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EVE rocks!!

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  • Beatnik59Beatnik59 Member UncommonPosts: 2,413


    Originally posted by RollinDutch

    Its specifically designed NOT to cater to the play 18 hours a day, I live in mom's basement crowd (and I strongly suspect that most of that crowd thinks games should only be made which cater to them). Skills mean suprisingly little compared to whats gained by playing the game (either in terms of player experience or character wealth), but thats still an improvement over the typical time+grind=WIN formula of most mainstream MMOGs.


    Half right.

    EVE is a game that "never sleeps," and you have a minimum of 10,000 players online in any given hour when the servers are up.  Which means if you are in an alliance or corporation, you can't afford to "sleep."  You can't afford to be a "weekend warrior."  Because the moment you do, your POS could be gone by the time the next weekend gets around.

    Its just the nature of the corporation and alliance game.  Since Tranquility only "sleeps" 2 hours, the Alliance and corps have to be able to respond to threats at any hour.  Some corps even require that you give them your cell phone number so they can reach you when you are not at EVE, so you can get in EVE ASAP, and most have a website, forums, and third party voice servers to facilitate communication when not logged into EVE.

    I have found more people logged on for obscene quantities of hours in EVE, than anywhere else.  The larger you get, the more hours have to be put in.  Its so cutthroat, because you know that if you and your corp are not online, your enemies are.  And your enemies will bribe your corp members, kill your corp members, and ruin your plans, unless you know what is going on every minute Tranq is up.

    But that's just for alliances and corporations.

    EVE is still a very casual game if you decide to go freelance in an NPC default corp or a solo corp with just you and maybe, some alts.  I'm doing that now, and I'm having a blast, when I wasn't really before.  I've been building up some revenue in the NPC corp for a bit, working on a business model, and I'm going to start my own "mom and pop" business with just my main and my alts.  That way, I can set my own hours rather than have them dictated to by some twink on Teamspeak.


    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Beatnik59

    EVE is still a very casual game if you decide to go freelance in an NPC default corp or a solo corp with just you and maybe, some alts. I'm doing that now, and I'm having a blast, when I wasn't really before. I've been building up some revenue in the NPC corp for a bit, working on a business model, and I'm going to start my own "mom and pop" business with just my main and my alts. That way, I can set my own hours rather than have them dictated to by some twink on Teamspeak.

    I've got that setup now. I operate a solo manufacturing business...have 273 market slots filled with sell orders, earning 20-40 million ISK in revenue each day. Takes me about 1 hour a week to maintain, although I wrote a little application to help me keep track of the orders. Pays all the bills for my other activities. I absolutely love it, because it is essentially a capitalist business simulation.

    The game has a lot to offer, but I still think it's a niche game that will always remain niche as long as it remains true to its core gameplay.

  • apertotesapertotes Member Posts: 363


    Originally posted by heartless
    If the real world was anything like EvE, I'd always be wrose than someone who studied a year longer than me because of time itself.

    well, in fact, life is usually that way. how many people do you know that are the best in the world at whatever they do? there is always someone better somewhere. there is only 1 number 1. life doesnt stop at level 60. scientifics keep studing and investigating, basketball players keep training everyday, singers keep practising... nobody stops and says "hey, i am maxed out"

    so you say, what if i am naturally gifted for karate? couldnt i practice a lot and be better than veteran? yes, very difficult, but yes, you could, given you had some natural skill and understanding of karate. but it would take you a very long time, a very hard work, and you would most surely have to devote most of your time to it, leaving behind many more activities.

    how does it reflect on EVE? well, lets imagine a veteran player with 8 million skill points on gunnery. he has 24 perception and 22 willpower. now, imagine you begin your career on EVE, and find yourself specially talented towards fighting, with a perception of 31 (not hard to attain with the new amarr bloodline) and a willpower of 27.

    this means you will train 131% faster than him on gunnery skills, or 11 sp more per minute. so if both you and him keep training only gunnery skills, you will catch him up after 505 days. yes, it is a long time, but what did you expect? to be number 1 on a few weeks?

  • heartlessheartless Member UncommonPosts: 4,993

    The problem is that in real life, I have direct control over my advancement. I can read a math book or study karate 12 hours a day instead of 2. And although time does play a role in learing new skills, I always have a way to speed up my learning.

    On the other hand, In Eve I'm always limited by time. Yes, you can invest into suplemental skills to rapidly learn high gunnery, but you'll be terrible in everything else.

    I like to be able to walk and chew gum at the same time, thank you very much.

    image

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by heartless

    n the other hand, In Eve I'm always limited by time. Yes, you can invest into suplemental skills to rapidly learn high gunnery, but you'll be terrible in everything else.
    I like to be able to walk and chew gum at the same time, thank you very much.


