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SWG: Better then ever

pirrgpirrg Member Posts: 1,443
Lets face it, no matter how much the nge haters want to believe that swg is on its last breath, the game itself is better then it ever was. Although the subscription rates have twindled some since the release of the NGE, in recent months SWG has been regaining alot of those lost customers.

Everyday i see more and more people comming back to be plesantly surprised by the plethora of updates and improvements since their departure. And the fact that 100% of the conspiracy theories and other nonsensical garbage that has been popping up here and there (especially here..) has proven to be false only furthers my belief that SWG:NGE is here to stay.

By the end of this year, swg will be a better game then it ever was during its 3 years on the market. It has slightly less subscription now then a year ago but as every other mmo on the market has proven (besides eve online), that is perfectly normal for a mmo. What matters is that the core game is rapidly improving, and that the devs have a vision and are following it with a devotion i never saw in them pre-cu.

The developers themselves finally believe in their own game and so do ALOT of players. SWG can only go up from here and has been doing so for the past year.

I really dont understand why some people think it will fail when the game has been progressively getting better in every area since the NGE hit.


_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.

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Comments

  • ShaydeShayde Member Posts: 4,529
    I would say "it couldn't get much worse".. but the last time I said that, it was during the CU and they proved me wrong.

    Dead wrong.

    After the nge they had nowhere to go but up. Still not a game worth buying though.


    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • JediGeekJediGeek Member Posts: 446


    Originally posted by Shayde
    I would say "it couldn't get much worse".. but the last time I said that, it was during the CU and they proved me wrong.

    Dead wrong.

    After the nge they had nowhere to go but up. Still not a game worth buying though.




    And yet, they still manage to not be able to do that.

    SWG Tempest: Cardo Dycen RIP
    Eve: Cardoh Dycen
    I support random drug testing for all SOE employees

  • SlytheSlythe Member UncommonPosts: 952


    Originally posted by pirrg

    I really dont understand why some people think it will fail when the game has been progressively getting better in every area since the NGE hit.




    Yea, like the professions right? They really have made those a lot better since pre-NGE. Seriously, can I have some of that stuff you're smokin?

    IMO the only thing better in the NGE is the loot.
  • jrscottjrscott Member Posts: 1,252


    Originally posted by pirrg


    Everyday i see more and more people comming back to be plesantly surprised by the plethora of updates and improvements since their departure. And the fact that 100% of the conspiracy theories and other nonsensical garbage that has been popping up here and there (especially here..) has proven to be false only furthers my belief that SWG:NGE is here to stay.

    The developers themselves finally believe in their own game and so do ALOT of players. SWG can only go up from here and has been doing so for the past year.




    I went back to try the NGE after flushing the hatred out of my system over the changes they made to a game I never stopped loving.  And I liked it for a while.  But it only lasted 4 months at best before I was ready to leave.  I had played all the new quests (cool for one time use) and fit in with a new guild I was happy with, but it just got boring again because the game CORE was rotten. 

    The combat is absurd...like paint by numbers.  My crafter was not nearly as fun as any of my crafters pre-CU due to lack of business despite the fact I was a top 3 Shipwright on a busy (for the NGE anyhow) server.

    So yeah, people will come back and some may even enjoy it, but they will leave again, just as I did when the new quests are finished and they have to fall back on the game itself to be fun.  The pre-CU was fun to me without quests (though they would have made it better).  Pre-CU the game itself allowed you to make your own fun.

    As far as the red statement goes, all I have to say is: "Where the heck were you this week when Smedley whined about Lucas Arts stopping them from making the game as fun as it could be and when Brenlo all but admitted NGE was a failure?"  These comments did not exactly ooze confidence in the game or themselves.

    I realize I said I quit. I never said it was forever :)

  • RekrulRekrul Member Posts: 2,961
    Yes, we've seen the crayon extravaganza post of target audience. As they say, a picture is worth a thousand words.

