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From what you already know about Hero's Journey what are you most excited about?
For me it would have to be the ability to work with other teammates to perform special attacks. Like jumping off the back of one of your team mates.
Comments
The new style of group attack sounds very interesting and I'd love to see it in practice, however I think the area that makes this game really cool is the strategic component overall. I love the idea that you can prepare for combat ahead of time, defend a town, prepare traps, balancing time available and skills. It's a nice concept.
Though I have no details on it, I also like whole paragraph in the QA on crafting: No gathering of raw materials, no mass production, just quality. I'm very curious how that's going to work and I'd love to hear more.
I like the whole "outfit" concept. I think it's terrific that people will get to look like whatever they want to without sacrificing anything to do so. In just about every MMO I've played, everyone of a certain skill level had the same equipment. That was true even in games with thousands of different options, because people tend to only want the best. I love that people can "have the best" in Hero's journey without sacrificing their individuality.
I'm looking forward to the "alternate solutions" thing. The whole idea of starting a rockslide to wipe out a superior enemy force seems very intruiging. I don't know whether all environments will be so interactive or if it'll just be for certain scenarios, but it's still a neat concept.
Similar to point number one, I'm looking forward to the amount of control we'll purportedly have in character creation. Star Wars: Galaxies was the first game whose character creation ever satisfied me, and I'm really looking forward to seeing the Hero's Journey chargen in action. The fact that we'll be able to use a character creation tool for pets is an added bonus.
Really, the more I read, the more excited I get. Nearly every aspect of the game seems designed to give players the option of who they want to be and how they want to play. I'm used to having my options in MMOs limited, rather than expanded. I guess that basically sums up all of the things I'm looking forward to in one word: freedom. Like instances? Play in instances. Like common areas? Play in common areas. Like grouping? Get some friends and fight that army of orcs. Like to solo? Drop an unstable hillside on that army of orcs. Look how you want to look, play how you want to play, and never suffer for it because your idea of fun is different than the developers'. Theoretically, anyway. We'll have to see how it goes.
I'm very on board with all of that, especially the first sentence of the last paragraph: "Really, the more I read, the more excited I get." That sums me up right now.
being able to look good without sacrificing stats : this is the ultimate number one feature : when i look at my character i want to love what i see
multiclassing : no more gimped classes : the weakness of one class can be compensated for by your other class choice
pets : the whole pokemon appeal thing
the graphics rival those found in offline single player RPGs
Guild Wars 2 is my religion