I''m a rather opinionated player who feels ripped off about the state of MMORPGs right now.
Sandbox? Yes please!
Skill-based? Yes please!
No levels? Yes! YES!
Originally posted by mlbslugger
Forced grouping wasn't in FFXI from the start? I definitely came at the wrong time. I couldn't find anyone to group with and I'll gladly solo if it's a game I like and can get somewhere. I finally chucked it after…
Hell, there are no other acceptable mmorpgs on the market, so what's the harm in trying? I'm looking forward finally to a world that's too big rather than too small and cramped. I'll give it a shot, since it's free. What's the harm?
Hum... I don't think people understand my vision in all of this... However, this is just a theoretical situation and a simple inquiry. I appreciate all the opinions and discussion so far.
Originally posted by JackDonkey
um I want to say no but I bought a second computer just to dual box eve back in the day and I bought a 60 dwarf priest for $210 so I'm sure if the game is one I like enough I would pay more, however if I had to sta…
Originally posted by severius
Problem with your poll, the choices are far too limited. As far as I am concerned the 49.95+ box price and 14.99 per month that are already charged are more than enough for quality. Seeing as how this quality (…
Originally posted by mike470
Interesting 2nd paragraphs, the only problem I see with that is if the more mature servers fail to unlock them...Then the people who play less would be mad.
As to your first paragraph... What kind of quiz would a ma…
Hey, everyone's just talking about getting girlfriends into MMORPGs... But you're all missing the point. For example, my girlfriend already loves playing MMORPGs, but she doesn't role-play. How can I get her more interested in the role-playing aspec…
Ekibiogami, I think you've been playing WoW for far too long. That's all I can really say. Anyway, they don't get the good stuff first like it's some sort of inherent gift. The progress of the game's story and new features depend on the players' abi…
Originally posted by mike470
1) Sorry, misunderstood
2) I see where you are getting at....How would you plan to screen the members though, since that would be rather challenging? And let's face it, once the other less-mature players are …
Originally posted by mike470
Hmm, I see your point OP. But the fact is that "kids" are a good percentage of the community in MMOs. If one were to risk putting it up to $25 dollars a month (which is a little extreme), than the developers better…
An mmorts wouldn't work very well simply for the fact that when one person is offline, their units and structures are completely vulnerable. In a mmorpg the player has only one character at a time so it's no problem for them to log out. In an rts, t…
You are all making very good points. I agree with a number of you that a game's depth can help to manage the maturity of it's core community.
I also want to remind you all that this is a theoretical situation and the situation I provided in the OP…
Originally posted by Larsa
Yes, i would pay more, no doubt about it.
Imagine a game that would ask double the normal subscription rate but in exchange would have servers with frequent GM-run events, changing story-lines, GM-enforced RP policies, …
EVE Online is a good choice for PvP, especially if you don't have a lot of time. All the skills in EVE Online are learned over time regardless of whether or not you're logged in... So your character can grow and learn skills without you having to ac…
Character development is at a minimum currently. I think a large portion of those who used to use MMORPGs as a venue to role-play have left for text-based and other non-graphical forms or role-playing. Developers don't seem to have this kind of play…
I don't see anything of much interest this year. AoC and Warhammer is all, but I don't think they're going to be as amazing as people think. Next year appears to have a lot more interesting activity, in my opinion. I'm waiting for Champions Online a…
Death should be something people don't take lightly. I'd like to see a way for players to have various trump cards to help them escape deadly situations, but in doing so sacrifice their potential gains. What I mean is, fleeing should be a viable opt…