Hey all, your favourite neighborhood pirrg here. This might be long so bare with me..
It may come as a surprise to many of you to learn that i used to play SWG pre-cu. The reason i quit was due to the utter lack of content in the game at the time and the fact that jedi could take on 10 people at once and emerge victorious without so much as a scratch. Back when killing baz-nitches (pre-nerf) and quenkers were the norm for xp grinding and when a gurcat was your best friend. When there really wasnt anything to do in the game besides grinding professions and decorating your house.
Back when publishes were few and far inbetween and when they did come, they were garbage. Back when everyone thought the "combat upgrade" would fix a broken game (mind you, it was still in concept back then).
Now, ill admit that SOME things were better back then. The 32 professions were better then the 9 we have now in a sense because the crafters general role in the game was better then it is now. The entertainers role in the game was better and the game was aimed at a larger audience. From mildly retarded lawn-care tool makers to 80 year old grandfathers and so on which offered some diversity ingame. But the negatives FAR outweigh the positives and lets face it, pre-cu was a negative experience for most people. Thats why it only had 300k regular subscribers, even with a name like Star Wars and the immense hype it recieved in beta.
I mean there was absolutely NO content! There were generic kill missions that randomly spawned at a point 1-2k from the terminal and two themeparks one could easily finish in a day or two. Other then that, the game was barren of any worthwile content. The only "content" was to grind new professions over and over or grind a jedi which never was an option for me and many others. Players creating their own content only goes so far, you cant base a game around it unless you give those players some proper tools to support their ideas.
The PvP was a travesty. First it was the pokemon wars where creature handlers ruled the pvp battlefield. Then it was the mindshot3-spam wars where all you did was run around (or stand still, didnt matter) and spam mindshot3. Going from that to the combat medic wars or the kd/dizzy spam wars or whatever the flavour of the month profession was, all you ended up with was everyone running around with the same template and weapons and armours spamming the same boring move over and over. Depending on what month it was, you never really noticed that the game had 32 professions because almost everyone was a bounty hunter or a TKA/Combat medic or a rifleman/doctor or what have you.
Im not happy that they cut down professions from 32 to 9 but i realize now that its something that HAD to be done. There were simply far too many combinations you could pick to make them all balanced against eachother.
Swg simply wasnt a fun game to play. You logged in and asked yourself, "ok.. now what?". And lets face it, your options were limited. You can only decorate your house so many times before it gets boring.
If letting go of 32 professions and making the game less accessible is the prize i have to pay for good publishes at regular intervalls and a general willingness from the developers to make SWG a better game, i pay it gladly.
Once they create subprofessions for each profession making them more diverse, the difference between pre-cu profession system and the NGE wont be all that great. Only way more balanced and more fun for everyone. But the difference in content is immense already. With two expansions smack-filled with content and a great space simulator, swg is better then ever, and once publish 30-32 hits this game will reclaim its rightful rule as the number one mmo out there.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
then dont play MMO's go and play Battllefield or some other FPS game..
They realize, that their game is not complete, and in severe need of overhaul. The game as it was designed is bleeding subscribers. They are working extremly hard to improve the gameplay. The cooldowns, the rank farming, raids are all huge annoyances, and very unpopular with the players.
So please, bear with them. They really hope their game will be "ok" in 6-9 months time. Meanwhile, feel free to go play something else, you'll come back.
What's wrong with this picture? ^^^
Point being, yeah, all MMOs improve over time intrinsically -- but SWG is one of the first ever to purposefully de-evolve. And like all consumer-centric business models, the customers that felt burnt by the switch have decided to let those in charge know how they feel about it.
Needless to say, I don't think any other MMOG producer will ever try stunts like this again. Twist it however you please toward either maxim (bravery or stupidity), but the effects are undeniable. I'm not even talking about mass cancellations -- I'm talking about a LOT of pissed off people on both sides of the fence.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
SWG is improving, just give it some time?
I will be the judge of that! - No wait - I can't - I am totally Gamebanned from any SOE product!
Since I am now in the company of hundreds of thousands screwed out of their Game - I don't fell so bad.
( I could play a SOE game if I want but to be honest with you - Nothing by SOE is worth the time or money.)
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
Anyway, whats the point, most of you didnt even read my post.
Like talking to a brick wall..
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
that made me lol. To be number 1, swg will have to pull in over 6MILLION current subscirbers, without counting station passes. SOe has a full dev team on eq2 and still cant get anywhere close to that number. What makes you think that swg, with its obviously smaller and less talented team, can do it? who says soe even wants to do it? To them, its just another mediocre game to add "value" to their station pass. No way they are going to invest the millions of dollars to make a 3 year old game a major contender. Im sorry, but swg will never ever be "better" then it was pre-cu when it had more dev and financial backing.
