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What do you think of Roma Victor?

death-strikedeath-strike Member Posts: 28
WOW!! An absolutly stunning real life simulation of the roman age! I found this game amazing fun and a great challenge! The only one problem with this game i can find, the time its takes to make weapons and other varouis things! It took me a whole day of gameplay to make a spear which broke on me 2 days later, I wasn't best pleased. What do yuo think of Roma Victor!?
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Comments

  • BlurrBlurr Member UncommonPosts: 2,155

    Well..

    1- No free trial
    2- The graphics look poor
    3- Nothing really new/innovative/unique

    Now granted I havent tried the game (see number 1), but like I said, it doesn't appear that they're doing anything particularly new or innovative. This means i"m not willing to shell out the money for an account key having never played the game.

    It's not like it's hard to do, Guild Wars has free trials, and they have no monthly fee either.

    I wish I could say it's a good game, but they want you to hand over the cash before you even play it, so no go for me.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • apocalanceapocalance Member UncommonPosts: 1,073


    Originally posted by death-strike
    ...It took me a whole day of gameplay to make a spear which broke on me 2 days later, I wasn't best pleased...
    Ouch. That sucks.

    so...

  • BuZZKilgoreBuZZKilgore Member Posts: 525


    Originally posted by death-strike
    WOW!! An absolutly stunning real life simulation of the roman age! I found this game amazing fun and a great challenge! The only one problem with this game i can find, the time its takes to make weapons and other varouis things! It took me a whole day of gameplay to make a spear which broke on me 2 days later, I wasn't best pleased. What do yuo think of Roma Victor!?

    Oh boy! SIgn me up...wooooo!!!!!
  • grinreapergrinreaper Member Posts: 507
    next time...take your spear to a grindstone and repair it before it gets to qual 1.
  • frankyz669frankyz669 Member Posts: 50


    Originally posted by Blurr

    Well..
    1- No free trial
    2- The graphics look poor
    3- Nothing really new/innovative/unique
    Now granted I havent tried the game (see number 1), but like I said, it doesn't appear that they're doing anything particularly new or innovative. This means i"m not willing to shell out the money for an account key having never played the game.
    It's not like it's hard to do, Guild Wars has free trials, and they have no monthly fee either.
    I wish I could say it's a good game, but they want you to hand over the cash before you even play it, so no go for me.


    If you haven't tried it - why are you even posting on whether or not it's good?

    That's lilke - a doctor giving a prescription to someone without even giving him a check up.  Why should your opinion be valued?  

    You are basing your opinion on whether or not it's a free trial?  So what you're saying is when you go to a restaurant you demand your first meal there to be free, otherwise you will never go back no matter how good the food is. 


    "I have live my life by these nine simple words: It sounded like a good idea at the time."
    --Livingston Taylor

  • khragkhrag Member Posts: 184
    Well I bought a pre-release account, I tried to get into it three or four times, the graphics bug me (and I am not a graphic slut) the game play is totally different from what I have ever played.
    I don't like the fact I have no manual.
    I don't like how you communicate with NPCs (your first person you talk to you have to select him, choose converse from a menu then type in "master" in your chat screen.)
    I am sure the game gets good, It is just not my cup of tea.


    I do like how realistic it seems to be. (IE you can only run for a little while before getting tired)
    I do like the era it is set in.


    Not much else I can say I guess.


    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • AndirAndir Member Posts: 232
    I bought it and I'm still waiting for my refund.  The gameplay was poor at best and there is no documentation on how to even start out.  Lag was unbearable, things break too easily, I fell off the edge of the world somehow(???) and my character got stuck in an infinite teleportation bug.

    My suggestion would be to stay as far away from this game as possible.


  • KemarikKemarik Member Posts: 122



    Originally posted by Andir
    I bought it and I'm still waiting for my refund. 

    The gameplay was poor at best

    Almost all of the "gameplay" is player created and driven.  There aren't contrived quests.  On any given evening you may be helping defend the town against a raid, looking for the best soil to farm, bartering with crafters to get tools you need, discussing local politics (and yes, there is tons of it already on the Roman side), or escorting a small group of miners to the iron mine.  Etc, etc.

    and there is no documentation on how to even start out.

