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Working on a new Intro to the Game

AraduneAradune Sigil Games CEOMember RarePosts: 294

Let us know what you think! :)

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Hello Everyone!

 

  • Been having fun in WoW or another MMOG, but looking for something new, something deeper?
  • Are you an old school MMOG player looking for a game that will wrap yesterday’s magic into a next-gen package?
  • Might you be new to massively multiplayer gaming (or online interactive entertainment as it’s beginning to be called) and looking for the game that will be right for you?

If any of these descriptions sound like you, I’d like to cordially invite you to check out the next big massively multiplayer game coming your way the first quarter of 2007…

 

Vanguard: Saga of Heroes


Many MMOG players may already know about Vanguard and are looking forward to launch, or the opportunity to play in beta. Many of these people, especially long time gamers, are already active in our community and avidly looking forward to the game. These folks already know what they want out of Vanguard, and they believe that we at Sigil will deliver.

 

But there are some people who don’t realize that Vanguard may be the perfect game for them. They’re the people who are enjoying one of the current MMOs, but are ready for something deeper and more challenging. Or they’re folks who’ve heard of Vanguard but are misinformed about the game due to some of the rumors floating around. If either one of those circumstances is the case, I want to take the time to introduce you to Vanguard, and provide some resources for accurate information. We’ve made an effort to get the word out about Vanguard, whether through interacting with people on message boards, or releasing series of screenshots and in-game videos, or doing interviews for print and Web publications. Now I’d like to invite you to check out this information. Of course we can’t make a game that’s all things to all players (and really, who’d want to), but it might surprise you to learn that Vanguard could be the game for someone like you.

 

And neither do we want to make a game that’s a copy or clone of a popular game that’s already out there--players want choices, and meaningful ones at that. And now we want to help you make an informed choice about what massively multiplayer game you’ll be spending your time playing early next year, because how you spend your time is important, especially in a virtual world. You’re not just spending time, you’re investing time, both in your characters and in the relationships you form in-game. Some people may not understand online interactive entertainment and still think of MMOGs as “just games,” but while those guys play catch-up, we know they’re really so much more: they’re online communities, and these people we game with are real whether they live across the street or in another country. And not only are they real, they’re our friends. These “games,” the good ones anyway, aren’t just games, they’re homes.

So no matter who you are, we want to reach out to you and pique your interest in Vanguard because we are confident it's going to change the face of massively multiplayer online gaming next year, and the year after that, and…well, you get the picture--we’re in this for the long haul. Our aim, quite simply, is to offer an alternative to an online gaming genre that is dominated by a few very large and quite excellent games right now (Final Fantasy XI and World of Warcraft come to mind). Why? Because life is about choices, and that’s especially true when it comes to entertainment.

 

And Vanguard itself is about choices, too. It’s about freedom of choice. It contains content and quests and adventures for all sorts of people: casual players, “core” players, and even those who spend a lot of time in these games raiding in large groups. We're all about making a world that is inclusive, not exclusive. Vanguard offers a freedom that players have never before experienced--you have a wide variety of races and classes to choose from, unparalleled capability to customize your character, and multiple ways of advancing your character, be it through traditional adventuring, or an exciting system of harvesting and crafting, or a brand new spin on gameplay called diplomacy, where you use your wits and not your sword to decide the outcome of events and make your mark on the world.

And on top of all of this, the world itself is so immersive it’s mind-blowing. Telon, the world in which Vanguard takes place, awaits all sorts of people who want to be part of a living, breathing, virtual environment, in which you can own your own house, ride or sail a ship anywhere as far as you can see, and even one day fly through the clouds on the back of a dragon, a winged horse, or any number of mythical creatures to the destination of your choice. There are virtually no limitations in Vanguard--you get what you put into it and so much more. The world of Telon takes the “massive” in MMOG and cranks it up to eleven. But it's not just big for the sake of being big; it's full of variety and laid out in a seamless environment where if you can see an interesting location miles away in the distance--a dungeon or a castle, or really anything interesting at all--you can always get there. Exploration has been missing in some games as of late, but travel in Vanguard has meaning.