For the Horde!
Read up on the "a history of the smuggler as written by a devs" post, assuming the reincarnation is still on the official forums.
Edited post to add in a link, in case you want to play duck. No excuses now.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
"Give it sometime", "It will be better in the future", "One day the DEVs will <insert crazy fanbois fantasy here> and SWG will be more popular and fun than pre-cu ever was!"
These are the mating calls of the rabid NGE fanbois.
However Dan Quayle summed it up in one of his great speeches to a community of poor people in the U.S.A "Don't worry........tomorrow the future will be brighter!"
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
I read your post and it was pretty long for just stating this (Your last paragraph):
"Once they create subprofessions for each profession making them more diverse, the difference between pre-cu profession system and the NGE wont be all that great."
So they will bring back what they took out 6 month ago (and it will be ONE YEAR when it’s all in)?
"Only way more balanced and more fun for everyone."
This is a hopeful thinking or a guess, you can’t know for sure
"But the difference in content is immense already. With two expansions smack-filled with content and a great space simulator, swg is better then ever"
So… if you take away the expansions what has happened in 3 years? This point don’t hold as you have to pay for them and pre-CU with those two expansions would give the same content, no?. (IF you buy SWG today you get JTL I give you that)
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
But while I respect that you have an opinion, I can't disagree more with it.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
Maybe SWG doesn't appeal to you, but it appeals to somebody. Don't try to wedge yourself in by forcing them out.
All the wrong things? The stuff i mentioned basically defines what pre-cu was. I never played during the CU but with the NGE, at least we have better profession balance and no overpowered alpha-class running around. And there is WAY more content in the game right now. Not to mention that the pvp has never been better.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
Here we go again...
There are more than 15 regular posters here for starters, which btw the number dosent matter.
Im not speaking for "this entire forum" so dont try to be the forum mediator, just go back to posting contradicting statement after contradicting statement.
And last I never said opinion is the loudest, but it is. The majority of the people on these forums no longer like SWG, DEAL WITH IT.
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
I can agree here.
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
Here we go again...
There are more than 15 regular posters here for starters, which btw the number dosent matter.
Im not speaking for "this entire forum" so dont try to be the forum mediator, just go back to posting contradicting statement after contradicting statement.
And last I never said opinion is the loudest, but it is. The majority of the people on these forums no longer like SWG, DEAL WITH IT.
My opinion is only the loudest when I TYPE ALL IN CAPS.
Or I take a whole page to say "SWG is Unicorn Giggles"
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
1) Can I be a Master Bio-Engineer again?
2) Is it possible to craft anything worth a crap yet?
Let me know when that happens.
2) No
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
I don't understand why so many claim the game launched with hardly any content. I could spend days in Mos Taike, doing missions there. In fact, I'd have to say there was so much content there, I didn't do hardly any of it by the time I left after this NGE hit.
Then again, I imagine not too many here who complain about content really cared too much about the content that was there all along. They just wanted to be uber and grab uber loots. Got to admit that the baskets and decorative items didn't make you uber in PvP. They were good things to do though, and it really made you sink into the world.
Maybe because there was so much I could do early on in the game, I never felt like going on the holocron thing, or grind Jedi. I always thought I'd have time to do all of that, and I just enjoyed playing the game how I wanted. You got rewarded in some way for everything you did. Even shooting bad guys gave you hides and credits. I guess its still true in a sense, but I don't feel like my character anymore in the NGE. I feel like some jamoke playing some stupid shooter.
The problem now is that twinkie quests are all that you have. There is no more richness. Perhaps you have more "quests" (and as far as I know, the term "quest" is not uttered in any of the Star Wars movies), but there is nothing to do really but quests, and I can't imagine that can last forever. They can't churn out the kind of content you want faster than you can consume it.
Not only that, but the game gets changed so quickly, things change so rapidly, and stuff gets broken and fixed and broken so frequently, that I spend more time trying to figure out what I am playing, than actually playing. Its something I noticed in the CU, and more in the NGE. Just too much of a hassle, when I don't have that kind of thing in other games so much.
I guess what I'm trying to say is that I feel limited now in this NGE, when I really didn't back then. Yeah go troll me and flame me, but I don't think I'm alone in this. The ub0rtwinks got what they wanted...yay ub0rtwinks.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE