I have a master artisan tailor and master artisan jeweler.-Allegria
How many types of bracelets and rings can you make?
Can't make bracelets. For some reason they left bracelets and earrings out
My tailor however, is in sad shape. The only tier that made any sense for me was lvl 21 purple mdeium armor i could make. The stats were like 14 vitality for a chest, 14 agi for legs, 14 agi for hands. Those stats, are far and above anything you will find dropped or quested until your mid 30s. Problem is, the high 20s armor ( lvl 27) and low 30s armor ( lvl 31 ) even with crit purple items do not hvae stats as good as the lvl 21, of course the armor is better in armor value but, lets face it stats sell.
Given that, they really need to take a look at the itemization of crafted gear again which might mean a nerf for that sweet lvl 21 armor .,
-Allegria
Which kind of proves my point about crafting being pretty messed up
I have similar problems as your Tailor with my Woodworker - the itemization is really poor in some areas. I jump from a not very good level 21 bow up to a pretty good (very rare drop raw) level 27 bow.
I agree that money is easy to come by ... just roll an Explorer, collect materials, and sell them to other players, and you will be rolling in money. That's another problem with the system, really: Turbine concentrated all of the gathering skills in one profession (an Explorer can treat hides, collect and treat woods, and collect and refine ores), so that the money-making side of crafting is all concentrated in that profession. This is very imbalanced. Sure, Explorers do not get to make anything, but many players do not WANT to make anything, and the Explorer profession is like a money button for them and a kick in the teeth to crafter players ... that is, not only do crafter players face large money sinks, but they get to look at other non-crafter players who are making hand over fist in money by avoiding crafting and simply gathering materials. It's a double-whammy, and really at this point I can't see any incentive to craft. My characters are all Explorers, and I love making the money, but even I can see how the system is pretty imbalanced at the moment.
You see thats a problem
I myself am explorer. Because i far more enjoy gathering than crafting. And although the stories of making huge money as explorer are
not very true , i can see this become an issuein future (right now noboduy is buying nothing in AH , including raw materials)
Actually I was going to say going explorer is one of the few crafting professions you CAN make a very good living out of. I've had a lot of success recently selling copper/barrow down/silver ore and to a less extent wood (Main is a tinker, secondary is the explorer) at two or three times what the vendor would pay me for it, all on auctions of 24 hours that never go expired (not for copper/ BD ore). I usually put a decent size buyout, as some people don't really bid and just buy to avoid waiting. Usually my expired auctions are more the purple crafting components, random looted weapons, crafting recipes. But for me Ore and Wood usually sells fairly well, ore within hours tbh.
So while I understand people may have had different experiences, but that also means you must accept others can have success and not simply imply they are lying because you haven't done it yet.
I agree with most of everything else that people have said...not enough demand, too high prices on crafting input components, and simply the auction house could use some more utility and detail imo. Some of it is simply being a new game, and new players in terms of what you need and want while adventuring. Alot of it will need tweaking to become utilized more, although some enterprising people have made use of most of the professions.
The system itself and the interdependency is a good concept, I think adjustments are needed to make it work better. Some more detail is definately needed on the AH as I said, I personally would like to see HOW LONG an item as been on auction, not just when it expires. Simple but could tell you a lot about the market for these things. Also key would be a "Recently Sold" search option so you could check to see how much BD Ore had sold in the last 8, 24, 48 hours, etc and for how much. Probably be pricey (coding wise? ) but would end up in a big increase in traffic on the AH I think, as people would have better price references and could judge demand more accurately.
I have to agree....the crafting in this game is useless. My initial impression of the crafting was it was 'innovative, fun, deep, better than loot', but once I played the game, what a poor system. Each profession is damn near 100% dependent on another profession, which is a nice concept because it promotes sales and progression, but YOU will be lookign for damn near months on end for that special unique item needed from profession X to make your stuff and really to level your crafting, you end up making completely useless items that you will never use and no one else would ever use cause they can make the same thing and recreating finished items for resale is pointless because the very standard quest items or very common rare drops are better than crafted stuff.
Of course, I didn't learn all this stuff till I actually tried it myself.
