A hybrid is certainly the ideal situation. If there are choices, either at the start of the game, or throughout, that would be the best option. Take a look at Entropia Universe, they have one of the best hybridized systems I've seen. Players can target things and have their character make the shot, or fire their guns wildly. The game is pretty much a glorified gambling system, so it's not all that fun in terms of a typical MMO, but it's still one if the best balances I've seen.
All in all, if it has to be one or the other, the hardcore gamers will say real time, but the mass gamers will say target based. Depends on your target market.
Guild Wars at least nullified dice rolls. When you swing your sword, you will always connect. If you miss, you missed because the player has a temporary elude buff. Plus you can dodge projectiles
GW only problem is 'spiking'
City of Heroes made awesome use of vertical movement (superspeed + superjump combo in PVP was a near must and that was fun for a bit).
My dream game would be something like City of heroes but with realtime dodge. Realtime aim would be nice accompanied with homing powers. But at least realtime dodging would be a good start. And no dice rolls.
It really depends on what audience you shooting for.
why does everyone have to compare real time to rpg combat as fps? what about god of war dumbasses. obviously if a game played like wow on console it would be laughed at. the only reason its not real time is lag.. i can't believe theres stupid morons who actually prefer sandwich combat. and call it a skill. theres no tournaments for that kind of stupid combat. means theres no skill. theres no balance its all level and gear base. u retards. and if im shooting an arrow, i rather be aiming at a targeting then auto hit by clicking. and u stupid rpg combat defenders. rather have a dice roll to see if u blocked or dogde? how fuckin realistic is that? how about we actually get to dodge and block in real time. like i said a game like zelda would look retarded if it had rpg mmo style combat. And theres a reason devs are scrambling to try to make a real time combat. cuz the mmo style is fuckin stupid skill less and boring.
Hopefully your retarded pills wore off by now. If a game played like WoW on console, people would laugh? Did you ever heard of FFXI? Its very slow combat (much slower than WoW), its auto target, relatively slow response times needed, and its got 500k subs to date.
There's no tournament for a game like WoW PvP? I swore I saw WoW at WSOVG (World Series of Video Games) last year... guess I was wrong? And I swore I've seen plenty of GW tournaments too, but I guess you're right.
You'd prefer to jump out of the way to dodge, which requires skill I agree. However, it takes just as much skill to know you will be hit and how you can respond, etc. in and RPG. And you CAN dodge things, there are shield barriers, things like the Shamans totem to stop magical damage, tons of example of how you can repel/dodge spells in a game.
What dev is "scrambling" to make RT combat? Mythic? Blizzard? SoE? None of them are scrambling, they are making millions of dollars instead. And in closing, I've seen very few people on here with less intelligence on this site than you, congrats.... you win I guess.
Just wondering what the general MMO player base prefers. A real time system where you are able to actually aim your spells and swings, or a target + click ability type of system? Of course a lot of this depends on how it is implemented, but in a perfect world with perfect combat systems, which do you find the most fun? Why?
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
Just wondering what the general MMO player base prefers. A real time system where you are able to actually aim your spells and swings, or a target + click ability type of system? Of course a lot of this depends on how it is implemented, but in a perfect world with perfect combat systems, which do you find the most fun? Why?
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
Just wondering what the general MMO player base prefers. A real time system where you are able to actually aim your spells and swings, or a target + click ability type of system? Of course a lot of this depends on how it is implemented, but in a perfect world with perfect combat systems, which do you find the most fun? Why?
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
You know, I've never seen anything like Vent used for actual roleplay, but only for sort of a sterile coach-directs-the-team type of sports, especially in raids. It's like watching an NFL coach and his headset shouting commands to players with their headsets.
This is not roleplaying. What is happening is the team-sports-oriented FPS crowd is taking over MMORPG's and pushing out the roleplayers.
Just wondering what the general MMO player base prefers. A real time system where you are able to actually aim your spells and swings, or a target + click ability type of system? Of course a lot of this depends on how it is implemented, but in a perfect world with perfect combat systems, which do you find the most fun? Why?
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
You know, I've never seen anything like Vent used for actual roleplay, but only for sort of a sterile coach-directs-the-team type of sports, especially in raids. It's like watching an NFL coach and his headset shouting commands to players with their headsets.
This is not roleplaying. What is happening is the team-sports-oriented FPS crowd is taking over MMORPG's and pushing out the roleplayers.
In pen & paper people roleplay just fine communicating with each other without the use of a keyboard. I'm not sure why the keyboard should be a requirement for roleplay. EVE players indirectly roleplay during fleet ops all the time. I once played the fleet op out loud for my wife to hear and she was blown away how everyone sounded like little star trekk nerds.
