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I'm a bit confused here, but I welcome all replys that attempt to alleviate my condition. The question is thus:
From what I can tell, from reading these forums and the official RV ones, Roma Victor is an indy game made by a small development team. Again, from what I can tell, they have been forthright and forthcoming on what features will/won't be in the game, and they've taken the additional step of explaining why.
So am I mistaken about this frankness? There seems to be an insinuation by some that RV has sold the playerbase a bill of goods. While this is not the prevelant attitude I pick up on, it does occur enough for me to ask the source.
I realize that the graphics are not par for todays MMORPGs, but the pros of what I see outweigh the cons at this point. I think that if I purchase this game on the 14th that I will increasingly see things like grass, quests, optional advancement systems, character animations, etc. over the coming weeks and months. I'm actually looking forward to being on the ground floor and watching a new MMORPG come to life.
If I am way off base here, someone tell me.
...Pika
Comments
Some people may enjoy the game. It's just not for everyone.
If mediocre graphics, clunky interface, some choppy gameplay, and a micro manageable grind to do anything in the game appeals to you, then you will like this game.
If this doesn't appeal to you, then I wouldn't pay the money for it.
Yes it's my opinion, but I was a commercial tester and have played the game.
Do I think it could have potential in the future? Possibly, yes.
Will I wait around for this to happen? Probably not.
Are there better games out there? Most definately.
Will I pay money to buy this game? Probably not.
-----Zero Punctuation Eve Online Review-----
The pro's I see in the game from what I experienced in beta is there is alot of diversity in the skills of the game. You can pretty much do anything you want, but the lack of direction makes the learning curve long and boring. There are TONS and I mean TONS of different skills anywhere from carpentry to pottery to building construction to farming to making weapons and armor. Then there are the combat skills from fighting with spears, swords, shields, and other weapons.
The combat in the game is decent but it's not the quick hack n slash in other MMO's. It actually takes longer to kill someone in the game which can have it's good views and it's bad.
The world to explore is pretty big and running around in RV may seem like "walking" in other games. What I mean by this is it's very slow moving even when running. Just takes a while to get anywhere when you first start because you don't have a horse yet and won't get one for a while.
People that are having fun in RV are the ones that don't mind the micro management "sim like" features in the game. Those that are used to camping a spawn to get an item, or going on a quest through a dungeon to acquire loot, gold, fame and fortune are going to find that RV is a complete stale bore and will probably try it for a few days and then quit out of just sheer frustration.
Sure there are some nice pro's about the game: The Diversity, the variations of a different kind of MMO.
But the con's in my opinion outway the pro's to the point of no return. Forget about the poor graphics. The user interface is just terrible and it's unclear what options you have and what things you have to click on to either make something, cut wood, fight or whatever. There is a pretty long learning curve to it which is fine, but atleast have some kind of direction to help the players get there.
Everyone is different, but this game just isn't for me personally. Others might find it fun.
I hope this helped answer your question.
Joe
The stuff mentioned here I truly don't care about. Graphics are just a cover for a game in my opinion. If the game's good the graphics don't matter and if the game's bad the graphic's only hide that for a few days.
I don't mind that there are skills for everything, in fact that's a bonus to me. At least as long as you're not forced to do the ones you like the least.
The UI is possilbly the easiest thing for a company to fix down the road, so once again I don't care.
I like long battles as long as there is some strategy and thinking involved.
I'd really like to hear about typical game play after a week or even a month of play. Can you expect battles with other players, sieges, formation battles and the like. I'm more about PvP, but I haven't seen anything, complaints or raves over the battles in this game.
Has anyone had one great fight they can talk about? 20 v 20, with wheeling flanks, or ambushes that fail miserably.
I'd buy a game in development by a small company that had pvp, that had empire building and sieges and large pvp battles because there's nothing else out there like this that I like.