But we didn’t stop there either; we expanded upon the traditional high fantasy we all love and included not just one continent with familiar Western European, Tolkien-esque and Arthurian settings, but also another continent that draws from the tales of the Arabian Nights, full of pyramids, hanging gardens, and hidden jungles filled with exotic intrigue...virtually the entirety of Persian, Egyptian, and other middle eastern mythology. And then we went nuts and didn't stop there either; there’s a third continent, this time with an Oriental twist, which forms a vast archipelago of islands. Picture yourself as a thief or a ninja or a merchant or pirate, sailing from one isle to the next, discovering new lands and even lost empires swallowed whole long ago by the sea.

I've given you but a taste of what’s in store for you the first quarter of 2007, but I promise you there's *so* much more...far, far too much to cover here. I’d have to write thousands of pages of history and lore and background and settings. I’d have to design detailed game mechanics and systems that build upon every bit of our experience making these games and then goes even farther into the next generation of online gaming. Ah, but wait! Our team of over 100 people have already done just that and built all of it into this game, and they’ve been pouring their hearts and souls into it for over four years (not to mention those who worked on games like EverQuest, who have been dreaming about a virtual world like this for over a decade)! In fact, we’ve planned so much that you’re not only going to have all of this to experience soon, but after the game launches we have both live and expansion teams ready to add new content to the game; content that has, to a great degree, already been planned out so we know what Vanguard will look like and offer not just in 2007, but for more than seven years to come.

So how do you find out more? The heck with design documents and quest scripts and all of the art and data that makes an MMOG tick – that’s what we work with in-house at Sigil. Instead, check out our web sites and other resources, with more and more information being revealed virtually every day. Head to
www.joinvanguard.com and find out more about the game as well as www.vanguardsoh.com where there are movies, screenshots, a detailed FAQ to answer your many questions about the game, and a very active message board community with well over 100,000 members. Find out what opportunities there will be to get into beta at some point. Read what people are saying about the game. Check out the screenshots and the videos. And don’t just read the boards, participate and ask us questions. Yeah, we developers are really there, with many of us using one screen to work on the game and another to interact with YOU to make sure we’re making the game YOU want to play.

So what are you waiting for?

 

-Brad McQuaid

Chairman & CEO, Sigil Games Online

Executive Producer, Vanguard: Saga of Heroes

Original Producer & Co-Designer, EverQuest

 

 

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--------------------------------------------------------------
Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Comments

  • baphametbaphamet Member RarePosts: 3,311

    nice, might i suggest posting this in the general forums as well? you will probably reach alot more gamers that are not already familiar with vanguard yet. ::::19::

  • EmriEmri Member UncommonPosts: 53

    Sounds good and it should pull in many with the exception of the most sceptical but ....

    IS IT TRUE?

    If it is, then you have nothing to worry about.  It should draw and keep many.

     

    I have questions, though.

     

    Brad, can you explain a little how it is an immersive, inclusive, interactive virtual world?

    I mean, I think of a virtual world as one that exist and operates it's NPC's day to day lives whether my avatar (or any PC) is there or not.  Is that what you mean?   Or is it just static and you mean as soon as my (or another) PC enters the area the world appears to be virtual?

    I have seen the ingame housing videa and if what we can do in homes can be accomplished anywhere out of homes, then the interactive part should be pretty accurate.

    From what I've read and seen, it appears to be inclusive. At least to some degree. Hard to tell from the outside but, it seems to be.

    And immersive is highly subjective so I feel it can and will be to many, so that part could be accurate, as well.

  • JustFinchJustFinch Member Posts: 113

    Aradune/Brad, I loved the post and definately appreciate the whole 'Developers Involved With Community' idea, but I don't think it was such a wise move to name off multiple games in a....well, less-than-light viewpoint. Other than that awesome post...except for the date going from Q4 2006 to Q1 2007. image

  • twilight84twilight84 Member Posts: 9

    Very nice intro, looking even more forward to it now than I did before! image

    Especially liked the: "These “games,” the good ones anyway, aren’t just games, they’re homes." Nice touch and so very true.