Guys, i think that you all need to remember one thing. This game is new. Beta tests are beta tests in that they are to make sure the game works. However, it takes real game playing to see how some things are going to do. One of those is the economy. With the update coming, look for some changes. Rumor is Loremasters are going to be semi redone so look for crafting and the economy to be changed too. I think you are all expecting entirely too much too soon. If you don't like what you see, come back in a year when everything is a bit more settled.
EVE - Sharvala FFXI - Shazamalicious Guild Wars - Xavier Lucifer & Charlize the Necro
"Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"
Rumor is Loremasters are going to be semi redone so look for crafting and the economy to be changed too.
Farming and cooking are being changed, we know that, and they are doing something with Champions (it's widely suspected that it will be a nerf, but I'm not convinced of that). I have not heard anything from Turbine that suggests that broader changes are in the offing in the June patch, or that LMs will be addressed there. Turbine has indicated, to the contrary, that further changes to crafting will come in subsequent patches.
I have a master artisan tailor and master artisan jeweler.-Allegria
How many types of bracelets and rings can you make?
Can't make bracelets. For some reason they left bracelets and earrings out
My tailor however, is in sad shape. The only tier that made any sense for me was lvl 21 purple mdeium armor i could make. The stats were like 14 vitality for a chest, 14 agi for legs, 14 agi for hands. Those stats, are far and above anything you will find dropped or quested until your mid 30s. Problem is, the high 20s armor ( lvl 27) and low 30s armor ( lvl 31 ) even with crit purple items do not hvae stats as good as the lvl 21, of course the armor is better in armor value but, lets face it stats sell.
Given that, they really need to take a look at the itemization of crafted gear again which might mean a nerf for that sweet lvl 21 armor .,
-Allegria
Which kind of proves my point about crafting being pretty messed up
I have similar problems as your Tailor with my Woodworker - the itemization is really poor in some areas. I jump from a not very good level 21 bow up to a pretty good (very rare drop raw) level 27 bow.
Nothing inbetween in quality or stats.
It seems you left out 1/2 of my post when quoting me, here is the rest :
However rings rock. The rings i am making, or have been making since Tier 1 have been better than anything u can find quested or dropped. Typically i make high vitality rings / high will rings or a will / might / vit mix. In fact i can never make enough of em.
For example, my new hot item is a lvl 38 ring with 23 vit / 23 will / 10 might. Great for champion / burglar / guardian.
In the artisan teir necklaces are coming back as well, i am making many for ppl with a mixture of might and agility and vitality.
From what i have seen, the best vocations are Metalsmith and jeweler when u consider the value of the items you make compared to drop and quested.
In the jeweler profession rings are the hot item for sure.
Jewler and metalsmith are in very good shape, tailor / weaponsmith i know are not in good shape currently.
Lets be realistic, they are not far off, some itemization and mat requirements tweaks and the crafting system is just fine.
I have to agree....the crafting in this game is useless. My initial impression of the crafting was it was 'innovative, fun, deep, better than loot', but once I played the game, what a poor system. Each profession is damn near 100% dependent on another profession, which is a nice concept because it promotes sales and progression, but YOU will be lookign for damn near months on end for that special unique item needed from profession X to make your stuff and really to level your crafting, you end up making completely useless items that you will never use and no one else would ever use cause they can make the same thing and recreating finished items for resale is pointless because the very standard quest items or very common rare drops are better than crafted stuff.
Of course, I didn't learn all this stuff till I actually tried it myself.
I guess you didnt try jeweler, becuase the rings i make, have been the best stuff in the game at every tier.
Necklaces are the best pre 25, and post 38.
They need to work on some professions, but metalsmith and jeweler are doing just fine.
I have to agree....the crafting in this game is useless. My initial impression of the crafting was it was 'innovative, fun, deep, better than loot', but once I played the game, what a poor system. Each profession is damn near 100% dependent on another profession, which is a nice concept because it promotes sales and progression, but YOU will be lookign for damn near months on end for that special unique item needed from profession X to make your stuff and really to level your crafting, you end up making completely useless items that you will never use and no one else would ever use cause they can make the same thing and recreating finished items for resale is pointless because the very standard quest items or very common rare drops are better than crafted stuff.
