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Please download www.bradmcquaid.com/MiniVideoFromTester.avi -- it's incredible.
Another one that shows group combat levels 20+ is also pretty impressive, iIMHO:
www.bradmcquaid.com/VG-SpiderBluffs.avi
For a full list of videos and such, check out this thread:
http://www.vanguardsoh.com/forums/showthread.php?t=70905
But do yourself a favor and at least download the 2 above.
thanks!
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Comments
I still have some concerns with the combat, to me it just doesn't look that exciting. Abit to slow and static for my taste. I also have some trouble with accepting the art style of the game, it's so "Everquestish", a style I don't really like that much.
I must be missing something.I dont see anything impressive in EITHER video.
I see the same lame char structure and "jobs".
I see the same lame char stands in place ,while player pushes butttons for the combat.
I see the same lame 2 ton monsters STILL unable to simply step on and squish the gnats surrounding it.
I see the same lame "gang" of heroes "bravely" killing some outnumbered foe .
Though the graphics shown of the open land travel were very close to impressive.So i'd probably give some slack on the usage of "impressive" if it was aimed at the graphics.Oh , and probably on the movies themselves ,as they very were nicely done.
Its a real shame MMO devs dont give up on MMOs and make animated movies instead.They show a real talent for making animated movies.
Damn it man! I'm already going to buy your game!
STOP TEASEING ME!!!!
Not so nice guy!
Nicely done. Is there a video out there that focuses on a single character with the UI up and all the various in combat events that can occur during group combat?
I have seen some screenshots, but I would enjoy to see how that flows in real time.
Lol I eat crow as i see the second video. Thanks again Brad
Take the Magic: The Gathering 'What Color Are You?' Quiz.
But I agree with you I wont buy a game just cause it looks very good, the most important factor is fun and that we just can know if we can try this game once maybe in an Open Beta or something.
But I have my hopes really high on this game.
Not sure what your reply was supposed to show .I see multiple paragraphs .
But i guess it was FAR easier for you to act this way than actually disprove any of the points i made.
I wonder very often why so many MMO devs turn out the same repetitive crap.I think "the players deserve so much more","the players deserve something actually worth the money instead of a repackaging of old games and ideas that they've already walked away from".Than i encouter a "fan" like you.I than realize that some players are getting exactly the qaulity they deserve.Its just a shame the rest of the customers get continually penalized because YOUR standards are so low.
Ah well.Its just a matter of time til a decent MMO is made,one that isnt just a repackaging.And when that MMO does come out, and it attracts and holds millions of players,it will highlight again how badly most MMO devs are doing becuase they choose to simply repackage the same lame products.
instead.They show a real talent for making animated movies."
Making animated movies is a wad easier than making a MMOs. I respect the talent and skill of game developers. It isn't their talent or skill that is the root of the problem. Some of the best games have come from small studios because the developers were trying to make a fun game first. Now, due to the high development cost, it is development by budget. When you have to feed 300 mouths and their families, you don't want to take risks in your game. You want to keep those things that you know or you think you know sell and people want. This often translates to a medicore finished product. To ensure sales you need something to grap attention and that often means high end graphics with animation movies and flashy marketing gimicks (like skinny semi-nude chic with big boobs used as EQ1 mascott).
The thing is it can be done within the budget. First, you need to create the dynamic of interaction in the world. This entails sorting out what are the tools of the sand box that players have. The more tools and more control, i.e. freedom, the more the player will be engaged mentally in playing the game. The more the player is able to create their own story within the predetermined arch of the narrative. The more you simplify the controls and details, the more you disengage the player from that control.