  • JinxysJinxys Member UncommonPosts: 488

    Dear Brad

    Thank you for this awesome post, I was reading over this and became even more excited about Vanguard, It is fantastic the amount of time the devs are spending with the community, tons of screenshots information ! it is truly great. I have already sent this page on to many friends, including my 67 year old mother, who has read all the lore and visited the Vanguard page and expressed an interest in VG. I am very impressed with the fact you and your team have planned ahead for so many expansions 7 years worth.!!!

    Great work Sigil !


    -Manaia


  • AmatheAmathe Member LegendaryPosts: 7,630
    Your game isn't deeper than WoW. It just takes more time and has a stingier loot table. So your intro is misleading. If you think it's deeper, let's hear how.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • JinxysJinxys Member UncommonPosts: 488

    Originally posted by Amathe
    Your game isn't deeper than WoW. It just takes more time and has a stingier loot table. So your intro is misleading. If you think it's deeper, let's hear how.
    You should head over to www.vanguardsoh.com and read the wealth of information there and then you will see how this is deeper than WoW. I have been playing WoW for a very long time and do enjoy it, just looking for a little more, well let's say, deeper? :P



  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Amathe
    Your game isn't deeper than WoW. It just takes more time and has a stingier loot table. So your intro is misleading. If you think it's deeper, let's hear how.

    you think wow is "deep"? that is quite funny, yes i play wow and have since release and wow is defiantly not a in-depth mmorpg. read about all the options vanguard has compared to wow.....the crafting, boats, player housing, 3 spheres, character customization, the amount of items in the game blows wow out of the water, just to name a few.

    if there is one thing i can say with full confidence that vanguard will have over wow it is "depth" and I'm not really sure what had lead you to believe that wow is an in-depth mmorpg by any stretch of the imagination.

    wow is a catchy and fun game, it is easy for a new player that has never played a mmorpg to pick up and play....and it has a huge fan base....but in-depth? LOL i really have to strongly disagree with that.

  • JinxysJinxys Member UncommonPosts: 488
    I agree, It is a fun catchy game easy to get into and a great mmorpg for starting out with. I am not bashing WoW, It has been a wonderful experience for me, But I need something more =)
    To anyone wondering about the depth of Vanguard just head over to the official website and see for yourselves. Read the FAQ ((lol it will take you a while)) read the forums and watch the videos there
    I think comparing Vanguard with WoW is like comparing water and beer lol. But depth yes, Vanguard certainly has that



  • NeanderthalNeanderthal Member RarePosts: 1,861

    A sales pitch is a sales pitch.

    You're still the guy who, on the FOH forums, once expressed the opinion that the role of non-raiders in mmorpgs is to be the have-not peasants who stand around with nothing to do except admire the glorious raiders with worshipfull admiration.  Because, said you, it's no fun for raiders to get the uber loot if there aren't any peasants to show off in front of. 

    Ok, those weren't your exact words but that was the general sentiment.  I'm sure everyone who reads these boards knows the comments I'm refering to.

    But my opinion doesn't really matter much anymore because I'm a lost cause as far as Vanguard is concerned.  It would take something pretty major to turn my opinion around.

    As far as sales pitches go I'd say this latest was pretty standard.  Talk a lot without saying much.  Hype it up with lots of positive sounding adjectives but don't give any real details.

    Sorry Brad, I'm sure you're a decent enough guy in real life but from what I've read you seem to have a blind spot when it comes to all but one type of gamers.  Despite my rather caustic paraphrasing I think that you genuinly believe that non-raiders are inspired by the activities of the big raiding guilds.  I think you genuinly believe that we all secretly harbor the goal of getting into the raiding game and if you build your game around that premise it will all work out for the best.

    The thing you seem to miss is that at this point most of us have been there already.  And (I think but can't prove) the majority of us didn't enjoy it and don't want to go through it again.

  • Addy711Addy711 Member Posts: 12
    You had me at hello (everyone)!