Of course, I didn't learn all this stuff till I actually tried it myself.
I guess you didnt try jeweler, becuase the rings i make, have been the best stuff in the game at every tier.
Necklaces are the best pre 25, and post 38.
They need to work on some professions, but metalsmith and jeweler are doing just fine.
-Allegria
Glad your profession worked out for you... Weaponsmithing on the other hand is so crappy that it can't even compare to looted or quested items... EVEN if i make the rare weapons, it's still a steaming pile of crap compared to any proper level quested weapon... I am sick of wasting my time on it, nearly master of tier 4 , and I have yet (even once) used a weapon that I have made... ever... I have sold maybe 3?
Weaponsmithing is completely broken.... Why have it if the weapons are completely and utterly useless.... The crafting in this game needs a complete rework... I shouldnt be nearly a complete master of my craft and even using rares unable to compete with quested or drop'd weapons... When you do a quest to get one that takes 30 minutes, I have to mine ore for hours and hours and then cross profression buy to make rare weapons which takes hours and hours... Then I get to pray for exceptional so my time isnt completely WASTED... to make something much less effective than you can get for a 30 minute quest... Yeah right Allegria, weaponsmithing is FAR from almost there... You are blind to this if you havent tried weaponsmithing to respectable level or leveled to a respectable level and seen that the profession is completely useless.
Comments
Can't make bracelets. For some reason they left bracelets and earrings out
My tailor however, is in sad shape. The only tier that made any sense for me was lvl 21 purple mdeium armor i could make. The stats were like 14 vitality for a chest, 14 agi for legs, 14 agi for hands. Those stats, are far and above anything you will find dropped or quested until your mid 30s. Problem is, the high 20s armor ( lvl 27) and low 30s armor ( lvl 31 ) even with crit purple items do not hvae stats as good as the lvl 21, of course the armor is better in armor value but, lets face it stats sell.
Given that, they really need to take a look at the itemization of crafted gear again which might mean a nerf for that sweet lvl 21 armor .,
-Allegria
Which kind of proves my point about crafting being pretty messed up
I have similar problems as your Tailor with my Woodworker - the itemization is really poor in some areas. I jump from a not very good level 21 bow up to a pretty good (very rare drop raw) level 27 bow.
Nothing inbetween in quality or stats.
I myself am explorer. Because i far more enjoy gathering than crafting. And although the stories of making huge money as explorer are
not very true , i can see this become an issue in future (right now noboduy is buying nothing in AH , including raw materials)
Actually I was going to say going explorer is one of the few crafting professions you CAN make a very good living out of. I've had a lot of success recently selling copper/barrow down/silver ore and to a less extent wood (Main is a tinker, secondary is the explorer) at two or three times what the vendor would pay me for it, all on auctions of 24 hours that never go expired (not for copper/ BD ore). I usually put a decent size buyout, as some people don't really bid and just buy to avoid waiting. Usually my expired auctions are more the purple crafting components, random looted weapons, crafting recipes. But for me Ore and Wood usually sells fairly well, ore within hours tbh.
So while I understand people may have had different experiences, but that also means you must accept others can have success and not simply imply they are lying because you haven't done it yet.
I agree with most of everything else that people have said...not enough demand, too high prices on crafting input components, and simply the auction house could use some more utility and detail imo. Some of it is simply being a new game, and new players in terms of what you need and want while adventuring. Alot of it will need tweaking to become utilized more, although some enterprising people have made use of most of the professions.
The system itself and the interdependency is a good concept, I think adjustments are needed to make it work better. Some more detail is definately needed on the AH as I said, I personally would like to see HOW LONG an item as been on auction, not just when it expires. Simple but could tell you a lot about the market for these things. Also key would be a "Recently Sold" search option so you could check to see how much BD Ore had sold in the last 8, 24, 48 hours, etc and for how much. Probably be pricey (coding wise? ) but would end up in a big increase in traffic on the AH I think, as people would have better price references and could judge demand more accurately.
