When will people realize that the endgame as a concept isn't easy to maintain? It's almost a self defeating system. Level 60+ in D4, Monos in LE etc etc.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
The problem with Diablo 4 is that the endgame already starts at around level 43 (average), as that's when you burn through the current Campaign, with doing some side quests and strongholds here and there on the way.
So that means 55+ levels of grinding to 100.
That is what I liked better about Diablo 3. It had a much longer campaign (even before the expansion) and you could easily reach close to level cap on doing the Campaign only. This was helped especially, since you could keep pushing the Difficulty Tier (which boosts XP gains considerably), during leveling, with getting better skills and better gear. I was always close to or at level 70, before I finished the entire Campaign each season (act.1-IV) and after the expansion I reached level 70 already before reaching Act.V.
I know, with Season 4 they speed up leveling considerably, but only if you skip the campaign and just grind the most efficient activities. That is not really helpful for most people (who don't want to grind 100 levels), other than the Streamers who can cap to 100 in a day and put up guides.
This is perfectly true. There is too much endgame lol. Something similar happens in LE too. Endgame should be situated at the end(~85-90%), not at like 60%.
Have they increased the storage. I want to play more classes and I like to keep gear I get for each class but the storage was pretty meagre.
They have not. However, a leveled and geared character requires little to no storage support. You can easily have a character of each class, but it would work best focusing on one at a time until each is set up. Thereafter there should be plenty of space to support whatever tweaking of the lot need be done.
When will people realize that the endgame as a concept isn't easy to maintain? It's almost a self defeating system. Level 60+ in D4, Monos in LE etc etc.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
The problem with Diablo 4 is that the endgame already starts at around level 43 (average), as that's when you burn through the current Campaign, with doing some side quests and strongholds here and there on the way.
So that means 55+ levels of grinding to 100.
That is what I liked better about Diablo 3. It had a much longer campaign (even before the expansion) and you could easily reach close to level cap on doing the Campaign only. This was helped especially, since you could keep pushing the Difficulty Tier (which boosts XP gains considerably), during leveling, with getting better skills and better gear. I was always close to or at level 70, before I finished the entire Campaign each season (act.1-IV) and after the expansion I reached level 70 already before reaching Act.V.
I know, with Season 4 they speed up leveling considerably, but only if you skip the campaign and just grind the most efficient activities. That is not really helpful for most people (who don't want to grind 100 levels), other than the Streamers who can cap to 100 in a day and put up guides.
Endgame starts at 100.
The gap between the current end of the Campaign and level 100 is due to it not being complete. There is more on the way. Whether that expansion will fully carry a character to 100 through the campaign I do not know but it will get them closer than now.
Also, it isn't sped up by skipping the campaign. I started an Eternal character and I can get extremely high resists early on which makes leveling far smoother.
It certainly seems to me they need to concentrate on core gameplay, not story. A lack of content was mentioned quite a bit, but issues with core gameplay were mentioned a lot more. My impression is the game is heading in the right direction, but slowly.
Comments
Endgame starts at 100.
The gap between the current end of the Campaign and level 100 is due to it not being complete. There is more on the way. Whether that expansion will fully carry a character to 100 through the campaign I do not know but it will get them closer than now.
Also, it isn't sped up by skipping the campaign. I started an Eternal character and I can get extremely high resists early on which makes leveling far smoother.