  • pirrgpirrg Member Posts: 1,443


    Originally posted by jrscott

    Originally posted by pirrg


    Everyday i see more and more people comming back to be plesantly surprised by the plethora of updates and improvements since their departure. And the fact that 100% of the conspiracy theories and other nonsensical garbage that has been popping up here and there (especially here..) has proven to be false only furthers my belief that SWG:NGE is here to stay.

    The developers themselves finally believe in their own game and so do ALOT of players. SWG can only go up from here and has been doing so for the past year.



    I went back to try the NGE after flushing the hatred out of my system over the changes they made to a game I never stopped loving.  And I liked it for a while.  But it only lasted 4 months at best before I was ready to leave.  I had played all the new quests (cool for one time use) and fit in with a new guild I was happy with, but it just got boring again because the game CORE was rotten. 

    The combat is absurd...like paint by numbers.  My crafter was not nearly as fun as any of my crafters pre-CU due to lack of business despite the fact I was a top 3 Shipwright on a busy (for the NGE anyhow) server.

    So yeah, people will come back and some may even enjoy it, but they will leave again, just as I did when the new quests are finished and they have to fall back on the game itself to be fun.  The pre-CU was fun to me without quests (though they would have made it better).  Pre-CU the game itself allowed you to make your own fun.

    As far as the red statement goes, all I have to say is: "Where the heck were you this week when Smedley whined about Lucas Arts stopping them from making the game as fun as it could be and when Brenlo all but admitted NGE was a failure?"  These comments did not exactly ooze confidence in the game or themselves.


    I suggest you try it again mate. In chapter 2 there is alot of end game pvp content in the form of static capturable bases. Also the expertise system is absolutely fantastic and you really have no excuse not to go back if your character was a BH or Jedi.

    Pre-cu's only "end game" content was grinding new professions. While killing a billion quenkers might have been the favourite past-time of PvE-junkies, the common pvper didnt enjoy it as much.

    At least now we have static battlegrounds with objectives. SOE has FINALLY brought balanced pvp to swg and its more fun then ever.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • RabiaRabia Member Posts: 622


    Originally posted by pirrg

    Originally posted by jrscott

    Originally posted by pirrg



    SOE has FINALLY brought balanced pvp to swg and its more fun then ever.



    I see, so you like the combat exploit of one shot kills?  Theres a lot of balance there... oh yeah baby.
  • pirrgpirrg Member Posts: 1,443


    Originally posted by Rabia

    Originally posted by pirrg

    Originally posted by jrscott

    Originally posted by pirrg



    SOE has FINALLY brought balanced pvp to swg and its more fun then ever.



    I see, so you like the combat exploit of one shot kills?  Theres a lot of balance there... oh yeah baby.


    I havent experienced the exploit in question. Next.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • RekrulRekrul Member Posts: 2,961


    Originally posted by pirrg



    Pre-cu's only "end game" content was grinding new professions. While killing a billion quenkers might have been the favourite past-time of PvE-junkies, the common pvper didnt enjoy it as much.

    At least now we have static battlegrounds with objectives. SOE has FINALLY brought balanced pvp to swg and its more fun then ever.


    Hahahaha.

    So now you have a pvp game with 2 classes, 2 identical builds and 2 identical sets of items, most of which are shared among both professions?

    I don't know who you classify as pvpers, but none go for that. Seriously, don't push it. A little fanboism is ok, but this crossed the boundary.

    Pvp currently interests griefers, who gank noobs. See the crayon colored post around here, where someone got banned for ganking level 20s and calling the jerks (or worse, but I don't want to wonder what a 3-letter j-word is). Yea, that's your quality pvp right there. I'm glad you enjoy it.
  • XcathdraXcathdra Member CommonPosts: 1,027

    So let me get this right... You didnt care for Pre cu.. or CU... But the NGE rocks...

    And all they have done is completely changed the system, then slowlu added stuff back in that they broke or took out..

    I guess I jsut dont understand how great an expertise system is when we had that before... Why is all this stuff great now, but never hreat before...

