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_redruM_

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_redruM_
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  • Originally posted by arieste Originally posted by _redruM_ I feel more creative when building a character to perform a specific function exceptionally well, rather than a character that does everything alright.  This still very much needs t…
  • Originally posted by arieste But i seriously doubt that everyone will have the exact 6 active skills on all them.  Were my 6 actives the same as yours?  (And that's at level 10 when very few active choices are available). They were at least 50% i…
  • Originally posted by HighMarshal My guess would be next weekend. Looks like you may be right.   Originally posted by Arataki By same character, I mean your dual wield, stealth, assassin. Stealth based characters have a wide range, using all t…
  • Looking forward to the next beta weekend to see what, if anything, they've changed. Anyone have any idea when that might be? Would be nice to be able to discuss these things on a beta forum. If things have improved I'll start looking for a good deal…
  • Originally posted by Shadanwolf You feel what you feel.Frankly the tone of your writing sounds  a bit negative on the game...and burnt out.My advice..... let it go....and see what happens. Well I can hardly be burnt out since I only played to abo…
  • Originally posted by arieste I find it hard to believe that by level 10 you had nothing relevant to making your build better to invest in.   I also played nightblade and was very careful with my skill selection, but i easily had 17 points spent by l…
  • Originally posted by Eighteen16 1. I think the way questing done is fine, they are already pushing limits on themepark design. Quests have had large emphasis in ES games, while you are free to explore and do whatever you want the best rewards genera…
  • Originally posted by Allein Or it comes down to skill and many other factors. Just because you and I might have access to the same things doesn't mean we have both unlocked all 40+ classes, all class skills (I'm guessing between 160-640 total), …
  • Originally posted by Zeroxin I think you should let go of that notion that people shouldn't be able to know what skill you're using because that is just a selfish way of looking at things. People have to know what you're doing so they can counter …
  • Originally posted by Allein Then again they could have some sort of inspect feature that lets you see every detail of gear and what skills someone has available, but that sounds doubtful. Yeah, that's something I was afraid of. I really dislike…
  • Originally posted by Aabel 40 classes will be available to learn. You can only have 8 abilities at a time. Right, I like that part, but I don't like the idea that everyone draws from the same pool and can pick the same 8 abilities at the drop of…
  • Open world, ffa pvp would be the first choice. Pvp servers would be the second.
  • Originally posted by exwin I don't hate PvP, although I'm adverse to being forced to do it, I have rolled PvP characters on every mmo I have ever played.  In every game it works the same. Yes there are some slight differences, but generally speaki…
  • Originally posted by xxxxxx1 I think Everquest Next will be a faction-based hybrid PVP/PVE open sandbox world in a single shard server. My gut is telling me that. If that is true, I'll be fired up! That is the only thing I think of in order to sho…
  • Originally posted by Khayotix Originally posted by TheJoda Not much really said at all.......You can read that 100's different ways. It can only be read in the context of the question being answered. That is will it be forced on players who do…
  • Originally posted by Muke Originally posted by Dibdabs MMO nerds use the term "hard core" in an attempt to impress other MMO nerds.  There's nothing hard core about sitting on your ass playing a computer game, but it makes them feel better to im…
  • Originally posted by Jorendo Great post. I never played L2 so i don't know how it played. WoW was my first MMORPG but if i was bothered by one thing, and pretty much with every MMO ever since is that there is no punishment at all. When you die you a…
  • Originally posted by Icewhite Originally posted by jacktors It is a game designer's job to find what works for the "majority audience" and fill that need. That is marketing 101.  But if these same game designers have no way of knowing what the m…
  • Wow, this thread really took off overnight. Originally posted by Icewhite Red, I think that what's happening here is a kind of pass/fail cascade gate error that catches an awful lot of gamers. Feature list: I want these four things (ABCD). 1000 …