  • JinxysJinxys Member UncommonPosts: 488

    Originally posted by Neanderthal
    A sales pitch is a sales pitch. You're still the guy who, on the FOH forums, once expressed the opinion that the role of non-raiders in mmorpgs is to be the have-not peasants who stand around with nothing to do except admire the glorious raiders with worshipfull admiration.  Because, said you, it's no fun for raiders to get the uber loot if there aren't any peasants to show off in front of.  Ok, those weren't your exact words but that was the general sentiment.  I'm sure everyone who reads these boards knows the comments I'm refering to. But my opinion doesn't really matter much anymore because I'm a lost cause as far as Vanguard is concerned.  It would take something pretty major to turn my opinion around. As far as sales pitches go I'd say this latest was pretty standard.  Talk a lot without saying much.  Hype it up with lots of positive sounding adjectives but don't give any real details. Sorry Brad, I'm sure you're a decent enough guy in real life but from what I've read you seem to have a blind spot when it comes to all but one type of gamers.  Despite my rather caustic paraphrasing I think that you genuinly believe that non-raiders are inspired by the activities of the big raiding guilds.  I think you genuinly believe that we all secretly harbor the goal of getting into the raiding game and if you build your game around that premise it will all work out for the best. The thing you seem to miss is that at this point most of us have been there already.  And (I think but can't prove) the majority of us didn't enjoy it and don't want to go through it again.
    Hehehe a sales pitch? yes, a good one? yes
    The fact is Vanguard has the substance to back it up =)
    Shame you feel that way, you should give Vanguard a chance or at least try it when it is released


  • AmatheAmathe Member LegendaryPosts: 7,630



    Originally posted by baphamet

    you think wow is "deep"? that is quite funny



    I am glad you have amused yourself misquoting me. image

    I don't think any of these mmos are "deep." Quantum physics is deep. Aristotle is deep. The human genome is deep. Killing cartoon monsters with a cartoon sword is not, and never will be, "deep."

    Brad was talking minute gradiations within a limited context, I assume, but I still challenge the contention that Vanguard is any "deeper" than WoW. I believe people are confusing the time it takes to advance, the speed with which items are obtained, and the quality of those items based on playstyles, with complexity. They are not the same thing. If they are, Lineage II is "deeper" than Vanguard simply because it is a bigger grind (with the added "deepness" of having other players kick your arse while you try to advance lol).

    Sorry. I'm just not buying into the "play Vanguard if you are smarter" spin.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • olddaddyolddaddy Member Posts: 3,356
    .....hmmm, stick with marketing using the scantily clad elven female with the big rack, tight ass, and the penis envy type sword. Not a good move to make the consumer think, only leads to product identification confusion. Also, vary the color of the game box, psycodelic lime green should stand out good on the Best Buy shelves. And increase the price, then offer a rebate...
  • olddaddyolddaddy Member Posts: 3,356



    Originally posted by olddaddy
    .....hmmm, stick with marketing using the scantily clad elven female with the big rack, tight ass, and the penis envy size sword. Worked for WOW. Not a good move to make the consumer think, only leads to product identification confusion. Also, vary the color of the game box, psycodelic lime green should stand out good on the Best Buy shelves. And increase the price, then offer a rebate...


    crap, sorry for the double post, forum lagged up....
  • spookytoothspookytooth Member Posts: 508
    So thats the intro?

    Brad, if your purpose is to preach to the converted then its a job well done.

    If its target is noobs from world of warcraft then it is simply too long. You cant expect to hook people with an essay. A list of features with brief descriptions and links to more info would be more appropriate. But thats based on my assumption that your trying reaching out to the unconverted.



  • swiftflowswiftflow Member Posts: 239

    How aobut this opener Lone Wolf McQuaid......

    Are you looking for a new and exciting MMORPG that will eventually be taken over by SOE and ruined? Have we got an game for you!

  • RinicRinic Member Posts: 715
    I agree with the post 2 up from here, Brad, if you want to reach out
    and pull numbers even remotely close to WoW, you're going to need to
    toss in a bunch of pictures, and lists. Most of them are so impatient
    that a paragraph of more than 3 sentences is usually skipped over.


