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Chronicles of Elyria - PAX East 2017 - A Chat with Jeromy Walsh - MMORPG.com

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,593
    "Chronicles has been very transparent with their fans. "

    Was this a joke?

    Did the author forget the whole "Oh yeah the Kickstarter is just for seed money, but left that off the Kickstarter page" fiasco?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • YashaXYashaX Member EpicPosts: 3,100
    Imagine how good this will be. Amazing single player rpgs like the Witcher and Skyrim only cost me about $80; for $10,000 this must be like a 500 hour long orgasm.
    ....
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    YashaX said:
    Imagine how good this will be. Amazing single player rpgs like the Witcher and Skyrim only cost me about $80; for $10,000 this must be like a 500 hour long orgasm.
    I once had a 500 hour orgasm. Believe me, not worth it. Life has been pretty much downhill after that. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited March 2017
    Isn't this game supposed to be based around competitive PvP and community building?  A single player game doesn't even look like it'd be a good practice run or first draft for a game like that.
    Post edited by Tiamat64 on
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited March 2017

    Tiamat64 said:

    Isn't this game supposed to be based around competitive PvP and community building?  A single player game doesn't even look like it'd be a good practice run or first draft for a game like that.



    To be honest,aside from pvp i really still don't know the direction of this game.

    To me this single player idea is nothing more than their take on how to generate interest and money.You know similar to Landmark and similar to that game that went bankrupt "the baseball pitcher's game". Kingdoms of Amalar or something like that also tried to have a single player portion to try and generate revenue.

    IMO they are making a big mistake but i assume one they feel they need to make.I can only explain from my perspective and that is i don't want to join any game where i feel has already been populated long before i get into the game.It makes it feel sort old and outdated and makes me feel left far behind.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Tiamat64 said:
    Isn't this game supposed to be based around competitive PvP and community building?  A single player game doesn't even look like it'd be a good practice run or first draft for a game like that.
    I cannot imagine how you'd make a single-player version of an MMO that's all about human interaction.

    Unless the SPG will just be a generic fantasy MMO with the same character models and combat animations as the planned MMO. The absence of other human competitors will make the SPG a pale shade of what's to come. Try to imagine a single-player version of EVE...
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Wizardry said:



    To me this single player idea is nothing more than their take on how to generate interest and money.You know similar to Landmark and similar to that game that went bankrupt "the baseball pitcher's game". Kingdoms of Amalar or something like that also tried to have a single player portion to try and generate revenue.

    IMO they are making a big mistake but i assume one they feel they need to make.I can only explain from my perspective
    Hrm, yea, big mistake is right, considering how well that worked for Landmark and Kingdoms of Amalar.  Ah, guess "making a game in an attempt to bolster their actual game" really should be one of the bigger red flags for something (though in CoE's case it had a lot more red flags before that, anyways).
  • chelvaricchelvaric Member UncommonPosts: 47
    there not making a single playuer game... just a demo with feautures that can be tested without net code. the animations of opening doors fighting etc will still be the same in the mmo. the landscape too, + this game is made on unreal so the netcode is already there, this is only a demon not a fullfledged single player game there making. people here can't even read good. haters always gona hate. (people here don't know how modular programing works)
  • LoveRemovalMachineLoveRemovalMachine Member UncommonPosts: 213
    chelvaric said:
    there not making a single playuer game... just a demo with feautures that can be tested without net code. the animations of opening doors fighting etc will still be the same in the mmo. the landscape too, + this game is made on unreal so the netcode is already there, this is only a demon not a fullfledged single player game there making. people here can't even read good. haters always gona hate. (people here don't know how modular programing works)

    We are always in a race what our intelligence can do for us and what our intelligence does to us.

  • YashaXYashaX Member EpicPosts: 3,100
    Tiamat64 said:
    Wizardry said:



    To me this single player idea is nothing more than their take on how to generate interest and money.You know similar to Landmark and similar to that game that went bankrupt "the baseball pitcher's game". Kingdoms of Amalar or something like that also tried to have a single player portion to try and generate revenue.

    IMO they are making a big mistake but i assume one they feel they need to make.I can only explain from my perspective
    Hrm, yea, big mistake is right, considering how well that worked for Landmark and Kingdoms of Amalar.  Ah, guess "making a game in an attempt to bolster their actual game" really should be one of the bigger red flags for something (though in CoE's case it had a lot more red flags before that, anyways).
    Kingdoms of Amalar was actually an amazing single player rpg, had one of the best combat systems of any rpg I have played.
    ....
  • chelvaricchelvaric Member UncommonPosts: 47
    chelvaric said:
    there not making a single playuer game... just a demo with feautures that can be tested without net code. the animations of opening doors fighting etc will still be the same in the mmo. the landscape too, + this game is made on unreal so the netcode is already there, this is only a demon not a fullfledged single player game there making. people here can't even read good. haters always gona hate. (people here don't know how modular programing works)