"Jumping gate, neut spotted"
"Everyone warp to member X"
"Frigates hang in the back, I need my battleships upfront"
"I need my covert ops to jump through the gate."
"Gate is clear"
This is roleplay. Only the fleet commander is allowed to speak during the fleet ops however other officers are allowed to speak along with relevant personel
Comments
A hybrid is certainly the ideal situation. If there are choices, either at the start of the game, or throughout, that would be the best option. Take a look at Entropia Universe, they have one of the best hybridized systems I've seen. Players can target things and have their character make the shot, or fire their guns wildly. The game is pretty much a glorified gambling system, so it's not all that fun in terms of a typical MMO, but it's still one if the best balances I've seen.
All in all, if it has to be one or the other, the hardcore gamers will say real time, but the mass gamers will say target based. Depends on your target market.
Guild Wars at least nullified dice rolls. When you swing your sword, you will always connect. If you miss, you missed because the player has a temporary elude buff. Plus you can dodge projectiles
GW only problem is 'spiking'
City of Heroes made awesome use of vertical movement (superspeed + superjump combo in PVP was a near must and that was fun for a bit).
My dream game would be something like City of heroes but with realtime dodge. Realtime aim would be nice accompanied with homing powers. But at least realtime dodging would be a good start. And no dice rolls.
It really depends on what audience you shooting for.
Hopefully your retarded pills wore off by now. If a game played like WoW on console, people would laugh? Did you ever heard of FFXI? Its very slow combat (much slower than WoW), its auto target, relatively slow response times needed, and its got 500k subs to date.
There's no tournament for a game like WoW PvP? I swore I saw WoW at WSOVG (World Series of Video Games) last year... guess I was wrong? And I swore I've seen plenty of GW tournaments too, but I guess you're right.
You'd prefer to jump out of the way to dodge, which requires skill I agree. However, it takes just as much skill to know you will be hit and how you can respond, etc. in and RPG. And you CAN dodge things, there are shield barriers, things like the Shamans totem to stop magical damage, tons of example of how you can repel/dodge spells in a game.
What dev is "scrambling" to make RT combat? Mythic? Blizzard? SoE? None of them are scrambling, they are making millions of dollars instead. And in closing, I've seen very few people on here with less intelligence on this site than you, congrats.... you win I guess.
REAL TIME FTW
DARKFALL 08!!!!
--Sorros
DARKFALL 09!
Apparently 08 didn't make it
Sorros of Forumfall.
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
You know, I've never seen anything like Vent used for actual roleplay, but only for sort of a sterile coach-directs-the-team type of sports, especially in raids. It's like watching an NFL coach and his headset shouting commands to players with their headsets.
This is not roleplaying. What is happening is the team-sports-oriented FPS crowd is taking over MMORPG's and pushing out the roleplayers.
If you ask this board what they want, they'll tell you real-time twitch play and no-holds-barred PVP.
If you look at games built around the above, you will find few or any successful ones. While people will ask for PVP, they run away when they get it; seen this time after time in MMORPG after MMORPG.
Twitch play doesn't work either; folks want to fight and communicate. If you build a game around twitch play, you just killed your community and open chat, because no one will be able to fight and talk well and at the same time.
PVE MMO after PVE MMO has failed left right (from Tabula Rasa to Vanguard, etc). MMO gamers simply expect high quality games, just like any other genre.
And yeah FPS gamers do use Vent/TS to talk true; however MMORPG gamers use that these days anyway. My guild in EVE only spoke on Teamspeak for example
You know, I've never seen anything like Vent used for actual roleplay, but only for sort of a sterile coach-directs-the-team type of sports, especially in raids. It's like watching an NFL coach and his headset shouting commands to players with their headsets.
This is not roleplaying. What is happening is the team-sports-oriented FPS crowd is taking over MMORPG's and pushing out the roleplayers.
In pen & paper people roleplay just fine communicating with each other without the use of a keyboard. I'm not sure why the keyboard should be a requirement for roleplay. EVE players indirectly roleplay during fleet ops all the time. I once played the fleet op out loud for my wife to hear and she was blown away how everyone sounded like little star trekk nerds.
"Jumping gate, neut spotted"
"Everyone warp to member X"
"Frigates hang in the back, I need my battleships upfront"
"I need my covert ops to jump through the gate."
"Gate is clear"
This is roleplay. Only the fleet commander is allowed to speak during the fleet ops however other officers are allowed to speak along with relevant personel