Originally posted by Khalathwyr
Originally posted by Pilnkplonk
Hmm... in the trailer I can see only Marines and Orks... I have a bad feeling about this... I won't let it get to me tho....
Still waiting for the official presentation.
If t…
The one in the list I'd like to see actually utilized is the Slicer. In the previous KotoR games and the tabletop RPGs which inspired them, Slicing had the potential to be a more than just a handy throwaway skill. Especially in the old West End ta…
Originally posted by graggok
I just had a Thought....Call of Cthulhu would make an excellent MMORPG universe.....
CoC's a great universe and makes for great RPGs, but it'd never work as a MMO. Especially if they went by the Chaosium table…
8 Classes total is really a tiny amount of classes, even more so when you consider just how many character archtypes there are in the SW universe. It's Bioware though, so it's a safe bet there'll be a good amount of customizability. If the classes…
The correct answer is: It doesn't matter because all the pre-existing history of the Sith NOT specifically covered by the 6 Star Wars films and the Clone Wars cartoon are deemed Expanded Universe and therefore not canon. This also covers the entire…
The sad fact of the matter is that many of the things people dislike F2P games for ( poor quality, liner game, nothing to do, endless grind ) is also a problem with P2P. I actually wish more of the games I've played over the years would have been F…
Originally posted by anothername
Originally posted by Loke666
...
Anyone knows if Lobo will be in?
As much as I like the comics. For the sake of my possible avatar, the city he/she acts in and the world itself I HOPE NOT!
I ain't f…
I voted: Other.
To me, Tabula Rasa had the absolute best combat experience hands down. While the rest of the game has more than it's share of problems, combat was generally pretty fun. It suited the theme and feel the game was going for as it wa…
I've always loved Blizz's cinemas. For the longest time, they've set the standard for dynamic cinemas. They've always had fantastic graphics, awesome music and have been able to tell a story. While the WoW cinemas have all be great, the bar was s…
You can count me as another person disappointed in the removal of the Black Guard. While I completely understand the reasons why, from a personal level it stinks as the Black Guard has been a longtime favorite of mine from Warhammer Fantasy, defini…
Originally posted by someforumguy
I agree with the OP, but for different reasons. Ive painted Warhammer (40k) miniatures and I have to admit that the current graphics style is recognisable as Warhammer, but then in a too bright and happy way. I e…
Like other people have said, at it's basic level it's the traditional Orc warcry and also the name of both the orc's most massive armies. It's also the rules term for their form of Magic ( nearly every race other than human has their own unique for…
Originally posted by Galgamemnon
Originally posted by thenedain
Originally posted by Galgamemnon
Originally posted by Gameloading
Originally posted by Galgamemnon
Originally posted by Umbral
Originally posted by Galgamemnon
Thanks…
If they're intending to use the whole DC Universe, then they'd almost have to have vehicles. As they're at least using both Gotham and Metropolis, those characters without flight are going to need a way to get between them. Sure, they could use a …
Yep. I love the idea of having a versatile superhero. It always seems that if you want to play a hero with super strength, you're always saddled with "tank" like abilities. Bah, sez I! I want a guy who's actually not that tough, he just happens …
If nothing else, they should start the game with a 'tutorial' section where you play as the superhero of your choice as they meet up with your character for the first time. It sounds like you'll be able to choose a starting city and by the looks a …
Originally posted by Galgamemnon
Originally posted by Gameloading
Originally posted by Galgamemnon
Originally posted by Umbral
Originally posted by Galgamemnon
Thanks for the reply, although that argument i posted took literally 10 se…
The above post actually even omits a couple of other tabletop superhero RPGs. There's also Marvel's SAGA system game from the mid 90s and AEG/Pinnacle's Brave New World ( arguably the best unique setting for a superhero game ever ). Champions/HERO…
Personally, I'm hoping they allow some real flexibility and creativity when it comes to power selection. My biggest complaint with CoX is having to select a class. I'm of the old school mindset where superheros should be able to mix and match powe…
I really don't understand this logic. 3 Superhero games is nothing compared to the giant flood of Fantasy based MMOs out there. You know what? I'm sick of swinging a damned sword, killing orcs and fishing around for whatever the fantasy MMO calls…