    no this is a real life programmer explaining to you that the way they work isn't that suprising and that people here just don't know how modular programming works. i have done it in my projects as well first make evrything wihtout the back end service up. i use a mock up of a local back end to simulate it. if the components work then there is literly only secodns of work to change it to the real back end. thats the same way how they build it. hence why the mud and online game to test the back end before they switch it to the 3d client. its a viable cost friendly fast development
  • DakeruDakeru Member EpicPosts: 3,802
    chelvaric said:
     haters always gona hate. (people here don't know how modular programing works)
    Yeah putting modules together in MMOs is easy.
    Ask Chris Roberts
    Harbinger of Fools
  • OzmodanOzmodan Member EpicPosts: 9,726
    chelvaric said:
    chelvaric said:
    there not making a single playuer game... just a demo with feautures that can be tested without net code. the animations of opening doors fighting etc will still be the same in the mmo. the landscape too, + this game is made on unreal so the netcode is already there, this is only a demon not a fullfledged single player game there making. people here can't even read good. haters always gona hate. (people here don't know how modular programing works)

    no this is a real life programmer explaining to you that the way they work isn't that suprising and that people here just don't know how modular programming works. i have done it in my projects as well first make evrything wihtout the back end service up. i use a mock up of a local back end to simulate it. if the components work then there is literly only secodns of work to change it to the real back end. thats the same way how they build it. hence why the mud and online game to test the back end before they switch it to the 3d client. its a viable cost friendly fast development
    Many of us have done modular programming, it works in some settings.  An MMO is not one of those settings, far too complex.  This development studio has to be one of the more ignorant ones in business today.  Too many promised features will doom them unless they stick to a few basic ones, they do not and probably never will have enough staff to implement most of them.
  • chelvaricchelvaric Member UncommonPosts: 47
    Ozmodan said:
    chelvaric said:
    chelvaric said:
    there not making a single playuer game... just a demo with feautures that can be tested without net code. the animations of opening doors fighting etc will still be the same in the mmo. the landscape too, + this game is made on unreal so the netcode is already there, this is only a demon not a fullfledged single player game there making. people here can't even read good. haters always gona hate. (people here don't know how modular programing works)

    no this is a real life programmer explaining to you that the way they work isn't that suprising and that people here just don't know how modular programming works. i have done it in my projects as well first make evrything wihtout the back end service up. i use a mock up of a local back end to simulate it. if the components work then there is literly only secodns of work to change it to the real back end. thats the same way how they build it. hence why the mud and online game to test the back end before they switch it to the 3d client. its a viable cost friendly fast development
    Many of us have done modular programming, it works in some settings.  An MMO is not one of those settings, far too complex.  This development studio has to be one of the more ignorant ones in business today.  Too many promised features will doom them unless they stick to a few basic ones, they do not and probably never will have enough staff to implement most of them.
    i don't agree wiht you that an mmo is too complex to use modular programming.  in comparison to a gmae like sc they don't have that many feautures promised.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,593
    chelvaric said:
      in comparison to a gmae like sc they don't have that many feautures promised.
    LOL-----WHAT?!?!?

    This is one of the most overly ambitious feature lists I have ever seen in a game.  It's the main reason why most folks looked at their sales pitch to release a full game by Dec 2017 and laughed our asses off.  Then looked at the proposed budget and laughed even harder.



    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • chelvaricchelvaric Member UncommonPosts: 47
    chelvaric said:
      in comparison to a gmae like sc they don't have that many feautures promised.
    LOL-----WHAT?!?!?

    This is one of the most overly ambitious feature lists I have ever seen in a game.  It's the main reason why most folks looked at their sales pitch to release a full game by Dec 2017 and laughed our asses off.  Then looked at the proposed budget and laughed even harder.



    well yeah there ambitios feautures but in size i find it pretty okay. there probably hard to make but thats why they test the big ones seperatly for a reason.
  • CygiCygi Member RarePosts: 257
    FFS, it's Kingdoms of Amalur everybody, Kingdoms of AmalUr!
  • RedFinRedFin Member UncommonPosts: 18
    After reading through many of the comments, there sure is plenty of those out there that are counting this project good as dead. I'm in the camp that has my doubts but to be honest, I haven't donated any money to the cause, so if it fails, it fails. Personally I hope it succeeds though. For years gamers keep playing new games and saying "it's no different than all the rest of the MMOs out there" or "we want something different". Here is a developer that is trying something vastly different than what we've seen, many of who would argue that the game is too ambitious. History has shown us many cases where goals were reached despite the populous thinking it was impossible. Is this another case, probably not, but I'll just wait to see before I give in to hopelessness. One good thing from all the negativity though, it's probably motivating them to work harder to prove everyone wrong.
    mystichaze
  • DakeruDakeru Member EpicPosts: 3,802
    RedFin said:
    History has shown us many cases where goals were reached despite the populous thinking it was impossible. 
    Please name examples.. 
    Harbinger of Fools
  • BurntvetBurntvet Member RarePosts: 3,465
    RedFin said:
    After reading through many of the comments, there sure is plenty of those out there that are counting this project good as dead. I'm in the camp that has my doubts but to be honest, I haven't donated any money to the cause, so if it fails, it fails. Personally I hope it succeeds though. For years gamers keep playing new games and saying "it's no different than all the rest of the MMOs out there" or "we want something different". Here is a developer that is trying something vastly different than what we've seen, many of who would argue that the game is too ambitious. History has shown us many cases where goals were reached despite the populous thinking it was impossible. Is this another case, probably not, but I'll just wait to see before I give in to hopelessness. One good thing from all the negativity though, it's probably motivating them to work harder to prove everyone wrong.
    Cash is king, emperor, and God in MMO development, and these people have none. Good ideas, and plans, and motivation are worth nothing without the cash to force them into reality. They raised funds to make a tech demo. Period. Lacking an investor with millions of dollars, this game will not exist. All of the motivation in the world does not change that.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    edited March 2017
    Dakeru said:
    RedFin said:
    History has shown us many cases where goals were reached despite the populous thinking it was impossible. 
    Please name examples.. 

