This post is getting high Embers adrift high representation. What around 10%+ of the active players are here on this very forum posting?
If the game is so great, why doesnt anyone play it?
It started last year as B2P with a requried SUB, lost everyone except for about 25. concurrent players. Then went to B2P with an Optional Sub, short surge of a few hundred players, then collapse to 25. Now they are doing Month Long F2P, short surge, not sure what its at now, probably 25 players.
Last few steps will be permanent F2P, or Paying players to play or ???
Well, maybe it is great but for a small audience? I mean, "great" is subjective. People think World of Warcraft is great. I think it's well made and dull.
True maybe in this case an extremely small audience. However its interesting that of the 25 people playing this game, most feel the need to be here telling us how great it is. Yet all the other games out there with millions of fans dont seems to want to be here pumping it every week.
Maybe Embers just has the most loyal 25 fans ever.
Isn't it an Embers Adrift thread about all the new stuff there is? I can't imagine anywhere else better to hear how great it is than a thread under the article telling us all the great stuff there is.
In any case, I subscribed and going to try it for a month. I've played it before briefly but it seems to run a bit better now and the world is actually kind of beautiful. At least in the starter area.
Just not sure how 'fantasy' it is as it doesn't seem like a fantasy game. Other than it takes place in another world.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Wife and I tried it a few months after release but found the world and combat boring. Did not resub. But I wish them well and glad other people are enjoying it.
The development team has been very active, much has been added to the game in the last year. Frankly I'm impressed with what this small team is achieving - seems like strong team with a real Vision for the game.
Sure - it's slow pace, it's not easy mode, you have to think and figure things out - making mistakes along the way is part of the fun. No quest signs, no glowing lines to next target, no mini-map showing enemies. Have to work it.
I've been having a blast, community is friendly, and dungeon crawls with a good group are huge fun with exciting loot. For me, it's the best fun since EQ. Even BETTER fun 'cause it's new, up-to-date, and with thoughtful new design features.
No offense, but you come across as a ChatGPT post, or one of the Embers advertising team.
If you are for real, my apologies, keep coming back.
If KapyongQ's account was created to advertise Embers Adrift, then that's impressive foresight. The account was created in 2011.
His post count is "6", (stood at 1 when I replied)
I just figured hackers stole and reused someone's old account.
If he has more the count didn't carry over apparently when the website migrated to Vanilla. I lost about 2K posts during that migration, never did learn why.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
His post count is "6", (stood at 1 when I replied)
I just figured hackers stole and reused someone's old account.
If he has more the count didn't carry over apparently when the website migrated to Vanilla. I lost about 2K posts during that migration, never did learn why.
I have seen old accounts which I was really suspicious of, in fact I think we discussed the possibility of someone creating an account but hacking their start date to an earlier time. For those of us who do post a lot this seemed unnatural and the more likely explanation was it must be hacked.
But since then I have come to the realisation that we have a lot of people who create an account and then just browse the forums without posting for years and years.
I have seen old accounts which I was really suspicious of, in fact I think we discussed the possibility of someone creating an account but hacking their start date to an earlier time. For those of us who do post a lot this seemed unnatural and the more likely explanation was it must be hacked.
But since then I have come to the realisation that we have a lot of people who create an account and then just browse the forums without posting for years and years.
I think we’ve known that for years. The majority of members just come for the articles. A good many people don’t want to engage with strangers on the internet.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Embers Adrift is a Medieval-Realistic Fantasy game.
A shame but oh well, I'll try it for a month anyway.
The design philosophy of this game is primarily "customers must suffer" rather than "customers must have fun". Just like real life. That's almost entirely due to their current lead dev despising any and all forms of Quality Of Life features. He's said it, straight up, that he never wanted "magic", convenience, maps, anything remotely "fun" other than a costant-dying running-simulator, and he's not happy having to stray from his personal mindset.
You can see this from the way they've implemented certain features. The concurrency numbers have to hit single digits before they're willing to add even the slightest, teeny tiny bit of fun or QoL to the game.
Originally, there was no fast travel, and there was no intention of ever having fast travel. Everyone must run, everywhere, all the time, only, that's what they wanted. Then customers said: "It would be nice to be able to get to my group in less than 30 minutes" so they added one of the worst fast travel implementations in the history of MMOs. You have to collect a limited amount of a certain resource from a very limited source in the game, and then you have to use a huge amount of it, every time. It never gets better. In fact, as you level up, it gets worse, and harder to obtain this resource. And god help you if you try to acquire this resource on your own, because the creatures that drop it are at least 150% more difficult than 'average'. But here's the best part.. Once those creatures no longer provide experience and/or are "easy"? They no longer drop the fast travel resource. That's right, you have to risk death to get it, forcing players to travel to areas where you're almost certainly going to die. All for the convenience of getting to your group in a timely fashion? Nope, not for this customer.