    Wonderful introduction though, I honestly can't wait for the release,
    and I'm very glad to see that you're out here in the community asking
    opinions on things and not being some unreachable figure. Hopefully
    your staff does the same as you once the game actually comes out, and
    we'll end up with quite a few GM run events.



    Cheers.


  • MrbloodworthMrbloodworth Member Posts: 5,615
    "And Vanguard itself is about choices, too. It’s about freedom of choice."

    Then why use a class based system?




    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • AmatheAmathe Member LegendaryPosts: 7,630



    Originally posted by Mrbloodworth
    "And Vanguard itself is about choices, too. It’s about freedom of choice."

    Then why use a class based system?




    You're losing your touch Mrbloodworth. image It's not just a class system. It's a cookie cutter class system. There are no talent or skill trees. Your abilities are the same as everyone else in your class. Somehow this represents "freedom."

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Amathe
    Originally posted by baphamet you think wow is "deep"? that is quite funny
    I am glad you have amused yourself misquoting me. image
    I don't think any of these mmos are "deep." Quantum physics is deep. Aristotle is deep. The human genome is deep. Killing cartoon monsters with a cartoon sword is not, and never will be, "deep."
    Brad was talking minute gradiations within a limited context, I assume, but I still challenge the contention that Vanguard is any "deeper" than WoW. I believe people are confusing the time it takes to advance, the speed with which items are obtained, and the quality of those items based on playstyles, with complexity. They are not the same thing. If they are, Lineage II is "deeper" than Vanguard simply because it is a bigger grind (with the added "deepness" of having other players kick your arse while you try to advance lol).
    Sorry. I'm just not buying into the "play Vanguard if you are smarter" spin.

    haha nice recovery ::::20::

    well your right, i was assuming that you meant wow was more in depth because you questioned him saying that vanguard will be deeper. but i trust you now know the context when he said it was "deeper", sure you can argue that no mmog is "deep" like how philosophy is deep for example.

    but i think you knew exactly what he was talking about, he was talking about vanguard being "in-depth".
    i already explained in my original reply to you why vanguard and most other games are more in-depth than wow, i don't know how to explain it any better than what i already did.

    if you disagree with me, fine...by all means give me some examples to back up your opinion....i am all ears. ::::19::

  • JinxysJinxys Member UncommonPosts: 488

    EIther way I am looking forward to a great game, and thank you Brad for taking the time out to write out post this  here.
    As for Amathe saying about "Depth" He/she had some relevant points there,very interesting, even if he/she did know what the other poster meant lol :P. I appreciate the fact that Quantum Physics are deep, hrm something I barely can handle reading, I fear my walnut size brain may not cope.  But regardless Vanguard will have more depth to it than WoW, no question about it

    Amathe just curious, are you going to play Vanguard?






  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Mrbloodworth
    "And Vanguard itself is about choices, too. It’s about freedom of choice."

    Then why use a class based system?




    So you can "choose" a class?

    image
  • AdelaAdela Member Posts: 12

    I might have missed it, but I didn't see ROLEPLAY mentioned at all.

    why is that?

  • AmatheAmathe Member LegendaryPosts: 7,630



    Originally posted by manaia36


    Amathe just curious, are you going to play Vanguard?




    Not until a few years after launch. After Brad sells it (which he will), and after the market reaction has caused significant changes (which it will), then I might consider it. That is, unless SOE puts in the SOE exchange. Then I will never, ever touch it.

    Recall that D&D Online harped on group play and pretty much forced everyone to group. They have less than 70,000 subscribers. Now you can see their ads on this site and in print touting "now with lots more solo play!" Turbine is BEGGING the soloers to come back after taking a big crap on them. The same thing happened in EQ2. For over a year after launch they were scrambling to put in more solo content and begging the soloers to come back. Their subscription numbers suck too. Whoever ends up owning Vanguard will regret dissing the soloers and casuals. Mark my words.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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