    You're typing on one right now (a personal computer)! On an operating system where "640k ought to be enough for anyone" with regards to memory. 

    Lest we forget that it was just like 5 years ago where there were articles claiming that only 30% of crowdfunded games were being delivered. Now, today, that number is over 70, closer to 80%. Just as with anything new, there will be bugs, process issues, and a general education of the public and industry before any significant accomplishments are made. 

    From a games perspective, Albion Online ships this summer and has a date set, and entered final beta testing just this month. For all intents and purposes, it has a feature set not dissimilar from CoE, include player-driven economy, real estate, deep crafting, a caravan system, different building types. Basically, it's a pretty deep game. Now CoE tacks on additional complexity like with a nobility system, but I'd say it's not as unattainable as it once appeared to be. We're starting to see a trickle of successful crowdfunded MMOs now which should be good for the industry. 

    Oh! Just because I stated the above doesn't mean I believe THEY can do it. I love crowdfunding, but haven't put any money into this.....yet. 

    Crazkanuk

    ----------------
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  • DakeruDakeru Member EpicPosts: 3,802
    CrazKanuk said:
    Dakeru said:
    RedFin said:
    History has shown us many cases where goals were reached despite the populous thinking it was impossible. 
    Please name examples.. 

    You're typing on one right now (a personal computer)! On an operating system where "640k ought to be enough for anyone" with regards to memory. 

    Lest we forget that it was just like 5 years ago where there were articles claiming that only 30% of crowdfunded games were being delivered. Now, today, that number is over 70, closer to 80%. Just as with anything new, there will be bugs, process issues, and a general education of the public and industry before any significant accomplishments are made. 

    From a games perspective, Albion Online ships this summer and has a date set, and entered final beta testing just this month. For all intents and purposes, it has a feature set not dissimilar from CoE, include player-driven economy, real estate, deep crafting, a caravan system, different building types. Basically, it's a pretty deep game. Now CoE tacks on additional complexity like with a nobility system, but I'd say it's not as unattainable as it once appeared to be. We're starting to see a trickle of successful crowdfunded MMOs now which should be good for the industry. 

    Oh! Just because I stated the above doesn't mean I believe THEY can do it. I love crowdfunding, but haven't put any money into this.....yet. 

    They would need to gather more money than Chris Roberts to get all those features going.. and even Roberts has been missing deadlines for years now.

    There is just so much smokes and mirrors involved in this project to a degree that you can easily call it blatant lies.

    Crowdfunding itself may be a good thing for indie companies working on small single player games.
    For MMOs it's just an ongoing nightmare that needs to stop. What was the name of that MMO again that was just canned? The owner had been telling folks for a year that he will give them complete refunds and then he just vanished.
    Kickstarter just replied to that by pointing out their rules that they will not hold people responsible even if they don't deliver and run off with the money.
    Kickstarter itself is responsible for a lot of fraud going on and they will not stop because there's just too much profit in it for them.
    Harbinger of Fools
  • exile01exile01 Member RarePosts: 1,089
    I told you so, but some of you live in a dreamworld. You just got kicked in the ass.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Dakeru said:
    RedFin said:
    History has shown us many cases where goals were reached despite the populous thinking it was impossible. 
    Please name examples.. 
    Discovery of America, landing on the moon, smartphones, the fall of the Soviet Union, election of a black President, election of a buffoon for President ;) etc.

    History is full of examples of people accomplishing what most feel is impossible.

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  • DakeruDakeru Member EpicPosts: 3,802
    Kyleran said:
    Dakeru said:
    RedFin said:
    History has shown us many cases where goals were reached despite the populous thinking it was impossible. 
    Please name examples.. 
    Discovery of America, landing on the moon, smartphones, the fall of the Soviet Union, election of a black President, election of a buffoon for President ;) etc.

    History is full of examples of people accomplishing what most feel is impossible.
    That's actually the very answer I wanted to hear from him because...

    Nothing on that list has anything even remotely to do with a shady company overpromising and flat out lying to earn more money.
    Harbinger of Fools
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