    From here on out the people who love the NGE, I am just going to assume its because you got your jedi that way, instead of earning it the hard way.

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • RabiaRabia Member Posts: 622


    Originally posted by pirrg

    Originally posted by Rabia

    Originally posted by pirrg

    Originally posted by jrscott

    Originally posted by pirrg



    SOE has FINALLY brought balanced pvp to swg and its more fun then ever.



    I see, so you like the combat exploit of one shot kills?  Theres a lot of balance there... oh yeah baby.


    I havent experienced the exploit in question. Next.


    Naw, you need to use it to feel powerful.
  • CastleGoobCastleGoob Member Posts: 134

    shouldnt the focus of the pvp in that game be on the empirials and the rebels? what with ther being rebel an imperial static bases now. BountyHunter and jedi Oh my word that game really has lost its way.

  • jrscottjrscott Member Posts: 1,252


    Originally posted by pirrg


    Pre-cu's only "end game" content was grinding new professions. While killing a billion quenkers might have been the favourite past-time of PvE-junkies, the common pvper didnt enjoy it as much.

    At least now we have static battlegrounds with objectives. SOE has FINALLY brought balanced pvp to swg and its more fun then ever.


    Perhaps this is why we differ in our opinions on the game then.  It sounds like you consider PvP as the "End Game", whereas a lot of us pre-CU lovers probably did not. 

    I'm not arguing anything you said, I am sincerely happy they have made you happy Pirrg.  For people like me, we never needed "End Game" content or even "balance".  I was a maxed out player in pre-CU but still having fun hunting, and crafting on my crafter.  I had no need for PvP (I did do it some, and enjoyed it when I did), or for leveling up.  Just being part of a larger living organism was fun for me.

    And I realized that prior to trying the NGE, which is the reason I went back.  I thought that if I put out of my mind what I had lost I might be able to become part of the organism created in NGE.  What I found out after 4 months there is that there was NO BIGGER WHOLE to become part of.  It honestly felt broken to me, not because of what the pre-CU was to me, but because of what the NGE is.

    I hope that puts it into perspective.  There are few facts in my post to argue over, just my opinions, which are valid for me anyhow.

    BTW, I never cared for the whole grinding thing that pre-CU Holocrons brought about either.   Killing a billion quenkers or Janta's always seemed pretty mind-numbingly boring to me as well. 

    I realize I said I quit. I never said it was forever :)

  • pirrgpirrg Member Posts: 1,443


    Originally posted by Rekrul

    Originally posted by pirrg





    Pre-cu's only "end game" content was grinding new professions. While killing a billion quenkers might have been the favourite past-time of PvE-junkies, the common pvper didnt enjoy it as much.

    At least now we have static battlegrounds with objectives. SOE has FINALLY brought balanced pvp to swg and its more fun then ever.


    Hahahaha.

    So now you have a pvp game with 2 classes, 2 identical builds and 2 identical sets of items, most of which are shared among both professions?

    I don't know who you classify as pvpers, but none go for that. Seriously, don't push it. A little fanboism is ok, but this crossed the boundary.

    Pvp currently interests griefers, who gank noobs. See the crayon colored post around here, where someone got banned for ganking level 20s and calling the jerks (or worse, but I don't want to wonder what a 3-letter j-word is). Yea, that's your quality pvp right there. I'm glad you enjoy it.


    Actually, there are more then 2 classes and 2 builds, and they give more diversity to the PvP then pre-cu ever had. Pre-cu there were 2-3 fotm builds that every single pvper used. It was either that or overpowered jedi. At least now you have severael classes with specific roles which makes group pvp way more strategic and interesting, and to top it off you dont have an alpha-class that wtfpwns everything with no effort.

    Griefers? If a person feels griefed by getting killed in the zero-risk enviorment that is swg, then perhaps they should stop playing MMO's altogether?

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • ShadusShadus Member UncommonPosts: 669


    Originally posted by pirrg
    Lets face it, no matter ...<SNIP>... the NGE hit.

    Hey quit bogarting, pass the bowl!

