It would depend on which faction is the overpopulated one, as I wouldn't want to play on that one.
My choices would be:
Chaos Faction - Orc, or perhaps Chaos
Order Faction - Dwarf, or perhaps Empire
Originally posted by Sinema
It's all nice and all ^^ but if you want to get really technical. There's harassment, invasion of privacy, risking users identity ( no the In game name, but lets say someone goes to "hack" their account from seeing thei…
I'd say the main problem is that the non-combat paths are just too boring, and they typically represent 'work' - something most people try to avoid when playing 'games'.
As cool as it may sound to have a full player-run economy and government, who …
I think some of you guys are missing some major points. To say that a game with permadeath would fail is silly, as Nathan said in his article permadeath would be an 'option'. You could still play your normal characters like always, it's just that fo…
I largely disagree with just about everything you said Anofalye.
Seeing stats is a vital aspect of EVERY successfull MMO. Think of any MMO which succeed by hiding stats. None.
Just because something hasn't been done is no indicator that it shoul…
Originally posted by blackmoore
The question I was asking basically was: since the dawn of mmorpgs, why does traditional everquest-likes games can get nice graphics, minimal lag and a huge player base while games with innovative ideas such as the on…
My view on the points made:
Immersion - I think this needs to be enhanced greatly. Random events happening throughout the world, NPCs interacting with PCs and other NPCs, NPCs and PCs being able to change the world, and have it gradually change ove…
Originally posted by Myrdek
Ok then, Semi-Passive :)TV is passive, Real world is Active, computer games are inbetween. Games aren't meant as a replacement for RL but a distraction is what i meant
It doesn't really matter what games are meant to b…