    Totally, utterly untrue.  There is an online Wiki that is VERY helpful for starting out.

      Lag was unbearable,

    It's been fixed.

     things break too easily,

    Realism man.  The few items you are given at the beginning of the game are absolute low quality crap.  But, most can be repaired.  All covered in the Wiki.  It takes a lot of time to work your skills up to making high quality items as it should be.  You also have the option of spending money to BUY higher quality items.

     I fell off the edge of the world somehow(???) and my character got stuck in an infinite teleportation bug.

    Yup.  Some instability in the game due to the lag/tracking problems which are mostly fixed now.  We who have played this game since release and have grown to really like it decided to endure the problems and trust the devs would fix them.  So far, so good.

    My suggestion would be to stay as far away from this game as possible.


    This game is obviously not for you but if you want to convince others it is not for them either, it's helpful to have your facts straight.




    10
  • death-strikedeath-strike Member Posts: 28
    hehheheeh guess who back with a brand new rap! whatever? anyway recently my mate was on roma victor and he fought it was awsome. and has anyone who gets major lagg on Roma Vicor stopped to consider the fact that its isnt the game, but your graphics card and/or prossecor?!?!? some times its just you dont have the right size?
  • JorevJorev Member Posts: 1,500


    Originally posted by death-strike
    hehheheeh guess who back with a brand new rap! whatever? anyway recently my mate was on roma victor and he fought it was awsome. and has anyone who gets major lagg on Roma Vicor stopped to consider the fact that its isnt the game, but your graphics card and/or prossecor?!?!? some times its just you dont have the right size?

    Have you been asleep for the past 2 months?

    RedBedlam has admitted it was server end lag.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • KanothKanoth RedBedlam Comm. Mgr.Member Posts: 295

    Also, remember when you say Lag, it means different things to different people.  People tend to use it as a catch all phrase for anything having to do with your computer not performing smoothly. 

    Lag is suppose to mean network latency.  No matter how powerful your computer, if you have a bad connection somewhere between your computer and the server, or the server is having problems getting, processing, or sending data (which was the case with us), you'll be out of luck.

    Where Computer power counts is FPS (frames per second).  How quickly your computer renders each frame of the game.

    Try not to use Lag when talking about FPS, and dont think FPS when you hear someone say Lag. 

    "Rome wasn't coded in a day"
    - Kanoth

  • AndirAndir Member Posts: 232


    Originally posted by Kemarik




    Originally posted by Andir
    I bought it and I'm still waiting for my refund. 

    The gameplay was poor at best
    Almost all of the "gameplay" is player created and driven.  There aren't contrived quests.  On any given evening you may be helping defend the town against a raid, looking for the best soil to farm, bartering with crafters to get tools you need, discussing local politics (and yes, there is tons of it already on the Roman side), or escorting a small group of miners to the iron mine.  Etc, etc.
    No, having to hit enter to change from chat mode to walking mode is not player created.  Walking about 2 feet and having your character run out of stamina is sad.  The character creation on the web page is sad.  It looks and feels like something a 14 year old wrote in about 15 minutes.  you are given no direction in the game.  There's no interface for vendors.  They just spew everything on the ground and you have to walk circles around them and pick an item.  Only one person can talk to any NPC at a time....shall I go on?

    and there is no documentation on how to even start out.
    Totally, utterly untrue.  There is an online Wiki that is VERY helpful for starting out.
    A wiki run by players is NOT official documentation.  And it's not very helpful.  When I played it was broken up, none of the links worked and the information that was on there was outdated.  I couldn't even find how to craft an axe since the one I had only had five useful charges...see above (poor gameplay.)

      Lag was unbearable,
    It's been fixed.
    It's probably been fixed because everyone slightly interested in the game left it becuase of points 1 and 2.

     things break too easily,
    Realism man.  The few items you are given at the beginning of the game are absolute low quality crap.  But, most can be repaired.  All covered in the Wiki.  It takes a lot of time to work your skills up to making high quality items as it should be.  You also have the option of spending money to BUY higher quality items.
    Realism is not swinging an axe 5 times and having to buy a new one.  Again on the wiki, it's nowhere near completion or user friendliness in itself.

