Pantheon will never be a huge success (millions of subs). Luckily it wont need to be to make the team enough money to live comfortable lives, and maybe as importantly to be proud of their work in the process.
The pride stems from them staying true…
Jesus fucking Christ. What is this thread about? Is it about class balance? Homogenisation? Or elitist vs. casual mindsets? Do we want to balance around 1v1 ? Where does this path lead us? Should the devs make everything easily accesible, class mech…
Originally posted by Viper482 Originally posted by Gnarv Personally. I see no reason to have A quarrel with the casuals. I for one am a casual player which I do believe actually mainly refers to the amount of time you can or will put into the game…
Personally. I see no reason to have A quarrel with the casuals. I for one am a casual player which I do believe actually mainly refers to the amount of time you can or will put into the game. What does seem to be the problem is the loud mouth self c…
You need to attract the kind friendly or at the very least passionate players. While at the same time creating a setting that is unattractive for such People's counterparts, agressive and superficial types of players.
Personally thou I Think ex…
Originally posted by Hrimnir http://en.wikipedia.org/wiki/Sunk_cost_fallacy
http://www.lifehack.org/articles/communication/how-the-sunk-cost-fallacy-makes-you-act-stupid.html
IMO the reasons vast majority of the reason people still pay the game …
Was a great game. Once I was sure that the millions of players brought into this by genre by WoW was a blessing. I am no longer sure. There is simply no passion anymore, no desire for depth. Just insta gratification taken to its extreme. If this is…
Found it to be very immersive. The bugs that everybody weapt over was easily forgivable by me, for a period of time anyways. The fast exodus speaks more of the gamers than the game. And SoE did not invest in it, not on a level that mattered. Vangua…
The MMO developers are selling out themselves, their own potential meassured in their creative act is being neglected in order to increase productivity. Truely fascinating and beautiful things are created not only with your hands and mind but also w…
Vanguard had a beautiful original fantasy world where risk and reward still mattered to an extent. I felt a sense of Wonder but that is just me. All the new insta gratification games are made for players with no time, no imagination, no real desire …
World of transparancy, World of pushover. No mystery, no challenge outside of raids. Liked the PvP but they butchered my spec. I am amazed that you can make so Big a gameworld with so little challenge, all while you get led around the next corner,1 …
Going to buy this no matter. Never played EQ but loved the atmosphere in Vanguard, both game-and audiencewise. Hope it brings back risk, diversity and a big gameworld, full of secrets, to explore. Deep crafting with truely rare recipes and ingredien…
All this does is it reduces the complexity. It will probably mean a larger focus on reactiontime and timing, in contrast to making the right choice of ability. Things become more predictable - in a scenario where you can utilize 30 abilities, You ca…
I Think the words agressive and sociopathic behaviour and or immotional immature behaviour would have been more suiting in describing this issue. Personally I dont mind antisocial people as they dont make noise. I am not that much of a chit chatting…
The question You all should be asking is how to make ways to avoid these apes, I realize I, making this claim, insult the spicies of apes, and for this I am truely sorry and apologize to all apes. I hold no grudge against apes. We do however need ef…