The second thing you need to include would be the details of the world. Take the time to create each NPC with a story, a background, and a purpose within that world. Then create the actual game so it can be scalable graphically and allows the developer to go in and modify the actual content easily. Once you are done, ensure that you have teams whose purpose is to simply change dialogues every few weeks and keep the story flowing.Give players the tools for community building and the ability to play their own personal narrative It need not be complicated in its execution. This way you can upgrade graphics every 2 years without having to issue a whole new game. The dynamic world will keep people immersed. The old zones will stay new because things in it change. The whole zone need not change, just the fact that the same bartender will say somethig new every month - means I will revisit this zone again and re-explore. The freedom means that people will create their own stories as they play together. Take time when releasing expansion so that it stays consistent with the story arch and provide depth of re-exploration. You have a sandbox that people will play in for years to come.
Group think! When you apply for a development job, it says often that you need to have worked on a successfully launched game - MMORPG exp preferred. This means that the industry is hiring from within. The same developers are going from one company to the next or starting their own companies and bringing friends with them. They need fresh blood and lots of it. What they should do is have more and more intern options for new game designers and players. This way they can bring in new ideas. As long as the same people are developing those MMOs - you are going to get the same ideas repackaged again and again.
nice video, i seen it earlier when posted at the FOH website. there is not alot that can be said other than the fact that this is the best mmog world i have ever seen to date.
once the animations get fixed and the "polish" is added it will look crazy impressive I'm guessing.
what type of mmorpg are you looking for? its obvious it isn't vanguard or any other game i have seen that is worth a damn.
I liked the scope of the world and its design. The atmosphere is incredible. It has a very ponderous feel, like EQ did for me, its like im not sure what’s around the corner (this is a good thing). Char animations are looking better, I like the cross bow on the back… just all around good stuff. I dig the world your building.
I feel like the combat engine is very poor from what I am seeing, looks like EQ. I dislike the physics or I should say lack of. I believe if FFXI can get this right there is no excuse for any new game... but I like scope and the design... I can see myself getting lost in this world and that’s a good thing.
If they can clean up the combat engine I would be happy... because I don’t see the career crafter type being able to survive in any upcoming mmo…
Im going to say this, the whole “nuff said” comment, I wouldn’t get to happy. You guys still have a ton of work to do here…
Rites of the Four Horsemen
http://www.rotfh.com
great stuff Brad, and a thumbs up to Sigil.
Game is looking great, been following it for over a year now. I dont think it reminds me of DAoC or Eq2, I mean, this to me is just an too easy comparrison to make.
A few notes though, the combat do look a little dodgy and clumsy but it does not look bad at all. The cloaks are quite ugly, I could never wear that..its so stuck to my back you know?
/Whesky
SWG, Eve, Planetside 2, EQN, Star Citizen
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
Exactly. For you guys complaining about combat animation you have no clue what you're talking about. The video demonstrated great graphics inside structures and ouside. The video is a Beta 3 video you ignorant trolls. The video looked magnificent for what it was displaying. We also got a great peek as to where the process is at in the area of combat, and it appears to be coming along good.
Thanks Brad, keep them coming I love to see the process since I haven't been invited into beta ...yet
Meh. Looks alright. I remain cautiously optimistic.
I'm admittedly mildly interested in it, since it came from the some of the same guys responsible for Pre-CU SWG, it's bound to have some depth. We'll see.
The movies you posted reminded me of footage of SWG before they launched (which was miles ahead of what we, the end users got) with all the fancy procedural texture mapping and such.
I just finished watching this one before I found this thread http://files.filefront.com/Vanguard_Saga_of_Heroes_Movie_2/;5528727;;/fileinfo.html
Not as good. I have to ask why they release footage that at such a low frame rate.
I think this game looks to be a more 'realistic' WoW clone. Henceforth, I'll call this 'RealWoW' from now on .
What niche is this game trying to fill? Is the fantasy MMORPG market big enough to lure people away from WoW with graphics alone? I know this game is promising to lean more on the sandbox side of things than WoW, so I have to ask, is there enough players of sandbox games to compete with WoW? Because, judging from these clips, VSoH looks very much like it's aiming directly at WoW. I guess I'm just thinking about the longevity of this game. Is the plan to grab as many ex-DAoCers and SWG Pre-CU vets etc? Will that be enough to satisfy SOE? The market looks pretty tough to me. I guess I'll just have to wait and see. Ponderings over... for now.