     I fell off the edge of the world somehow(???) and my character got stuck in an infinite teleportation bug.
    Yup.  Some instability in the game due to the lag/tracking problems which are mostly fixed now.  We who have played this game since release and have grown to really like it decided to endure the problems and trust the
    devs would fix them.  So far, so good.

    These should have been fixed prior to release.  No other MMO I have played ever came close to the problems this game has.  How long has this game been in development?  I think I read somewhere that it was measured in years??  You definately can't tell.  It feels/looks like it was a first MMO project for some fresh out of high school wannabe.  I program games for a living.  I know this game is poorly written just by playing it.

    My suggestion would be to stay as far away from this game as possible.

    This game is obviously not for you but if you want to convince others it is not for them either, it's helpful to have your facts straight.
    I can spot no point where I lied.






  • grinreapergrinreaper Member Posts: 507

    Actually andir, I dont think any single thing you said is actualy 100% true...

    your ax was not good for just 5 uses

    the wiki is very informative

    you can walk way more than 2 feet before you run out of sta

    the lag was fixed

    I dont believe you program online games for a living

    there is an interface for vendors, it just isnt what you want

    everything else in there is just opinion

  • AndirAndir Member Posts: 232


    Originally posted by grinreaper

    Actually andir, I dont think any single thing you said is actualy 100% true...
    your ax was not good for just 5 uses
    It's endurance was 5, and nowhere in game does it state that you will lose it if the endurance falls below 1.  So for the first time player, it has ~5 charges.

    the wiki is very informative
    ...I'll elaborate on this in a bit...

    you can walk way more than 2 feet before you run out of sta
    2 feet, 5 feet...what's the difference?  the point is, your not going anywhere fast in this game.  You better get used to walking or get used to not seeing this "vast" world.

    the lag was fixed
    it should not have been so bad.

    I dont believe you program online games for a living
    I don't make "online games" for a living.  I never stated such.  However, I do write training games and simulations used worldwide.  These "games" must communicate to a singular server to record information about the session.  So in a sense, they are "online", but not by industry standard.  This information MUST be efficient and effective, yet conform to SCORM standards.
    In creating a game, I have to always ask the questions, "Is this easy to pick up?" and "Is the user learning anything or am I confusing them?"  My applications have to be easy for people from ages 15 to 60.
    If anyone can't walk up to a computer, sit down and use my game without first being trained or having someone sit behind them, my application is a failure.  How am I supposed to train a person on how to do a task or job if I can't get them to use the software?  This is where the "wiki method" fails.  When you first start up the game, there is nothing to point the person to said wiki and there is nothing in game to help get you started on your way.  Telling people to "shut it and go read the wiki first" is bad design and bad taste.  If I were able to rate the game I would knock extra points off for this singular idea.
    I write games for a living that must conform to strict standards for data flow and usablity, so I feel I have a little more insight than you might think.

    there is an interface for vendors, it just isnt what you want
    ..again, if the game is not easy enough to pick up, it becomes a hinderance and a failure.  Human nature dictates game design, not the other way around.  If you fail to capture the audience in an easy to use manner, you've failed to do your job.  There's a poll here that pins it just right.  I'm not going to look it up, but one of the options was something along the lines of "GAME IS FINE, LRN 2 PLAY NOOB".  This fits the game to a "T" it is neither standard, nor easy to pick up.  To re-iterate my point: Human nature dictates game design, not the other way around.
    everything else in there is just opinion
    Just as it is your opinion that the game is good.  We are all entitled to our own.  If you feel so ardent about the game, why are you not in playing it?  Every post I've seen by you tries to degrade and devalue those of us that would seek to try to warn possible "suckers".  There are people out there that might be on the edge of a decision to purchase the game or not.  Since there is no free trial, forcing the customer to buy the game to see how it works is simply bad ethics.