    If combat was a simple comparison of skill points, you'd have a valid point. It isnt.

    The big problem that EVE has, IMO, is that it does have a combat system which requires people to be smart to be successful. Unfortunately, most people are just pretty fucking dumb. Instead of admitting that, they simply scapegoat the skill system.

    There are plenty of problems with EVE, but the skill system is not one of them.
  • apertotesapertotes Member Posts: 363


    Originally posted by heartless
    Yes, you can invest into suplemental skills to rapidly learn high gunnery, but you'll be terrible in everything else.

    of course. you want to be a physics nobel prize and a elite soccer player at the same time? not going to happen. if you want to be among the top of anything on real life, you will suck at many other things. unfortunately, you are not leonardo da vinci.

  • heartlessheartless Member UncommonPosts: 4,993



    Originally posted by RollinDutch

    If combat was a simple comparison of skill points, you'd have a valid point. It isnt.

    The big problem that EVE has, IMO, is that it does have a combat system which requires people to be smart to be successful. Unfortunately, most people are just pretty fucking dumb. Instead of admitting that, they simply scapegoat the skill system.

    There are plenty of problems with EVE, but the skill system is not one of them.




    Smart in terms of what? Setting up your ship for a particular encounter, learning the skills required and when in combat activating the proper modules? Then you just sit there and watch your ships energy and shields/hull, activating and deactivating the coresponding modules as needed. Oh yea, some times you need to right click and choose "aproach to within..." Or you can be even smarter and bring 3+ friends, so that you can all stare and your capacitor bars together while owning that newb in a Condor who had the audacity to warp in near your gate. Which is usually the case in Eve. While that in itself may be tactical, one can say the same about WoW: you get the proper items, set up your macros and skills and then go on to own some newbs. Prefferebly with a few friends...

    Someone had a great idea once. Making skills advance as you use them. While I love to go on a 2 week vacation and knowing that I'll be able to fly that Manticore when I get back, I like the system where if I pick up a sword, I'll get better at it as I use it rather than magically or technologically learning it use it in 2 weeks.

    But like I said before - to each his own.

    image

  • heartlessheartless Member UncommonPosts: 4,993


    Originally posted by apertotes


    Originally posted by heartless
    Yes, you can invest into suplemental skills to rapidly learn high gunnery, but you'll be terrible in everything else.

    of course. you want to be a physics nobel prize and a elite soccer player at the same time? not going to happen. if you want to be among the top of anything on real life, you will suck at many other things. unfortunately, you are not leonardo da vinci.



    Absolutely right. But if I wanted to become a Nobel prize winner is physics, I can. And if I wanted to become the best soccer player and headbutt people I can do that also. If..if I were blessed with the gift of immortality. Unfortunately age and degradation of our bodies puts a hamper on that idea.

    However, as I said in my previous posts, if you were going to emulate the real world, which many MMORPGs attempt to do, giving the player as much control over advancement as possible is very important. Limiting the player is never good.

    image



  • Originally posted by Beatnik59




    Originally posted by RollinDutch
    Its specifically designed NOT to cater to the play 18 hours a day, I live in mom's basement crowd (and I strongly suspect that most of that crowd thinks games should only be made which cater to them). Skills mean suprisingly little compared to whats gained by playing the game (either in terms of player experience or character wealth), but thats still an improvement over the typical time+grind=WIN formula of most mainstream MMOGs.


    Half right.

    EVE is a game that "never sleeps," and you have a minimum of 10,000 players online in any given hour when the servers are up.  Which means if you are in an alliance or corporation, you can't afford to "sleep."  You can't afford to be a "weekend warrior."  Because the moment you do, your POS could be gone by the time the next weekend gets around.

    Its just the nature of the corporation and alliance game.  Since Tranquility only "sleeps" 2 hours, the Alliance and corps have to be able to respond to threats at any hour.  Some corps even require that you give them your cell phone number so they can reach you when you are not at EVE, so you can get in EVE ASAP, and most have a website, forums, and third party voice servers to facilitate communication when not logged into EVE.

    I have found more people logged on for obscene quantities of hours in EVE, than anywhere else.  The larger you get, the more hours have to be put in.  Its so cutthroat, because you know that if you and your corp are not online, your enemies are.  And your enemies will bribe your corp members, kill your corp members, and ruin your plans, unless you know what is going on every minute Tranq is up.

    But that's just for alliances and corporations.