    Shadus

  • pirrgpirrg Member Posts: 1,443


    Originally posted by jrscott

    Originally posted by pirrg


    Pre-cu's only "end game" content was grinding new professions. While killing a billion quenkers might have been the favourite past-time of PvE-junkies, the common pvper didnt enjoy it as much.

    At least now we have static battlegrounds with objectives. SOE has FINALLY brought balanced pvp to swg and its more fun then ever.

    Perhaps this is why we differ in our opinions on the game then.  It sounds like you consider PvP as the "End Game", whereas a lot of us pre-CU lovers probably did not. 

    I'm not arguing anything you said, I am sincerely happy they have made you happy Pirrg.  For people like me, we never needed "End Game" content or even "balance".  I was a maxed out player in pre-CU but still having fun hunting, and crafting on my crafter.  I had no need for PvP (I did do it some, and enjoyed it when I did), or for leveling up.  Just being part of a larger living organism was fun for me.

    And I realized that prior to trying the NGE, which is the reason I went back.  I thought that if I put out of my mind what I had lost I might be able to become part of the organism created in NGE.  What I found out after 4 months there is that there was NO BIGGER WHOLE to become part of.  It honestly felt broken to me, not because of what the pre-CU was to me, but because of what the NGE is.

    I hope that puts it into perspective.  There are few facts in my post to argue over, just my opinions, which are valid for me anyhow.

    BTW, I never cared for the whole grinding thing that pre-CU Holocrons brought about either.   Killing a billion quenkers or Janta's always seemed pretty mind-numbingly boring to me as well. 


    Im not sure i understand. The only thing that has changed are the number of professions and the combat system. What is this "bigger whole" of which you speak and why isnt it there anymore?

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • iskareotiskareot Member Posts: 2,143

    THIS just in the Titanic is a safe ship to travel on... it holds well up to icebergs in the ocean.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • RekrulRekrul Member Posts: 2,961


    Originally posted by pirrg



    Actually, there are more then 2 classes and 2 builds, and they give more diversity to the PvP then pre-cu ever had. Pre-cu there were 2-3 fotm builds that every single pvper used. It was either that or overpowered jedi. At least now you have severael classes with specific roles which makes group pvp way more strategic and interesting, and to top it off you dont have an alpha-class that wtfpwns everything with no effort.


    I pvped as:
    TKM/2x2x fencer, x4x4 medic, xxx4 artisan (I think)

    The person that beat me in a duel was TKM/MDoc. No condition would stick.

    But I could swear on my life that I have regularly seen some weird templates in pvp using rifles. Given that you have 2 FotM templates listed above, the third one must be rifles something...

    Hmmm, who was BH then? I could swear Jedi got upset when BH killed them. But they cannot exist, since there are only 3 possible templates.

    Ergo, BH didn't exist pre-cu.

    Yep, pre-cu FotM solved.
  • MajorBiggsMajorBiggs Member UncommonPosts: 709

    The only thing i like about this NGE is the twitch combat. Everything else, compared to the Pre-CU....is a load of the worst shit i've ever played. Cant even call this a star wars game.

    and i know certain people like certain games or whatever...but to keep loving this game thats ok. but to say its not going down the drain, you're full of shit, just like the OP is

  • pirrgpirrg Member Posts: 1,443


    Originally posted by Rekrul

    Originally posted by pirrg



    Actually, there are more then 2 classes and 2 builds, and they give more diversity to the PvP then pre-cu ever had. Pre-cu there were 2-3 fotm builds that every single pvper used. It was either that or overpowered jedi. At least now you have severael classes with specific roles which makes group pvp way more strategic and interesting, and to top it off you dont have an alpha-class that wtfpwns everything with no effort.


    I pvped as:
    TKM/2x2x fencer, x4x4 medic, xxx4 artisan (I think)

    The person that beat me in a duel was TKM/MDoc. No condition would stick.

    But I could swear on my life that I have regularly seen some weird templates in pvp using rifles. Given that you have 2 FotM templates listed above, the third one must be rifles something...