  • siredmondsiredmond Member Posts: 122


    Originally posted by Andir

    Originally posted by grinreaper

    Actually andir, I dont think any single thing you said is actualy 100% true...
    your ax was not good for just 5 uses
    It's endurance was 5, and nowhere in game does it state that you will lose it if the endurance falls below 1.  So for the first time player, it has ~5 charges.
    Well that is not true, theroeticly it has 4! charges.

    the wiki is very informative
    ...I'll elaborate on this in a bit...
    It is informative if you know what you a looking for, but he wiki has improved over the last few weeks as people learn more and share their knowlege. You know I could be really mean and not share for example how to make break and I will have a monopoly on bread, but thats for example.

    you can walk way more than 2 feet before you run out of sta
    2 feet, 5 feet...what's the difference?  the point is, your not going anywhere fast in this game.  You better get used to walking or get used to not seeing this "vast" world.
    Traveling takes time. There is a reason why armies dont run across the land, bucause running isnt exactly light work. However I agree that when you first start the game the skills that govern how much engergy is burned needed to be retweeked alittle. But once you walk around enough and run around enough you can run up to 1km without stopping and you can  walk alot further.

    the lag was fixed
    it should not have been so bad.
    Believe it or not one line of code can make a lot of diffrence worst if it was more than one line which cause the problem

    I dont believe you program online games for a living
    I don't make "online games" for a living.  I never stated such.  However, I do write training games and simulations used worldwide.  These "games" must communicate to a singular server to record information about the session.  So in a sense, they are "online", but not by industry standard.  This information MUST be efficient and effective, yet conform to SCORM standards.
    In creating a game, I have to always ask the questions, "Is this easy to pick up?" and "Is the user learning anything or am I confusing them?"  My applications have to be easy for people from ages 15 to 60.
    If anyone can't walk up to a computer, sit down and use my game without first being trained or having someone sit behind them, my application is a failure.  How am I supposed to train a person on how to do a task or job if I can't get them to use the software?  This is where the "wiki method" fails.  When you first start up the game, there is nothing to point the person to said wiki and there is nothing in game to help get you started on your way.  Telling people to "shut it and go read the wiki first" is bad design and bad taste.  If I were able to rate the game I would knock extra points off for this singular idea.
    I write games for a living that must conform to strict standards for data flow and usablity, so I feel I have a little more insight than you might think.
    While you build your program to be used on a wide scale, Roma Victor is built for a narrower audiance. on another side note when you go up to the thread that tells you where to download the game, it does have a link to the wiki, it just that most people dont bother reading and need a guiding hand that uses graphics

    there is an interface for vendors, it just isnt what you want
    ..again, if the game is not easy enough to pick up, it becomes a hinderance and a failure.  Human nature dictates game design, not the other way around.  If you fail to capture the audience in an easy to use manner, you've failed to do your job.  There's a poll here that pins it just right.  I'm not going to look it up, but one of the options was something along the lines of "GAME IS FINE, LRN 2 PLAY NOOB".  This fits the game to a "T" it is neither standard, nor easy to pick up.  To re-iterate my point: Human nature dictates game design, not the other way around.
    Unfortunatly for us Human nature dosnt like to change But I agree that the way the merchants present their wares needs a little rethinking.

    everything else in there is just opinion
    Just as it is your opinion that the game is good.  We are all entitled to our own.  If you feel so ardent about the game, why are you not in playing it?  Every post I've seen by you tries to degrade and devalue those of us that would seek to try to warn possible "suckers".  There are people out there that might be on the edge of a decision to purchase the game or not.  Since there is no free trial, forcing the customer to buy the game to see how it works is simply bad ethics.
    These are my opinion, please enjoy and live with them. As I degrade your comments  but i doubt the game will realease a freetrial when it knows the game is not at a good level. RBL knows that and it would be suicide to release a trial early with what is in the game, because everything is still have implemented. If they are really sitting that close then either play it safe, or take your chances with your 20 british pounds.



  • AndirAndir Member Posts: 232
    I feel in no way insulted by your comments, nor do I feel they "degrade" my post in any way.  Your post was the first positive in a field of many negative posts that actually responded in a civilized manner.  Thank you for that.

