Without ANY game play demo, etc. why would people put ANY money into this game, even if it could be the next best thing to sliced bread. Even the main gent is holding his money back until the Kickstarter gets full funding. If he doesn't have any backbone to 'put up or shut up' why should others?
Originally posted by botrytis Without ANY game play demo, etc. why would people put ANY money into this game, even if it could be the next best thing to sliced bread. Even the main gent is holding his money back until the Kickstarter gets full funding. If he doesn't have any backbone to 'put up or shut up' why should others?
so we should wait to pledge till it get full funding may 2nd?
If we dont pledge, the game will not be made. So simple.
It's a long wait, but we will have frequent updates, and we will have much more communication and input from gamers than "normal" developed games. We help shape the game with our input.
So it is worth the money, and even if you pledge 25$ you get a digital version of the game. How often have you spend much more on a movie you didn't like etc, but this time you have followed the development closely, so you know what you get!
Originally posted by botrytis Without ANY game play demo, etc. why would people put ANY money into this game, even if it could be the next best thing to sliced bread. Even the main gent is holding his money back until the Kickstarter gets full funding. If he doesn't have any backbone to 'put up or shut up' why should others?
so we should wait to pledge till it get full funding may 2nd?
If we dont pledge, the game will not be made. So simple.
It's a long wait, but we will have frequent updates, and we will have much more communication and input from gamers than "normal" developed games. We help shape the game with our input.
So it is worth the money, and even if you pledge 25$ you get a digital version of the game. How often have you spend much more on a movie you didn't like etc, but this time you have followed the development closely, so you know what you get!
The point I am trying to get across is this: I work in the sciences and have worked with MANY STARTUPS. People WHO BELIEVE IN THEIR TECH (story, idea, whatever) WILL PUT SOME MONEY IN TO GET IT STARTED. It all is a gamble but, waiting until others pledge then put money in gives me a negative feeling. I am currently dealing with a company, that has some funding from the company I am working with to jointly develop some technology. We are putting money in but the other company expects US to foot the bill. This is feels like a similar situation.
I am basing my reaction on close to 20 years of working in start ups.
Some of you guys need to read how this a kickstarter works.
As of right now no one has gave any money to this project, you pledge money if there are 2 million in pledges or more then everyone pays, on top of that Marc is going to put in 2 million.
So Marc puts in his two million at the same time the kickstarter people do.
This game will be different NO PVE, NO INSTANCES, NO DROPS for Gear, this game is not for everyone, it is not for most people.
But this game is for someone who wants to RvR and have a game built with this being their main goal and not even adding the PVE crap.
So if you pledge money to this kickstarter you can be assured that there is 4 million in donations along with yours if it moves forward.
I'm sure there have been a million ideas that have not worked out from game companies the toothpaste flavors, it is always easy to knock someones vision down, which is expected from most people.
But if you want this type of game the only way you will ever get it is from a funding system like this, no huge publisher is going to make a game that is hoping for 40 to 50k in subscribers.
The point I am trying to get across is this: I work in the sciences and have worked with MANY STARTUPS. People WHO BELIEVE IN THEIR TECH (story, idea, whatever) WILL PUT SOME MONEY IN TO GET IT STARTED. It all is a gamble but, waiting until others pledge then put money in gives me a negative feeling. I am currently dealing with a company, that has some funding from the company I am working with to jointly develop some technology. We are putting money in but the other company expects US to foot the bill. This is feels like a similar situation.
I am basing my reaction on close to 20 years of working in start ups.
That's a really good point, but I think you misunderstand the situation. This isn't about the tech, this is about the market. If you listen to the end of Mark's video, he says clearly why he won't keep going if the game doesn't reach $2M. It's not because he doesn't think he can get it funded. It's not because he needs that $2M to prove out his tech. It's because he wants proof that their is enough of a community to sustain a niche RvR focused game, without the diluting elements. And it's not like he doesn't already have some skin in the game. The time he and his team have been spending to get even this far isn't free. So, sure he has some skin in the game, and in the end will have more. Provided that the market is proven to exist. Which is exactly the purpose that kickstarter serves.
There is one aspect that makes this feel more like joint dev to me... The fact that after backing, we will be able to interact with the devs and influence the direction of the game.
So, for me, yeah... It's seems like a $25 investment to buy the game and have that interaction.... I'm going to spend $25 on stupider things over the course of the next few years.
