did a good job teasing some of the PvP/siege elements via the PvE quests.
Still have my concerns about the animations and the overall feel of the combat. The game was mostly stable, minus one crash when trying to enter my personal kingdom.
I know it has some sort of PVP and potential sandbox elements but is there anything really new?
I don't know, it doesn't feel all the innovative to me. Campaign worlds are really just matches, and matches have been restarting since the dawn of sports. DOTA, League, PUBG, all have matches with a time limit that ends and everyone restarts for the next one.
The only difference with Crowfall is they're trying to have their matches last weeks or months, instead of less than a hour. I don't think it was proven during Beta that matches that long is really even an enjoyable feature. It takes a lot out of you to play a match for that long, especially if you fall behind early. I have a feeling each match will continue to cause players to quit until there aren't enough left to fully support them anymore.
Its also a little disappointing to me that its launch week and the dying worlds aren't even up and running yet.
This
If I do, or do not like them, that is not relevant, they are Meta.