This is a known issue for more than a year: https://forums.embersadrift.com/index.php?threads/november-7th.4251/#post-24970 They KNOW the design (of acquisition of ember) is flawed. They CAN fix it. But they don't. They firmly stay on the side of suffering rather than fun. All the while, their concurrency numbers continue to fall. All they have to do to fix it? Allow grey mobs to drop ember, full stop. But it'll never happen, because their team loves suffering and hates fun.
Their "suffering by design" is guaranteed in many aspects of the game. So, if you're the kind of player that enjoys paying to suffer? Embers is the game for you. You can't expand your personal bag space. You can't fight and have a light source. You MUST get back to your body to recover your backpack. There's no option. If it's inside a cave filled with spiders than will one-shot you? Oh well. Enjoy dying over and over, especially when your prime time group disbands because it's supper time. The levelling curve is WORSE than EQ1. Let that sink in. WORSE. And there's less than 50 quests in the entire world.
And like most Unity games created by designers, the performance is horrendous, because their primary Dev is a designer, not a coder. It turns every video card into a helicopter (fan noise from running at 100% load) for every second you've got the client active. It takes thousands and thousands of kills to acquire the resources necessary to level up tradeskills. And all the while, competing with every other player even considering it, because node scarcity is designed around ONE harvesting group per zone, not 2, or 3 or heaven forbid, more than 3. Nodes also respawn inside objects like trees or buildings, because there's no logic to prevent it. Massive class balance changes happen monthly, completely destroying old roles or creating new OP FOTM roles. Oh? You got to level 35 performing that role? Too bad, now you can't do that any more.
Even if everything works perfectly, there is no end game. There's no tier6, raids, AAs, prestige classes, or anything remotely like that. They have done everything in their power to prevent players from reaching max level because there's nothing to do once you hit that point, other than roll an Alt and endure the toxic sadism for another 900 hours of suffering.
I have seen old accounts which I was really suspicious of, in fact I think we discussed the possibility of someone creating an account but hacking their start date to an earlier time. For those of us who do post a lot this seemed unnatural and the more likely explanation was it must be hacked.
But since then I have come to the realisation that we have a lot of people who create an account and then just browse the forums without posting for years and years.
I think we’ve known that for years. The majority of members just come for the articles. A good many people don’t want to engage with strangers on the internet.
Explains why MMOs have evolved into largely single player experience.
My friend's wife doesn't understand the relationship with his "weird internet friends," she thinks he's nuts for doing such.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The design philosophy of this game is primarily "customers must suffer" rather than "customers must have fun". Just like real life. That's almost entirely due to their current lead dev despising any and all forms of Quality Of Life features. He's said it, straight up, that he never wanted "magic", convenience, maps, anything remotely "fun" other than a costant-dying running-simulator, and he's not happy having to stray from his personal mindset.
Well, some of that seems a damn shame and some of that I just don't agree with.
Not having a map is fine. Well, there is one but it just seems to show landmarks. So no different from Outward and that's a great game.
Not having light while fighting is excellent provided the player can put a light source on the ground, dropping a torch or a lantern.
The fast travel does seem too cumbersome.
No magic is just a choice of setting.
The shame there is that a new player is fighting ... deer. So rather dull.
Slow leveling for me is fine. I played Lineage 2 with a character that was fairly high at the time.
I imagine that if there are players trailing off it's for lack of anything novel to do. Then again, maybe slowly but surely they'll keep adding content and make it worthwhile.
Or perhaps the world just won't be as interesting as it needs to be in order to retain players.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You clearly have no interest in playing this game, but have plenty of time and interest to hang around and be a dick. What a nasty unfriendly jerk.
Please don't play Embers, we don't want you.
Look I am not going to fanboy this game. The game has massive problems, mainly as stated already by another poster above, the devs dont want their players to actually have fun. They are about punishment. Everything in this game has to cause you punishment in some way. They wont implement anything without causing the player some penalty of some kind. I think the lead dev gets off on it.
Lead dev has said numerous times, if you want something, like more bag space, then you have to give something up in return. This is their philosophy.