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by siredmond

     If they are really sitting that close then either play it safe, or take your chances with your 20 british pounds.







    was referred to by a chap in the chatroom to this game

    http://www.prairiegames.com/

    cost less then £20 also no monthly,NO real money for ingame money,more stable,looks like crap but looks way better then RV,plays very smoothly,actually fun to play .

    Much better way to spent your £20 thats for sure.Only its fans are not going on a campaign to sell it and after trying it i wish they did.RV fans seems to go around making stories of this "wonderful" game to get people to buy it .

    Minons of mirth also by the way has a very small development team yet the coding is so much more stable,much better gameplay ,a much less choppy engine then RV.

    Just when i was going to say maybe very small development teams should keep out of mmorpg after the RV and DnL fiasco i find this one .There is hope out there lads for such small teams!

  • grinreapergrinreaper Member Posts: 507

    edited for whacky formating
  • grinreapergrinreaper Member Posts: 507

    In all honesty andir, it is that philosphy taken to the extream that has led to things like the finely polished turd that is WoW and the general dumbing down of MMOG's. People who enjoy RV dont want a big fucking ! glowing over a questgivers head, we dont want instant travel. We like finding things out by trial and error, sometimes even loseing equipment in the process (like say a hachet).

    While I think there are areas that could be improved (the merchant interface is klunky, for example), most of the time RB hits it right on the head for me and alot of other people.

    If you want everything easy and handed to you on a platter with garnish, there are plenty of games out there, enjoy yourself...but dont come here and bag on a game you played for a day and tell us how the game is. Go ahead and offer your opinion, but dont piss on my head and then tell me it is raining.

  • drewdowndrewdown Member UncommonPosts: 65
    ""dont come here and bag on a game you played for a day and tell us how
    the game is. Go ahead and offer your opinion, but dont piss on my head
    and then tell me it is raining.""


    Pwned!


  • DraenorDraenor Member UncommonPosts: 7,918
    I was very much interested in this game before it came out...but now that I have been reading a great deal of what the other players think...I don't think that I'll be playing the game for awhile, it just sounds too incomplete and un-user friendly

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • KanothKanoth RedBedlam Comm. Mgr.Member Posts: 295


    Originally posted by Draenor
    I was very much interested in this game before it came out...but now that I have been reading a great deal of what the other players think...I don't think that I'll be playing the game for awhile, it just sounds too incomplete and un-user friendly


    I suppose I could go in game and tell the 40+ people in the Roman City of Corstopitum to come on and post why they like the game. 

    The sad reality is, angry people are more likely to post thier feelings than happy people.  And to compund that, people will remember 50 different bad things said before they remember 10 good things.

    I'm not trying to change your mind, far from it, I encourage you to continue watching until you think the game is ready for you.

    "Rome wasn't coded in a day"
    - Kanoth

  • chlaoschlaos Member Posts: 1,118


    Originally posted by Kanoth

    Originally posted by Draenor
    I was very much interested in this game before it came out...but now that I have been reading a great deal of what the other players think...I don't think that I'll be playing the game for awhile, it just sounds too incomplete and un-user friendly


    I suppose I could go in game and tell the 40+ people in the Roman City of Corstopitum to come on and post why they like the game. 

    The sad reality is, angry people are more likely to post thier feelings than happy people.  And to compund that, people will remember 50 different bad things said before they remember 10 good things.

    I'm not trying to change your mind, far from it, I encourage you to continue watching until you think the game is ready for you.


    I for one have had to reign in my pre-launch enthusiasm, perhaps expectations were just too high.  I am anxiously awaiting the new UI, however.  That was one of my biggest complaints.   I maintain hope for the best though....

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • herculeshercules Member UncommonPosts: 4,925

    well i think the odd 40 online you would find left are basically here as it is.

  • KanothKanoth RedBedlam Comm. Mgr.Member Posts: 295
    That 40 is just from one board remember.  There's still Cilurnum, Hoch, Hurn, Erring, and the mines.  Not to mention little settlements people have started in un-named boards.  I'm wondering what our population is myself.  I'd like to get a concrete number, i'll see if I can come back with one.

    "Rome wasn't coded in a day"
    - Kanoth

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