I have to agree....the crafting in this game is useless. My initial impression of the crafting was it was 'innovative, fun, deep, better than loot', but once I played the game, what a poor system. Each profession is damn near 100% dependent on another profession, which is a nice concept because it promotes sales and progression, but YOU will be lookign for damn near months on end for that special unique item needed from profession X to make your stuff and really to level your crafting, you end up making completely useless items that you will never use and no one else would ever use cause they can make the same thing and recreating finished items for resale is pointless because the very standard quest items or very common rare drops are better than crafted stuff.
Of course, I didn't learn all this stuff till I actually tried it myself.
EVE - Sharvala
FFXI - Shazamalicious
Guild Wars - Xavier Lucifer & Charlize the Necro
"Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"
well it is a MMO after all
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Can't make bracelets. For some reason they left bracelets and earrings out
My tailor however, is in sad shape. The only tier that made any sense for me was lvl 21 purple mdeium armor i could make. The stats were like 14 vitality for a chest, 14 agi for legs, 14 agi for hands. Those stats, are far and above anything you will find dropped or quested until your mid 30s. Problem is, the high 20s armor ( lvl 27) and low 30s armor ( lvl 31 ) even with crit purple items do not hvae stats as good as the lvl 21, of course the armor is better in armor value but, lets face it stats sell.
Given that, they really need to take a look at the itemization of crafted gear again which might mean a nerf for that sweet lvl 21 armor .,
-Allegria
Which kind of proves my point about crafting being pretty messed up
I have similar problems as your Tailor with my Woodworker - the itemization is really poor in some areas. I jump from a not very good level 21 bow up to a pretty good (very rare drop raw) level 27 bow.
Nothing inbetween in quality or stats.
It seems you left out 1/2 of my post when quoting me, here is the rest :
However rings rock. The rings i am making, or have been making since Tier 1 have been better than anything u can find quested or dropped. Typically i make high vitality rings / high will rings or a will / might / vit mix. In fact i can never make enough of em.
For example, my new hot item is a lvl 38 ring with 23 vit / 23 will / 10 might. Great for champion / burglar / guardian.
In the artisan teir necklaces are coming back as well, i am making many for ppl with a mixture of might and agility and vitality.
From what i have seen, the best vocations are Metalsmith and jeweler when u consider the value of the items you make compared to drop and quested.
In the jeweler profession rings are the hot item for sure.
Jewler and metalsmith are in very good shape, tailor / weaponsmith i know are not in good shape currently.
Lets be realistic, they are not far off, some itemization and mat requirements tweaks and the crafting system is just fine.
-Allegria
I guess you didnt try jeweler, becuase the rings i make, have been the best stuff in the game at every tier.
Necklaces are the best pre 25, and post 38.
They need to work on some professions, but metalsmith and jeweler are doing just fine.
-Allegria
I guess you didnt try jeweler, becuase the rings i make, have been the best stuff in the game at every tier.
Necklaces are the best pre 25, and post 38.
They need to work on some professions, but metalsmith and jeweler are doing just fine.
-Allegria
Glad your profession worked out for you... Weaponsmithing on the other hand is so crappy that it can't even compare to looted or quested items... EVEN if i make the rare weapons, it's still a steaming pile of crap compared to any proper level quested weapon... I am sick of wasting my time on it, nearly master of tier 4 , and I have yet (even once) used a weapon that I have made... ever... I have sold maybe 3?
Weaponsmithing is completely broken.... Why have it if the weapons are completely and utterly useless.... The crafting in this game needs a complete rework... I shouldnt be nearly a complete master of my craft and even using rares unable to compete with quested or drop'd weapons... When you do a quest to get one that takes 30 minutes, I have to mine ore for hours and hours and then cross profression buy to make rare weapons which takes hours and hours... Then I get to pray for exceptional so my time isnt completely WASTED... to make something much less effective than you can get for a 30 minute quest... Yeah right Allegria, weaponsmithing is FAR from almost there... You are blind to this if you havent tried weaponsmithing to respectable level or leveled to a respectable level and seen that the profession is completely useless.