I have no clue where you are getting this abusive stuff from. Just because someone downs your Fav game LOL doesnt make them abusive.
The game is on lifesupport.
Lets just say they had 100 people playing this game LOL. OK so what then, what percent are paying the sub? Lets just go with 100% for the heck of it. That means they are making $180 per player per year X 100 players? Thats about $18k per year? I mean geez wake up. Those devs gonna split that? I wont even go into CC fees or any other costs because $18k per year is so laughable either way.
Well, some of that seems a damn shame and some of that I just don't agree with.
Not having a map is fine. Well, there is one but it just seems to show landmarks. So no different from Outward and that's a great game.
Not having light while fighting is excellent provided the player can put a light source on the ground, dropping a torch or a lantern.
The fast travel does seem too cumbersome.
No magic is just a choice of setting.
The shame there is that a new player is fighting ... deer. So rather dull.
Slow leveling for me is fine. I played Lineage 2 with a character that was fairly high at the time.
I imagine that if there are players trailing off it's for lack of anything novel to do. Then again, maybe slowly but surely they'll keep adding content and make it worthwhile.
Or perhaps the world just won't be as interesting as it needs to be in order to retain players.
Look embers is fine for about 20 levels, its not great but its definitely playable and gives people that old school feel for a bit. Then it just gets super repetitive, by 30 if you make it that far, its a slog.
Dev team wont listen, clueless what players want, and are against anything that amounts to fun.
I have heard over and over how some newbie at level 5 likes the game. Heck I probably said it back in testing.
But I am not judging this game on its newbie zone, I am looking at level 30+ and this game is garbage at that point. Its just the same as I am not judging New World for its tutorial zone. If I was, I would probably give it 10/10. But you can only sit in the tutorial zone for so long.
If you are cool with spending your time/money for 20-50 hours of old school newbie gameplay. Then its worth it. I newbies in the game dont realize that level 5-15 is the best time they will have in this game. So 5-15 is the best you are going to get, most people think thats just the start. Wrong its the best part of the game without question.
I have seen old accounts which I was really suspicious of, in fact I think we discussed the possibility of someone creating an account but hacking their start date to an earlier time. For those of us who do post a lot this seemed unnatural and the more likely explanation was it must be hacked.
But since then I have come to the realisation that we have a lot of people who create an account and then just browse the forums without posting for years and years.
I think we’ve known that for years. The majority of members just come for the articles. A good many people don’t want to engage with strangers on the internet.
But, but why?
I was going to leave my post there, but then I kept reading this thread and we had an example of why. If you start attacking each other you can get banned and you just make yourself look intolerant and myopic to the issues at hand.
You clearly have no interest in playing this game, but have plenty of time and interest to hang around and be a dick. What a nasty unfriendly jerk.
Please don't play Embers, we don't want you.
You sound just like the Lead dev over there at Embers. I wouldnt be surprised if this is his alt account.
I am sorry that the game is not up to par, I tried to help by offering them common sense advice that would drive tons of players to the game, way back in testing. The devs over there kept saying they would easily have 10k+ subcribers at launch and that was fine for them. Well I suppose they undersestimated. Instead of making a game that 100k people would like, they made one that 25 fanboys defend all over every forum. I honestly dont even think the fanboys like the game, because I barely even seen them play.
Maybe the devs over there will learn a lesson from all this. I doubt it thou, I am sure they have excuses like when the lead dev was blaming me for driving all the players away by just stating the truth back in Beta. LOL, I wish when I was younger I would have recognized I was so influential and could control everyones actions. I probably would have went into politics.
Please remember this post when the game closes from lack of income.
I swear blind rabid fanboism is a 100 times worse than a troll for killing a community in a game.
Why? This statement will have absolutely no impact on the success of Embers Adrift one way or the other.
I think the argument can be made that if crowd funded games where not surrounded by fan "yes men" they might design a better game. The people who are interested before it launches are on the "fan spectrum", while the studio sees the PR and marketing benefits of engaging with the client base. But that creates a heady hard liquor where what is best for the games development may be lost as everyone says 'cheers' and pats themselves on the back. I can only suggest that studios take a step back from the fan base, but I doubt their commercial considerations will agree with that take.
Please remember this post when the game closes from lack of income.
I swear blind rabid fanboism is a 100 times worse than a troll for killing a community in a game.
Why? This statement will have absolutely no impact on the success of Embers Adrift one way or the other.