    EVE is still a very casual game if you decide to go freelance in an NPC default corp or a solo corp with just you and maybe, some alts.  I'm doing that now, and I'm having a blast, when I wasn't really before.  I've been building up some revenue in the NPC corp for a bit, working on a business model, and I'm going to start my own "mom and pop" business with just my main and my alts.  That way, I can set my own hours rather than have them dictated to by some twink on Teamspeak.



    @ RollinDutch: Yeah dude, I know a lot of people don't like catassin' but look at it this way: those guys don't have real lives to look forward to, they only have these poorly constructed synthetic lives to give them joy! And on top of that they live in their moms basement! How humiliating is that? So, cut'em some slack...unless one of 'em ganks ya...then feel free to smash his phuckin' face in!

    As for me, I play to win...I practice, practice, practice untill I'm the best at playin' my character class, which is usually a pet class. I like being in demand; I like being the first pick. EVE won't let me be any of those things...not even a little bit! I can't even grind my way to the top! Not cool!


    @ Beatnik59: Joining a corporation/clan/guild is never my plan...and since I can never get any of my RL buddies to play MMOGs, I found freelancing to be the most satisfying way to go. I don't understand why some people have to turn everything into work! Hehe, "Oh, you want my cell number? OK, write this down...3-8-2-5 6-3-3!"




  • boognish75boognish75 Member UncommonPosts: 1,540
    all i can say about eve is tthat it was a piss poor sub for the og sci--fi space mmo,wwish earth and beyond would be remade

    playing eq2 and two worlds

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Bladin
    ya but in most games you can catch up to veterans with alot of hard work or with a good guild, but in eve you are unable to "catch up" through any effort of your own besides just being active on the game longer.




    The Grind

    That is not hard work, it's an abundance of free time.
  • SouldrainerSouldrainer Member Posts: 1,857
    Eve is an ISK grind, nothing less and nothing more.

    Error: 37. Signature not found. Please connect to my server for signature access.

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Souldrainer
    Eve is an ISK grind, nothing less and nothing more.

    Could say the same about life really. Gotta pay them bills.

  • apertotesapertotes Member Posts: 363


    Originally posted by heartless

    Absolutely right. But if I wanted to become a Nobel prize winner is physics, I can. And if I wanted to become the best soccer player and headbutt people I can do that also. If..if I were blessed with the gift of immortality. Unfortunately age and degradation of our bodies puts a hamper on that idea.
    However, as I said in my previous posts, if you were going to emulate the real world, which many MMORPGs attempt to do, giving the player as much control over advancement as possible is very important. Limiting the player is never good.

    what you dont understand is that you got control over advancement. you get to choose your starting atributes, which are the ones that dictate how fast you will train. YOU CHOOSE THEM. if you want to be good at gunnery, you pick perception and willpower. if you want to be a scintific you pick inteligence and memory. if you want to be a trader, you pick charisma and willpower. if you choose wisely, you will get to be the best at what you do, because there is a limit to every skill. level 5, that is all. once you get to level 5 on all the relevant skills, you'll be as good as anybody that has been playing for 5 years more than you.

    but just as in real life, if after getting to the top on one field, you want to get to the top on another field, you'll have to train for a long time to catch those that have been doing that for all their lives.

    you can pretend to win wimblendon one year, and the next year win a marathon.

    on EVE, you choose your skills, your career, and at the beggining you choose you atributes (kind of your real life strengths or talents). so i think it is the game that gives more control to the player of all the games on the market right now.

  • MECHcoreMECHcore Member Posts: 1

    I started playing EvE a bit more then 2 years ago , and its the best game i ever played.

    Each day me and my friends do constantly pvp , we take part in alot of big fleetbattles with hundred of players involved and huge capital ships

    We use Teamspeak and Ventrilo for optimal teamwork and coordination of the fleets

    And the battles are truly insane , it gives you ane awesome rush when ur fleet warps in on the enemy , its like taking part in the Battle of Endor

    The sight is very impressive when ur in the heat of battle , ships everywhere , big explosions , missiles , lasers and bullets crossing space around you , and sometimes ment for you

    fleet

    A pic taken from our fleet in warp , with my eagle ( heavy assault cruiser ) in the middle

    Now im back off tuning my ships

  • KhaelSUNKhaelSUN Member Posts: 394



    Originally posted by ValiumSummer
    Eve, the game you don't even have to play.image

    Lol yeah well that is actually pretty f*cking nice, that they made it that way. After all they just want our money, and personally I'd rather just pay them so I can do something worthwile while my skills to increase, instead of being forced to do threadmill pve runs in wow in order to keep up. In fact there is no way I would even do that boring shit even if they paid ME 15$ per month.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • KurirKurir Member UncommonPosts: 244
    Single worst excuse for a Sci-Fi game ever created.
  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Kurir
    Eve blows goats.... Single worst excuse for a Sci-Fi game ever created.

