After reading through some of these replies, I thought of another reason why I strongly dislike forced grouping in MMOs.
Too often an MMO reaches a point where certain items or spells/abilities end up as requirements to group (and sometimes to ev…
This whole topic got me to thinking back to some things that early on made games very enjoyable for me, but as they diminished or disappeared, took away from the experience.
I think I started in EQ1 in late '99, back when Kunark was the only expa…