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  • The reason MOBA's are big is becuase there are not  a lot of them that are actually popular, so it seems like the genre is huge. LoL and DoTa 2 have 250-270k players on during peak hours. SMITE, by Hi-Rez studios is also fairly large. The other MOBA…
  • I believe they needed a prototype/demo/something. If they fail they will simply have more time to assess what went wrong and make small steps in the right direction.
  • * Tab Targetting is a big no no * Low population * Was shut down once before and remade * If the game has no PvP servers it is a big no no  
  • My favorite events are events in which an announcement is made in-game and players rush to that location to kill eachother for the loot placed there, or whatever it may be. These events join the server together against a common enemy, or create PvP …
  • I think that every game should have enough PvE content for PvErs that want to solo or go at it in a group. I don't PvE but I know that lots of PvErs do infact, like to solo, but they usually get the short end of the stick when it comes to dungeons e…
  • If the game is tab target I immediatly hate it and uninstall it. I like to PvP; I like PvP that takes skill and aiming, not some math based random chance tab target BS that most MMO's dish out. Unfortunatly Darkfall and DF Unholy Wars were/are garba…
  • Well, this is one reason I have stopped playing MMORPG's; the game is usually garbage until endgame. Every MMO I have ever played provides little to no challenge, mostly not even at the endgame. I find PvPing extremely fun, but usually PvPing doesn'…
  • of course they don't hurt, they help. I only play games to PvP, others players might enjoy other activities, such as crafting, making money, raiding, and other such things. Guilds/clans allow for like-minded players to do their acitivties together a…
  • Lawsuits and legal matters. The game will not be happening.   I remember signing up for the beta years ago too; I was so happy when I saw it was going to be made!
  • I can see why some games may not have multi player modes as the cost to host servers for online matches may be costly. More games should have at the very least LAN or allow players to host their own servers. A lot of great games would not be harmed …
  • I know this game is widely hated, but it is also widely loved. Runescape is all I have to say. The game has many players online at all times of the day (90-100k) during the day and (50-60k) during the night eastern time. The crafting can be done in …
  • The game you might be looking for is Path of Exile. I looked at your post and it seems as though you are looking for depth and complex systems that most MMO's today lack. Your standards have been spoiled by the greatness that is/was UO however. I do…