    Please elaborate.
  • ViramorViramor Member Posts: 68

    Lol, alot of EVE haters here.

    EVE is not for everyone, its a niche game.

    That said, Its the best mmo Ive ever played. It's the deepest and has the strongest community of any mmo out there. The level of this cannot be fathomed unless one has played eve and has been involved in alliance warfare and politics.

    Alot of misconceptions of EVE have been made here. Eve isnt as much as an action game as it is a tactical game with huge risks and huge rewards.

    It's true new players will never have the same amount of skill points as a veteran, but focusing on that is ignorant. New players in EVE CAN effectively kill veterans in the game, something you CANNOT do in any other mmo out there. EVE combat is all about fitting ships for different combat situations. Every ship setup has its weaknesses and ships that are setup to exploit those weaknesses can do so...

    http://ccp.vo.llnwd.net/o2/video/2/NoOtherDestiny.wmv

  • SaftwearSaftwear Member Posts: 124
    I liked it better when it was called Trade Wars 2002 and you didn't have the hinderance of having to watch stylish animations between sectors.




  • damian7damian7 Member Posts: 4,449


    Originally posted by poopypants

    Originally posted by RollinDutch
    There are a bunch of things you can bash on EVE for, which makes me wonder why people constantly pick on the skill system. With all the other problems with that game (PvE being absolute garbage, for example), harping on one of its strongest aspects (the skill system is, was, and will always be one of the greatest strengths of EVE) just seems.... ignorant.


    Well brother, here's the rub...

    The skill "system" in EVE is nothing more than a time sink specifically designed to line the pockets of CCP. Indeed, it actually encourages you to keep re-subing while simultaneously making it easy for you to stay off their servers...

    It's Raph Kosters wet dream..."The best players are the ones who subscribe but never log on."

    The whole idea of a "sandbox" (Koster) game is to free the developers from having to put forth any effort toward content creation. So, again we see that CCP is, by design, the actual beneficiaries here.

    I've always refrained from attacking EVE fans directly and I'm not gonna start now, but how much more gullible
    can a group of people be?




    because it's much better to get tendinitis from grinding levels, faction, raids, etc, in order to build up a character, which you spend months doing... vs only having to play the game, because the skill you choose to learn/improve does it by itself...

    yes, i see the logic in physically hurting myself to play a game and become uber from grinding weeks on end vs just playing the game, having fun, while your skills level whether you're online or not.... yes, BRILLIANT~!!


    gullible, no tendinitis, no frustration from having to raid the EXACT same boss 150 times in order to get ONE set of armor, which is only good until we start grinding the next boss 150 times....

    yes, i think i see the path i desire to take.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449


    Originally posted by Bladin
    yes, because we already don't have enough posts in every single topic about eves godliness.
    yes, because we don't hae a actual eve forum here at mmorpg.com...
    yes, because eve isn't the top rated mmorpg on this site...

    oh wait...  the games good, but man its fans are praising it as if its some sort of ultimate mmorpg, when its just a niche game, with a strong niche following.




    versus being a fad which will fade away when the next fad comes along?

    i think there's more posts of the above than all the posts combined which the previous poster complains about.

    cheers to ya~!! 

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • IthurielIthuriel Member CommonPosts: 179

    It's a game, just like any other.  Some people will like it, some people will hate it, and some people will defend it to the death like the 12 or so players who still log in to SWG.  I personally have 2 accounts, and find that there is more than enough content to keep me occupied.

    I am extremely excited about introduction of faction warfare with Kali, the next makeover.  I think this will really improve the rp opportunities in-game, and I for one am always for that, as long as it doesn't involve cybering night elves.

  • necro666necro666 Member Posts: 151
    omg dude..how can you enjoy endless jumping?


  • Originally posted by damian7       


    because it's much better to get tendinitis from grinding levels, faction, raids, etc, in order to build up a character, which you spend months doing... vs only having to play the game, because the skill you choose to learn/improve does it by itself...

    yes, i see the logic in physically hurting myself to play a game and become uber from grinding weeks on end vs just playing the game, having fun, while your skills level whether you're online or not.... yes, BRILLIANT~!!


    gullible, no tendinitis, no frustration from having to raid the EXACT same boss 150 times in order to get ONE set of armor, which is only good until we start grinding the next boss 150 times....

    yes, i think i see the path i desire to take.


    HAHAHA! It's now healthier to play EVE than other games!

    Man-O-man, you EVE guys crack me up!
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