    Hmmm, who was BH then? I could swear Jedi got upset when BH killed them. But they cannot exist, since there are only 3 possible templates.

    Ergo, BH didn't exist pre-cu.

    Yep, pre-cu FotM solved.


    Youre right ofcourse. There were either BH, jedi, or 1 of 3 fotm templates. There, happy now?

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • RekrulRekrul Member Posts: 2,961


    Originally posted by pirrg

    Originally posted by Rekrul



    I pvped as:
    TKM/2x2x fencer, x4x4 medic, xxx4 artisan (I think)

    The person that beat me in a duel was TKM/MDoc. No condition would stick.

    But I could swear on my life that I have regularly seen some weird templates in pvp using rifles. Given that you have 2 FotM templates listed above, the third one must be rifles something...

    Hmmm, who was BH then? I could swear Jedi got upset when BH killed them. But they cannot exist, since there are only 3 possible templates.

    Ergo, BH didn't exist pre-cu.

    Yep, pre-cu FotM solved.


    Youre right ofcourse. There were either BH, jedi, or 1 of 3 fotm templates. There, happy now?




    No.

    So there was one BH template? I know there was MBH/MCH. But how were they spamming eyeshot then? And what about those TKM/3xxx BH? And pike bh. And wasn't there a carbine BH that was quite OK?

    Just because someone had 3xxx or higher in BH doesn't classify them as BH. That was the beauty. You weren't an iconic class. You decided what you wanted to be.
  • jrscottjrscott Member Posts: 1,252


    Originally posted by pirrg

    Im not sure i understand. The only thing that has changed are the number of professions and the combat system. What is this "bigger whole" of which you speak and why isnt it there anymore?


    Valid question. 

    Certainly you can understand that the larger number of professions created more complexity in the living organism we will call SWG society.  There were players who played those professions and had material needs as a result.  Those needs created purpose for a lot of things. 

    The number of resources that were gathered AND consumed in pre-CU were a lot higher as a result of more classes using them.  This indirectly created a market of leftover resources.  Whatever you wanted to find, you could.  Post-CU and especially post-NGE it was difficult to find a good selection of the resources you needed to perform your craft.  This in turn was frustrating to most people who would try crafting as a secondary profession and forced them out of it.  Forcing those borderline crafters out makes reselling of resources more difficult and caused resellers to quit as well, making the situation feed itself.  I bet it is still getting worse.

    When I was a Weaponsmith pre-CU, I enjoyed hiring combat players to go get Geonosian artifacts and Krayt tissues so I could create enhanced weapons.  Not only was this the way to making good credits, but it was very satisfying creating awesome weapons.  NGE killed all that TBH. 

    After you made that awesome weapon, you take it to a smuggler and have him slice it, hoping for the particular slice you want.  So there was some more interpersonal interaction that disappeared from the game as well as the satisfaction of getting a 33% damage slice on that enhanced Stun Baton or T21.  Woot!

    Looted weapons being so much better now makes the Weaponsmith not as important to the community.  Needless to say, that puts a real damper on feeling like part of a bigger whole.  Yes, you can still be a part of the community, but to nowhere near the extent you should be able to.  Not all of us get off on shooting each other to pieces and dancing on others' corpses. 

    Healing others was always fun too.  I met many a friend by riding by and healing them when they were low on health.  Training skills was always a way to meet new people as well.

    PvP is not the only way to enjoy the "multiplayer" part of an MMORPG.  Being an important member of the community used to be a great way as well.

    I realize I said I quit. I never said it was forever :)

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rabia

    Originally posted by pirrg

    Originally posted by jrscott

    Originally posted by pirrg



    SOE has FINALLY brought balanced pvp to swg and its more fun then ever.



    I see, so you like the combat exploit of one shot kills?  Theres a lot of balance there... oh yeah baby.


    Fixed a few days ago ;)

    image

    image

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by JediGeek



    When do you ever put in anything other than flames into a conversation ?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


This discussion has been closed.