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Cydmab

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Cydmab
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  • At the risk of maybe being informative, some quests do NOT have the glowing pathway to quest objectives. Namely, quests that are designed to involve exploring/looking around. I think it's less about being a children's game, and more about not being …
  • NO NO NO. start at age 17. There is almost no reason to start at age 10 now with the free rebirths at age 20. The exception is if you plan to rebirth every week, but that would cost 8$ a week, well over your budget. If you have already made your c…
  • To be clear, you don't need to pay for storyline quests anymore. What to buy, in order of "almost mandatory" to "extravagant perks:"   1. A horse, 10$ one time fee. This will drastically cut travel times. I HATE traveling, so I consider this c…
  • and rebirths will be free too (at character age "20"). A case could maybe have been made that rebirths every 3-6 weeks was "mandatory" (although that's not really true) making the game sorta a 5-10$ month stealth-subscription, but that won't be true…
    in P2P Comment by Cydmab February 2009
  • Hmm to come at it from another angle, I've actually come to like omni do-anything tank-mage-healer-dps-puller-crowdcontrol classes (or no classes). It allows for some more tactical depth to the gameplay because you have to decide which function to e…
  • Another thought, based on my view that "theorycrafting is good for the individual, but bad for the community" is to partly conceal information about other people's builds and performance. You should not be allowed to see other people's exact damage …
  •   It's not necessarily make it better, per se, just less trivial, more dynamic. More need to adapt to changing environment. well a couple small examples off the top of my head:   1. In Wizard101 (and other card deck based games), you have t…
  • hmm two thoughts: 1) Building on what quiz has said, maybe one solution is to make the game sufficiently complex that it can not be mathematically solved, but not so complex that it appears totally arbitrary. It must played "intuitively." Winning …
  • One server, multiple channels, which you can freely switch between. Then you can choose to be on a busy channel or a quiet channel, depending on your mood.
  • Seems to me what you are worried about is not levels per se, but gating content. Levels in a certain family of games are set so as to render content over your level as effectively impossible, and therefore gated. (Sloppily designed games in this fam…
  • Puzzle Pirates already has subscription option (some servers micropayments, some servers subscription). I wouldn't play on the subscription oceans though. Some people do, however. I could imagine paying a subscription to Mabinogi (depending on ho…
  • For me, grinding is doing an activity I don't enjoy simply for the reward the game offers me at the end. This need not be "advancement" per se. It could be direct access to content. For example, I might grind through the early parts of a quest chain…
  • How about a skill (or player skill) based system plus a  "reputation" based system. You don't identify someone as a good "healer" by them being a member of the "healing" class, or even that they have rank x at healing skill (in particular, with a su…
  • Hmm, the game is partly skill (and lag) based. A good way to describe it is when you first enter a new dungeon, you will probally die horribly and often. With some practice, thought, and strategy, you will eventually die occassionally. With more pra…
  • Throwing out an idea for brainstorming.... what if perma-death was linked to free-to-play/trial mode. When playing a game in trial mode you get one life. IF your character dies, you have two options: start over, or pay for a ressurection. You could …
  • I've become pretty tolerant of cash-shop games (I used to fear them, but then having tried some I realised all the things I thought would be problems were for me no big deal) but there is one thing that still angers me, a kind of bait and switch. Fo…
  • Are there multiple servers that you can freely travel between? Makes me think of atitd, at least back when I played it. There was one "Server" but it was broken up into different player made cities that clustered around "chariot stops." You could us…
  • And if you aren't a hunter? Or a captain in the right place? Or allready at the summoning horn? I found it just increased the critical nature of kinships. A kinship can work around all the travel time stuff by having mules camped out at horns (or ca…
  • ATITD has permadeath. People can be elected a "Demi-pharoh" which grants them the power to delete one other person's character.
  • For what its worth, I always felt theorycrafting connoted a bit of analyzing the game in the absence of actual play experience. All theorycrafting is metagaming, but not all metagaming is theorycrafting.  For example, a new feature is announced in a…