I'm just not cool with the sub payment model. Make it B2P, F2P and i'll pledge something. I do not feel that paying a monthly sub for a RvR game with admittedly little PVE is worth my money.
The point I am trying to get across is this: I work in the sciences and have worked with MANY STARTUPS. People WHO BELIEVE IN THEIR TECH (story, idea, whatever) WILL PUT SOME MONEY IN TO GET IT STARTED. It all is a gamble but, waiting until others pledge then put money in gives me a negative feeling. I am currently dealing with a company, that has some funding from the company I am working with to jointly develop some technology. We are putting money in but the other company expects US to foot the bill. This is feels like a similar situation.
I am basing my reaction on close to 20 years of working in start ups.
That's a really good point, but I think you misunderstand the situation. This isn't about the tech, this is about the market. If you listen to the end of Mark's video, he says clearly why he won't keep going if the game doesn't reach $2M. It's not because he doesn't think he can get it funded. It's not because he needs that $2M to prove out his tech. It's because he wants proof that their is enough of a community to sustain a niche RvR focused game, without the diluting elements. And it's not like he doesn't already have some skin in the game. The time he and his team have been spending to get even this far isn't free. So, sure he has some skin in the game, and in the end will have more. Provided that the market is proven to exist. Which is exactly the purpose that kickstarter serves.
There is one aspect that makes this feel more like joint dev to me... The fact that after backing, we will be able to interact with the devs and influence the direction of the game.
So, for me, yeah... It's seems like a $25 investment to buy the game and have that interaction.... I'm going to spend $25 on stupider things over the course of the next few years.
I put in several 100 into this so far, yea it is worth it to me that there is a good chance this game happens. For those of you that will make post after post saying people should not give 25 bucks it is the cost of one movie, which is gonna give more entertainment going to one movie or a game that you might play for years. Quit being cheap help someone's dream and stop trolling those that look at the good side instead of the bad.
The biggest problem about this game is that you need to look into their issues with engine rendering problems. They have such lofty goals, but without tools to reach them. Quite honestly I have a lack of faith within the studio to begin with.
Originally posted by Toxia I'm just not cool with the sub payment model. Make it B2P, F2P and i'll pledge something. I do not feel that paying a monthly sub for a RvR game with admittedly little PVE is worth my money.
You can buy a life time sub now I know serveral people that have done that, again if you want PVE you should not even consider funding this game, it is not for you.
Originally posted by TehTic The biggest problem about this game is that you need to look into their issues with engine rendering problems. They have such lofty goals, but without tools to reach them. Quite honestly I have a lack of faith within the studio to begin with.
Good thing is when they are showing an example of their graphics engine they have 1,000 characters running around and he says with zero frame rate loss, he said we did have to give up some things for this to happen like the surrounding will be a bit sparse compaired to some other games. I would much rather have something smooth when I'm in battle vs others than have something pretty that sucks when too many enemies get around me.
I like the fact they are not trying to do everything and understand there are tradeoffs on what you can have and not have, being they will give up pretty for game play is huge to me.
Originally posted by Toxia I'm just not cool with the sub payment model. Make it B2P, F2P and i'll pledge something. I do not feel that paying a monthly sub for a RvR game with admittedly little PVE is worth my money.
You can buy a life time sub now I know serveral people that have done that, again if you want PVE you should not even consider funding this game, it is not for you.
I laughed my friend. Laughed really hard!
If i wont pledge 25 to get the game and pay 15/m why would i pledge 400 something to get a lifetime sub? 400/15= almost 27 months! No...no.
And i'm fine with no PVE. I liked DAOC. But when i have paid 60 for GW2, which has both a very healthly amount of PVE with DAOC style WvW, without a continuing sub, trying to sell me on a game that is half that FOR a sub...just doesnt sit right.
You should also note this is not going to be care bear friendly mmo like Gw2 is. You won't max level in a month like most other MMO that make it easy mode.
They have said the monthly fee will not be the traditional sub at 15, there might be a option to pay per hour like in China
apologies then, got my numbers mixed. they didn't announce yet the sub price, so i just used to norm 15/m.
Still, its more than the flat 60 i paid for GW2 that again, has both lots of pve and DAOC style WvW.
I'm about done with GW2 but this is the problem for some people like me, I wanted to RvR GW2 wanted you to do instance PvP if you were serious about PVP.
If you wanted to RvR you were considered casual and you have to do Fracts and dailies to get the best gear to RvR with, the culling problems have been down right bad in GW2 untill a week ago when they let the end user pick if you wanted to see what was killing you in RvR no clue why they did not give this option day one they lost a ton of people over it.
This is another example of a game that said they were all going to be about guild wars, that turned out to be lets try to add a bit of everything and require people to do a bit of everything in order to compette.
I'm not knocking GW2 for some it is a great game for people that like to do all the things the game makes you do, but there are some people that do not want to be forced to do other things besides kill people and want a game company that it's main focus is RvR to the point they have no PVE to get gear for RvR, no Instances.
CU will not be for everyone it will be for a minority of people, being that CU understands this and embraces it makes me very excited about the game.
I'm glad you are enjoying GW2 and I still play some but I do not think CU is gonna be for you.
They have said the monthly fee will not be the traditional sub at 15, there might be a option to pay per hour like in China
apologies then, got my numbers mixed. they didn't announce yet the sub price, so i just used to norm 15/m.
Still, its more than the flat 60 i paid for GW2 that again, has both lots of pve and DAOC style WvW.
I'm about done with GW2 but this is the problem for some people like me, I wanted to RvR GW2 wanted you to do instance PvP if you were serious about PVP.
If you wanted to RvR you were considered casual and you have to do Fracts and dailies to get the best gear to RvR with, the culling problems have been down right bad in GW2 untill a week ago when they let the end user pick if you wanted to see what was killing you in RvR no clue why they did not give this option day one they lost a ton of people over it.
This is another example of a game that said they were all going to be about guild wars, that turned out to be lets try to add a bit of everything and require people to do a bit of everything in order to compette.
I'm not knocking GW2 for some it is a great game for people that like to do all the things the game makes you do, but there are some people that do not want to be forced to do other things besides kill people and want a game company that it's main focus is RvR to the point they have no PVE to get gear for RvR, no Instances.
CU will not be for everyone it will be for a minority of people, being that CU understands this and embraces it makes me very excited about the game.
I'm glad you are enjoying GW2 and I still play some but I do not think CU is gonna be for you.
GW2 certainly has many issues, and im sure CU will launch with its own fair share of bugs or things that need tweaked as well. I didn't want to derail the thread into something about GW2, just wanted to use it to explain my thinking. From what i understand, PVE content is harder/more dev intensive to make when compared to a static system in a RvR setting. In my head, it's like "Hey, this game gives me lots of quality PVE and story, along with a RvR setting,and is buy to play. This game promises to be a quality RvR experience, but is both box cost and sub fee. Hmm. Kinda feel like i'd be getting scammed or be overpaying for the just RvR game since this game here did alllll this, albeit not perfectly, for a flat 60 bucks."
They have said the monthly fee will not be the traditional sub at 15, there might be a option to pay per hour like in China
apologies then, got my numbers mixed. they didn't announce yet the sub price, so i just used to norm 15/m.
Still, its more than the flat 60 i paid for GW2 that again, has both lots of pve and DAOC style WvW.
I'm about done with GW2 but this is the problem for some people like me, I wanted to RvR GW2 wanted you to do instance PvP if you were serious about PVP.
If you wanted to RvR you were considered casual and you have to do Fracts and dailies to get the best gear to RvR with, the culling problems have been down right bad in GW2 untill a week ago when they let the end user pick if you wanted to see what was killing you in RvR no clue why they did not give this option day one they lost a ton of people over it.
This is another example of a game that said they were all going to be about guild wars, that turned out to be lets try to add a bit of everything and require people to do a bit of everything in order to compette.
I'm not knocking GW2 for some it is a great game for people that like to do all the things the game makes you do, but there are some people that do not want to be forced to do other things besides kill people and want a game company that it's main focus is RvR to the point they have no PVE to get gear for RvR, no Instances.
CU will not be for everyone it will be for a minority of people, being that CU understands this and embraces it makes me very excited about the game.
I'm glad you are enjoying GW2 and I still play some but I do not think CU is gonna be for you.
GW2 certainly has many issues, and im sure CU will launch with its own fair share of bugs or things that need tweaked as well. I didn't want to derail the thread into something about GW2, just wanted to use it to explain my thinking. From what i understand, PVE content is harder/more dev intensive to make when compared to a static system in a RvR setting. In my head, it's like "Hey, this game gives me lots of quality PVE and story, along with a RvR setting,and is buy to play. This game promises to be a quality RvR experience, but is both box cost and sub fee. Hmm. Kinda feel like i'd be getting scammed or be overpaying for the just RvR game since this game here did alllll this, albeit not perfectly, for a flat 60 bucks."
You can get Cu for 25, and play for at least 3 months for less than 60 . That should be enough time to see if you like the game or not.
I healed Mistwraith and all I got was this stupid tee-shirt!
They have said the monthly fee will not be the traditional sub at 15, there might be a option to pay per hour like in China
apologies then, got my numbers mixed. they didn't announce yet the sub price, so i just used to norm 15/m.
Still, its more than the flat 60 i paid for GW2 that again, has both lots of pve and DAOC style WvW.
I'm about done with GW2 but this is the problem for some people like me, I wanted to RvR GW2 wanted you to do instance PvP if you were serious about PVP.
If you wanted to RvR you were considered casual and you have to do Fracts and dailies to get the best gear to RvR with, the culling problems have been down right bad in GW2 untill a week ago when they let the end user pick if you wanted to see what was killing you in RvR no clue why they did not give this option day one they lost a ton of people over it.
This is another example of a game that said they were all going to be about guild wars, that turned out to be lets try to add a bit of everything and require people to do a bit of everything in order to compette.
I'm not knocking GW2 for some it is a great game for people that like to do all the things the game makes you do, but there are some people that do not want to be forced to do other things besides kill people and want a game company that it's main focus is RvR to the point they have no PVE to get gear for RvR, no Instances.
CU will not be for everyone it will be for a minority of people, being that CU understands this and embraces it makes me very excited about the game.
I'm glad you are enjoying GW2 and I still play some but I do not think CU is gonna be for you.
GW2 certainly has many issues, and im sure CU will launch with its own fair share of bugs or things that need tweaked as well. I didn't want to derail the thread into something about GW2, just wanted to use it to explain my thinking. From what i understand, PVE content is harder/more dev intensive to make when compared to a static system in a RvR setting. In my head, it's like "Hey, this game gives me lots of quality PVE and story, along with a RvR setting,and is buy to play. This game promises to be a quality RvR experience, but is both box cost and sub fee. Hmm. Kinda feel like i'd be getting scammed or be overpaying for the just RvR game since this game here did alllll this, albeit not perfectly, for a flat 60 bucks."
Understand Toxia, making a good RvR game is hard, dunno if they will accomplish it. Being they are leaving out of ton of other things PVE it will never be a game for the masses, but wouldn't it be great if they did do come up with the best RvR game there is?
I had heard the monthy sub would be more in the range of 7 to 8 dollars a month, if you are playing a game and enjoying it that does not seem like a lot of money to me.
Thing is we will never know unless the kickstarter raises 2 million, for this type of niche game they need to see there is support for it besides just the money to make it, so if they do raise 2 million they see their is market there and it makes it easier to say they are going in the right direction.
You know it would be real easy to say stuff like o yea in the future will we have instances, and there is a chance at PVE as well, we love flying mounts, and many other things to gather more support for the 2 million but they are trying to see how many people buy into their vision as well.
I do think a lot of people will not like it but I played Daoc for years and years, on different servers on different realms to me it was the all time best RvR game, but in the end they added too much pve to it.
I hoping for the game I really want to play and will support it even if it never happens.
Toxia if you have any interest in the game what is five bucks to least say you are supporting the idea of the game which is a big deal to CU everyone that donates is a big plus, I would rather see 1,000 people give five dollars than one give 5,000.
And i'm fine with no PVE. I liked DAOC. But when i have paid 60 for GW2, which has both a very healthly amount of PVE with DAOC style WvW, without a continuing sub, trying to sell me on a game that is half that FOR a sub...just doesnt sit right.
Unfortunately niche games have to charge a sub to survive long-term. After all these years, Darkfall still needs to charge a sub to survive.
The culling issues with GW2 WvW made it so you were playing against invisible enemies. This problem went on for half a year before they did anything about it. Now they replaced culling with lag. GW2 is a great game, but their focus on PvE and character customization has made the RvR component an add-on.
Also the emotional element is somewhat diminished in GW2 RvR because it's not essential to the game. That is why you often see unbalanced scores. Some people don't even bother to participate when the competition is too fierce.
Some of you guys need to read how this a kickstarter works.
As of right now no one has gave any money to this project, you pledge money if there are 2 million in pledges or more then everyone pays, on top of that Marc is going to put in 2 million.
So Marc puts in his two million at the same time the kickstarter people do.
*SNIP*
Yep there seems to be a large number of people who don't understand how the pledging works in kickstarter which is fair enough.
There is no actual money taken until the kickstarter period finishes and only if it has successfully reached its funding goal. This makes it safer for both the people putting their project on kickstarter and the people willing to pledge.
They've obviously put some amount of money into this already or how would they have a studio and a team there already working on stuff? They're not all there working for free...
Comments
so we should wait to pledge till it get full funding may 2nd?
If we dont pledge, the game will not be made. So simple.
It's a long wait, but we will have frequent updates, and we will have much more communication and input from gamers than "normal" developed games. We help shape the game with our input.
So it is worth the money, and even if you pledge 25$ you get a digital version of the game. How often have you spend much more on a movie you didn't like etc, but this time you have followed the development closely, so you know what you get!
The point I am trying to get across is this: I work in the sciences and have worked with MANY STARTUPS. People WHO BELIEVE IN THEIR TECH (story, idea, whatever) WILL PUT SOME MONEY IN TO GET IT STARTED. It all is a gamble but, waiting until others pledge then put money in gives me a negative feeling. I am currently dealing with a company, that has some funding from the company I am working with to jointly develop some technology. We are putting money in but the other company expects US to foot the bill. This is feels like a similar situation.
I am basing my reaction on close to 20 years of working in start ups.
Some of you guys need to read how this a kickstarter works.
As of right now no one has gave any money to this project, you pledge money if there are 2 million in pledges or more then everyone pays, on top of that Marc is going to put in 2 million.
So Marc puts in his two million at the same time the kickstarter people do.
This game will be different NO PVE, NO INSTANCES, NO DROPS for Gear, this game is not for everyone, it is not for most people.
But this game is for someone who wants to RvR and have a game built with this being their main goal and not even adding the PVE crap.
So if you pledge money to this kickstarter you can be assured that there is 4 million in donations along with yours if it moves forward.
I'm sure there have been a million ideas that have not worked out from game companies the toothpaste flavors, it is always easy to knock someones vision down, which is expected from most people.
But if you want this type of game the only way you will ever get it is from a funding system like this, no huge publisher is going to make a game that is hoping for 40 to 50k in subscribers.
That's a really good point, but I think you misunderstand the situation. This isn't about the tech, this is about the market. If you listen to the end of Mark's video, he says clearly why he won't keep going if the game doesn't reach $2M. It's not because he doesn't think he can get it funded. It's not because he needs that $2M to prove out his tech. It's because he wants proof that their is enough of a community to sustain a niche RvR focused game, without the diluting elements. And it's not like he doesn't already have some skin in the game. The time he and his team have been spending to get even this far isn't free. So, sure he has some skin in the game, and in the end will have more. Provided that the market is proven to exist. Which is exactly the purpose that kickstarter serves.
There is one aspect that makes this feel more like joint dev to me... The fact that after backing, we will be able to interact with the devs and influence the direction of the game.
So, for me, yeah... It's seems like a $25 investment to buy the game and have that interaction.... I'm going to spend $25 on stupider things over the course of the next few years.
The Deep Web is sca-ry.
I put in several 100 into this so far, yea it is worth it to me that there is a good chance this game happens. For those of you that will make post after post saying people should not give 25 bucks it is the cost of one movie, which is gonna give more entertainment going to one movie or a game that you might play for years. Quit being cheap help someone's dream and stop trolling those that look at the good side instead of the bad.
You can buy a life time sub now I know serveral people that have done that, again if you want PVE you should not even consider funding this game, it is not for you.
Good thing is when they are showing an example of their graphics engine they have 1,000 characters running around and he says with zero frame rate loss, he said we did have to give up some things for this to happen like the surrounding will be a bit sparse compaired to some other games. I would much rather have something smooth when I'm in battle vs others than have something pretty that sucks when too many enemies get around me.
I like the fact they are not trying to do everything and understand there are tradeoffs on what you can have and not have, being they will give up pretty for game play is huge to me.
I laughed my friend. Laughed really hard!
If i wont pledge 25 to get the game and pay 15/m why would i pledge 400 something to get a lifetime sub? 400/15= almost 27 months! No...no.
And i'm fine with no PVE. I liked DAOC. But when i have paid 60 for GW2, which has both a very healthly amount of PVE with DAOC style WvW, without a continuing sub, trying to sell me on a game that is half that FOR a sub...just doesnt sit right.
Just my two cents.
The Deep Web is sca-ry.
