Gdemami said:
jg999 said:
It's not a pizza. We're talking about games. Apples and oranges here.
Not familiar with concept of analogy? They are same thing...
No they aren't at all. It's a horrible analogy.
Gdemami said:
jg999 said:
I think there is some degree of standing to question why a game isn't holding population or growing. If the game is good then people won't be running around trying other games- they will be having to much fun …
I think there is some degree of standing to question why a game isn't holding population or growing. If the game is good then people won't be running around trying other games- they will be having to much fun in the game they are playing.
blueturtle13 said:
I like all the Asheron's Call love I am seeing on the thread. The first real MMO I fell in love with.
I think AC was ahead of it's time in many ways.
It was. I believe if you reskinned the game and added a couple ch…
This only opens the door for new innovation and concepts to breathe life back in. It'll most likely be a recycling effect, small studios make something, it becomes a huge success and then big players come in to try and get in on the action.
I'll second realistic loot drops on mobs (like animals). I think there should be less item loot drops and more crafting importance placed in games- loot can usually deincentivize crafting. Trash loot should be the opinion of players view in what the…
I'm looking forward to the future with crowd funding and small studio's dominating this genre and with more risks involved will focus on innovation and listening to the players. Competition is the driving force to bring new and better products, and …
There definitely seems to be a large split on financial models and I think there are good arguments on both sides of this. Especially the younger community seems more leaning towards F2P models while the older generations of gamer's appear to lean m…
I'd be interested to know what players would want in a MMORPG for non combat experience and roles in the game. Many point to crafters and a deep crafting system but besides that could we come up with anything meaningful to the over all game play/sto…