Ugh, ok, that's it. I've been nice for a long time and I had a long day so the gloves are off.
WoW is CRAP! It's a fisher price game for MMORPG n00bs who don't have the attention span to play a real MMORPG. The crafting is like putting together a snap-together model and the PVP is meaningless. The game didn't even exist 2 years ago and you're treating it like it's the granddaddy. Well guess what, it's not. It might have changed the face of gaming but it's still the new kid on the block. Remember what happened to them?
Ok, rant over. WoW is an amazing game, but let's not give it too much credit. Sure, it's making a ton of Blizzard shareholders fat and happy, but it's merely an EQ clone you can solo to the top level, with a Cartoon skin and the Warcraft name. That's it.
Vanguard is going for something a bit deeper and meaningful, that's all I can say for now.
i don't think its aiming at wow at all, i think it is aiming at the eq fanbase mainly and afterall....wow is an eq clone for the most part so that is probably where you see similarities.
vanguard doesn't need to compete with wow and i don't know why you or anyone els thinks it does. IMO no game in development will be able to compete with wow as far as subscriptions and or sales goes.
will it be enough to satisfy soe? not sure what you mean by that because soe has not invested any money into vanguard but i believe vanguard will be the most popular game after release so there shouldn't be any problems there.
as long as sigil comes through with the things they are promising there will be plenty of people playing this game after launch IMO...probably more than 300k witch is more than any soe game ATM(to my knowledge) and more than most mmorpg's out there now.
Ugh, ok, that's it. I've been nice for a long time and I had a long day so the gloves are off.
WoW is CRAP! It's a fisher price game for MMORPG n00bs who don't have the attention span to play a real MMORPG. The crafting is like putting together a snap-together model and the PVP is meaningless. The game didn't even exist 2 years ago and you're treating it like it's the granddaddy. Well guess what, it's not. It might have changed the face of gaming but it's still the new kid on the block. Remember what happened to them?
Ok, rant over. WoW is an amazing game, but let's not give it too much credit. Sure, it's making a ton of Blizzard shareholders fat and happy, but it's merely an EQ clone you can solo to the top level, with a Cartoon skin and the Warcraft name. That's it.
Vanguard is going for something a bit deeper and meaningful, that's all I can say for now.
I can't say I disagree with you about WoW and your fisher price comparo. I'm just playing the devils advocate in this case. I really do hope Vangaurd turns out to be all you (and me, if it really is as deep as some say) hope for. I suppose if I were to reword my observation, it would be that yes, Vangaurd appears to be deeper than WoW, but depth seems to scare people (and publishers). That's why I asked what niche this game is trying to fill. It would seem, that the majority of MMO subbers (6 bajillion WoW players) are not super keen on a game you need to truly invest yourself into. Which makes us, the ones who enjoy the 'virtual worlds' the minority. Which leads me to believe Vanguard is not going to be 'the WoW killer'. I personally don't care if the game I play has 6 million other players, as long as the server I play on is well populated and up to date, but I think publishers (certain ones in particular) might see it differently.
Before WoW, 200,000 was a big success. WoW's success has obviously made some developers/publishers greedy in the past. Since Vanguard seems to be targeted for the more hardcore of the MMO players, I have to wonder if the powers that be are ok with settling for less business.
I obviously haven't played VSoH, and look forward to trying it out. I have to hypothisise that the extra depth, isn't going to sell this game to the WoW crowd. Strip away the 'virtual world', which is a percieved roadblock to marketing to the WoW crowd, and this game looks to the average person like a WoW clone with better graphics.
Now don't take this the wrong way, I'm a big Koster MMO design fan. I'm just interested how this is going to be percieved by the mainstream, and how the Publisher tries to gain and retain subscriptions.
Just my musings I guess.
Gods & Heroes! That trailer also shows a big monster squishing someone.. so it has something for the person asking for that heh..
Note, if you want to see the longer version of that trailer, click on the G&H Video link in my sig.
so...