Asdar
You said it.You are not gonna hear about any 20 vs 20 battles until a while since the road ahead in this game is a loooong one to even get to do anything midly intrested.
So you got to wait a while for reviews on 20 vs 20 battles considering the client is happy enough to permit this without serious lag issues that is.But lets wait and see.Maybe a video of ingame large scale battle by then too perhaps will be nice.
...Pika
Like I said, the only real con I see is the stuttering. Learning is a great requirement for playing a game as far as I'm concerned. I actually like using my brain.
Well first i think people including me are more worried about how clumsy and clunky the interface is.It actually very simple but crude.
The learning curve occurs because of lack of a maunal,requires loads of /command features rather then buttons.
If i maybe so bold i say the "learning curve" is just one that is unneccasry and has no reason to be there.
When i look at a hard learning curve i like to use the example of my merc i used to play in DAoC.This learning curve was because it was a class that you needed to know when to use a specific attack against a specific class,what position to be in,what moves to follow up with.
In short i loved my merc .This was back before they buffed them and recall on my busy server we had like 5 mercs over level 40 in total at one point of time(5 total not those online)This was back when the server at prime time was 2k+.It was a hard class to learn and unless played very well was cannon fodder.
This is something totally different.Call it more of having no idea what to do because of no proper tutorial or maunal.But its actually a simple game to figure out really just need to read around a bit then its easy.
I think though you have the wrong idea about why people say it has a learning curve(even then i hardly see anyone saying this is a major complaint about RV).
I also don't know what you mean that the only REAL complaint is about the chopiness of the game.Have you heard about the compulsory grind of the attending,the boringly long crafting time,etc?
What the game is really lacking is finish. Pretty much all they did was make it so it was playable and then opened it. Nothing is user friendly like most commands being text commands etc. The grind isn't even that bad, heck I could sit there and wait for it to be done, its having to add one piece at a time that drives you nuts.
What is bugging me more then anything though is that RB is making us do everything and I mean everything on our own. NPC's don't help out at all. There is no manual, there's the Wiki but it has no info in it yet and we as the players are expected to fill it in while we figure out the game. The economy isn't even there, we are expected to start it for ourselves as the merchant can only hold 9 items or so at a time. So I have an inventory of high quality fish, but not a single person to sell them to, needless to say I have 37 secs and really no way to get more at the moment. With a higher population and when things sort themselves out there might be a market, but right now there just isn't.
I like the game and think it has great potential. But without the finishing it does make it really hard to play.
You always must remember. No Market, No money. So dont complain if your goods arnt sought after.
As for the Wiki, which the devs told you to go to for the manual, KFR said he would copy and paste information from his database. No word on when that will be done. But in the last week it is really comming along.
The way I see the game right now is that the players are going to have to build the world from the ground up. There are a few cities right now but they are empty. I personally enjoy this. It is like a huge version of SimCity, only much more complex. If you want to have things much easier and goods readily available, wait a few months for the initial wave of people to do the hard work.
The crafting system is deep, complex, and a huge grind. Can be very boring at times but also I enjoy it part of the time.
I have not gotten into the combat side of things yet, but I'll tell you about a conversation I overhead. Three barbarians were planning on raiding the main Roman town and stealing everything they could carry. It just doesn't get any better than that in a game.
It has problems but I think it's the best MMO out right now.
i agree completely with Gane.
There are still a few major problems though.
If i were you, i would wait maybe a month or so, and see how it all turns out.
i agree completely with Gane.
There are still a few major problems though.
If i were you, i would wait maybe a month or so, and see how it all turns out.
Well i would use the word few as its not few but i agree on the point that its good to see how the game progress.
I pre ordered but its no lose as the good thing is there is no monthly fee and all i got to do is log on once in a while and see how the game getting on .
Thats a big plus because normally if you don't like the game and you leave you have to pay a monthly fee or wait for a trial to know if you think its good enough to return .For RV i plan to leave it on my HD and check every so often.
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