It's just a way of rubbing it in and making sure the poster does not forget. It isn't about the reality of why the game failed but rather to show the supporters that their attitude will not increase the numbers playing the game.
Petulantly telling people to stay away from a game isn't about the person they are replaying to but rather others that read the thread and judge the players playing it. Grace goes a long way. Something many games with small populations learn the hard way.
I for one always decide to play a game when I see how the community is when I ask questions or get help in game. Nasty communities will get me to drop the game very quickly.
Look embers is fine for about 20 levels, its not great but its definitely playable and gives people that old school feel for a bit. Then it just gets super repetitive, by 30 if you make it that far, its a slog.
Dev team wont listen, clueless what players want, and are against anything that amounts to fun.
I have heard over and over how some newbie at level 5 likes the game. Heck I probably said it back in testing.
But I am not judging this game on its newbie zone, I am looking at level 30+ and this game is garbage at that point. Its just the same as I am not judging New World for its tutorial zone. If I was, I would probably give it 10/10. But you can only sit in the tutorial zone for so long.
If you are cool with spending your time/money for 20-50 hours of old school newbie gameplay. Then its worth it. I newbies in the game dont realize that level 5-15 is the best time they will have in this game. So 5-15 is the best you are going to get, most people think thats just the start. Wrong its the best part of the game without question.
Like i said, "lack of anything novel to do."
I'll play it for a month because I've enjoyed the new player experience a bit. But I suspect that game is fighting deer or some such wildlife all the way up. Probably with some brigands and I'm really more interested in fantasy games.
Which, come to think of it, I believe this game originally was a fantasy game (?)
Post edited by Sovrath on
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Please remember this post when the game closes from lack of income.
I swear blind rabid fanboism is a 100 times worse than a troll for killing a community in a game.
Why? This statement will have absolutely no impact on the success of Embers Adrift one way or the other.
It's just a way of rubbing it in and making sure the poster does not forget. It isn't about the reality of why the game failed but rather to show the supporters that their attitude will not increase the numbers playing the game.
Petulantly telling people to stay away from a game isn't about the person they are replaying to but rather others that read the thread and judge the players playing it. Grace goes a long way. Something many games with small populations learn the hard way.
I for one always decide to play a game when I see how the community is when I ask questions or get help in game. Nasty communities will get me to drop the game very quickly.
Oh, so haven't been playing online games for the past 15 years or so, just like me eh?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I just figured hackers stole and reused someone's old account.
If he has more the count didn't carry over apparently when the website migrated to Vanilla. I lost about 2K posts during that migration, never did learn why.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But since then I have come to the realisation that we have a lot of people who create an account and then just browse the forums without posting for years and years.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The design philosophy of this game is primarily "customers must suffer" rather than "customers must have fun". Just like real life.
That's almost entirely due to their current lead dev despising any and all forms of Quality Of Life features. He's said it, straight up, that he never wanted "magic", convenience, maps, anything remotely "fun" other than a costant-dying running-simulator, and he's not happy having to stray from his personal mindset.
You can see this from the way they've implemented certain features. The concurrency numbers have to hit single digits before they're willing to add even the slightest, teeny tiny bit of fun or QoL to the game.
Originally, there was no fast travel, and there was no intention of ever having fast travel. Everyone must run, everywhere, all the time, only, that's what they wanted.
Then customers said: "It would be nice to be able to get to my group in less than 30 minutes" so they added one of the worst fast travel implementations in the history of MMOs. You have to collect a limited amount of a certain resource from a very limited source in the game, and then you have to use a huge amount of it, every time.
It never gets better. In fact, as you level up, it gets worse, and harder to obtain this resource. And god help you if you try to acquire this resource on your own, because the creatures that drop it are at least 150% more difficult than 'average'. But here's the best part.. Once those creatures no longer provide experience and/or are "easy"? They no longer drop the fast travel resource. That's right, you have to risk death to get it, forcing players to travel to areas where you're almost certainly going to die. All for the convenience of getting to your group in a timely fashion? Nope, not for this customer.
This is a known issue for more than a year:
https://forums.embersadrift.com/index.php?threads/november-7th.4251/#post-24970
They KNOW the design (of acquisition of ember) is flawed. They CAN fix it. But they don't. They firmly stay on the side of suffering rather than fun. All the while, their concurrency numbers continue to fall. All they have to do to fix it? Allow grey mobs to drop ember, full stop. But it'll never happen, because their team loves suffering and hates fun.
Their "suffering by design" is guaranteed in many aspects of the game. So, if you're the kind of player that enjoys paying to suffer? Embers is the game for you.
You can't expand your personal bag space.
You can't fight and have a light source.
You MUST get back to your body to recover your backpack. There's no option. If it's inside a cave filled with spiders than will one-shot you? Oh well. Enjoy dying over and over, especially when your prime time group disbands because it's supper time.
The levelling curve is WORSE than EQ1. Let that sink in. WORSE. And there's less than 50 quests in the entire world.
And like most Unity games created by designers, the performance is horrendous, because their primary Dev is a designer, not a coder. It turns every video card into a helicopter (fan noise from running at 100% load) for every second you've got the client active.
It takes thousands and thousands of kills to acquire the resources necessary to level up tradeskills. And all the while, competing with every other player even considering it, because node scarcity is designed around ONE harvesting group per zone, not 2, or 3 or heaven forbid, more than 3. Nodes also respawn inside objects like trees or buildings, because there's no logic to prevent it.
Massive class balance changes happen monthly, completely destroying old roles or creating new OP FOTM roles. Oh? You got to level 35 performing that role? Too bad, now you can't do that any more.
Even if everything works perfectly, there is no end game. There's no tier6, raids, AAs, prestige classes, or anything remotely like that. They have done everything in their power to prevent players from reaching max level because there's nothing to do once you hit that point, other than roll an Alt and endure the toxic sadism for another 900 hours of suffering.
My friend's wife doesn't understand the relationship with his "weird internet friends," she thinks he's nuts for doing such.
She isn't really wrong
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Hundreds of people play Embers.
You clearly have no interest in playing this game, but have plenty of time and interest to hang around and be a dick. What a nasty unfriendly jerk.
Please don't play Embers, we don't want you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Lead dev has said numerous times, if you want something, like more bag space, then you have to give something up in return. This is their philosophy.
I have no clue where you are getting this abusive stuff from. Just because someone downs your Fav game LOL doesnt make them abusive.
The game is on lifesupport.
Lets just say they had 100 people playing this game LOL. OK so what then, what percent are paying the sub? Lets just go with 100% for the heck of it.
That means they are making $180 per player per year X 100 players? Thats about $18k per year? I mean geez wake up. Those devs gonna split that? I wont even go into CC fees or any other costs because $18k per year is so laughable either way.
I swear blind rabid fanboism is a 100 times worse than a troll for killing a community in a game.
Look embers is fine for about 20 levels, its not great but its definitely playable and gives people that old school feel for a bit. Then it just gets super repetitive, by 30 if you make it that far, its a slog.
Dev team wont listen, clueless what players want, and are against anything that amounts to fun.
I have heard over and over how some newbie at level 5 likes the game. Heck I probably said it back in testing.
But I am not judging this game on its newbie zone, I am looking at level 30+ and this game is garbage at that point. Its just the same as I am not judging New World for its tutorial zone. If I was, I would probably give it 10/10. But you can only sit in the tutorial zone for so long.
If you are cool with spending your time/money for 20-50 hours of old school newbie gameplay. Then its worth it. I newbies in the game dont realize that level 5-15 is the best time they will have in this game. So 5-15 is the best you are going to get, most people think thats just the start. Wrong its the best part of the game without question.
I was going to leave my post there, but then I kept reading this thread and we had an example of why. If you start attacking each other you can get banned and you just make yourself look intolerant and myopic to the issues at hand.
Keep Calm and Carry on Posting.
I am sorry that the game is not up to par, I tried to help by offering them common sense advice that would drive tons of players to the game, way back in testing. The devs over there kept saying they would easily have 10k+ subcribers at launch and that was fine for them. Well I suppose they undersestimated. Instead of making a game that 100k people would like, they made one that 25 fanboys defend all over every forum. I honestly dont even think the fanboys like the game, because I barely even seen them play.
Maybe the devs over there will learn a lesson from all this. I doubt it thou, I am sure they have excuses like when the lead dev was blaming me for driving all the players away by just stating the truth back in Beta. LOL, I wish when I was younger I would have recognized I was so influential and could control everyones actions. I probably would have went into politics.
Petulantly telling people to stay away from a game isn't about the person they are replaying to but rather others that read the thread and judge the players playing it. Grace goes a long way. Something many games with small populations learn the hard way.
I for one always decide to play a game when I see how the community is when I ask questions or get help in game. Nasty communities will get me to drop the game very quickly.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon