EQ1 and DAoC. Would like to see old school trinity brought back with modern twists. Also, DAoC would need to be the way it was before they started messing with the RvR battle grounds. It got to big and spread out the battles to much. + Other problems that came.
Sure these days it might be a joke, but there are so many things to do, if runescape got a proper sequal, a proper overhaul and not the half assed upgrades they've done in the past, it has the potential to be fantastic if some proper combat is thrown in there.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
None. What made those games great was how they where made. Sure they had flaws but it added to them. Remaking them even just to say improve graphics would still change them.
Even though it isn't even that old, and actually still going... I'm going to say Aion. I would love to play an updated (and optimized) CryEngine 3 version of that game.
I would remake it as a full immersion virtual reality game with a great deal of modernization, especially on the AI front to generate content on the fly and provide a personalized playing experience for every player. Sandbox elements would be critical - especially once players got to the point where they would be the kings and queens of the world and went to war with one another.
City of Heroes and Tabula Rasa. I've played many games before, during and after them, but those two I still remember with fondness, bugs and limitations and all.
SWG. Best crafting ever known in any game. Housing is a close second to EQ2 (IMO) but only because of the insane idea of massive urban sprawl in game play areas when it would have been better to have instanced zones kind of like LOTRO so you could have neighbors but without the idiotic hooks.
And contrary to the whiners, having elite classes that you actually had to work to get was a good thing even though the implementation wasn't quite right (perma death is always a bad idea).
SoloAnything said:
FFXI the way it was till level 75 cap when it was the only mmorpg and no solo at all.
That is what i want as well :)
However i would want some tweaks and the game needs tweaks in almost every area.
Some tweaks?currency drops,crafting changes.I would like to see 1 mercenary for hire so that the old argument of can't find that ehaler or tank is tossed out the window as well could be used for farming.They did have the NPC fellow but it was not really good enough,more so only good as a dps or tank but not as a healer.However i would like to see mercs as quests or secret ideas to unlock them or discover them.
Magic Burst ALWAYS needed a tweak,it should have offered way more damage so that players would try to use the Renkai system and combos instead of soloing within a group.
Better housing than the mog house.
More influence from the elemental properties and elemental day properties.
More mounts and i like as in EVERY game all drops to be only what that enemy is using or holding at the time of battle.
I would want water zones and climbing.I know the reason behind allowing mobs to climb up walls but i want that taken out,just spend more time testing your game and fixing pathing.The reason btw is to stop exploiting positions,well just have the mobs as they did do sometimes try to run around and find a path to get to you or just have them run away.
Never forget 3 mile Island and never trust a government official or company spokesman.
I would have to say COH .. More on the fact that fantasy has been done to DEATH ... the superhero genre has really not been touched much (only 3 games come to mind) and feel a good remake of COH would really do well. I do miss the days of getting in and just making toons .. just with the creator.
Comments
Sure these days it might be a joke, but there are so many things to do, if runescape got a proper sequal, a proper overhaul and not the half assed upgrades they've done in the past, it has the potential to be fantastic if some proper combat is thrown in there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ with no raids, just small group content all the way.
Or..Wizard 101 vanilla without the pet grind and with a better PvP duels system and some other changes to specific spells.
Completely different gameplay to me.
I would love to play an updated (and optimized) CryEngine 3 version of that game.
2. Anarchy Online
3. Anarchy Online
I would remake it as a full immersion virtual reality game with a great deal of modernization, especially on the AI front to generate content on the fly and provide a personalized playing experience for every player. Sandbox elements would be critical - especially once players got to the point where they would be the kings and queens of the world and went to war with one another.
And contrary to the whiners, having elite classes that you actually had to work to get was a good thing even though the implementation wasn't quite right (perma death is always a bad idea).
Guess I'd have to go with a Anarchy Online.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
FFXI the way it was till level 75 cap when it was the only mmorpg and no solo at all.
That is what i want as well :)
However i would want some tweaks and the game needs tweaks in almost every area.
Some tweaks?currency drops,crafting changes.I would like to see 1 mercenary for hire so that the old argument of can't find that ehaler or tank is tossed out the window as well could be used for farming.They did have the NPC fellow but it was not really good enough,more so only good as a dps or tank but not as a healer.However i would like to see mercs as quests or secret ideas to unlock them or discover them.
Magic Burst ALWAYS needed a tweak,it should have offered way more damage so that players would try to use the Renkai system and combos instead of soloing within a group.
Better housing than the mog house.
More influence from the elemental properties and elemental day properties.
More mounts and i like as in EVERY game all drops to be only what that enemy is using or holding at the time of battle.
I would want water zones and climbing.I know the reason behind allowing mobs to climb up walls but i want that taken out,just spend more time testing your game and fixing pathing.The reason btw is to stop exploiting positions,well just have the mobs as they did do sometimes try to run around and find a path to get to you or just have them run away.
Never forget 3 mile Island and never trust a government official or company spokesman.