Lifetime sub is at $250 (warrior forever)
They have said the monthly fee will not be the traditional sub at 15, there might be a option to pay per hour like in China
apologies then, got my numbers mixed. they didn't announce yet the sub price, so i just used to norm 15/m.
Still, its more than the flat 60 i paid for GW2 that again, has both lots of pve and DAOC style WvW.
The Deep Web is sca-ry.
Heartspark: Animist rr12, bors, Lone Enforcer, Retired
Dranzerk: Berzerker (kay) retired
Dhei: Spiritmaster (Kay) retired
Goblinking : Hunter (Kay) retired
Moongoose: Shadowblade (Kay) retired
I'm about done with GW2 but this is the problem for some people like me, I wanted to RvR GW2 wanted you to do instance PvP if you were serious about PVP.
If you wanted to RvR you were considered casual and you have to do Fracts and dailies to get the best gear to RvR with, the culling problems have been down right bad in GW2 untill a week ago when they let the end user pick if you wanted to see what was killing you in RvR no clue why they did not give this option day one they lost a ton of people over it.
This is another example of a game that said they were all going to be about guild wars, that turned out to be lets try to add a bit of everything and require people to do a bit of everything in order to compette.
I'm not knocking GW2 for some it is a great game for people that like to do all the things the game makes you do, but there are some people that do not want to be forced to do other things besides kill people and want a game company that it's main focus is RvR to the point they have no PVE to get gear for RvR, no Instances.
CU will not be for everyone it will be for a minority of people, being that CU understands this and embraces it makes me very excited about the game.
I'm glad you are enjoying GW2 and I still play some but I do not think CU is gonna be for you.
GW2 certainly has many issues, and im sure CU will launch with its own fair share of bugs or things that need tweaked as well. I didn't want to derail the thread into something about GW2, just wanted to use it to explain my thinking. From what i understand, PVE content is harder/more dev intensive to make when compared to a static system in a RvR setting. In my head, it's like "Hey, this game gives me lots of quality PVE and story, along with a RvR setting,and is buy to play. This game promises to be a quality RvR experience, but is both box cost and sub fee. Hmm. Kinda feel like i'd be getting scammed or be overpaying for the just RvR game since this game here did alllll this, albeit not perfectly, for a flat 60 bucks."
The Deep Web is sca-ry.
You can get Cu for 25, and play for at least 3 months for less than 60 . That should be enough time to see if you like the game or not.
I healed Mistwraith and all I got was this stupid tee-shirt!
Understand Toxia, making a good RvR game is hard, dunno if they will accomplish it. Being they are leaving out of ton of other things PVE it will never be a game for the masses, but wouldn't it be great if they did do come up with the best RvR game there is?
I had heard the monthy sub would be more in the range of 7 to 8 dollars a month, if you are playing a game and enjoying it that does not seem like a lot of money to me.
Thing is we will never know unless the kickstarter raises 2 million, for this type of niche game they need to see there is support for it besides just the money to make it, so if they do raise 2 million they see their is market there and it makes it easier to say they are going in the right direction.
You know it would be real easy to say stuff like o yea in the future will we have instances, and there is a chance at PVE as well, we love flying mounts, and many other things to gather more support for the 2 million but they are trying to see how many people buy into their vision as well.
I do think a lot of people will not like it but I played Daoc for years and years, on different servers on different realms to me it was the all time best RvR game, but in the end they added too much pve to it.
I hoping for the game I really want to play and will support it even if it never happens.
Toxia if you have any interest in the game what is five bucks to least say you are supporting the idea of the game which is a big deal to CU everyone that donates is a big plus, I would rather see 1,000 people give five dollars than one give 5,000.
Unfortunately niche games have to charge a sub to survive long-term. After all these years, Darkfall still needs to charge a sub to survive.
The culling issues with GW2 WvW made it so you were playing against invisible enemies. This problem went on for half a year before they did anything about it. Now they replaced culling with lag. GW2 is a great game, but their focus on PvE and character customization has made the RvR component an add-on.
Also the emotional element is somewhat diminished in GW2 RvR because it's not essential to the game. That is why you often see unbalanced scores. Some people don't even bother to participate when the competition is too fierce.
Yep there seems to be a large number of people who don't understand how the pledging works in kickstarter which is fair enough.
There is no actual money taken until the kickstarter period finishes and only if it has successfully reached its funding goal. This makes it safer for both the people putting their project on kickstarter and the people willing to pledge.
They've obviously put some amount of money into this already or how would they have a studio and a team there already working on stuff? They're not all there working for free...
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